brsrklf

@brsrklf@jlai.lu

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Day 399 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is Super Mario Galaxy. This is the attempt. I’m going to beat it this time… probably. I said the same things every other time. But I have the thing I’m playing it on all to myself in the evenings, so literally, I have no excuse....

brsrklf,

Galaxy is so great. Good flow, good looking, excellent music with a mix of epic and ambient… And a new character that got more personality from a short story and a couple dialogues than any character from the series ever had.

Too bad they never really knew what to do with her after that. Except Ubisoft with Mario + Rabbids 2, but… Meh.

brsrklf,

Similarly to Project Zomboid, modded Rimworld’s initial loading is a lot more tolerable on SSD.

brsrklf,

Part of it might be applying the many patches of definitions and stuff, but it’s probably mostly just loading a shitload of png files in memory.

Even worse, even after years of updates, the several literal minutes of loading on a HDD happen on a completely unresponsive, static screen (Windows even prompts you with that “kill the app or wait for it to respond” pop-up if you alt-tab out of it).

There’s a mod to add a progress bar to that initial mod loading. Yeaaah.

brsrklf,

Oh yeah, the old “make it a contest and have a bunch of people work for you for free” trick.

I hate that this kind of scam works.

brsrklf,

Pesto-apocalyptic, Calzone the Barbarian…

I tried.

Day 397 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is Mario Galaxy. Specifically the 3D all Stars Version. After Mario Kart world Yesterday, I wanted to see how this looks on the system (looks great, but Galaxy has some sharp edges I wish I had options for). Embarrassingly, I bought the 3D all Stars when I was young and Naive and bought into the FOMO Nintendo...

brsrklf,

It’s something I feel like more recent Nintendo games haven’t done.

References to past games are still a thing they do quite a lot. Weirdly enough in Super Mario Odyssey they went all in on Donkey Kong nostalgia. 3D world has the Comet Observatory, reimagined levels from 64, Bowser’s Fury brought back Bowser Jr’s paintbrush from Sunshine.

Breath of the Wild is chock full of references, ruins of old places, every land feature name is evoking something, be it a character, an old boss, whatever, music cues from the Temple of Time, Spectacle Rock dungeon, Dragon Roost Island…

Echoes of Wisdom borrowed like 70% of its map from A Link to the Past. Again. They already did that in A Link Between Worlds. Not a fan of that one honestly, I love ALttP, Nintendo please stop nostalgia farming it for subpar games already. I like my maps to feel fresh.

Mario Kart World is almost nothing but references, most tracks are from past episodes, and you can find stuff like SNES circuits on the roads around the official ones. And there are loads of remixes of past games music, from NES to Switch and everything in between.

brsrklf,

There’s Cadence of Hyrule, and the map shifts every game!

Okay, that’s a stretch.

brsrklf,

Not all games are about graphics, and this looks completely serviceable to me. I understand struggling with ASCII roguelike interfaces (never really got the hang of it myself), but everything here looks easily identifiable.

brsrklf,

I recently learned there was a musou/Warriors game called Bladestorm taking place during the hundred years’ war. The game was not great apparently but reading about the crazy anime takes on European historical figures and events is funny.

Apparently it has a sequel where Joan of Arc turns evil (including the stereotypical villainess costume change, of course) and leads an army of sorcerers and monsters to wreck havoc.

brsrklf,

I mean, Hamilton exists. If people want to write crazy shit about historical figures or make games about them they should be able to.

There’s a 35 year old game series featuring stuff like leading Cleopatra’s army against the tyrannical rule of Theodore Roosevelt while Gandhi’s words are backed with NUCLEAR WEAPONS.

brsrklf,

I’m pretty sure the few overpaid execs that are “fuck you” rich are still there, and they’re probably richer than ever. However now they probably consider themselves too important to park with normal people. It’s all about private jets and helicopters.

Tells a lot about this guy and his ilk that he thinks you measure a healthy company to how many assholes actively flaunt their money with shallow luxury shit.

brsrklf,

The Triforce quest was somewhat nerfed in the remake. You get some fragments immediately instead of finding a map to them.

And the new sail kinda makes wind control useless for sailing which I’m honestly not sure I like. This is just a part of the game’s theme they cut, there is such a thing as too convenient IMO.

Day 385 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is The Legend of Zelda: The Wind Waker. Right now I only have access to my Steam Deck due to current events, and I wanted to kill some time and have kind of been craving this since Prey isn’t on the menu and I recently beat OoT. I’ve been putting it off because this game’s openings is one of its weaknesses...

brsrklf, (edited )

On the subject of colours/lighting, not sure your emulator is to blame because this is one of two things I didn’t like about that remake, and I played it on Wii U. They made everything neon and cranked lighting effects to the max.

The other thing was removing the Tingle tuner, that was a lot of fun in coop on the GameCube, and replacing it with a soulless online message system that didn’t even last for the whole (very short) life of the console (because it was tied to miiverse, a service they killed after a few years).

The game does have a long intro, but IMO Twilight Princess was even worse. That game took forever to start.

brsrklf,

Such is Aryll’s power. I am pretty sure she can invade people’s minds.

Exhibit A : just her being there is enough to change the background music in all of Outset Island to her theme.

brsrklf,

IMO the cool thing about TP is the weirdness. There are those eerie choirs, even in the jingles, there are some quite grotesque designs, and a few quite disturbing and puzzling cutscenes.

It’s definitely the Zelda game for weird moods, maybe not as crazy as Majora’s Mask but more like a constant feeling of something being not right.

What game sequel ruined a beloved franchise or character for you? angielski

You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish......

brsrklf,

I don’t think it would be possible for a bad sequel to ruin a game I liked.

Metroid Other M has not ruined previous Metroids for me (its terrible Adam Malkovich depiction doesn’t even register when I’m playing Fusion, since the character has barely any continuity between the two).

Okamiden did not ruin Okami, it just sucked on its own and what little story it tried to change I disregard. I’d replay Okami today in a heartbeat.

Xenoblade Chronicles 2 took a direction I hated, both in style and gameplay, and it made me want to replay XC1. I did. It’s still awesome, though XC3 became my favourite.

And complete opposite of the topic : Baten Kaitos was not bad, but kind of a silly popcorn game to me. Baten Kaitos Origins did not ruin this game : it was so great and flipped the interpretation of the first game so well it made BK better.

brsrklf,

Well, I did say a sequel would probably not ruin a game I liked… And admittedly, yeah, this involves very few competitive multiplayer games.

The part about a beloved franchise or character didn’t really evoke that kind of ruining to me. But I get that point of view.

brsrklf,

Has the main series evolved in gameplay a bit? I have only played a Samurai Warriors on 3DS long ago, and the rest of my experience are licenced spin-offs.

Especially Age of Calamity which was by far the best I’ve played. Every character feels different, there are lots of options and specific counters depending on the enemy, environment, etc.

brsrklf,

Oh ya. I remember Stephanie Sterling trying that one and it looked like empty, boring shit. IIRC it also had some previously unique characters being assigned a generic weapon. It’s the kind of stuff I already thought was lame on a smaller scale in both Fire Emblem Warriors, where most characters share like 6 movesets or so.

brsrklf,

I only played 1 and the very beginning of 2. First one had that weird brawler/edgy Legend of Zelda mix that kinda filled a void at the time for me. It was not incredible, but it was well made and fun.

Now that I think about it, it was around the time I got a 360 because Nintendo had nothing to release for a while, and among a few other games, I got Bayonetta, this and Lords of Shadow. That was a very brawly period in my library.

Not sure why I didn’t get far in 2. I got it on Wii U, in a bundle if I remember correctly. I mostly remember a very dark and rocky starting area that must not have caught my interest.

brsrklf,

Voltaire just got banned from Steam.

brsrklf, (edited )

… How is that the name of an actual game?

Just in case, no, that was a joke about Voltaire, the philosopher.

The phrase “Holy Roman Empire” is most commonly used for the German empire that went from Charlemagne to 1800-ish (long after the fall of the “other” Roman Empire). Voltaire criticized the HRE of his time calling it “neither holy, nor Roman or an empire”.

This quote is kind of a meme among Crusader Kings players for example because HRE is kind of a pain in these games.

brsrklf,

Still needing an excuse to fire more people?

brsrklf,

Not sure I care about who will win that one, but if Sony can prove tenc $0.10 actually came to them to get a Horizon licence, only to release “can’t believe it’s not Horizon” shortly after not getting it, that would be quite the smoking gun.

It’s basically a proof that looking as similar as possible was their intention all along.

brsrklf,

I’ve been too nice playing through Overlord. A game about a Sauron-like evil overlord.

There’s a special ending cinematic when you do so, the game’s disrespecting you quite a bit.

brsrklf,

“Elden Ring publisher”. This is a weird way to describe Bandai Namco.

Especially in relation to Sony that already owns 14% of From Software and 10% of Kadokawa (who owns most of From Software).

brsrklf, (edited )

… What about the Namco part?

Ridge Racer? Soulcalibur? Tekken? Tales of Whatever? Freaking PAC-MAN?

brsrklf,

I am pretty sure the “every game doesn’t need something new” era had already started in the mid-80s. And new mechanics, and new takes on old ones, still happen.

The guy is in old man mode.

brsrklf,

Not waning interest in Ubisoft?

Because, ooh boy, did my interest in Ubisoft wane year after year of overproduced cookie cutter crap. And I’m not expecting a change of phase.

Also, Guillemot, you’re talking publicly a lot for someone with (now convicted) sexual harrasser friends you’ve protected all of your career.

What are signs that the game devs aren't gamers themselves? angielski

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

brsrklf,

If we’re complaining about bad UX, and speaking about Soul Reaver, games with no subtitle option. Or bad, unreadable subtitles that spoil 2 minutes of dialogue at once (and that one’s for you, Bioshock).

brsrklf,

Bayonetta games do. Opens a specific pause menu with skipping option.

brsrklf,

I’ve been replaying Dragon Quest Builders 2. The game isn’t voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are “voices” in a character’s head.

They are unskippable, and they’re like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It’s unbearable, and it’s genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.

Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn’t be skipped, because… fuck you that’s why.

brsrklf, (edited )

That’s the “Quadruple A” studio right? The one that was supposed to have “unlimited budget” so it could create “groundbreaking video game experiences”?

And they ended up not releasing anything before they’re shut down. A+ management there, Microsoft.

brsrklf, (edited )

I can think of one, the one where they announced they were so proud of that new studio they had just created.

But they just closed that very studio and it couldn’t deliver even one game in between, so… Yeah.

brsrklf,

Too bad they decided they did not want to do it anymore after buying half of the world’s game studios, then.

brsrklf, (edited )

I mean, it’s true. Killing game services in a way which ensures people have absolutely no way to use the games they bought is… a choice.

And now a million Europeans have just officially expressed that they don’t agree with “developers” (really, publisher higher-ups) being free to choose that.

Day 348 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is some more Ocarina of Time. I dove into the bottom of the wall and cleared the Dead Hands boss fight. It’s one of my favorite Mini-bosses. I really wish it would be brought back in some form. It would probably scare kids shitless though so maybe not. Still though, really fond memories of stumbling into this...

brsrklf, (edited )

In Cadence of Hyrule there’s an “enemy” (more like a trap really) that’s a pair of white hands coming from the ground which grabs you and prevents you from moving for a couple turns. I am pretty sure it’s supposed to be that guy.

It’s not a floor/wall/ceiling master, there are wallmasters in the game too and they’re a lot bigger and brown coloured.

brsrklf, (edited )

It’s not a very notable thing, and we don’t see who the hands belong to, but it just seems like what they went for IMO.

Cadence of Hyrule is pretty good, more forgiving and more of a connected map with item-based puzzles compared to Crypt of the Necrodancer. The map is reordered between games, but it’s mostly designed rather than fully procedural. It’s fun.

It borrows heavily from a Link to the Past visually, but has references to many episodes. You’ve got enemies from Breath of the Wild, Gerudo, Goron, even a full Majora’s Mask inspired DLC.

brsrklf,

All those lazy bums getting their nutrition from free IV drips.

brsrklf,

I’ve been hearing about this for so long I honestly can’t remember whether I’ve already signed it.

brsrklf,

Just tried, turns out I had already signed it.

Day 341 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is Ocarina of Time (my all time favorite Zelda game). Playing Mario Kart 64 yesterday had me in the mood to play this again. So i downloaded Ship of Harkinian and set it up along with a OoT 3D graphics mod that took longer to download than it should have. It looks really good. I have it upscaled to max resolution...

brsrklf,

Yes, I got it. I mean No! No, don’t repeat that!..

Stop. For the love of Hylia, please shut up.

…Fuck you, old bird.

brsrklf,

If you are actually talking about Mario Bros., i.e. the game that’s only about kicking turtles, crabs and flies coming from pipes, yeah, I’d say that one was hardly a new thing.

Super Mario Bros. though? Hard disagree. Back then, that’s a scrolling platformer with controllable jumps, inertia that let you do sliding tricks, and relatively complex physics (acceleration, positional damage, shells, …)

Also very good readability with mechanics that were easy to learn on the spot.

Look at what most platformers played like around that time, and even what basic design errors a lot of them kept doing long after that. SMB was lightning in a bottle.

brsrklf,

Not really. I am just a bit younger, growing up between the 80s and 90s. I still play old games, only those that aged well though, but sometimes decades after their prime. I play new games a lot too. And games from any time in between, as long as they do something right.

And there are many, many games around which you can bond just as well as you could back then. Not even talking specifically about multiplayer games (which I don’t play very much at all) I’ve always been a fan of “co-piloting” games, just sharing the experience of playing, spectating, commenting around a game.

Some games are fantastic for this. Some games are rich enough that you can share your experience and discover other people do stuff completely differently. This sort of always existed (for example, what’s the right way to complete Legend of Zelda?), and this is still true even for somewhat simple games, but possibilities have only increased in range. I am pretty sure nobody plays a game like Rimworld or Tears of the Kingdom the same.

brsrklf,

Dude. Mario Kart sells consoles, not the other way around. You’re delusional.

brsrklf,

I have the Switch 2. MK world is nice I guess, but it’s nowhere near what 8 was. It feels like they were so proud of their connected gimmick they decided they would create nothing for this episode.

8 cups, almost all of them redone old tracks. The “highways” connecting them feel very similar except a couple areas (and those include, again, bits of old Mario Kart tracks). I mean, the way they redid these old tracks is cool, but base MK8 also did that very well with its 4 retro cups, and had 4 main cups full of awesome new tracks. And that’s before DLC/Deluxe added 4 extra cups. Not counting the pass for the Tour tracks, those were subpar.

There’s a lot of music… But apart from that game’s theme, all of it is remixes from Mario games. The karts also are almost only rides from previous episodes.

The free roaming mode is frankly not that great. I had loads of fun messing around in Forza Horizons games, but here it’s just a bit boring. Challenges must be activated and interrupt your driving, they’re mostly so easy you can mess up and still clear them, and though they do track records, they don’t do anything to make you want to improve them. Also you don’t meet other players. For fuck’s sake, the last actual Mario game had you meet and play seamlessly along random people!

MK World is like 90% fueled by nostalgia. This is not what I expect from a new Mario Kart game.

brsrklf,

I thought Impossible Lair was pretty good. Of course, it was a complete different genre, and basically that genre was just “Donkey Kong Country”. Nevertheless, great execution.

I played the actual YL after that one, and… Yeah, I went through it all and barely remember it. Sure, I don’t even have a lot of nostalgia for collectathons, except if you count the 3D Mario kind… But it was definitely bland, and had annoying design problems.

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