RightHandOfIkaros

@RightHandOfIkaros@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

RightHandOfIkaros,

There are more people buying games now than ever before. 20-30 years ago, games would set sales records selling over 500k copies in a year or two. Nowadays that number is like 13 million in a month. Gaming companys report record profits year over year (except Ubisoft lol) and they monetize games even harder now with microtransactions.

Prices should be going down. Its not my problem development costs are bloated because dev teams are too big and the marketing team wants to play Beatles music in every trailer. But they’re making it my problem by making me pay for it.

So I just don’t pay for it. Problem solved. If they go out of business, its their own fault. Not mine. Unfortunately, Nintendo is too big to fail.

RightHandOfIkaros,

They still have no real reason to exist though. Theyre a catalyst for ending physical media.

You get the worst part of owning a physical copy (you gotta find the physical game and put it in the console every time you want to.play that game) combined with the worst part about owning a digital copy (you still have to download all the game data).

Unless these versions of the game are cheaper than even the digital versions of the game, then there is no reason anybody would just pick the digital version over these. Any person interested in selling the game when they are done playing will just get normal physical media.

RightHandOfIkaros,

Its effectively a self-destructing game set on a timer.

Not unlike real physical games that succumb to time and damage, except you cannot dump the gamedata to preserve your own physical copy.

Also, physical games deteriorate at a much slower rate than Nintendo shutting down their servers. Sure, you have the right to download your digital Wii games you paid for, but have fun doing that right now on servers that no longer exist. The WiiU and 3DS eShops are next, they already have purchases disabled.

I can still play physical NES games, the only maintenance required is changing the battery, if the cart even has one, and keeping the pins clean.

RightHandOfIkaros,

Okay but NES games are still playable and transferrable. Even earlier games for the first gen consoles like the MagnaVox Odyssey are still playable, and those are far older than one decade. And if it suffers physical damage, even to the point of becoming inoperable, as long as you dumped the ROM of your game you can continue to play it (at least in the US).

If a ditigal game shop server goes away, you better hope you downloaded your data, and that the hard drive you downloaded the data to never becomes inoperable. Because once that happens, it is gone forever. Even if you technically legally still have the license still to play it, if you tried to bring a legal case about being unable to access a game you paid for, the game publisher can just invoke their right as granted to them by the EULA of the game license you are forced to agree to to use their software (shrinkwrap license) to “revoke your license at any time, for any reason.”

Much, much harder to do that when someone owns a physical copy of a game, as that would require forcibly removing the physical game from you (AKA theft).

RightHandOfIkaros,

I mean, what do you expect him to do? He has no mana.

RightHandOfIkaros,

They also worked on Assassin’s Creed Shadows.

Bit of a yikes for the last three games the studio worked on to be AC Shadows, Star Wars Outlaws, and Skull & Bones. Two of those proved to be monumental failures in terms of sales expectations, and Shadows still being too new to know for sure, but its not looking good.

Thoughts on Mario Kart World angielski

While I am personally excited for a new Mario Kart after 10ish years, I am slightly skeptical of the quality of the gameplay, as it seems a little cartoony, a little bit like Super Mario Strikers, where the game is fun for like 2 weeks then no one plays it ever again. What do y’all think?

RightHandOfIkaros,

Seems interesting, but not for the price.

RightHandOfIkaros,

So these physical copies will only cost $5, right? Lol.

“We want to kill physical game sales forever and we aren’t hiding it anymore.” - Nintendo, 2025

RightHandOfIkaros,

Sounds basically what gacha games in Asia already do with pull rate percentages, no? But with the monetary value of their ingame currencies.

RightHandOfIkaros,

Can’t artificially increase prices without artificially increasing demand by manufacturing an artificial shortage.

RightHandOfIkaros,

PCIE Card

RightHandOfIkaros,

As a fan of all those games, Monoliths only really good legacy game is FEAR. While NOLF and Shogo are fun, they’re extremely buggy, and the jank is not easy to ignore.

FEAR is still buggy, but its got way less than their other legacy titles.

RightHandOfIkaros,

If they knew that WB wouldn’t like it but still did it anyway, thats honestly on them. They were under WB, they gotta follow their rules. If you want to.make your own thing, dont be owned by a parent company. Leave and make your own studio. Don’t waste your time for years just to leave in the end, thats stupid.

RightHandOfIkaros,

Problem with that is that WB likely owns the IP that they were working on and creating while they were owned or working under a studio owned by WB. WB owns all that work that these developers could have kept for their new studio if they had formed one. Now they have to start over again, meaning all that time they worked on it was wasted. They can’t use it, and WB sure isn’t going to.

RightHandOfIkaros,

Creatives absolutely care about art they spend years making, professional or not. They definitely don’t feel happy about wasting all that time for something they can no longer work on.

RightHandOfIkaros,

Thats true, but art and code are almost completely different. Nobody puts in their personal emotions into the code they write. Nobody feels personally attached to that code, as there is no personal connection to it other than “I wrote it.”

That’s not true of art. The parts of a game that are not mechanical (mechanical being code, gameplay design, the “ugly” stuff, if you will) are often created by people that put their own personal emotions, feelings, and other such things into the art. It has a part of them, often deeply personal that perhaps nobody else could understand except for them, and thus having to let that go can be incredibly challenging. Though a professional artist accepts that this may happen someday with their work, when push comes to shove it is generally not easy for them to completely walk away from it. It becomes effectively, from an emotional standpoint, like their child.

I am not saying it hurts more or less than no longer working with someone else, only that the artists that created the art are definitely not feeling good about having to walk away from it and never being able to work on it again.

RightHandOfIkaros,

How it feels to play as Killer in Dead By Daylight, win, and then the loser Survivors tell you in the end game chat to “get better” and that “you are trash at the game.”

What are some old games that are hard to revisit, because a more modern and superior version exists? angielski

I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...

RightHandOfIkaros,

NES Metroid, being replaced by Metroid Zero Mission.

NES Metroid is interesting to play through to see where the franchise came from, or for the nostalgia factor, but Metroid Zero Mission is vastly superior in nearly every conceivable way, its not even close. Its not like Silent Hill 2 or Resident Evil 3, where the originals are still better than the remakes overall, everything taken into account (though in that case, SH2 remake is superior to the RE3 remake). Absolutely every element of Zero Mission is an improvement on the original.

Metroid Zero Mission did not make vast sweeping changes to alter the identity of the game, making only minor adjustments to designs that were not thematically important (for example, the physical appearance of Ridley or Kraid being different is not thematically important). There were not big amounts of cut content, with only minor elements being cut like the fake Kraid enemy, which was not thematically important. The music is all familiar with the same composition, but with added flair. Its not different just for the sake of being different. Items and suit upgrades are almost all in the same places as the original NES Metroid, with the addition of new items that were added to the Metroid setting later on such as the Charge Beam and Super Missile. A map was added to the game, and the beam weapons now stack like in Super Metroid, rather than replacing the last beam you had.

All in all, Zero Mission leaves very little reason for the player to play the original game, especially if all the player cares about is the overall story of the Metroid IP. The player won’t get more thematically important designs that enhance the story like they would playing the original Silent Hill 2, and they won’t get more original game content and story like they would playing RE3 Nemesis. They wouldn’t get an improved experience. The choice to play NES Metroid mostly just comes down to nostalgia, historical value, or personal preference. Or if someone only has an NES or device capable of emulating the NES but not the GBA.

RightHandOfIkaros,

Plug in a second controller and switch the control option to 2.4.

RightHandOfIkaros,

If you have a smartphone, or a computer built after 2005, you can definitely emulate Metroid Zero Mission, but unfortunately Nintendo makes it really hard to do it the easy way.

RightHandOfIkaros,

If youre playing the games according to lore timeline order, I believe that the Metroid Prime games all take place inbetween Metroid Zero Mission and Metroid II. Prime 1, Prime Hunters, Prime 2, Prime 3, and potentially Prime 4. Then Metroid II, Super Metroid, Metroid Other M, Fusion, and finally Dread.

RightHandOfIkaros,

When Dead By Daylights matchmaking system prioritizes getting you into a match faster instead of getting you into a balanced match, and matches you with less than 100 hours of playtime as Killer into an “Unemployment Lobby” of a 4 goblin pre-made with 50k combined hours ready to bully you for 55 minutes:

(Ask me how I know this lol)

RightHandOfIkaros,

King License revoked.

If you defend Nintendo like this, you are not a King.

RightHandOfIkaros,

Back to Anachronox, Shogo Mobile Armor Division, and Battle Zone 98 Redux, for me.

Not necessarily bad games, but I mean, they’re no Elden Ring.

RightHandOfIkaros,

I just picked it up for like $1. I haven’t played it much, but it is definitely interesting. I like older games because they were more experiemental and less “safe.” So they tend to be more unique than modern games. I dont hate all modern games, but they are beginning to feel extremely “same-y” in recent years.

RightHandOfIkaros,

That’s like, 95% of games “journalists” these days.

RightHandOfIkaros,

Java, and its not even close.

RightHandOfIkaros,

Not including the multiplayer mode would be an immense L. I get the game for free since I backed the Remake of the original on Kickstarter, I wouldn’t even install the game if the multiplayer isn’t included.

RightHandOfIkaros,

Then when will Sony stop paying studios to not port their game to platforms other than PlayStation, regardless of time gate? This has been Sony’s playbook since the beginning of their gaming venture, I don’t see them stopping any time soon. Its entirely how they gained such a big market share and keep it. People buy consoles because of the exclusive games.

Nobody would be buying a Switch if I could buy Nintendo games on literally any other console. They would be guaranteed to be running way better than they do on Switch.

RightHandOfIkaros,

That title seems like it is intended to sound extremely derogatory / condescending

RightHandOfIkaros,

I have the same annoyance with people calling Lunacid a “King’s Field-like.” Like, if anything Lunacid is closer to Shadow Tower, NOT King’s Field. Even the music is what one would expect from a Shadow Tower soundtrack if the original game even had a soundtrack.

RightHandOfIkaros,

I feel like something about this should be incredibly illegal, since it basically amounts to Tencent trying to sidestep every other investor in the company to gain total ownership of the valuable IPs.

RightHandOfIkaros,

“Classic PS2 Racing games like Midnight Club”

Wait until the author of this article finds out that Tokyo Extreme Racer actually existed like 5 years before the PS2 came out lol

RightHandOfIkaros,

Temu Conkers lol.

Not sure if this is a real game though, it looks like a fake game that people.on a TV show would play in the background.

RightHandOfIkaros,

IDK, reading this really solidified the idea that it actually is just Fallout: Britain. Gameplay is incredibly similar, and there appear to be a lot of instances of “Fallout has X, so this game has X too.” Kinda like “I will copy your homework but change it a bit so its not too suspicious.”

Also, a spelling mistake in literally the first sentence is not a good look for whoever the Editor is.

RightHandOfIkaros,

Helldivers 2 is different. The game already released, and then Sony tried adding PS Account requirement after many people had already bought the game.

Forza Horizon 5 has not released on PlayStation yet, and anyone that currently plays the game does so on platforms that they do have a Microsoft Account. For example, playing the game on Steam still requires you to link a Microsoft Account.

The Helldivers 2 things wasn’t that the game needed an account, it was because it was added on later. Its also different from games like Horizon Forbidden West or God of War Ragnarok because both of those are singleplayer games and should not require any kind of account to play the game as they do not have online gameplay.

RightHandOfIkaros,

The graphics were extremely groundbreaking for the time. Unless you lived through it, it would be hard to understand. Its hard to compare it to any modern graphics advancement because modern graphics advancements are all such tiny visual improvements, its not the same as the massive leaps early 3D graphics had.

Epic Games is delisting Dark and Darker due to an ongoing legal dispute (lemmy.world) angielski

Tap for full text from the messageHello, @everyone. We regret to inform you of some unfortunate news. Epic Games has decided to delist Dark and Darker from the Epic Games Store. This decision appears to be based on claims made by the opposing party in the ongoing legal dispute. We are currently working to understand the exact...

RightHandOfIkaros,

Oh boy, I can’t wait for top end PCs to barely be able to run the games that look only slightly better than a PS3 game!

Waiter waiter, more poorly optimized games, please!

RightHandOfIkaros,

It looks like a PS3 game with post processing or ReShade. The texture quality is actually sometimes worse than a PS3 game.

Looking at games like Demons Souls, Batman Arkham City, MGS 4 + V, NieR 2010, etc, Wilds does not look like much of an improvement. And some of those games released early in the life of the PS3, so they werent even using the maximum capabilities of the hardware. Sure, Wilds has SSAO and RayTracing (if your GPU can even handle running that at an acceptable framerate), but if you turn those effects off to get better performance the game looks like a PS3 game. And by better I mean you go from like 40fps to 55fps, with Frame Gen disabled.

The game is an unoptimized mess and it does not provide a graphical improvement to explain the bad performance. Its not like Cyberpunk 2077, with hundreds of NPCs or something. There like, 20 dudes in a box canyon village tanking your fps down to sub-30fps.

RightHandOfIkaros,

The point of this is obviously the charity, but I’m not gonna lie, after a quick look at the included games, if Tunic wasn’t in this bundle I would feel ripped off paying $10 for it.

I don’t see any of those other games combined being worth $10 to me. Multiple visual novels / story games, puzzle games, and many games that look like a generic Kemco published RPG Maker game but with a pastel color palette this time. Again, I get that the point of this is charity, but Tunic is literally the only game that I would say brings value to this bundle. If someone already owns Tunic and is considering this, I would say to just directly donate the money.

RightHandOfIkaros,

Ironically, Zelda Link to the Past ran at 60fps, and Ocarina of Time ran at 20fps.

The same framerates are probably in the Horizon pictures below lol.

Now, Ocarina of Time had to run at 20fps because it had one of the biggest draw distances of any N64 game at the time. This was so the player could see to the other end of Hyrule Field, or other large spaces. They had to sacrifice framerate, but for the time it was totally worth the sacrifice.

Modern games sacrifice performance for an improvement so tiny that most people would not be able to tell unless they are sitting 2 feet from a large 4k screen.

RightHandOfIkaros,

The Hookshot and the Longshot are different items internally, and via cheats or mods both can be equipped.

RightHandOfIkaros,

The programming knowledge did not exist at the time. Its not that they did not have the experience, it was impossible for them to have the knowledge because it did not exist at the time. You can’t really count that against them.

Kaze optimizing Mario 64 is amazing, but it would have been impossible for Nintendo to have programmed the game like that because Kaze is able to use programming technique and knowledge that literally did not exist at the time the N64 was new. Its like saying that the NASA engineers that designed the Atlas LV-3B spacecraft were bad engineers or incapable of making a good rocket design just because of what NASA engineers could design today with the knowledge that did not exist in the 50s.

RightHandOfIkaros,

I never had trouble with MechAssault, because the fun far outweighed infrequent performance drops.

I am a big proponent of 60fps minimum, but I make an exception for consoles from the 5th and 6th generations. The amount of technical leap and improvement, both in graphics technology and in gameplay innovation, far outweighs any performance dips as a cost of such improvement. 7th generation is on a game by game basis, and personally 8th generation (Xbox One, Switch, and PS4) is where it became completely unacceptable to run even just a single frame below 60fps. There is no reason that target could not have been met by then, definitely now. Switch was especially disappointing with this, since Nintendo made basically a 2015 mid-range smartphone but then they tried to make games for a real game console, with performance massively suffering as a result. 11fps, docked, in Breath of the Wild’s Korok Forest or Age of Calamity (anyehwere in the game, take your pick,) is totally unacceptable, even if it only happened one time ever rather than consistently.

RightHandOfIkaros,

Nah, Tiger Woods PGA Tour 2004 is the greatest 10/10 sports game I have ever played. I don’t even like golf and that is the only sports game in my entire library that I insist on playing even to this day, racing games not included (even though racing is a sport as well). I have way more fun with PGA 2004 than I ever have with a 7/10 RPG.

RightHandOfIkaros,

Yes, I have. I haven’t had the time to play it yet, but it is on the list.

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