I know my $40.00 is pretty important to them, so I thought I would mention it here.
Not gonna lie chief, I don’t think anyone from SIE is on Lemmy. Like, I agree, but also I think nobody who needs to hear you is listening, not because they’re not listening, but because they aren’t here to hear you.
The Super Nintendo’s interlaced video mode was basically never ever used. It could output 60Hz and more than often did.
Only some games had limited framerate for various reasons, such as Another World being limited by cartridge ram or Star Fox being limited by the power of the SuperFX. Yoshis Island also used the SuperFX and wasn’t limited like Star Fox was. Occasionally there was slowdown if a developer put too much on screen at once, but these were momentary and similar to today when a game hitches while trying to load a new area during gameplay.
Any true 2D game, because the console was designed for 2D games. The SuperFX chip used for Star Fox was also used for Yoshi’s Island, which did maintain 60Hz.
I don’t think they need to release the source code. They could pay some developers to edit the functions of code that contact the server to work offline, or more preferrably, just release compiled binaries for the server so that consumers can run their own private servers after the game officially hits EoS.
Some companies reuse code from previous games in their new games, in fact I’d say it would be stupid for them not to. Obviously if they released source code then they are making it that much easier for cheaters in their newer games.
The best way to stop cheaters is to program the game to be Server Authoritative with Client-side Prediction. If the server does all the math for checking damage, whether someone hit something, speed and position, etc, then the client cannot cheat those values no matter how hard they try. The server will tell everyone else the correct values and the cheater will keep getting reset to what the server says is true. The only kind of cheats you can use on a game like that would be aimbot or wallhacks. But both of those can often be detected using anti-cheat software which acts like a rootkit. So a combination is most often used.
Like I said, I don’t think open source is necessary. If the server binaries are released, then people can run their own private or join someone else’s by IP, just like online games used to work in the 90’s. That is plenty good enough for consumers to keep using what they paid for and takes zero effort on the part of the developer. Its just the reason they don’t is a combination of what I said before and the publisher wanting you to stop playing the old stuff and only buy the new stuff. Nintendo is notorious for this, and one of the reasons my strong dislike for them has been growing.
So basically they shut down their games actively being developed or games like NieR Reincarnation (I am legitimately upset they did not patch it to work offline, that was a great game that died yesterday) just so they could claim a loss. This is likely for tax reasons, if I had to guess.
The original was not EA. It was Pandemic Studios, who released Battlefront 1 and 2 both before they were acquired by Electronic Arts between 2007- 2009.
I enjoy Super Mecha Champions. It is a gacha game, but its gameplay is actually pretty good. Its a battle royale where you can summon mecha mid-battle. Not a whole lot of players these days, but TDM is bussin around 2pm PST and every week has two pinnacle games where players compete for a special title that expires each week.
It will be interesting for sure, but let’s not fool ourselves into believing that NPCs with AI behaviours will be better in all cases like modern game players seem to with open world game design.
Not every game needs an open world, and in some cases open world game design can end up doing more harm than good. This will be something that developers should look at on a game by game basis, and not a default plugin that everyone uses for every NPC in their game.
Bobby going to Bungie is only an uncomfirmed rumor.
However, I will never forgive Bungie.
They did Marty and Joe dirty, Marty by trying to rescind his company shares and Joe for the way Jason Jones treated him in Destiny 1s developement
They absolutely ruined Destiny 1 and 2, though 2 far more than 1
They deleted content that I paid for without my permission, removing my ability to choose to access it (this is when I stopped playing Destiny altogether)
They’re tarnishing Marathon’s good name by making it a PvEvP extraction looter shooter
“We want you to throw money at the screen” famous quote (they really thought it was a good idea to say that)
If Bobby does become CEO there, I would not be surprised. But I actually dont think its possible for Bungie to get any lower.
I am shocked. Not that the servers are shutting down, but that the servers even existed in the first place.
From the moment I saw the first trailer I thought a few things:
First, the concept seemed cool. I don’t like zombies and find them to be very uncompelling as an enemy type for various reasons, but to me the trailer seemed to show a game that was like if Project Zomboid played a bit like The Division or Ghost Recon. I never played The Division, but I have put a lot of time into Zomboid and many Ghost Recon games over the years. So the concept was incredibly appealing.
Second, the trailer looked 100% fake. That’s not to say that the assets didnt exist or anything, but rather it felt like a mobile game ad, where the trailer “gameplay” is way better than and completely different from the actual gameplay.
All in all, its impressive that the game actually existed, but it would have been better if the developers delayed the game (again) to keep working on actually making it function decently. And maybe making some original assets for it instead of purchased ones being used almost directly out of the box with minimal if any modification.
It is not surprising to see an older game continue to sell a lot, especially a child/family oriented game, on a child/family oriented console. A game with basically no real competition in its category.
Eh, gaming journalism just wants clicks to get ad-revenue. They would write an article about anything. Gabe waking up in the morning is news worthy to them.
Primarily, texture size has increased, texture count has increased, audio quality has increased, and the amount of audio files in a game has also typically increased.
Its not really a deadlines or optimization problem. Compression always decreases fidelity, and many developers choose to compress as little as possible in order to achieve the highest fidelity. Since RAM and storage capacities have increased, the compromise of compressing everything at a great sacrifice to fidelity is not as obvious of a tradeoff anymore. Developers don’t have to choose between voicing an entire game with nearly unintelligible voice compression or only voicing important cutscenes. They can voice the entire game with minimal compression at the cost of a bigger install size, which is free for developers.
I agree with the audio files for languages the player never plays, but 4k textures at a 1080p rendering resolution is not a problem.
Texture map size depends priparily on how the UV maps of models make use of the texture, and how close the camera is to the objects using that texture on average. A large wall texture will have more noticeable detail with a 4k texture than a distant tree in the skybox. The details will be visible on the wall whether the player plays in 720p or 8k, depending on how close the camera gets to it. You may be fine with environments looking like they were made for the Nintendo64’s 4kb of texture RAM, but 1080p players still gain massive benefits in graphics quality with 4k textures.
Konami really on their way to actively ruin more Silent Hill projects? Konami’s meddling in the development of the SH games after 2 is what turned Team Silent away from Konami, why do they think making another in-house studio that they control is going to be any different?
I’ll be doing a workshop in a few weeks, and I wanna raise awareness about predatory lootbox paytowin games. I wanna play live, an easy to start playing and understand game, that is so sneaky and predatory that some kid would very easily buy some microtransaction or lootbox without even realizing what they just did....
I mean, that quote just described game design for fun games though. A game that is fun will be addictive, but not in the same way gambling is. To most people, gambling isn’t fun. The act of sitting at a machine and repeatedly pressing the same button or pulling the same lever is not fun. The same repeated graphics are not fun. Repeatedly losing money? Also not fun. But, the prospect of winning big is exciting. This feeling, the desire to feel like you traded a small value for a large value and won big, greed, is exploited in many modern games.
A fun game presents a challenge, something just difficult enough for you to not steamroll it, but not so difficult that you want to quit the game. A fun game gives players rewards to incentivize them to keep playing, and generally, the best games reward players with better items or further level progress or additional story content. The reward never comes from the player spending real world money, but rather the time the player has spent in the game, or achieving some task, or being highly skilled. This is fun game design, and fun is addictive by design.
A game that exploits greed typically does so in ways that are hidden at a surface level. Generally, mechanics that are obfusicated from the player which involve rewards such as loot boxes that are purchased with a premium currency, this is the most obvious. Nobody blinks an eye if a blue uniform for your army guy is 400 crystals, because you can buy a pack of 200 crystals that gives you an extra 250 for free for $5 on your first purchase. But show that the blue uniform is $11, and people will complain. And I mean, yeah. Its the color blue. But now there is a problem. You have 50 crystals left. But nothing in the store is 50 crystals. Not to worry, you can buy another pack that gives you 550 more for only $10. So you buy it and get that cool golden scope that cost 350 crystals. But now you have a problem. You have 150 crystals left, and nothing in the store is… Wait, what is this? Lucky Chance? I can spend 10 crystals for the chance to get a legendary golden uniform? 0.01% drop rate? Yeah, I will just try 15 times. I didnt get it, but now the second pull costs me 15? No, Im good. But now what do I do with 140 crystals? You can see where this goes.
Also, the developers add a notification icon to the store page that doesn’t go away unless you click on something in the store. This is one of the big differences between a game that is fun and a game that exploits greed to make it feel like fun.
I dont like Sony and its still good that he’s going.
Shifting Sony to GaaS, way overpaying to acquire Bungie, and his comments on classic games are exactly the people that need to not be in leading positions at companies.
Nacon Connect has given us our first proper look at the upcoming RoboCop: Rogue City, Teyon’s sci-fi FPS that is set to arrive on Xbox Series X|S in June 2023. Feast your eyes on some suitably shiny gameplay here. Terminator Resistance developer Teyon is turning its attention towards another popular property from the Eighties,...
Even if it does, thats still too much money. How much money did Hollow Knight spend on marketing? Or what about Terraria? Or Minecraft pre-buyout? How much was spent on marketing for games like Deep Rock Galactic? I can guess probably less than $100 million each. Maybe even less than $10 million.
Well I don’t know how long the GTAV script is, but A Girl Who Chants Love At the Bound Of This World: YU-NO came out in like, 1996 and its script has ~1,300,000 words in it.
That’s more words than Mass Effect 1-3’s scripts combined.
That’s about 100,000 words less than the combined scripts of the entire Metal Gear Solid series excluding MGS5.
And YUNO was made by like, 25 or less people I think. At a time when making computer games was not so easy. They didn’t have the tools that make game development easy like we do these days, they mostly had to write their own software and had to deal with a lot of hardware limitations.
Effort to make good games these days has actually gone down a lot. There is really no excuse to have such a massive budget and still release a bug ridden, unfinished mess.
My vote is monk from age of empires 2. These dudes can walk up and stare at your friend chanting for a bit, then suddenly they turn around and attack you. That’s horrifying.
It depends. AoE2 Organ Guns, in a group of at least 10, will obliterate basically everything in their path, but alone theyre not too menacing to anything other than vils.
Any Scrin unit from C&C Tiberium Wars, because that faction was overpowered.
I'm so annoyed that they're calling the new hobbit game 'A The Lord of the Rings Game' (www.pcgamer.com) angielski
Helldivers 2 community manager says internal discussions are ongoing regarding mandatory PSN account link (libreddit.bus-hit.me) angielski
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cross-posted from: lemmy.zip/post/14764738...
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UK Government Response to the Stop Killing Games Petition (petition.parliament.uk) angielski
The Government recognises recent concerns raised by video games users regarding the long-term operability of purchased products....
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One big project or multiple smallers ones? What do you think?
Star Wars: Battlefront Classic Collection used modder's work without credit (www.eurogamer.net) angielski
How does this KEEP GETTING WORSE??
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Daggerfall Unity 1.0 Release – An Opensource, Mod-Supporting, Recreation of Daggerfall (www.dfworkshop.net) angielski
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By Anna Tong...
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from Reddit, OP’s title: “How do I fix this? (Every Characters’ eyes look like this and its freaking me out)”
Mario Kart 8 Deluxe Falls Out of the U.S. Top 20 Games for the First Time in Six Years (www.ign.com)
Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.' (www.pcgamer.com)
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Konami is looking to employ game creators for "large-scale" Silent Hill projects (www.eurogamer.net)
Introducing Steam Deck OLED (store.steampowered.com) angielski
A high dynamic range screen, a longer-lasting battery, faster downloads, and much more
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What is some very predatory, sneaky and popular among children game?
I’ll be doing a workshop in a few weeks, and I wanna raise awareness about predatory lootbox paytowin games. I wanna play live, an easy to start playing and understand game, that is so sneaky and predatory that some kid would very easily buy some microtransaction or lootbox without even realizing what they just did....
Unity CEO John Riccitiello 'retiring' from company weeks after pricing controversy (www.eurogamer.net) angielski
Why PlayStation Fans Are Cheering CEO’s Departure (archive.ph)
Original (potentially pay-walled): bloomberg.com/…/why-playstation-fans-are-cheering…
RoboCop: Rogue City gameplay trailer (www.trueachievements.com) angielski
Nacon Connect has given us our first proper look at the upcoming RoboCop: Rogue City, Teyon’s sci-fi FPS that is set to arrive on Xbox Series X|S in June 2023. Feast your eyes on some suitably shiny gameplay here. Terminator Resistance developer Teyon is turning its attention towards another popular property from the Eighties,...
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What is the most terrifying RTS game unit to be up against?
My vote is monk from age of empires 2. These dudes can walk up and stare at your friend chanting for a bit, then suddenly they turn around and attack you. That’s horrifying.
Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay (www.tomshardware.com)