RightHandOfIkaros

@RightHandOfIkaros@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Digital Foundry: Yes, It's Faster: Switch 2 Back Compat vs Batman Arkham Knight + the Witcher 3 (www.youtube.com) angielski

TL;DW: Switch 1 games that struggled with framerate now run much better on Switch 2 via backwards compatibility. Batman Arkham Knight ran at an abysmal ~20FPS on the original Switch, but now runs at a stable 30.

RightHandOfIkaros,

I bet it’s probably still slower than running Switch games on an emulator.

RightHandOfIkaros,

Both the developer, Pivotal Games, and global publisher, SCi Games, of Conflict Desert Storm are British. Pivotal Games closed in 2008 and SCi is a shell subsidiary of Square Enix. The publisher for the American release was Gotham Games, a subsidiary of Take Two Interactive, which closed down in 2003.

AFAIK, the Conflict series was not developed or funded by the United States government. To my knowledge, only “America’s Army” is a game directly funded and developed for the US government’s military branch. It also is published by the US Military.

RightHandOfIkaros,

I take it you’ve never had the displeasure of being dropped into a PlayStation lobby? Lots of TKers and Kickers on PS. I don’t get the same from Steam players.

RightHandOfIkaros,

Well in Helldivers 2s case, its not helpful that they picked to use a dead game engine. Autodesk Stingray has been dead for a while.

Also, I might agree except that solo indie devs in their basement can add many basic features in 6 months time, not just one. I get that some features, like new maps, mechanics, or characters take time. But for example, when a game mechanic already exists elsewhere in a game but not in a different part (for example, a flashlight attachment on one gun but not a different gun), there is not a thing in the world that will convince me that would take 6 months to add. And if it would take 6 months to add, that is entirely due to laziness or incompetence.

RightHandOfIkaros,

It was only an example. As the asset already exists in the game elsewhere, adding that same asset somewhere else in the game should definitely not take even an intern more than a week to implement.

Again, it is understandable in certain circumstances that major content drops take time. But for something as simple as the flashlight attachment example (which again is only a hypothetical example), there is no excuse for something like that to take 6 months or more to implement. Even if they have other priorities, something like that is so menial to implement that it would not take any significant amount of time away from higher priority development. Particularly because, in the example, other guns already have flashlight attachments, it already exists in the game. Unless they programmed the game in the literal worst way imagineable, they likely have a modular weapon system with slots that accept attachments. Very easy to add a new slot and allow it to accept the flashlight attachment, again as an example.

RightHandOfIkaros,

I mean, extremely low hanging fruit there…

RightHandOfIkaros,

“You can’t just have Geralt for every single game.”

I mean… Yes. You literally can.

Mario, Sonic, Zelda, Metroid, Kirby… You can create infinite video games with the same main character over and over again. Its like an infinite money glitch if the character is popular and well liked.

RightHandOfIkaros,

Video games are not the real world. They do not have to follow the rules of the real world. Even if parts or all of the game model the real world, video games are artwork, and artwork invents its own rules. Trying to enforce rules onto art has not worked well in the past, and will likely not work well in the future either.

RightHandOfIkaros,

Nah, if the next Witcher MC was Dandelion, that would absolutely be the best one.

RightHandOfIkaros,

To its credit, Star Citizen is neither vaporware nor a scam.

You can buy access to the game for just $45 USD, and the game is playable to you right now. It regularly receives updates, some minor and some major.

Vaporware is something that never gets released to the public. Like the Coleco Chameleon. Obviously, Star Citizen is playable right now by anyone that buys access to it.

A scam is when someone takes your money under fraudulent pretenses. Star Citizen takes your money for access to a space sim game, which is exactly what you get. Its not a scam, just terribly mismanaged with a very slow development pace.

Star Citizen is a piñata though. Both from games “journalism” (lol) and from Redditors, primarily.

RightHandOfIkaros,

Are they adding a PSN Account requirement to a single player game again?

Should be illegal. It’s not, but it should be. Globally.

RightHandOfIkaros,

It may be large but EU is certainly not the largest.

This is something I think even the Chinese government would want to ban.

RightHandOfIkaros,

China is even bigger, though. There are many cases where the same happened, a product was altered globally because the company selling it wanted all that sweet China money and maintaining two different versions would be too costly.

Its just strange to me China wouldn’t have a problem with this, but the EU does? The CCP is way more restrictive and controlling than the EU. If the CCP found out that single player games are connecting to an outside internet source, they’d shut that down immediately. They would be freaking out. Perhaps it is because PC gaming in China is not very popular compared to mobile? Or perhaps because it is so expensive due to taxes and other restrictions that they don’t feel like they need to bother? I wonder.

I realize it is likely you are from a nation in the European Union, as Europeans and Canadians seem to make up like 95% of Lemmy’s userbase, so I mean no offense when I say this, but the Chinese gamer playerbase is more than double the size of the playerbases of every nation in the entire EU combined. Companies wouldn’t really care about losing EU if they can break into or keep the Chinese market. For many of the previous documented cases of EU legislation changing something, the businesses would have totally ignored those if China required something different and the business had to choose between the two. Bigger number means more money.

Im just saying it is shocking to me that the CCP seems to be okay with that. I don’t think the CCP makes basically any right choices, but even a broken clock is right twice a day, and this would be one of those times. Crazy they haven’t done anything about it already. The EU shouldn’t need to handle this if the CCP knew about it. Maybe they don’t know?

RightHandOfIkaros,

But it doesnt let me play with 4 other players, and thats honestly a huge L. Teams of 5 only have the pption of highly competitive games like shooters and MOBAs. Thats it. It would be nice to have other options for once.

RightHandOfIkaros,

Is it only the management though? You mean to tell me absolutely none of the artists knew about this, or that literally ONLY ONE “ex-employee” artist knew this was going on among the art team? Do Bungie only have one artist making art assets for textures across various objects, as well as assets they use on their website and in their trailers?

“Ex-employee” is a scapegoat, but I guarantee you there was more than one artist, entirely unrelated to management, that knew this was going on and will happily blame the scapegoat to absolve themselves of their involvement.

RightHandOfIkaros,

And then they made Myth II, which they had to recall (that almost bankrupted their company) because trying to uninstall it could delete your system folder and brick your PC.

At least with Myth II, Bungie actually made the right call and did the right thing.

RightHandOfIkaros,

Its attached to the name because:

  1. No creatives at Bungie can come up with an original idea apparently
  2. Bungie believes the name alone will carry it (it wont)
RightHandOfIkaros,

The implication that generative AI would spit out pixel-for-pixel copies from its training data is flat out wrong. Even generative AI would have made more original assets than what Bungie put in Marathon. The worst part is that this is like the 4th time they’ve been caught doing this.

Being inspired by an art style and using that style is fine, and completely normal. Thats how art works. But copying and pasting 1 for 1 is not fine.

RightHandOfIkaros,

Sailing is back on the menu once Empress decides, I guess? Is Empress still the only one cracking Denuvo, or has the Denuvo Cracking scene changed much in the last 5-10 years? I don’t really keep up with it much.

RightHandOfIkaros,

Rule 1 of Lemmy: Worship Linux, or be subjected to poor treatment, unfortunately.

RightHandOfIkaros,

Well yes, if you are paying Nintendo to rent games you already own physical copies of.

RightHandOfIkaros,

I agree with you, but I also recognize that saying that to someone that clearly enjoys Nintendo products would be incredibly mean. So while I also imagine what I said could be seen as mean, it is far less mean IMO than just blanket dropping the entire company.

Like, I used to love Nintendo. But when Iwata died and Fils-Aime left NoA, Nintendo changed for the absolute worst. I could not hate Nintendo more, actually. Still, I try to not be super mean to most people that like Nintendo products.

RightHandOfIkaros,

I couldn’t dislike Breath of the Wild any more than I do. BotW changed Zelda for no good reason, and IMO, was not an improvement. A 6/10 at best if I ignore “Zelda” in the title. Put simply, BotW is among the worst games in the Zelda franchise, up there with Zelda 2 and the CDi games, as a Zelda game.

While the clip you provided is interesting, it features gameplay that was absolutely not intended by Nintendo, and part of the reason why they removed a lot of the abilities that let you do this from Tears of the Kingdom. Nintendo would patch the game to remove that if they could do it without kneecapping the entire rest of the game.

Combat is tedious. Weapons have less durability than literal glass weapons in the Elder Scrolls games. Why should I get into combat when I know I am going to end up destroying 80% of the weapons in my inventory at minimum? This is completely ignoring Master Mode, which is really just “Enemy Health x10 Mode” or whatever the multiplier is. Youre not going to be able to get into any fight in the game with more than 4 enemies and have enough weapons for that, even with max Weapon Inventory slots.

The Master Sword, legendary blade that rends evil in a fell swish? Yeah… you can only use it for like, 10 minutes. And then its locked away from you for another 10 minutes while it “recharges.” What, do I need to make a reservation with the sword so it can check its schedule before I get into every fight? Make sure its back from its vacation?

The puzzles are easy. Like, mind numbingly easy. No dungeon-wide puzzles that take thought and spatial awareness in this game (or honestly, Tears of the Kingdom either for that matter). Zelda dungeons were the cornerstone of the game design. Each had a unique theme, memorable music, and complex design that essentially turned the entire dungeon into a puzzle itself. BotW “shrines” are cookie-cutter, copy-paste, made-in-3-minutes lookalikes. All of them easily solvable in less time it took you to get the shrine to spawn out of the floor. The “divine beasts” are even worse, but at least they are kinda unique in their textures. Unless you do more than one, because all 4 of them use identical textures.

The story was garbage. Not only because it barely existed, but because all the interesting parts happened off-screen. Same exact problem Halo had with Halo 5 and Infinite. I want to play the story the randomly shuffled cutscenes showed me, not see all the cool stuff happen when I can’t do anything. That cheapens the experience.

Oh yeah. That mountain you want to climb? Rain. Always rain. Go ahead, start climbing. The game will force rain to start.

Literally the best way to play BotW is fully modded with infinite weapon durability and changing Link into Linkle. At least then I can pretend its a spin-off.

RightHandOfIkaros,

Yes. I enjoy the game. I wasn’t expecting Star Wars, and therefore I was not disappointed. I got a Bethesda style take on Elite Dangerous or Star Citizen, without an always online multiplayer requirement or getting a game still in the alpha stages of development for the last 10 years.

While there are certain elements that I don’t like, they are small issues that mods can easily fix. I cannot do that with Elite or Star Citizen. And unfortunately, this genre of games is incredibly tiny. Like, basically the only other option I haven’t mentioned is EVE Online. No thanks.

RightHandOfIkaros,

Average Lemmy moment, honestly.

RightHandOfIkaros,

I still think they should have brought life gems back for this as revive gems. Wouldve looked better and given another manageable resource for the team.

RightHandOfIkaros,

You use Great Hammers, don’t you?

RightHandOfIkaros,

There shouldn’t be any problem in using AI to translate something, translation is more or less static. Its no different than someone using a calculator for mathematics equations.

Localizers will still need to check the AI output for contextual accuracy, but they will be able to complete this faster as they can essentially skip a step.

My only issue with translation currently is that localizers often go too far with the liberties they take. Its necessary to ensure people from another culture can understand what is happening. For example, in a language that has no word for “rye bread” or a saying like “you are what you eat” specifically, the localizer may substitute the closest word or phrase that conveys a meaning as close as possible to the original. What is not okay is completely altering large portions of the work because of the localizer’s personal opinion. And unfortunately, because this is entirely on the localizer, no amount of AI can help prevent that. Unless translation AI can be so good that it can even understand context from the various bits of text needing to be translated. Then the developers can just use it themselves. But AI has a while to go before it gets to that point.

RightHandOfIkaros,

Can we talk about how cancerous PCGamer is, for a second? I want to read an article, and the screen is like 80% advertising.

https://lemmy.world/pictrs/image/9985fa5d-574a-46b2-a78a-d21876656e8f.png

RightHandOfIkaros, (edited )
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  • SCP 5K (still in Early Access, long way to go, rip lol)
RightHandOfIkaros,

Why didn’t you include Sony in this image? They increased prices even before Nintendo.

RightHandOfIkaros,

Sony started the $70 game increase. Nintendo is just following Sony, really.

RightHandOfIkaros,

Dead By Daylight is kinda a fighting game, in a way, and Capcom had a crossover with it to add Rebecca Chambers into the game as a playable character in one of the two Resident Evil DLCs.

RightHandOfIkaros,

This was going to happen whether Trump became president or not, because Trump isn’t the problem causing this, it is a way simpler problem: greed.

Marathon vs. Arc Raiders - Discussion of the games' opposite opinions angielski

At least in my perception the initial reactions to Marathon are overwhelmingly bad and for Arc Raiders overwhelmingly good Im genuinely interested in what key differences these two extractor shooters bear to spark such a delta since I like to talk about game design specifics....

RightHandOfIkaros,

They’re both going to be dead in less than like 2 years because they are both PvEvP Extraction Looter Shooters. Combining the top 10 playercounts on Steam in this genre adds up to only like 10k more than the peak player count of Helldivers 2, which is a PvE Extraction Shooter. This genre of game, without a PvE only mode, is dead. Its only good for streamers and content creators, because it is fun to watch someone crash out after losing gear they grinded to get for 50+ hours, but the viewers don’t want to play the game because feeling that themselves is not fun.

This genre of games is basically a wet dream for toxic people. Because the PvP players know that the PvE players dont want to fight them, and take advantage of that to camp, grief, etc. What other genre of game rewards a player intentionally ruining someone else’s gaming experience?

I am grateful the toxic sponge exists so I dont have to deal with those players in other games, but these development studios keeps trying to make this genre popular, and it literally can never be popular.

RightHandOfIkaros, (edited )

I’ll still buy FromSoft games at full price. But only because I know they won’t disappoint. And Yoko Taro’s games.

But in general, it would be beneficial for more people to spend less on games.

RightHandOfIkaros,

FromSoftware is not a multi-billion dollar company that has major influence on games peicing in the gaming industry, and when game prices jumped to $70 USD, Armored Core 6 released at $60 and Elden Ring Nightreign will release at $40.

Nintendo is not even close.

RightHandOfIkaros,

My first Touhou game was on PC-9801, “The Highly Responsive to Prayers.” I think its the first Touhou game ever made? Not sure. I am not really much of an Outbreak or Arkanoid fan though, so I didn’t really care for it.

Then I tried “The Story of Eastern Wonderland,” which was extremely different from the previous game. I liked it more, but danmaku Shmup style games aren’t really my thing. They’re fine for a 30 minute stint, but I usually don’t play those kinds of games any longer than that.

I am sure Touhou has branched out since then, is there a Touhou game you might recommend that is different from those?

RightHandOfIkaros,

Great game, but definitely pay attention to the warnings the game gives the player, not only in the game itself but also on its Steam/download page.

Again, amazing game. But not a game for recommendation without a warning of its extremely heavy and violent content.

RightHandOfIkaros,
  • And also patching in their spyware they just got fined for, which will likely mean they have to patch the game again soon to remove it or add a disclaimer for it

I'm bored and desperately search for a proper game angielski

So, I’ve spent over 2 hours on Steam searching for a nice game to play. But it’s all junk, as far as I’m fed with Steam recommendations. I liked ksp2 1, cities skylines 1, age of empires 2, baldurs gate 3 a lot, I just finished Divinity original sin 2. I like rpgs and management / factory games like workers and resources,...

RightHandOfIkaros, (edited )

Stellaris is a great realtime 4x strategy game. They have a lot of paid DLC, but you can pick and choose which modules you want. Some are purely cosmetic options while others make gameplay changes, and they go on sale pretty often. Worst comes to worst, you can usually find the DLC on key sites as well for pretty cheap. Paradox also started a subscription based service that gives you access to the DLCs, maybe you can subscribe for a month and try out which DLCs you like.

Project Zomboid is an incredibly hard resource management survival game. It is also very detailed, meaning you need to maintain everything about your character from their hydration, to their weight and fitness. Its a slow burner type game, but when the action picks up, it gets tense. Its also a “forever” game, in that theoretically, if your character never dies, the game never ends. The map is huge, big enough to feel different pretty much every time you play. Its also multiplayer, which is pretty fun.

Farming Simulator can be a fun, chill game to play. Its not as resource management intensive as a game like Project Zomboid, but it can be a good game to relax with.

Ragnarok Online is an older (2003) MMORPG that I recently discovered, and while I am not much of an MMO Enjoyer (I hate the “Disneyland” or theme park feeling most have where I have to wait in line at NPCs and bosses), Ragnarok Online’s player population is consistently low enough to not feel like that while also being high enough to feel like the game is not dead. Just don’t play on the official servers from the Steam client. Use a client that connects to private servers, the economy is really bad in the official servers.

King Arthur: Knights Tale is a pretty fun Strategy RPG. I haven’t been able to play that much of it, but what I have been able to play was pretty fun. Check it out, it might be interesting to you if you liked Divinity and games with combat like XCOM or Fire Emblem.

RightHandOfIkaros,

They dropped the trailer and the game at the same time. Its a pretty well done remaster/remake so far. Minor visual bugs but thats kinda to be expected at this point. Nothing totally gamebreaking though. Runs well enough on Xbox and considerably better on a PC. Xbox performance mode gives it a high framerate, though I am unsure if it is 60 or 120 fps, I would assume probably just 60.

RightHandOfIkaros,

Super Mecha Champions on PC.

Yeah, it was a Gacha Battle Royale mobile port. But it was so fun to play. The community was fantastic, except the like 3 cheaters on perpetual ban cycle.

I loved the character design, and the mecha design. The graphics could age really well being cel-shaded/anime styled. And it was unique in its category, no other BR game lets you play as a pilot and call in a mecha, or battle a mecha as a pilot, or vice versa. And the best part was that the F2P economy was pretty good. Paid players got new characters and mecha a week or two weeks before paid players that haven’t been playing the game. F2P Barnacle players could use currency earned in-game for characters and mecha and it would take maybe a week or so to get the amount needed. You didn’t even have to win, you just had to play. It was great. The cosmetics were well designed too, mostly. Except that one Ventorus skin that made the extra hands a little too big and cover more of the screen than normal.

Sadly, the servers were shut down by NetEase, probably to make more server space for Marvel Rivals.

RightHandOfIkaros,

Ah, I see. I misunderstood what you were asking for.

Perhaps something like F-Zero GX could work?

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