My last CoD game was MW2 back in 2009. Man did I play that a-LOT. I know afterwards Black Ops was a big success but is it still as popular or atleast as good? I keep seeing these CoD releases and lost track of all the new titles and remasters
I haven’t played every COD by any means, but my understanding is that you stopped on a good note. Every recent COD I’ve tried feels like an absolute mess - mostly because of the aggressive cash shops that bog down the menus, and immersion-breaking skins/tracers etc. which I personally don’t enjoy seeing at all, like a gorilla and the clown from Saw. There are always bugs and crashes that literally never get fixed. Regardless of all that, they generally feel soulless and sloppy. There aren’t many FPS offerings these days, and Activision clearly knows they don’t need to be competitive. They just push a new one out the door every year, knowing fans love to hate the games and buy them religiously.
I did enjoy MW 2019 for a while, but MW2 did not hit the spot. Vanguard was extremely disappointing. Before those, my last COD was BO2. I’ve been on the fence lately about buying BO3 (2015) for a good zombies experience every time I see it on sale. But I know I would be playing solo because of the veteran stage those zombies players are in, and I have a feeling I’d get screeched at if I don’t know every meta strategy, so I end up passing on it every time.
Personally I’d say skip the Sledgehammer games and be skeptical and cautious about IW games, but give Treyarch’s next BO game a try if it doesn’t turn out to be an obvious bomb.
They’re almost all wildly successful and popular though, so there must be many fans who disagree - YMMV.
MW2 (the current release) is a broken, buggy, unfinished mess that has only gotten progressively worse with each update. They did eventually add some very basic features that people had to beg for several months after release. The game is drowning in hackers and toxicity with no end in sight; and runs about as stable as someone taking anti-depressants and anti-psychotics at the same time. It honestly feels like they’re rushing to get to their next game as quickly as possible so they can leave this trash heap in the past, while continuing to bleed their current user base dry of as much cash as possible. Their fans are likely hoping that maybe THIS time, Infinity Ward finally learn from the mistakes of the past (but they absolutely won’t).
From a basic cash value standpoint, MW2 has been a ripoff. The game started at $70, and immediately they bombard you with in-game ads to buy a $30 pass that’s only good for 60 days. Half of the multiplayer content is locked behind this paywall. Each new release of content is $20-30, and they release more DLC packs on roughly a monthly basis while ignoring the core issues ruining the game. With each new update, the style of the game gets closer and closer to looking like Fortnite. If you refuse to buy any of that stuff, you end up with 1/10 of a game that will be decommissioned soon. If you were to go maximum whale mode and buy everything they’re pushing to have everything unlocked, you’re probably looking at close to $1000.
If you’re missing old CoD/Battlefield vibes, just go buy Battlebit Remastered for $15 and have the time of your life. It’s been a couple of months since release, and it’s still near the top of the Steam charts.
For me the games I have enjoyed the most are Ratchet and Clank games. I’m so lucky there has been many releases with most of them being good. Longer development cycles and the mindset of releasing when ready would be better for these games too.
I haven’t played the last 3 games but I know that one very appealing idea for them that keeps players around is the newer fluid mechanics and lack of bugs on launch. This series is like the bread and butter of Sony games, you’re never feeling like it’s just a reskin of the previous game.
For me it wasn't the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.
Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It's like a signature. I don't always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it's broken through those barriers for me.
I agree, and it comes through in the companions, too. And despite them singling out Jaheira in the article I have a hard time recognising much of her, except for the appearance. Maybe the hundred years passing is the excuse but I wish her bossy, sarcastic, witty personality was more present and recognisable.
Don’t get me wrong, I love the game and it has been monopolizing my attention but it’s still not beating the Divinity 3 allegations (though I’m only at the end of Act 2, still).
There are some games that aren't DRM free on Steam that do go on GOG and remove the DRM. In some cases (unfortunately) the GOG version doesn't get consistently updated like the Steam version.
It's kind of a habit for people telling you about GOG deals or promos to mention that it's DRM free whether the Steam version has DRM or not, because DRM free is the primary selling point of the store. (They also sometimes include hacks/patches to deal with compatibility with modern systems that aren't always on the Steam version.) It isn't necessarily meant to imply that any other versions have DRM (though in a lot of cases they do).
At some level, even a "DRM Free" game like The Witcher could still be argued as having DRM since you need to authenticate your purchase with steam to download it.
Pretty close to the same at least. The main distinction would be that the Steam version still requires a copy of Steam to be running and logged in on the computer you copy it to, which at least means Steam has to have been online once ever to get the account logged in before using offline mode. GOG has offline installers that can be backed up and used without any client.
For the vast majority of use cases, it’s a pretty minor difference, but one way in which it might be significant is that the GOG installers will never stop working, but if one day years down the road Steam were to shut down, the Steam version could only run on computers that could be running offline-mode Steam. There’d probably be ways to break that simple bit of DRM, but a legal offline installer is a very nice bonus for things like archival sites or research applications.
It’s the kind of thing that even if you’re not choosing to use it, it’s nice that it exists, and hopefully it can continue to.
I don’t think you do need Steam running. If it’s truly DRM-free, just copy the game directory to a new machine and the game will run. Don’t launch through Steam, launch it directly from the game directory.
I’ve run games directly without Steam running on a handful of occasions, such as when someone else is using my Steam account (e.g. my kids on my other computer) and I want to play a game. I could probably play in offline mode I guess, but running it directly isn’t that hard.
It’s not an installer, but I don’t need an installer when I already have all the game files in one directory.
Interesting! There isn’t much of a story to Slime Rancher, so I could see a standalone film, free to do its own thing and set it that universe being fun.
There’s enough plot hooks to work off of though. Beatrix LeBeau signs up to go to the Far Far Range to take over a ranch in disrepair, left behind by Hobson who has mysteriously disappeared. Beatrix leaves behind their lover Casey, the two experiencing a long-distance relationship and the struggles that come from being so far apart from each other. Whilst striving to rebuild the ranch back up to its former glory, Beatrix slowly uncovers what happened to the elusive Hobson and revealing the mysteries of the Ancient Ruins, The Glass Desert, the reality-changing Quantum Slimes who seem to indicate more than one reality can exist, and ancient portals between worlds.
I mean, how could that not make for a great movie!
One qol improvement I’d like to see is faster team roster selection. Like every time you leave camp, you should get to select which companions will go with you (similar to many other CRPGs). Right now I find myself not using certain companions as often, mostly because I don’t want to go run around my camp for a minute rearranging my squad. It should be a simple drag and drop interface.
Aa a playstation gamer, I still can’t believe that a new Bethesda game isn’t releasing for ps5. Well played Microsoft. Imagine if Skyrim was never released on Sony consoles
Microsoft is a trillion dollar monopolistic anti competitive anti consumer company so once their eyes landed on the gaming space you knew it would result in bad things.
If they don’t use anything from GTA 5 in their mod I doubt so but high powered lawyers are scary and you don’t need to even have a valid case to sue someone. It’s the same thing nintendo does it’s their ip so they get their lawyers to send out dmca’s and threats and people cave.
I stopped modding back in GTAIV because of Rockstar’s bullshit. They nearly got my channel deleted age have always been dicks about modding, which is doubly upsetting when you see how greedy and stale they’ve become with the games.
Heard it’s been getting rapid updates though so that’s always encouraging. Maybe in 3-6 months it’ll be super refined. Keen to give this one a go once I wrap up Pathfinder
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