brsrklf

@brsrklf@jlai.lu

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

brsrklf,

My random suggestions right now for stuff I like and is played with mouse would be:

  • Rimworld. Almost any top-down PC management or (not too fast paced) strategy game should work, but, I really like the crazy random shit that happens to the characters you’re slowly getting to know in Rimworld.
  • Almost any of the Zachtronics games, if you like to torture your brain. Open-ended sort-of-engineering puzzles.The bigs ones like Spacechem, Opus Magnum and Shenzhen IO in particular, last call BBS for a bit more variety inside one game. Not Infinifactory, since while it doesn’t have any kind of fast paced action it still requires navigating in 3D so mouse only wouldn’t work.
brsrklf,

I’d heard the reason for the Xbox One was that some marketing genius noticed people were calling Xbox 360 “the 360”, and thought they would call that one… well, the One.

And then everyone laughed and went ex-bone instead.

brsrklf,

It felt so weird going into the anime completely blind.

Okay, he’s German. Uh, and he’s in the army. And it’s WW2.

…Are we going to address the elephant in the room?

Nope, he’s just the new bro, here we’re all bound by the power of muscles and cool poses.

brsrklf,

Humans are bad at probability, and that’s mostly why they gamble too.

Every wheel draw is supposed to be independent (it’s not totally so because computer “random” is really a pseudo-random algorithm, but close enough). So every time you draw, the odds are 1:4. Previous draws don’t matter.

On an infinitely large number of draws, you’d see a 1/4 success rate. This doesn’t mean you can’t fail a dozen times in a row (the probability of that is (3/4)^12, about 3%… It happens).

brsrklf,

BG3? Not sure I am seeing the influence here.

If anything Firaxis’s take on XCOM has made turn based tactics somewhat mainstream again, and Ubisoft has already tried to surf on this trend once with Mario+Rabbids.

What game do you really want to play, but haven't yet because you feel it in your soul that it will get a remake/remaster soon enough? angielski

For me it’s Super Metroid. I have played Zero Mission, Fusion, Metroid: Samus Returns (3ds) and Metroid prime remaster, three of these games are remake/remaster. So you can see why I’m hesitant to start Super Metroid, I’m sure that game still holds up, but playing it with modern controls annd other bells and whistles would...

brsrklf,

Still lacking a definitive version in English of the original, Tales of Phantasia, as far as I know. The playstation version with skits and stuff was Japanese only.

The only officially localized version was GBA… and its epic tale of the legendary war :

Kangaroo.”

(8:18:48 if the timestamp didn’t work)

brsrklf,

I’ve never hold up a first play because of a potential remaster, especially not if it was not announced.

I have hold up a few replays when rumours of a remake are floating around though (like I did with Skyward Sword). I stopped a halfway through replay of Xenoblade Chronicles when they announced Definitive Edition. With how long XC games get if you try to do everything… Yeah.

brsrklf,

Thinking about those I’ve played, I don’t think remakes have ever detracted from the original to me.

The first time I finally completed Metroid 1 was shortly after Zero Mission (which had the cool effect that the locations of some power ups was still fresh in my mind).

I also enjoyed Samus Returns despite it missing the point of Metroid 2, and that didn’t make Metroid 2 worse in retrospect.

Kind of similar with Majora’s Mask 3D, Mario 64 DS…

brsrklf,

That paper lantern monster design feels familiar. I’m wondering if I’ve seen that asset somewhere else…

brsrklf,

I like how it thinks it is likely from a videogame, but somehow, it’s absolutely certain it has the character’s name.

And then a bunch of facts about famous videogame character Lemmy Kilmister.

brsrklf,

8 (DX but really my favorite parts of it were already on Wii U). 8’s tracks are incredible (not the booster packs one, those are a mixed bag and none really reach base game/Wii U dlc level).

Wii comes very close though. It’s the first to have good item balance IMO, it gets rid of the left-right bullshit to drift, and circuits are quite fun too. And some bikes are a blast, though to the point of being overpowered.

I just think of 8 as “we took everything good in Wii and made it a bit better”.

brsrklf,

You may be familiar with the old management game Theme Hospital. Two Point Hospital was a modern take on that, and they extended the concept to university campus and now museum.

brsrklf, (edited )

Guys, it’s okay. Sure, it sounds bad that we somehow let the complete works of William Shakespeare disappear from the planet. But we have a new data center with a billion monkeys on typewriters. Give them some time, and they’re bound to stumble upon that old stuff eventually.

Edit : love that one guy who found a couple people critical of one of the most ridiculous claim about generative AI yet and decided to downvote everyone without a word.

brsrklf,

You’ve convinced me brother. Buying 3 Lady Macbeth NFTs for my metaverse Web 3.0 gatcha play-to-earn game right now.

brsrklf, (edited )

They present Muse as a “generative AI model of a videogame” that you’d train to “learn about older games”. Which seems a very bold claim to begin with.

If this is anything like that, this is not a way to preserve the original game, it’s an attempt at reproducing (parts of?) it. And since generative AI is involved, there is no reason to believe it will be a faithful recreation.

Of course this could all be marketing bullshit, and for all we know their AI is just another coding assistant AI that they might use to create remakes. And then they’ll only be as faithful as the team making it can or will do it, as has always been the case with remakes.

Anyway, remaking is not preserving.

Edit : was a bit slow trying to make my point, seeing now your edit. Yep, that’s exactly what I got from this too.

brsrklf,

Saw my switch version update out of nowhere yesterday, and I was wondering what it was about.

A bunch of cool QoL, fixes and visual stuff. Doesn’t look like there’s anything revolutionary in there, but it’s great they pushed those improvements on all versions.

‘There will always be people like you’: Tekken boss blasts ‘disrespectful’ fan for criticising character’s new look (www.videogameschronicle.com) angielski

Tekken series director Katsuhiro Harada has criticised a fan, and “people like them”, for complaining about a returning character’s updated appearance.

brsrklf,

All that for a new haircut? Doesn’t even look like that out of place of a style change to me.

I mean, look at what Castlevania Judgment did to its characters back then if you want terrible redesign. Most of them were unrecognizable. Simon, Maria and Death became Death Note cosplayers, others like Grant and Carmilla went full SoulCalibur knock-off.

Along with bad anime trope personality graft for half of them.

Day 214 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots (lemmy.world) angielski

I continued playing through Pokemon Ultra Moon today. I made it all the way to the second island. I spent a lot of time systematically going through each route on the first island and clearing the dex of all the base forms i could find to help go towards my goal of a complete national dex in Pokemon Home, but overall today was...

brsrklf,

So, big wrestler tiger not to your liking apparently?

Day 212 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots (lemmy.world) angielski

I caught the flu today. After much DayQuill and sleeping, I eventually found myself laying in bed playing Pokemon Ultra Moon on my 3DS. I originally was just working on transferring my Sonny dex over to Home, but then decided “fuck it, let’s start on the Alola dex too”. So I booted up the game and started it....

brsrklf, (edited )

I agree about the story part.

Worst part IMO is that original SuMo had the most interesting antagonist the series ever had, and Ultra decided fuck that, let’s rewrite that character in the most boring way possible and drop a random threat out of nowhere instead.

brsrklf,

It is, randomly happens in the festival plaza after the main plot. Honestly not that interesting despite the premise, there’s barely any plot to be found, just the most basic excuse to have you fight a couple battles with past villains and it’s over very quickly. They’d advertised so much around Rainbow Rocket that I was a bit disappointed.

brsrklf,

Fuck, I missed that. I liked the original Olliolli, it was a cool game to have on a 3DS. World was in the back of my mind as “might get that one day” (but too many freaking games).

brsrklf,

Honestly, at that point? I don’t care about getting them legally. And I am certainly not throwing money to the grey market either.

I am all for supporting people for their work, but since Take Two fired the studio last year, I can be sure my money will never impact anybody who actually worked on these games. Worse, it might be slightly beneficial to those who let them go.

I know most of the time when someone looks for a reason to resort to piracy it sounds like an excuse, but really, in a case like that I’d give zero fuck.

brsrklf,

I still have the Sims 2 Ultimate Collection from the time they ended up giving it to everyone who’d claim it for a few days.

They haven’t removed it from the app… yet. Not taking any chances, I’m re-downloading it on my current PC right now.

Elder Scrolls creator Ted Peterson is “glad that people are wanting to break away from” watered-down RPGs as he works on an epic Daggerfall successor (www.videogamer.com)

With the success of massive RPGs like Baldur’s Gate 3 that actually offer player choice again, Peterson is excited to release his game to an audience that does want more again. After a rough period of RPGs where player choice and ingenuity were watered down, there’s now a hunger for more branching paths and player freedom.

brsrklf,

Since most of Elder Scrolls nostalgia today is around Morrowind, it’s always interesting (and a bit funny) to find people (involved or not) who think the series started to derail with Morrowind.

I am not mocking them at all, I get it, Daggerfall and Morrowind are very different games with a different scale and focus. Daggerfall is also… quite overwhelming, and rather impersonal for 99% of its gameplay. I really don’t know what a “modern” Daggerfall would look like.

brsrklf,

Honestly I have played only a little of Arena (very late, around the time Bethesda started to give it for free on their site). I think the farthest I went was the second staff piece dungeon.

brsrklf,

Oh, kind of like the Sorcerer default class in Daggerfall and the Atronach sign in Morrowind and Oblivion then (and sort of Atronach stone in Skyrim too, though this one is just less regen, not no regen at all).

Yeah, those are fun. You’re basically a magic sponge.

brsrklf,

That’s honestly what I am worrying it would be, and what I meant by a huge part of the game being “impersonal”.

Daggerfall has parts that are fascinating, even long after its time.

Its custom class creator is rather fun. Its magic effect system too… despite some of the most intriguing effects not even working at all. Seriously. You can craft those spells, they just don’t do anything.

Its dungeons are intimidating in scale, and the 3D automap is both a feat and almost no help at all.

There are freaking linguistic skills, plural because there are like 8 different languages or so. They are mostly useless, because they just add a slight chance a monster won’t attack you, but since you don’t know when it works you’ll murder them anyway.

And then there’s the undistinguishable random quests and the grind.

ryujin470, do gaming angielski

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  • brsrklf,

    Yeah, beside specifying what you mean with Zelda-like (og LoZ? aLttP? Classic 3D Zelda? Open world BotW?)…

    Also depends what you mean with customisation. If you want games that go crazy with both cosmetic and optimization/equipment management, Xenoblade Chronicles games kinda fit the bill. Especially X that’s getting a remaster soon. That one has avatar customisation, different classes, an absurd number of equipment slots for both you and your mech. And stats. So many freaking stats.

    They’re not exactly traditional action games the way Zelda usually works though.

    brsrklf,

    At one point every time I did a new run of Backpack hero I could find some new absurdly broken item combo. It’s fun.

    brsrklf,

    Mario Kart Wii is very cool, it has some of the best tracks and very fun physics. And I know it’s been a bit of joke online, but the wheel style motion controls were actually fine too.

    Though I understand why they toned down the tricks and nerfed bikes in 7 and 8. They were fun, but a bit much.

    Help me out: which looks better for the Duck - the neck tie or the bow tie? (lemmy.world) angielski

    So I’m re-doing some of my Do Not Press The Button (Or You’ll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I’m more partial...

    brsrklf,

    Asking the real questions here

    Bowtie.

    brsrklf,

    I’ve played several Shiren games (1 on DS, 3 on Wii, 5 and 6 on Switch) and I recommend Shiren 6 (Mystery Dungeons of Serpentcoil Island).

    5 kinda went too far from its roguelike roots and feels too grindy, with too many ways to escape safely, especially easy ways to undo your death indefinitely.

    6 is a lot more fun to me and makes good runs and crazy builds more special again.

    For a very good introduction to the series, if you can play it, the port of Shiren 1 on DS is great and already has a lot of what makes those games fun. There is also a rom hack translation for the original on Super Famicom (that one only existed in Japanese), but I’ve not played that one much.

    brsrklf,

    Can’t watch now so not sure what’s in the video, but Lands of Lore 2 was quite fancy.

    Had a parchment scroll-like UI with animated burning transitions, did creepy chants at you to test stereo sound.

    Funny thing, it tested your CD-ROM drive speed too (it used to matter). Of course on a modern PC, you’d have the whole game on your (much faster) hard drive and simulate an optical drive with DOSBox or something. The installer runs its test and literally says : “Wow, your drive is fast!”

    brsrklf, (edited )

    Not sure which game you’re thinking about, there are lots of shitty Christian shovelware from that era, but Konami’s Noah’s Ark has nothing to do with it. And very little to do with the biblical story really.

    I had that game on the NES (and I’m not in a Christian or religious family at all).

    It’s a real game, the arcade-y kind that tries to kill you all the time. It’s quite hard.

    brsrklf,

    I’d say LoZ: Echoes of Wisdom tried to be like this, unfortunately it’s a bit bland. Might be worth checking if you haven’t yet though.

    For something I enjoyed more, CrossCode is a fun top-down action RPG, but it’s more of a sci-fi/fantasy thing and a bit more on the action side. It does have extensive dungeons with lots of puzzles though (often relying on switches, timing, movable blocks and clever ways to use your ball-shooting weapon).

    brsrklf,

    That does sound ambitious. I hope they don’t end up biting off more than they can chew and never releasing anything, because this looks promising.

    brsrklf,

    We had the original. The logical puzzles are quite clever. My sisters and I got a bit obsessed with it and completed it together.

    Yes, you can complete it, by bringing ALL the possible combinations to the village. That’s 625, and you can save 16 on each trip, if you don’t lose any on the way.

    There’s a short congratulations video if you save them all. I was honestly surprised they made one, given the commitment it required.

    brsrklf,

    I’m not sure why there hasn’t been a business simulator where you could live up the glamorous, extremely vicious, exploitative, and horrible life of a movie studio owner in Old Hollywood.

    The Movies, 2005.

    Technically not just old Hollywood, it goes through the 20th century with technological advances and world events that change movie trends.

    Since it’s a business management game from Bullfrog Lionhead, it did have some grit to it, though mostly sarcastic rather than very dark.

    I welcome new takes on this though, the movies didn’t age well in some aspects (aspect ratio most notably, ah ah ). I know of Blockbuster Inc that tried to remake that already but the reviews are not great. I’ll try this one.

    Switch game recommendations angielski

    Looking for game recommendations for my 4 year old who just got a Switch for Christmas. He’s having a good time with Donut County, and likes running around the town in Stardew Valley, but looking for something else. Doesn’t have to be super kids-y, but easy, chill, no lose condition or time limits. Thoughts?

    brsrklf,

    Not single-player, but snipperclips is good, relaxed puzzle fun.

    Goals are visual and easy to understand, each player controls a shape and they can cut each other to try and fit a predefined “hole” together. There are some physics puzzles based on cutting your shape in clever ways too.

    Mistakes have no consequence and often lead to funny interactions. You can’t really lose, you just reset your shape and try again.

    brsrklf, (edited )

    I play a lot of rhythm games, and I do play a lot of Beat Saber specifically now. Ragnarock and Pistol Whip (well this one is rhythm-adjacent) are two other VR music games I enjoy.

    But I’ve never had a worse case of sore arms than back when I played Donkey Konga on the gamecube for the first time. I was hooked and played for hours. I didn’t notice anything while playing, but my arms were killing me for the whole night after that .

    brsrklf,

    One of the first VR games I played was No Man’s Sky, on base PS4. Very low res and frame rate, teleport movement possible on foot but obviously not while flying spaceships. And I may have tried spinning a bit (that’s a good trick).

    Got very sick, very fast.

    Nowadays I’m mostly fine playing continuous movement, even relatively fast-paced one. Tunnel effect helps, when it’s available.

    The only problems are on badly designed games (like those with forced, unpredictable “cinematic” camera movement, don’t do that in VR for fuck’s sake).

    brsrklf,

    It’s an older replay but it still checks out

    So you tried spinning, and that was a good trick?

    brsrklf,

    Yeah, I know. “I’ll try spinning, that’s a good trick” was a silly Star Wars reference too.

    That’s an episode one line from kid Anakin that’s been meme’d to hell too :)

    I didn't expect there would still be new games similar to Heroes of Might and Magic III nowadays angielski

    I found a new strategy wargame “Pennon and Battle” on Steam. It’s surprising to see that there are still teams willing to make games similar to Heroes of Might and Magic III. It can’t help but remind me of the good old days when I used to play H3....

    brsrklf,

    Also the GoG version of classic HoMM3 is perfecty playable and has the complete edition with extensions.

    Prefer this to the HD edition on Steam though, that one only contains base game and can’t be modded.

    brsrklf,

    It’s a bit short, but it’s among the great IGAvanias IMO. There with the 3 DS games, including its direct sequel Dawn of Sorrow of course.

    brsrklf,

    The original Donkey Kong is the arcade game. The NES port came later and was missing one of the four levels the arcade game had.

    Strangely enough some licenced ports for the era’s computers were complete arcade ports unlike the in-house NES one.

    On the Wii they released a “special edition” of NES Donkey Kong restoring the missing level.

    brsrklf,

    Note on Donkey Kong game boy, it starts with the 4 arcade levels then adds about a hundred more levels taking advantage of new moves and turning into more of a platform/puzzle kind of game.

    This is really the starting point of what became Mario Vs Donkey Kong (which is another good GBA game to recommend, actually).

    brsrklf,

    Yeah, I don’t have a NES anymore but I got that ROM on a hacked NES classic, and it works using the built-in emulator.

    Donkey Kong was already in the NES classic, but of course it was the original NES version.

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