RightHandOfIkaros

@RightHandOfIkaros@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

RightHandOfIkaros,

Well since they asked… here is my list of 50 Best Vide Games of All Time, unranked, in no particular order:

  1. The Legend of Zelda Ocarina of Time
  2. Steel Battalion
  3. Super Mario World
  4. Metroid Prime
  5. Halo Combat Evolved
  6. Command & Conquer Generals Zero Hour
  7. The Elder Scrolls III Morrowind
  8. Panzer Dragoon Orta
  9. Elden Ring
  10. Resident Evil (1996)
  11. Silent Hill 2
  12. Project Zomboid
  13. NieR Gestalt
  14. Dark Souls
  15. Star Wars Battlefront II (2005)
  16. Metal Gear Solid 3
  17. A Girl Who Chants Love At the Bound of This World YUNO (the 90s PC98 release or Windows releases, or the Saturn release)
  18. Panzer Dragoon Saga
  19. Need for Speed Underground 2
  20. Phantasy Star Online V2 (Dreamcast)
  21. Dino Crisis
  22. Brightis
  23. Policenauts (SEGA Saturn release)
  24. Yakuza 0
  25. XCOM 2
  26. Star Wars Knights of the Old Republic
  27. The Coma Recut
  28. Super Metroid
  29. No Man’s Sky
  30. The Forest
  31. Shenmue
  32. Hollow Knight
  33. Star Wars Tie Fighter
  34. Crimson Skies
  35. Factorio
  36. Age of Empires II (Definitive Edition is actually better than the original for once)
  37. Metal Wolf Chaos
  38. Minecraft
  39. Sonic Adventure 2 Battle
  40. Battlefield 4
  41. Deep Rock Galactic
  42. King’s Field II (Japan, aka King’s Field globally)
  43. Half Life
  44. Quake II
  45. Splinter Cell
  46. Tom Clancy’s Rainbow Six Rogue Spear
  47. Elite Dangerous
  48. MechAssault
  49. The Operative No One Lives Forever
  50. Gauntlet Dark Legacy

Thank you for reading my article, now give me ad revenue.

RightHandOfIkaros,

Heavy Armor wasn’t FromSoftware’s fault, it was Capcom’s for forcing the Kinect as a controller. If they had made another controller for it like the first game, it definitely would have been better.

RightHandOfIkaros,

Its realistic, as opposed to Star Citizen which leans more on “rule of cool, not rule of real.” Real life space is boring. 99% of all planets that arent big gas balls are just big ice rocks. Ships are big, slow, heavy objects that take time to maneuver. Elite has a simulated galactic economy, which can be directly influenced by just a single dedicated player. It contains fantasy political turf scuffles, colony expansion, and all sort of other stuff. You can be pretty much anything, a bounty hunter, a miner, a merchant, a taxi, they even added first person shooter parts with the Odyssey DLC (like what Star Citizen already had).

Personally I think what people think about Elite Dangerous is also why so many people complain about Starfield. I like Starfield. While not perfect, it does a good job of mostly “realistic” space portrayal, even if it does contain some fantasy elements. Problem is, people were disappointed with Starfield because they expected Star Wars Skyrim, but got Elite Dangerous Skyrim instead. They wanted even more fantasy where Starfield leaned more into realism. If you like Elite Dangerous, there is a pretty good chance you will like Starfield. But if you don’t like Elite, you probably won’t like Starfield.

RightHandOfIkaros,

Lunacid was an okay game, but ultimately I was disappointed.

It was sold as a King’s Field-like game when I bought it (which was in Early Access, before version 0.6 was released), and it shares almost nothing with King’s Field. Like, its a first person game and it has RPG elements, and thats pretty much where the similarities end. In actuality, it has more in common with Shadow Tower than King’s Field.

The weird slime ERP side quest really did not need to be in the game. I think it involved Patchouli ,(which IIRC is intentionlly a Touhou character name reference) but I could be wrong. Also, the anime character art clashed with the environment art style. I love anime, but honestly the anime characters didn’t fit. Should have been a bit more realistically stylized, more similar to the characters from King’s Field 4 or Shadow Tower.

Plus, the developer and I don’t get along. I won’t get into any details, because honestly I don’t care enough about it to explain it all, but they were pretty rude. I choose not to contact them, nor would I play any of their future games. This was before the Early Access update 0.7, in case anyone who has followed the game’s development is curious.

RightHandOfIkaros,

It amazes me that the developers and executives really thought they were cooking with this one.

RightHandOfIkaros,

So where is the Morrowind? I don’t see anything that reminds me of Morrowind, except that it is first person and has some elements of an RPG. But nothing explicitly Morrowind. One could call this a mix between Doom and Ultima and still get the same description.

Also, this games animations need a lot of work. They don’t match the texture quality (which seems to be inconsistent with some textures looking good and others looking extremely flat), and make the game feel like some slav-jank 2002 mod.

RightHandOfIkaros, (edited )

Command and Conquer Generals: Zero Hour.

I mean, obviously play the Red Alert games too. But Generals: Zero Hour was BIG fun in the day. A bit hard to get it to play nice with modern computers, but it was recently added to Steam so its at least legally acquirable again.

Age of Empires 2, obviously. Still the GOAT of Age. Its latest released still gets updates, which is great.

IDK about it being a “must play,” but I actually quite enjoyed the strategic/tactical RPG Tuned Hearts, for the Japanese PC98 series of home computers. Im not much of a fan of turn based games in general, but something about Tuned Hearts kept me playing. IDK if it was the battle art or the hilarious enemy characters, but either way I enjoyed my time with the game.

The PSP had Joan De’Arc, which I think is based on an anime, but I could be wrong. It plays similar to Final Fantasy Tactics or Fire Emblem, I think. Not a bad little game.

For 4X, I like playing Stellaris. Granted, every time I play my saves get massively bloated and end game lag is unbearable sometimes due to fleet sizes, and the developers update the game so often that either my save breaks or the systems are vastly different from whenever I played last, but aside from that the game is a lot of fun. If a real time 4X strategy space civilization game sounds interesting to you, I’d give it a shot. Otherwise for turn-based, Galactic Civilizations III from Stardock was my go-to.

Why So Many Video Games Cost So Much to Make (www.bloomberg.com) angielski

From Jason Schreier. “The plural of ‘anecdote’ is not ‘data’,” but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that...

RightHandOfIkaros,

Dev teams too big and too much spent on marketing.

RightHandOfIkaros,

Youll probably be waiting for a while since most indies are solo devs. Its hard to make 3D models and textures of the PS2/GameCube/Xbox era quality as a solo dev in a reasonable amount of time, especially for every object a game would need.

The programming isn’t even the hard part. Its mostly the amount of time and work required for making art assets that take the longest in game developmemt.

RightHandOfIkaros,

I wish trackballs were utilized more. Near-mouse levels of accuracy at the thumb over a joystick is great.

RightHandOfIkaros,

So like, hypothetically, if one wanted to play a “hentai game” with such a device, where would one be able to find this tech if Sony sells it? Hypothetically, of course, but also my friend wanted to know where exactly to find it so they could avoid it…

RightHandOfIkaros,

Haha, uh my cat typed that… Haha (lol)

RightHandOfIkaros,

I definitely see this being useful for accessibility options for gamers with disabilities. Hopefully more progress is made in this field.

RightHandOfIkaros,

It actually is pretty fun. I can see this quickly going sour, but currently it is a much better game than Overwatch. No idea what the future holds, but hopefully NetEase can pull through. I loved Super Mecha Champions (2021-2025 RIP, you were gone too soon- Alborada my beloved), so hopefully they keep things going and don’t end this one like some of their other ones (DBD Mobile, for example).

RightHandOfIkaros,

$140 seems like a massive rip-off, honestly.

Maybe if this was like, $50 I would consider this, but $140 is too much to ask just for a screen upgrade that people have to self-install.

Like, I have an LCD Steam Deck, and the screen does fine. Sure it would be nice if it was a bit brighter, but not for $140. I mean, a new OLED Steam Deck is $550 but includes performance, battery life, and WiFi speed increases as well, including a screen with a 90Hz refresh rate even if most games never reach that. Plus, this screen requires that I flash a custom BIOS, why would most people want to do that when they can just run the stock one from Valve?

I don’t see where this gives such a massive benefit over just buying an OLED model. Too much loss for not enough gain, IMO.

RightHandOfIkaros,

Don’t get me wrong, I am not saying people should constantly buy new stuff. I mean, I daily drive a 1968 Ford Galaxie 500. I still run a GTX 1080Ti in my gaming PC (partially due to cost, but also the 1080Ti was just a really good card). I am a big proponent of “keep stuff operating for as long as possible to prevent more waste.” I love repairing stuff. I am also content with what I already have. I dont have to have the latest stuff, if what I have now works for what I need it for then its no big deal to me.

Im just saying for someone considering this as an upgrade, if they aren’t content with the Steam Deck they have, then probably they will get way better value out of buying a new one than they will from a $140 screen only upgrade.

RightHandOfIkaros,

Is there any other information you can recall about the game? Platform, character design, art style, etc?

RightHandOfIkaros,

Are you sure it was London? Or was it just a city you thought was London?

My very first thought was Syberia, but that game is much older than 10 years old.

RightHandOfIkaros,

What a Lemmy moment. A positive comment of a person excited about a new game getting a negative vote score.

RightHandOfIkaros,

Money.

I don’t even have to read the article.

RightHandOfIkaros,

Mostly one at a time, but it depends.

Typically I play Marvel Rivals with my friend group, as it is one of the few multiplayer games these days that supports at least 5 people on a team (we already tried League, Paladins, etc and got tired of that real quick).

On my own, I sometimes feel like playing a retro game, so I have been playing Legend of Dragoon, but recently my save file got corrupted somehow so I haven’t restarted. Instead I switched to playing a less retro game, Need for Speed Carbon. Its been maybe 10 years since I played it last, so it has been interesting dealing with the horrendous rubberbanding and random crashing on PC. I also like to play Goddess of Victory NIKKE as a mobile game whenever I have down time but am away from home.

But I don’t think it is atypical to really focus on playing one game at a time. I’d say that would actually be quite unusual and likely only done by people who have a job playing multiple games per day (a not so good reviewer, streamer, etc).

RightHandOfIkaros,

Just seems like a New Years thing to me. Am I missing something?

RightHandOfIkaros,

The “review outside the 2 week period” is typically for when games are updated to no longer be playable. For example, when Helldivers 2 had the PSN account requirement, players who bought the game more than 2 weeks prior could get refunds.

RightHandOfIkaros, (edited )

Also as a person that grew up when game consoles could connect to the TV via an RF Switch, the image-damaging effects of Temporal Anti Alias smearing are extremely visible, and NOT a “miserable invisible miniscule artifact.” They’re massive on the screen. The particular examples shown in this video do not show it particularly well because it only focuses on raytracing, but the effects of TAA are still visible because turning on raytracing almost always forces on TAA, since the low resolution raytracing benefits from the smearing TAA causes.

Here is a video that goes into way better detail about this problem, watch it and see if you still feel the same.

RightHandOfIkaros,

Ah yes, wanting better looking games that also perform better is a “crusade.” Of course. How bigotted of me.

RightHandOfIkaros,

No, I don’t focus on realism over the playability of the game. The last “photorealistic” game I played was Ready or Not. But I have recently been enjoying Vintage Story, The Legend of Dragoon, Koudelka, and other games with “bad” graphics. Aside from Vintage Story, it should be noted that these other games were considered “cutting edge” graphics for their time, but they are by no means photorealistic.

My issue is that TAA (among other things such as UE5s Nanite and Lumen tech when incorrectly used) typically ruins games it is used in, both from an image quality perspective and a performance perspective. I wish that developers would stop using the default or current implementations of TAA so that better, more performant algorithms that don’t have the downside of smearing and has the upside of being faster can naturally emerge. Really, these are mostly problems that have already been solved but are ignored because big game studios operate via “Checkbox Development.” Rather than spending the time and money to implement these better solutions, they instead just check the default box for the default effect because it is faster and costs them less money.

RightHandOfIkaros,

Yes, but the N64 still had more or less “better” looking games. Even though the PSX had higher resolution textures, it was no match for the N64’s feature of perspective correct geometry and texture mapping. The PSX’s affine texture mapping and vertex snapping due to imprecise floating point math could not be hidden on a CRT, unless the 3D was really, really tiny. This is why so many PSX games opted to use pre-rendered backgrounds instead of rendering in full 3D, whereas this was a rarely used method in N64 games. It was basically a cheat, because the CRT masked (sometimes more convincingly than other times) the fact that the background was just a JPEG. Fully 3D games on the PSX just look 100% worse when compared to their N64 or PC counterparts, and its almost purely because of these quirks of the PSX.

For example, ignoring the minor texture improvements, comparing Metal Gear Solid on PSX vs MGS Integral on PC, all things like for like (same resolution, same display, point texture filtering, etc), MGS Integral looks a million times better because it has perspective correct geometry and texture mapping. Now personally, I always prefer MGS on the PSX because I like that weird quirk and consider it part of the “true experience,” but ultimately this is a graphical weakness of the PSX, and one that even CRTs could not do much to hide.

RightHandOfIkaros,

I have two real CRTs (a 4" JVC radio TV and a 27" Sylvania), and while none of the existing shaders perfectly capture it, a guy who calls himself “Retro Crisis” on YouTube and Github has some modified CRT shaders that come really, really close.

My only gripe is that he has different shaders per system, rather than a single “this is your CRT so all games will correctly render through this one” shader.

RightHandOfIkaros,

Oni was a slapper. Would love to see it done justice. Not by Bungie though.

RightHandOfIkaros,

Silent Hill 2, the original, really made excellent use of silence. The first game had its moments, but SH2 really was, from a narrative perspective, peak Silent Hill.

Weird seeing Chris tho lol

RightHandOfIkaros,

I certainly hope not. If Xbox drops consoles then Sony will absolutely be pricing PS6 at $1k to make up for Concord and PS5 Pro not selling. What’re you going to do, buy an Xbox? They’d immediately gain a monopoly over the console market. We all know Nintendo learned the wrong lesson from the Wii and Switch and will likely never make another console with strong enough hardware to actually compete with Sony/Microsoft ever again.

RightHandOfIkaros,

Oh, I thought they acquired them just to shut them down before they made anything…

RightHandOfIkaros,

Intergalactic from Naughty Dog lookin to be Concord 3.

Sometimes these companies think they be making the most bomb idea ever, when its being made for an audience or market that doesn’t exist or isnt big enough to cover the cost of development. In the case of Intergalactic, most people that like space games are older, and much of it appears to try to market to older people (the logos, the CRTs, the rip off Snake Plissken woman), but the gameplay is going to be way too fast for older folks that typically like the setting. Looks like it will be like trying to make a Civilization player play Bloodborne.

At least Ubisoft has a bit of an excuse, since Skull & Bones legally could not be scrapped because of it being funded in part by the government of Singapore. I wonder if this new content is from the government of Singapore trying to get some of their really bad investment back. They wanna make a Concordillion dollars off of the like 3 people playing the game lol.

RightHandOfIkaros,

I definitely remember the Concord developers bragging about having worked on games like Destiny. Regardless, I think you are underestimating how expensive Intergalactic is going to be, and I absolutely think that it will not be breaking even on sales, unless they significantly change the fundamental design of the game they have shown (and the leaked plot honestly, it is not very good if that is real).

Marathon and Fairgame$ are absolutely going next, but I don’t see them releasing before Intergalactic, despite being developed for much longer, probably. I think both are probably being delayed even more than they already are after seeing what happened to Concord.

RightHandOfIkaros,

Im thinking more on licensing costs. Porsche is not a cheap license, especially when considering costs for the details of such a license. The other logos seemed to be Sony owned IP, so they didn’t cost anything, but just seeing Porsche makes me wonder how many other licenses they are paying for, thus ballooning development cost. They may have a license with Porsche for Gran Turismo, but that would not be applicable to other games, so they would have to renegotiate the license, which is always inviting the licensor to demand more the next time.

I don’t doubt it will sell more copies than Concord, but I do believe it will not sell enough to be profitable, and in this way be similar to Concord. The Youtube dislike ratio on the reveal trailer for Intergalactic (91k up, 225k down) is more or less the same as for Concord (8.5k up, 84.5k down) at overwhelmingly negative, and historically speaking this is not an insignificant statistic. Other games I might expect to have similar ratios for various reasons do not have overwhelmingly negative reception, such as the female lead game The Witcher 4 (5k up, 1k down on PlayStation channel - 251k up, 24.7k down on The Witcher channel), anime racing game Screamer (2k up, 75 down), and even The Last of Us Part 2 Remaster (7.2k up, 6.6k down) which I for sure expected to be negative.

I certainly agree with the trend you are seeing. I remember when this happened when ReCore was promoted as “from the developers of Metroid Prime.” ReCore wasn’t awful, but it was far from Metroid Prime. I also didn’t like Naughty Dogs previous titles, but I do think this will be a hard sell. Space themed games typically don’t sell as well as modern or medieval themed games (unfortunately, since I really love space!). I guess the audience for them is not as big, or rather it is big but divided into many niche categories that don’t really like mixing. Star Citizen, Starfield, and StarCraft don’t have a huge overlap of players despite being space themed games. That’s just how space stuff is. Star Wars and Star Trek don’t mix, and while some people are interested in both, most people pick one or the other and stay there forever. I mean look at Star Wars Outlaws, which seems to be in a similar vein to Intergalactic. Sold horribly, despite having the leg up on Intergalactic of being a Star Wars title.

I suppose we will see how it turns out. Personally, I don’t hope the game fails, but I do think Naughty Dog needs to make some big changes to get me and others interested in trying the game again.

RightHandOfIkaros,

Okay, so I am in game development, and I talked to Porsche for a licensing agreement (among other car brands) because I wanted to have real life cars in a racing game. Most of the appeal of a racing game is being able to drive cars that laypeople could never afford. As an independant, it is not financially possible to obtain a license from any of them. Even the cheapest brand is multiple millions of dollars with odd stipulations, including but not limited to such requirements as: “you cant show our cars getting damaged,” “our cars have to be faster/better than X brand even when statistically this is not true,” and “you cannot allow the player to customize any part of the vehicle and it can only be displayed in the specific colors we tell you.” The only way you can get around such stipulations is if you can find a company like RUF that buys cars like Porsche, changes them very slightly, and then get the license from them instead since they will usually not have the same requirements. They do not pay you, no company pays you for brand licensing like that. Contact any brand and ask them for a licensing deal where they pay you and they are going to laugh at you. The way Kojima was probably able to get Monster to pay him was either he has a friend at the company/ a friend is a shareholder or he was somehow able to convince them that the deal was film product placement, which is a different kind of license and comes with different rules, but often means the brand does pay the prodution studio. I am going to assume he just has a friend that works at or owns stake in Monster.

If the problem was a woman lead, how come The Witcher 4 also didn’t get brigaded? Screamer also featured a woman as its main character in the trailer and that was not brigaded either. Even if what you are implying is true, the same thing happened to Concord, people brigading it for being “woke,” and we both know how that ended. This isn’t a stat you can just handwaive away because “some people are brigading it for being woke,” literally the same thing happened with Concord.

Also consider TLOU2 had mixed to negative reception among fans, especially by comparison to the first game. Players will be more skeptical in such a situation. They couldn’t have known when they bought the game how they would feel by the end, and people who felt negatively certainly will be less likely to buy the next game from the same studio, regardless of whether it is related to TLOU or not.

RightHandOfIkaros,

Its too bad basically the only good writer left at BioWare is leaving.

I have to wonder if she was/felt pushed out by the other employees there. Veilguard has laughably bad writing, and the fact that the DA creator, and multiple writers either left or were fired before Veilguard went into production/ during its production feels suspicious.

RightHandOfIkaros,

By being pushed out, I mean when other employees either don’t like you, disagree with your personal views, or whatever else would cause them to view you negatively, begin to treat you badly. They might give meaningless tasks or make your work seem trivial, or they might leave you out of group activities you otherwise wanted to join, especially if they know that. Basically creating a hostile working environment in a way that isn’t likely to get HR to agree with you when you report it, and more likely that HR will think you are crazy.

Essentially, due to the way other employees treat them or make them feel, they can feel pushed out of the company. Forced into taking the option to leave because a previously enjoyable job is now insufferable because of the other employees.

RightHandOfIkaros,

Its quite plausible. Veilguards writers were bad at their jobs, and her writing for Emmerich only served to make the other writers look even worse. I could absolutely see this happening, I have seen it happen at less creative jobs over way lower stakes than this.

RightHandOfIkaros,

Guy really came into this conversation with massive “What did you just say about the Navy Seals” energy. You know, the type of energy that kinda gives away that they aren’t actually in the Navy Seals but they like to think or act like they are lol.

Thank you for providing sources and backing up your claims, I hope this issue can be spotlighted more and hopefully get resolved or under control before too many in the industry are forced out.

RightHandOfIkaros,

You save scum because you get too attached to your soldiers, don’t you?

It’s okay. We all do it.

RightHandOfIkaros,

I’ve been looking forward to this. I hope the game continues to improve, I have spent a lot of time in it.

As any Zomboid player knows, you eaither play for 5 minutes or 500 hours, there is no inbetween.

RightHandOfIkaros,

Or from getting bathroom horded.

RightHandOfIkaros,

I don’t know, I usually play duo and 5-6 is overtuned, and nearly impossible. Especially on automatons, because it just spawns infinity low levels. But then diff 9-10 feel like diff 3-4 because even though they spawn the big enemies, for some reason it spawns less of the low levels.

The game feels like it has automatic scaling, but it always feels like it is set up wrong.

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