RightHandOfIkaros

@RightHandOfIkaros@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

RightHandOfIkaros,

Oh boy, I can’t wait for top end PCs to barely be able to run the games that look only slightly better than a PS3 game!

Waiter waiter, more poorly optimized games, please!

RightHandOfIkaros,

The point of this is obviously the charity, but I’m not gonna lie, after a quick look at the included games, if Tunic wasn’t in this bundle I would feel ripped off paying $10 for it.

I don’t see any of those other games combined being worth $10 to me. Multiple visual novels / story games, puzzle games, and many games that look like a generic Kemco published RPG Maker game but with a pastel color palette this time. Again, I get that the point of this is charity, but Tunic is literally the only game that I would say brings value to this bundle. If someone already owns Tunic and is considering this, I would say to just directly donate the money.

RightHandOfIkaros,

Ironically, Zelda Link to the Past ran at 60fps, and Ocarina of Time ran at 20fps.

The same framerates are probably in the Horizon pictures below lol.

Now, Ocarina of Time had to run at 20fps because it had one of the biggest draw distances of any N64 game at the time. This was so the player could see to the other end of Hyrule Field, or other large spaces. They had to sacrifice framerate, but for the time it was totally worth the sacrifice.

Modern games sacrifice performance for an improvement so tiny that most people would not be able to tell unless they are sitting 2 feet from a large 4k screen.

RightHandOfIkaros,

The Hookshot and the Longshot are different items internally, and via cheats or mods both can be equipped.

RightHandOfIkaros,

The programming knowledge did not exist at the time. Its not that they did not have the experience, it was impossible for them to have the knowledge because it did not exist at the time. You can’t really count that against them.

Kaze optimizing Mario 64 is amazing, but it would have been impossible for Nintendo to have programmed the game like that because Kaze is able to use programming technique and knowledge that literally did not exist at the time the N64 was new. Its like saying that the NASA engineers that designed the Atlas LV-3B spacecraft were bad engineers or incapable of making a good rocket design just because of what NASA engineers could design today with the knowledge that did not exist in the 50s.

RightHandOfIkaros,

I never had trouble with MechAssault, because the fun far outweighed infrequent performance drops.

I am a big proponent of 60fps minimum, but I make an exception for consoles from the 5th and 6th generations. The amount of technical leap and improvement, both in graphics technology and in gameplay innovation, far outweighs any performance dips as a cost of such improvement. 7th generation is on a game by game basis, and personally 8th generation (Xbox One, Switch, and PS4) is where it became completely unacceptable to run even just a single frame below 60fps. There is no reason that target could not have been met by then, definitely now. Switch was especially disappointing with this, since Nintendo made basically a 2015 mid-range smartphone but then they tried to make games for a real game console, with performance massively suffering as a result. 11fps, docked, in Breath of the Wild’s Korok Forest or Age of Calamity (anyehwere in the game, take your pick,) is totally unacceptable, even if it only happened one time ever rather than consistently.

RightHandOfIkaros,

Nah, Tiger Woods PGA Tour 2004 is the greatest 10/10 sports game I have ever played. I don’t even like golf and that is the only sports game in my entire library that I insist on playing even to this day, racing games not included (even though racing is a sport as well). I have way more fun with PGA 2004 than I ever have with a 7/10 RPG.

Emulating PS2 for my Steam Deck, would love any recommendations! (lemmy.world) angielski

I’ve been sinking further and further into the RetroDECK time-sink of setting up my emulators just so, and having the most fun doing so. The PS2 is a largely unknown system to me, I neither had one nor spent much time before now playing through some titles....

RightHandOfIkaros,

My personal favorites on PS2, as someone who did not own a PS2 while it was still being manufactured and sold as new. This does not include remakes/remasters or games that have better ports on other platforms (for example, Soul Calibur 2 on GameCube, Dead or Alive 2 on Xbox, Neon Genesis Evangelion 2 Another Cases on PSP, or Need for Speed Underground 2 on PC).

  • Haunting Ground
  • Kuon
  • CyGirls (Both discs are fun but I prefer disc 1)
  • Drakengard 1 & 2
  • Ico
  • Lifeline (requires microphone, very underrated)
RightHandOfIkaros, (edited )

Its one of the games I like. I would never have followed the story if I didn’t play the game. OP doesn’t have to follow my list.

RightHandOfIkaros,

As a long time fan of Dino Crisis, an an avid hater of the REmakes for ditching the fixed cameras for generic, now over-copied over the shoulder camera, I am hoping Dino Crisis gets the “REmake treatment.” It makes me smile to see it so prominently featured in this image.

Dino Crisis differed from Resident Evil in that it was not truly a Survival Horror game. Capcom knew this from the beginning, as it was marketed as “Panic Horror.” In other words: “Action Horror.” The perfect genre description for the REmake games starting with RE2.

Survival Horror requires de-emphasis on combat, actively encouraging the player to choose to NOT get in combat (through severe item scarcity or boring combat mechanics that feel unfun to engage with). A third person over the shoulder camera inherently emphasizes combat by making the player want to engage in combat because they feel like they have greater control, and it is more fun. This is why I always say RE1 already has a perfect remake and should be left out of the “REmake treatment.” RE1 is purely Survival Horror, and was not intended to be like a “hollywood action movie” like RE2 and beyond. Dino Crisis, on the other hand, always leaned more into the action side, starting about midway through the original game, and then really almost getting silly in the sequel. Which is why an action camera like the REmakes have would be perfectly fitting to the action focus of the game.

We don’t talk about Dino Crisis 3. It is unfortunate that the Sep 11, 2001 terrorist attack on the World Trade Center happened so close to the games development, as that was the single reason why the game was completely rewritten to take place in outer space. I mean, it was a tradgedy that should never have happened regardless, but still, you hopefully get what I mean.

RightHandOfIkaros,

Yes, I have. I haven’t had the time to play it yet, but it is on the list.

RightHandOfIkaros,

German Castle Aaahhhggggggg mentioned again

RightHandOfIkaros,

I think it’s really hilarious thay they think it will sell enough to have multiple games, considering how bad this game is being received. Thats not even to mention how dysmal the sales were for Star Wars Outlaws, Skull and Bones, and Avatar Frontiers of Pandora.

This game will be a colossal flop, and Ubisoft absolutely deserves it. That is what you get when you ignore feedback from literally everyone.

RightHandOfIkaros,

Plenty of early reviews for were positive for Concord and Dragon Age Veilguard, but those ended up being pretty worthless reviews. Access media has ruined critic credibility. It would be stupid to trust a reviewer that knows their media outlet won’t get review copies of the next game from a publisher if they review the game badly, because that will absolutely change the review to be more favorable.

If Star Wars Outlaws, a game connected to an IP that absolutely has a way bigger market than Assassin’s Creed, did that badly, I can almost guarantee that Shadows will not do better than Outlaws.

RightHandOfIkaros,

Super Metroid for 2D, Metroid Prime 1 for 3D.

Both games absolutely blasted it out of the water. Perfect masterpieces that no other game managed to live up to.

Metroid Prime Pinball is an untouchable god-tier masterpiece of a spin-off.

I think Zero Mission was a pretty good remake of NEStroid, and Samus Returns was an okay remake of Return of Samus. Prime Hunters, Prime 2, and Prime 3 were just okay, nothing bad but nothing special either. Hunters online was fun until the Action Replay users took over. IMO Fusion, Dread, and Other M were too linear. Federation Force was not great either, probably the weakest game to have Metroid in the title.

I appreciated Fusion’s story, it was interesting. I also appreciate the vision of Other M, it was certainly a game that, when it worked, the gameplay was pretty fun to look at. Finisher moves and quick dodging was cool to see, even if it made the game pretty easy. The first person switching was a really cool idea that I think should have borrowed a little from Metroid Prime’s Scan Visor, where the suit automatically highlights objects of importance, to lower frustration of “pixel hunts.” Its certainly got very good graphics for a Wii game, even if the environments are bland. But IMO Dread had some equally bland level design, and was too linear for my liking. I also did not really like the ending that much. Dread’s soundtrack is equally as forgettable as Other M’s soundtrack, except there are some songs I actually remember from Other M that were unique to the game and not a remix from an older Metroid title (for example, the piano theme from Other M, great song). I completed Metroid Dread in about 9 hours the week it launched and I haven’t played it since.

Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias (www.nytimes.com) angielski

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of...

RightHandOfIkaros,

I fundamentally dissagree with the term “metroidvania” because Metroid and Castlevania are different. Both are what I call a “side-scrolling action platformer,” but Metroid gives the player powerups to encourage them to explore their environment, while Castlevanias powerups focus almost entirely on combat. Therefore Metroid includes “adventure” in its genre, but Castlevania does not.

I never got lost in a Metroid game, but I also have a pretty good ability to remember how I got somewhere. Metroid does a generally pretty good job making nearly every room memorable and unique to help players not get lost, and Metroid has mostly included a map to help players as well. If players are still getting lost, IMO that’s just a skill issue.

But I understand what the author is trying to say, and they are right. Actually getting lost is not what they mean, they mean level and game design that lends itself to encouraging exploration by trial and error. Level design and game design that shows the player some impassable wall early and then when they get the ability to pass it later on, leaving it entirely up to the player to remember. Backtracking is a mandatory staple, if a Metroid game has no backtracking, especially for item expansions, then it is not a real Metroid game. Making the player be the one to do the exploring and not holding their hand is crucial to a good Metroid experience. This is why I consider Metroid Fusion, Other M, and Dread to be among the weaker Metroid titles. All three have an obvious, forced always on hand-holding mechanic that you don’t find in other Metroid games. Like the developers don’t trust the player to actually be smart enough to figure the game out.

RightHandOfIkaros, (edited )

No no, Kotaku.

6 people. 6 people were laid off, and the game’s real director, who is Chinese and is in the update videos, is still working on the game. Thaddeus Sasser, who is the director that was let go from the Seattle office, said that the Chinese director was in charge of everything relating to the game itself, and that Thaddeus was basically only in charge of budget and hiring.

RightHandOfIkaros,

Most jobs provide some value, but I guarantee you the Chinese team already had double the amount of Chinese workers doing everything these 6 people did already. NetEase operates that way, its not unusual for them to have Chinese employees doing the same job as any of their small foreign offices, as it is cheaper for them to do so when they inevitably cut the more expensive, probably less productive team (be that due to language barriers or timezone differences, whatever the reason).

Avowed is the most fun I’ve have had since Skyrim! angielski

I’ve played Avowed for 15 hours, and this is the most fun I’ve had in an RPG since Skyrim released. It might not be as good as Skyrim, but it has a very similar feel for me, and I’ve encountered zero bugs so far. I’m having an absolute blast!...

RightHandOfIkaros, (edited )

Though I will likely not be playing the game, I have seen a lot of people running into performance problems, crashing, and just bugs in general. You aren’t the only one.

RightHandOfIkaros,

He’s not wrong though. He won’t cheat in Fortnite again.

RightHandOfIkaros,

This has big “Big things are coming, watch this space” vibes.

Whether they mean it or not, saying this makes me feel like they are massively overhyping whatever they ar etalking about.

RightHandOfIkaros,

The small inventory space is likely a technical limitation and/or a direct gameplay decision, rather than a cultural one.

I don’t believe that any person, Japanese or not, would think that a special forces rescue team would take only the minimal supplies (with big risk of not having enough), and then being stranded at a new location and purposefully not stocking up on resources when the situation becomes obvious.

RightHandOfIkaros,

Didn’t IGN give Dragon Age Veilgard a 9/10?

RightHandOfIkaros,

I don’t have a problem with unskippable dialogue or cutscenes as long as I can pause them if I need to go do something else.

RightHandOfIkaros,

They gotta do something about triple healers and Hulk/Strange/Iron Man though. Too many people are picking it in casual/social mode and its not fun to play against.

RightHandOfIkaros,

I wonder if any of the people who worked on the Arkham games are even still at the company. Nowadays it seems like all these beloved studios have none of the people that made the games we love, and are just riding off the coattails of the popularity given to them that they clearly do not deserve.

RightHandOfIkaros,

Imagine making a typo in your summary that exchanges the United Kingdom for the United States, creating a literal hallucination of what the UK government response says lol

RightHandOfIkaros,

Almost certain this is correct. If this is not correct. I HAVE to know what the answer is.

RightHandOfIkaros,

People already got invited? I guess that means I wasn’t invited. Would have been nice to at least get an email telling me I was not picked. Like when you go in for an interview and they tell you they will call you but never do. Like, just tell me I am not getting hired lol.

RightHandOfIkaros,

I agree, but also not every game works with coop campaign.

A game like Metroid Prime or Hollow Knight would be fundamentally different if they had coop campaign. Meanwhile, some games like Call of Duty and other shooters, generally having more players does not detract from the game overall, and would generally make little difference other than needing encounters to be balanced for more than one player.

Basically, put it in where it belongs. Not a fan of shoving stuff in that does not fit or belong in the game.

RightHandOfIkaros,

Me, thinking I can probably give them feedback I hope they listen to, having played Battlefield since 2142 and Modern Combat (the mod):

EA: There are 200k users in line ahead of you

Well I guess they must not have wanted my feedback anyways? Probably they’re just looking for fake positive feedback to stroke their ego as they move in to ruin yet another Battlefield title.

Battlefield players are similar to most other gamers, really. If it ain’t broke, don’t fix it. We love playing a game with the same formula, as long as the formula works. Bad Company 2 and the games that preceeded it worked. BF3 worked. BF4 worked after they fixed it with numerous patches. BF1 was the beginning of the downward trend, for various reasons. Some people may have liked BF1, but there is no denying that it was very different from BF4, and many users chose to stay on BF4, even to this day. Lots of people playing BF4, at least on PC. I almost always have to wait in a queue to join a server, and once I join the server is consistently full at 64 players.

They could literally recycle nearly the exact same gameplay from release to release, making new maps, minor adjustments, and changing the setting / graphics, and Battlefield players would be happy. Its crazy how they have managed to mess this up so reliably.

RightHandOfIkaros,

I am nearly certain it is getting botted. No way that many people want to get in for Battlefield Labs just to tell DICE how to make a game. Its been consistently over 200k since about an hour after it opened.

BF4 guns felt great except when your opponent was using a shotgun. The bullet drop on long rifles was nice and predictable, even if it was unrealistically strong. But the long rifles themselves were powerful too. I was the biggest fan of Assault class weapons, but I ended up always playing Engineer and using PDWs because vehicles were so massively overpowered and if you were any class other than Engineer you were basically dead if you were in an area with no cover and a vehicle saw you.

Playing against a helicopter whore with a 245 kill streak is not fun. Especially when small arms fire does nothing to the helicopter in the game, but in real life the thing would have been demolished by small arms fire. Im not saying it needs to die in a single RPK mag like in BF Vietnam, but at least give players who play any class except Engineer some options.

RightHandOfIkaros,

I have been waiting for this since its announcement. Really looking forward to what theyve cooked up this time. Its just as whacky as I would expect.

RightHandOfIkaros,

Well since they asked… here is my list of 50 Best Vide Games of All Time, unranked, in no particular order:

  1. The Legend of Zelda Ocarina of Time
  2. Steel Battalion
  3. Super Mario World
  4. Metroid Prime
  5. Halo Combat Evolved
  6. Command & Conquer Generals Zero Hour
  7. The Elder Scrolls III Morrowind
  8. Panzer Dragoon Orta
  9. Elden Ring
  10. Resident Evil (1996)
  11. Silent Hill 2
  12. Project Zomboid
  13. NieR Gestalt
  14. Dark Souls
  15. Star Wars Battlefront II (2005)
  16. Metal Gear Solid 3
  17. A Girl Who Chants Love At the Bound of This World YUNO (the 90s PC98 release or Windows releases, or the Saturn release)
  18. Panzer Dragoon Saga
  19. Need for Speed Underground 2
  20. Phantasy Star Online V2 (Dreamcast)
  21. Dino Crisis
  22. Brightis
  23. Policenauts (SEGA Saturn release)
  24. Yakuza 0
  25. XCOM 2
  26. Star Wars Knights of the Old Republic
  27. The Coma Recut
  28. Super Metroid
  29. No Man’s Sky
  30. The Forest
  31. Shenmue
  32. Hollow Knight
  33. Star Wars Tie Fighter
  34. Crimson Skies
  35. Factorio
  36. Age of Empires II (Definitive Edition is actually better than the original for once)
  37. Metal Wolf Chaos
  38. Minecraft
  39. Sonic Adventure 2 Battle
  40. Battlefield 4
  41. Deep Rock Galactic
  42. King’s Field II (Japan, aka King’s Field globally)
  43. Half Life
  44. Quake II
  45. Splinter Cell
  46. Tom Clancy’s Rainbow Six Rogue Spear
  47. Elite Dangerous
  48. MechAssault
  49. The Operative No One Lives Forever
  50. Gauntlet Dark Legacy

Thank you for reading my article, now give me ad revenue.

RightHandOfIkaros,

Heavy Armor wasn’t FromSoftware’s fault, it was Capcom’s for forcing the Kinect as a controller. If they had made another controller for it like the first game, it definitely would have been better.

RightHandOfIkaros,

Its realistic, as opposed to Star Citizen which leans more on “rule of cool, not rule of real.” Real life space is boring. 99% of all planets that arent big gas balls are just big ice rocks. Ships are big, slow, heavy objects that take time to maneuver. Elite has a simulated galactic economy, which can be directly influenced by just a single dedicated player. It contains fantasy political turf scuffles, colony expansion, and all sort of other stuff. You can be pretty much anything, a bounty hunter, a miner, a merchant, a taxi, they even added first person shooter parts with the Odyssey DLC (like what Star Citizen already had).

Personally I think what people think about Elite Dangerous is also why so many people complain about Starfield. I like Starfield. While not perfect, it does a good job of mostly “realistic” space portrayal, even if it does contain some fantasy elements. Problem is, people were disappointed with Starfield because they expected Star Wars Skyrim, but got Elite Dangerous Skyrim instead. They wanted even more fantasy where Starfield leaned more into realism. If you like Elite Dangerous, there is a pretty good chance you will like Starfield. But if you don’t like Elite, you probably won’t like Starfield.

RightHandOfIkaros,

Lunacid was an okay game, but ultimately I was disappointed.

It was sold as a King’s Field-like game when I bought it (which was in Early Access, before version 0.6 was released), and it shares almost nothing with King’s Field. Like, its a first person game and it has RPG elements, and thats pretty much where the similarities end. In actuality, it has more in common with Shadow Tower than King’s Field.

The weird slime ERP side quest really did not need to be in the game. I think it involved Patchouli ,(which IIRC is intentionlly a Touhou character name reference) but I could be wrong. Also, the anime character art clashed with the environment art style. I love anime, but honestly the anime characters didn’t fit. Should have been a bit more realistically stylized, more similar to the characters from King’s Field 4 or Shadow Tower.

Plus, the developer and I don’t get along. I won’t get into any details, because honestly I don’t care enough about it to explain it all, but they were pretty rude. I choose not to contact them, nor would I play any of their future games. This was before the Early Access update 0.7, in case anyone who has followed the game’s development is curious.

RightHandOfIkaros,

It amazes me that the developers and executives really thought they were cooking with this one.

RightHandOfIkaros,

So where is the Morrowind? I don’t see anything that reminds me of Morrowind, except that it is first person and has some elements of an RPG. But nothing explicitly Morrowind. One could call this a mix between Doom and Ultima and still get the same description.

Also, this games animations need a lot of work. They don’t match the texture quality (which seems to be inconsistent with some textures looking good and others looking extremely flat), and make the game feel like some slav-jank 2002 mod.

RightHandOfIkaros, (edited )

Command and Conquer Generals: Zero Hour.

I mean, obviously play the Red Alert games too. But Generals: Zero Hour was BIG fun in the day. A bit hard to get it to play nice with modern computers, but it was recently added to Steam so its at least legally acquirable again.

Age of Empires 2, obviously. Still the GOAT of Age. Its latest released still gets updates, which is great.

IDK about it being a “must play,” but I actually quite enjoyed the strategic/tactical RPG Tuned Hearts, for the Japanese PC98 series of home computers. Im not much of a fan of turn based games in general, but something about Tuned Hearts kept me playing. IDK if it was the battle art or the hilarious enemy characters, but either way I enjoyed my time with the game.

The PSP had Joan De’Arc, which I think is based on an anime, but I could be wrong. It plays similar to Final Fantasy Tactics or Fire Emblem, I think. Not a bad little game.

For 4X, I like playing Stellaris. Granted, every time I play my saves get massively bloated and end game lag is unbearable sometimes due to fleet sizes, and the developers update the game so often that either my save breaks or the systems are vastly different from whenever I played last, but aside from that the game is a lot of fun. If a real time 4X strategy space civilization game sounds interesting to you, I’d give it a shot. Otherwise for turn-based, Galactic Civilizations III from Stardock was my go-to.

Why So Many Video Games Cost So Much to Make (www.bloomberg.com) angielski

From Jason Schreier. “The plural of ‘anecdote’ is not ‘data’,” but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that...

RightHandOfIkaros,

Dev teams too big and too much spent on marketing.

RightHandOfIkaros,

Youll probably be waiting for a while since most indies are solo devs. Its hard to make 3D models and textures of the PS2/GameCube/Xbox era quality as a solo dev in a reasonable amount of time, especially for every object a game would need.

The programming isn’t even the hard part. Its mostly the amount of time and work required for making art assets that take the longest in game developmemt.

RightHandOfIkaros,

I wish trackballs were utilized more. Near-mouse levels of accuracy at the thumb over a joystick is great.

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