How it feels to play as Killer in Dead By Daylight, win, and then the loser Survivors tell you in the end game chat to “get better” and that “you are trash at the game.”
I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...
NES Metroid, being replaced by Metroid Zero Mission.
NES Metroid is interesting to play through to see where the franchise came from, or for the nostalgia factor, but Metroid Zero Mission is vastly superior in nearly every conceivable way, its not even close. Its not like Silent Hill 2 or Resident Evil 3, where the originals are still better than the remakes overall, everything taken into account (though in that case, SH2 remake is superior to the RE3 remake). Absolutely every element of Zero Mission is an improvement on the original.
Metroid Zero Mission did not make vast sweeping changes to alter the identity of the game, making only minor adjustments to designs that were not thematically important (for example, the physical appearance of Ridley or Kraid being different is not thematically important). There were not big amounts of cut content, with only minor elements being cut like the fake Kraid enemy, which was not thematically important. The music is all familiar with the same composition, but with added flair. Its not different just for the sake of being different. Items and suit upgrades are almost all in the same places as the original NES Metroid, with the addition of new items that were added to the Metroid setting later on such as the Charge Beam and Super Missile. A map was added to the game, and the beam weapons now stack like in Super Metroid, rather than replacing the last beam you had.
All in all, Zero Mission leaves very little reason for the player to play the original game, especially if all the player cares about is the overall story of the Metroid IP. The player won’t get more thematically important designs that enhance the story like they would playing the original Silent Hill 2, and they won’t get more original game content and story like they would playing RE3 Nemesis. They wouldn’t get an improved experience. The choice to play NES Metroid mostly just comes down to nostalgia, historical value, or personal preference. Or if someone only has an NES or device capable of emulating the NES but not the GBA.
If you have a smartphone, or a computer built after 2005, you can definitely emulate Metroid Zero Mission, but unfortunately Nintendo makes it really hard to do it the easy way.
If youre playing the games according to lore timeline order, I believe that the Metroid Prime games all take place inbetween Metroid Zero Mission and Metroid II. Prime 1, Prime Hunters, Prime 2, Prime 3, and potentially Prime 4. Then Metroid II, Super Metroid, Metroid Other M, Fusion, and finally Dread.
When Dead By Daylights matchmaking system prioritizes getting you into a match faster instead of getting you into a balanced match, and matches you with less than 100 hours of playtime as Killer into an “Unemployment Lobby” of a 4 goblin pre-made with 50k combined hours ready to bully you for 55 minutes:
I just picked it up for like $1. I haven’t played it much, but it is definitely interesting. I like older games because they were more experiemental and less “safe.” So they tend to be more unique than modern games. I dont hate all modern games, but they are beginning to feel extremely “same-y” in recent years.
Not including the multiplayer mode would be an immense L. I get the game for free since I backed the Remake of the original on Kickstarter, I wouldn’t even install the game if the multiplayer isn’t included.
Then when will Sony stop paying studios to not port their game to platforms other than PlayStation, regardless of time gate? This has been Sony’s playbook since the beginning of their gaming venture, I don’t see them stopping any time soon. Its entirely how they gained such a big market share and keep it. People buy consoles because of the exclusive games.
Nobody would be buying a Switch if I could buy Nintendo games on literally any other console. They would be guaranteed to be running way better than they do on Switch.
I have the same annoyance with people calling Lunacid a “King’s Field-like.” Like, if anything Lunacid is closer to Shadow Tower, NOT King’s Field. Even the music is what one would expect from a Shadow Tower soundtrack if the original game even had a soundtrack.
I feel like something about this should be incredibly illegal, since it basically amounts to Tencent trying to sidestep every other investor in the company to gain total ownership of the valuable IPs.
IDK, reading this really solidified the idea that it actually is just Fallout: Britain. Gameplay is incredibly similar, and there appear to be a lot of instances of “Fallout has X, so this game has X too.” Kinda like “I will copy your homework but change it a bit so its not too suspicious.”
Also, a spelling mistake in literally the first sentence is not a good look for whoever the Editor is.
Helldivers 2 is different. The game already released, and then Sony tried adding PS Account requirement after many people had already bought the game.
Forza Horizon 5 has not released on PlayStation yet, and anyone that currently plays the game does so on platforms that they do have a Microsoft Account. For example, playing the game on Steam still requires you to link a Microsoft Account.
The Helldivers 2 things wasn’t that the game needed an account, it was because it was added on later. Its also different from games like Horizon Forbidden West or God of War Ragnarok because both of those are singleplayer games and should not require any kind of account to play the game as they do not have online gameplay.
The graphics were extremely groundbreaking for the time. Unless you lived through it, it would be hard to understand. Its hard to compare it to any modern graphics advancement because modern graphics advancements are all such tiny visual improvements, its not the same as the massive leaps early 3D graphics had.
Tap for full text from the messageHello, @everyone. We regret to inform you of some unfortunate news. Epic Games has decided to delist Dark and Darker from the Epic Games Store. This decision appears to be based on claims made by the opposing party in the ongoing legal dispute. We are currently working to understand the exact...
It looks like a PS3 game with post processing or ReShade. The texture quality is actually sometimes worse than a PS3 game.
Looking at games like Demons Souls, Batman Arkham City, MGS 4 + V, NieR 2010, etc, Wilds does not look like much of an improvement. And some of those games released early in the life of the PS3, so they werent even using the maximum capabilities of the hardware. Sure, Wilds has SSAO and RayTracing (if your GPU can even handle running that at an acceptable framerate), but if you turn those effects off to get better performance the game looks like a PS3 game. And by better I mean you go from like 40fps to 55fps, with Frame Gen disabled.
The game is an unoptimized mess and it does not provide a graphical improvement to explain the bad performance. Its not like Cyberpunk 2077, with hundreds of NPCs or something. There like, 20 dudes in a box canyon village tanking your fps down to sub-30fps.
The point of this is obviously the charity, but I’m not gonna lie, after a quick look at the included games, if Tunic wasn’t in this bundle I would feel ripped off paying $10 for it.
I don’t see any of those other games combined being worth $10 to me. Multiple visual novels / story games, puzzle games, and many games that look like a generic Kemco published RPG Maker game but with a pastel color palette this time. Again, I get that the point of this is charity, but Tunic is literally the only game that I would say brings value to this bundle. If someone already owns Tunic and is considering this, I would say to just directly donate the money.
Ironically, Zelda Link to the Past ran at 60fps, and Ocarina of Time ran at 20fps.
The same framerates are probably in the Horizon pictures below lol.
Now, Ocarina of Time had to run at 20fps because it had one of the biggest draw distances of any N64 game at the time. This was so the player could see to the other end of Hyrule Field, or other large spaces. They had to sacrifice framerate, but for the time it was totally worth the sacrifice.
Modern games sacrifice performance for an improvement so tiny that most people would not be able to tell unless they are sitting 2 feet from a large 4k screen.
The programming knowledge did not exist at the time. Its not that they did not have the experience, it was impossible for them to have the knowledge because it did not exist at the time. You can’t really count that against them.
Kaze optimizing Mario 64 is amazing, but it would have been impossible for Nintendo to have programmed the game like that because Kaze is able to use programming technique and knowledge that literally did not exist at the time the N64 was new. Its like saying that the NASA engineers that designed the Atlas LV-3B spacecraft were bad engineers or incapable of making a good rocket design just because of what NASA engineers could design today with the knowledge that did not exist in the 50s.
I never had trouble with MechAssault, because the fun far outweighed infrequent performance drops.
I am a big proponent of 60fps minimum, but I make an exception for consoles from the 5th and 6th generations. The amount of technical leap and improvement, both in graphics technology and in gameplay innovation, far outweighs any performance dips as a cost of such improvement. 7th generation is on a game by game basis, and personally 8th generation (Xbox One, Switch, and PS4) is where it became completely unacceptable to run even just a single frame below 60fps. There is no reason that target could not have been met by then, definitely now. Switch was especially disappointing with this, since Nintendo made basically a 2015 mid-range smartphone but then they tried to make games for a real game console, with performance massively suffering as a result. 11fps, docked, in Breath of the Wild’s Korok Forest or Age of Calamity (anyehwere in the game, take your pick,) is totally unacceptable, even if it only happened one time ever rather than consistently.
Nah, Tiger Woods PGA Tour 2004 is the greatest 10/10 sports game I have ever played. I don’t even like golf and that is the only sports game in my entire library that I insist on playing even to this day, racing games not included (even though racing is a sport as well). I have way more fun with PGA 2004 than I ever have with a 7/10 RPG.
I’ve been sinking further and further into the RetroDECK time-sink of setting up my emulators just so, and having the most fun doing so. The PS2 is a largely unknown system to me, I neither had one nor spent much time before now playing through some titles....
My personal favorites on PS2, as someone who did not own a PS2 while it was still being manufactured and sold as new. This does not include remakes/remasters or games that have better ports on other platforms (for example, Soul Calibur 2 on GameCube, Dead or Alive 2 on Xbox, Neon Genesis Evangelion 2 Another Cases on PSP, or Need for Speed Underground 2 on PC).
As a long time fan of Dino Crisis, an an avid hater of the REmakes for ditching the fixed cameras for generic, now over-copied over the shoulder camera, I am hoping Dino Crisis gets the “REmake treatment.” It makes me smile to see it so prominently featured in this image.
Dino Crisis differed from Resident Evil in that it was not truly a Survival Horror game. Capcom knew this from the beginning, as it was marketed as “Panic Horror.” In other words: “Action Horror.” The perfect genre description for the REmake games starting with RE2.
Survival Horror requires de-emphasis on combat, actively encouraging the player to choose to NOT get in combat (through severe item scarcity or boring combat mechanics that feel unfun to engage with). A third person over the shoulder camera inherently emphasizes combat by making the player want to engage in combat because they feel like they have greater control, and it is more fun. This is why I always say RE1 already has a perfect remake and should be left out of the “REmake treatment.” RE1 is purely Survival Horror, and was not intended to be like a “hollywood action movie” like RE2 and beyond. Dino Crisis, on the other hand, always leaned more into the action side, starting about midway through the original game, and then really almost getting silly in the sequel. Which is why an action camera like the REmakes have would be perfectly fitting to the action focus of the game.
We don’t talk about Dino Crisis 3. It is unfortunate that the Sep 11, 2001 terrorist attack on the World Trade Center happened so close to the games development, as that was the single reason why the game was completely rewritten to take place in outer space. I mean, it was a tradgedy that should never have happened regardless, but still, you hopefully get what I mean.
I think it’s really hilarious thay they think it will sell enough to have multiple games, considering how bad this game is being received. Thats not even to mention how dysmal the sales were for Star Wars Outlaws, Skull and Bones, and Avatar Frontiers of Pandora.
This game will be a colossal flop, and Ubisoft absolutely deserves it. That is what you get when you ignore feedback from literally everyone.
Plenty of early reviews for were positive for Concord and Dragon Age Veilguard, but those ended up being pretty worthless reviews. Access media has ruined critic credibility. It would be stupid to trust a reviewer that knows their media outlet won’t get review copies of the next game from a publisher if they review the game badly, because that will absolutely change the review to be more favorable.
If Star Wars Outlaws, a game connected to an IP that absolutely has a way bigger market than Assassin’s Creed, did that badly, I can almost guarantee that Shadows will not do better than Outlaws.
Both games absolutely blasted it out of the water. Perfect masterpieces that no other game managed to live up to.
Metroid Prime Pinball is an untouchable god-tier masterpiece of a spin-off.
I think Zero Mission was a pretty good remake of NEStroid, and Samus Returns was an okay remake of Return of Samus. Prime Hunters, Prime 2, and Prime 3 were just okay, nothing bad but nothing special either. Hunters online was fun until the Action Replay users took over. IMO Fusion, Dread, and Other M were too linear. Federation Force was not great either, probably the weakest game to have Metroid in the title.
I appreciated Fusion’s story, it was interesting. I also appreciate the vision of Other M, it was certainly a game that, when it worked, the gameplay was pretty fun to look at. Finisher moves and quick dodging was cool to see, even if it made the game pretty easy. The first person switching was a really cool idea that I think should have borrowed a little from Metroid Prime’s Scan Visor, where the suit automatically highlights objects of importance, to lower frustration of “pixel hunts.” Its certainly got very good graphics for a Wii game, even if the environments are bland. But IMO Dread had some equally bland level design, and was too linear for my liking. I also did not really like the ending that much. Dread’s soundtrack is equally as forgettable as Other M’s soundtrack, except there are some songs I actually remember from Other M that were unique to the game and not a remix from an older Metroid title (for example, the piano theme from Other M, great song). I completed Metroid Dread in about 9 hours the week it launched and I haven’t played it since.
Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of...
I fundamentally dissagree with the term “metroidvania” because Metroid and Castlevania are different. Both are what I call a “side-scrolling action platformer,” but Metroid gives the player powerups to encourage them to explore their environment, while Castlevanias powerups focus almost entirely on combat. Therefore Metroid includes “adventure” in its genre, but Castlevania does not.
I never got lost in a Metroid game, but I also have a pretty good ability to remember how I got somewhere. Metroid does a generally pretty good job making nearly every room memorable and unique to help players not get lost, and Metroid has mostly included a map to help players as well. If players are still getting lost, IMO that’s just a skill issue.
But I understand what the author is trying to say, and they are right. Actually getting lost is not what they mean, they mean level and game design that lends itself to encouraging exploration by trial and error. Level design and game design that shows the player some impassable wall early and then when they get the ability to pass it later on, leaving it entirely up to the player to remember. Backtracking is a mandatory staple, if a Metroid game has no backtracking, especially for item expansions, then it is not a real Metroid game. Making the player be the one to do the exploring and not holding their hand is crucial to a good Metroid experience. This is why I consider Metroid Fusion, Other M, and Dread to be among the weaker Metroid titles. All three have an obvious, forced always on hand-holding mechanic that you don’t find in other Metroid games. Like the developers don’t trust the player to actually be smart enough to figure the game out.
6 people. 6 people were laid off, and the game’s real director, who is Chinese and is in the update videos, is still working on the game. Thaddeus Sasser, who is the director that was let go from the Seattle office, said that the Chinese director was in charge of everything relating to the game itself, and that Thaddeus was basically only in charge of budget and hiring.
Most jobs provide some value, but I guarantee you the Chinese team already had double the amount of Chinese workers doing everything these 6 people did already. NetEase operates that way, its not unusual for them to have Chinese employees doing the same job as any of their small foreign offices, as it is cheaper for them to do so when they inevitably cut the more expensive, probably less productive team (be that due to language barriers or timezone differences, whatever the reason).
I’ve played Avowed for 15 hours, and this is the most fun I’ve had in an RPG since Skyrim released. It might not be as good as Skyrim, but it has a very similar feel for me, and I’ve encountered zero bugs so far. I’m having an absolute blast!...
Though I will likely not be playing the game, I have seen a lot of people running into performance problems, crashing, and just bugs in general. You aren’t the only one.
The small inventory space is likely a technical limitation and/or a direct gameplay decision, rather than a cultural one.
I don’t believe that any person, Japanese or not, would think that a special forces rescue team would take only the minimal supplies (with big risk of not having enough), and then being stranded at a new location and purposefully not stocking up on resources when the situation becomes obvious.
It's still going! angielski
Skill issue angielski
What are some old games that are hard to revisit, because a more modern and superior version exists? angielski
I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...
The struggle is real angielski
Cross posted from !deadlock, but really applies to most games with matchmaking that I’ve played…
Just when you think you know someone... angielski
Back to total war I guess angielski
Minecraft Gets Major Visual Overhaul With Volumetric Lighting And Enhanced Shadows (www.rockpapershotgun.com) angielski
Updated: Changed headline.
The System Shock 2 remaster comes out June 26th (www.theverge.com) angielski
I did not know this was a thing, SS2 is one my fave FPS titles, so hopefully this will be a worthy release.
"There comes a time when we all declare the war is over": Former PlayStation Studios boss Shawn Layden on the future of video game consoles (www.eurogamer.net) angielski
Most of the article is on AAA development as a whole but I found it interesting the comments about consoles in general.
6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games" (www.gamesradar.com) angielski
Morrowind-inspired indie RPG Ardenfall releases in early access this year (www.rockpapershotgun.com) angielski
Ubisoft reportedly considering fresh business to own Assassin's Creed and other big franchises, co-owned by others like Tencent (www.eurogamer.net) angielski
Tokyo Xtreme Racer is a novel throwback to classic PS2 racing games like Midnight Club (www.gamesradar.com) angielski
Steam page, because apparently the article didn’t have a link to it.
What game is this? (lemmy.world) angielski
Atomfall Hands-On Preview: Rebellion’s New IP is More Than Just British Fallout - WGB article (wolfsgamingblog.com) angielski
Forza Horizon 5 Will Require a Microsoft Account to Play on PS5 (xcancel.com) angielski
It's just like a real woman! (lemmy.world) angielski
Epic Games is delisting Dark and Darker due to an ongoing legal dispute (lemmy.world) angielski
Tap for full text from the messageHello, @everyone. We regret to inform you of some unfortunate news. Epic Games has decided to delist Dark and Darker from the Epic Games Store. This decision appears to be based on claims made by the opposing party in the ongoing legal dispute. We are currently working to understand the exact...
Monster Hunter series producer is being put in charge of all Capcom’s development divisions angielski
videogameschronicle.com/…/monster-hunters-series-…
Itch.io California Fire Relief Bundle - 422 items (187 digital games) for $10 (itch.io) angielski
Does Monster Hunter Wilds still look and feel like dog water? angielski
I played both betas/stress tests and the game just looks and feels like complete shit. Did it change at all since then?...
Small, incremental improvements don't make shockwaves like the old massive tech leaps used to. (lemmy.world) angielski
Is Rocket League a sports game? (lemmy.ml) angielski
Emulating PS2 for my Steam Deck, would love any recommendations! (lemmy.world) angielski
I’ve been sinking further and further into the RetroDECK time-sink of setting up my emulators just so, and having the most fun doing so. The PS2 is a largely unknown system to me, I neither had one nor spent much time before now playing through some titles....
GOG's billboard in Times Square, NYC (lemmy.world) angielski
Nice to see a platform like GOG becoming so proactive these last 12 or so months (or, more so than they were previously)...
"We decided to measure how angry we could get it." (lemmy.world) angielski
Assassin’s Creed Shadows Story Will Continue In Multiple Future Entries, Dev Reveals (lemmy.world) angielski
Assassin’s Creed Shadows pioneer A New Storyline that will be used in future entries as a base?
Favourite Metroid game? angielski
My favourite Metroid game has got to be Zero Mission on the GBA....
Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias (www.nytimes.com) angielski
Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of...
Marvel Rivals Game Director And Others Laid Off Just Months After The Hero Shooter Took Over The Charts [Update] (kotaku.com) angielski
Avowed is the most fun I’ve have had since Skyrim! angielski
I’ve played Avowed for 15 hours, and this is the most fun I’ve had in an RPG since Skyrim released. It might not be as good as Skyrim, but it has a very similar feel for me, and I’ve encountered zero bugs so far. I’m having an absolute blast!...
Epic sues Fortnite cheater, donates his winnings to charity, forces him to publicly apologise, bans him for life, and all but sends him to his room without dinner (www.pcgamer.com) angielski
Split Fiction Interview - Discussing the Challenge of Blending Sci-Fi and Fantasy in a Unique Narrative (techraptor.net) angielski
It's all you need, really. (lemmy.world) angielski