So, the community was begging them to remake some of the maps for MW2 (2022) as some of these were already in the game in bigger game modes. The hold out was they were going to shove all of them into next entry instead.
So those people had lofty and unrealistic expectations, huh? I can only speak for myself and I can say: the game was ok - not great - but ok. The interesting Story helped me with the fact, that the city itself was essentially „dead“. But back to the expectations: Many of the really disappointed gamers expected a Cyberpunk GTA - which CD Project obviously did not deliver. Maybe those gamers will get a better experience soon - who knows.
Until then Cyberpunk will remain a stain on CDPRs reputation sheet for a lot of people.
This. I expected that walls were breakable and more interesting gear/level system in a world full of life. I had fun with the game since I did a lot of the hacking stuff which is a bit different from anything I have played.
I will revisit the game with the new patch since I have got a new graphics card since then and not tried a single raytracing game since then. Also looking forward to the updated skilltrees. % stuff is really boring and lazy design.
Can’t install a general computer OS on any other “console” out of the box though.
I wouldn’t expect Valve to have a problem with conforming to right-to-repair laws anyway. I have a hard time imagining they’re taking a bath on hardware that you can completely remove their storefront from.
But general focus isn’t a specific legal term is it? Like what about gaming laptops? Isn’t that the same thing? I haven’t read the law so idk if it creates that specificity.
I loathe seeing ads in any medium whatsoever, especially a medium I use for escaping this ad-filled apocalypse of a world we all live in. Why on Earth would I willingly force ads onto people who have generously supported me doing the thing I love most?
Disclaimer: I haven’t made any games yet, but someday “soon”…
It’ll be interesting to see how many games are made in unity. I suspect quite a lot will be actually because developers haven’t had time to learn anything new yet it’s been about 5 minutes. No doing that may screw them over long term so maybe they won’t.
But MONEY! Don’t you want to make loads of MONEY? Here, watch this Unity developer video about how to squeeze MONEY out of those generous chumps who supported you! It’s the Unity way!
Can Godot compare to unity in terms of features? I admit the last time I looked at it was probably over 2 years ago but it was very bare bones and could only do 2D graphics. Since the project I was developing at the time was a 3D game I kind of ignored it after that.
The 3D demos are impressive, and the most recent release added a lot of features for 3D development, such as a Vulkan renderer and a bunch of lighting effects.
I’m no 3D game dev, but from what I’ve seen, it’s ready for smallish 3D games. I don’t think the performance is anywhere near Unreal, but it seems to be capable enough for most indie 3D titles.
What the other folks said. To add, there are several games made with Godot that look like they match Unity in terms of graphical fidelity. And if you’re a boomer like me who doesn’t care about graphics, there are cool games like Ex Zodiac
Godot 4 drastically improved the capabilities of godot, especially in the 3d realm. It isn’t perfect, but I would say it is about on par with unity in terms of features. Note that some of the more advanced stuff are in modules that you need go download within the editor. This was done to keep the core light while not sacrificing features.
Last night I uninstalled Un*ty and replaced it with Godot, so I’m very excited to start learning. It’s a little disappointing that it’s not as “capable” as other engines, but my conscience (and future expectations) will be clear. And besides, to me game dev is about expressing oneself artistically and not chasing numbers and metrics.
If there is something you want to do and it isn’t simple and you think it should be, there is a good chance that there is a module that adds that functionality. Good luck!
Ok, hear me out. My intuition tells me its because consoles are subsidized. The manufacturer loses money or breakes even in order to make money back in the games sold. I think Nintendo is an exception. So having the additional expense of having to support them harms the hardware subsidy model.
Maybe, but why should that exempt them? If the model doesn’t work anymore then it doesn’t work. Who cares. They’ll still sell consoles and make money. They might cost more upfront or something, but they’ll still sell them.
Seems like repairs would increase the usable life of the console, thus allowing the user to buy more games for it, letting the manufacturer get over more money out of that purchase.
What’s the alternative, they fix it for free in a recall instead of selling parts? Someone buys a new console which is another loss for them with limited chance to make it up? The person gets upset and buys the competition’s console?
Wouldn’t that be an argument for right-to-repair? If the user has to buy another console because theirs broke, the company has made twice the loss for the same number of games bought (or fewer, because the user has less money to spend on games). Reparing looks like a win-win here.
The thing is they can't even do this reliably. If you charge the customer once on purchase, but don't know if they are going to install it once or ten times or if they are going to fuck with you and install it a hundred times, then how much do you want to charge?
As much of a bummer as that is, I don’t think there has ever been any major cases of someone just replacing parts for their console and not selling it. What is a company like sintendo gonna do if you replace the screen on your switch with a 3rd party screen or open it up to replace any parts but don’t end up selling it?
The biggest letdown is the big continuous handcrafted open world is not there. In Skyrim you could walk from one end of the map to the other, encountering various handcrafted things and random events along the way, as well as NPCs on their daily routines. There really is no equivalent in Starfield. Still a great game, just not a sim and without a big seamless open world.
Maybe I didn't pay attention, but I expected The Expanse (the game), where my ragtag of space murder hobos go from colony to colony doing quests a la Mass Effect and having space combat like in the show/books.
In contrast, we have the same "planes but not planes" in space that you need to first lower their shields then destroy the hull like in most space games.
Looking at steamdb, it used to get discounted every other month. I guess they forgot about it since the sequel came out or want to milk the players who want to play the first first.
Does anyone know the reasoning used for the exception? From the article, it was clearly a deliberate decision. But I do not see any reason why it was needed.
I’m blown away that they even think this is less controversial or a solution. Brain dead company should cease to exist. I’m totally fine with no new games made with unity.
Reminder that the unity ceo once suggested they (apparently he was at ea at the time) could start charging players money for reloading guns hours into a game once the player gets invested enough.
These guys are cartoonishly evil. But also completely lacking in any actual common sense.
They literally never seem to think more than one step ahead, it’s pathetic. Sure they might gain some money by screwing everybody over short-term, but long-term they’re going to lose millions when everyone abandons their game/platform for something else. Look at Blizzard, classic example, they’ve screwed themselves over by trying to screw the customer over, they would have made more money if they just kept Overwatch one going.
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