There are some games that aren't DRM free on Steam that do go on GOG and remove the DRM. In some cases (unfortunately) the GOG version doesn't get consistently updated like the Steam version.
It's kind of a habit for people telling you about GOG deals or promos to mention that it's DRM free whether the Steam version has DRM or not, because DRM free is the primary selling point of the store. (They also sometimes include hacks/patches to deal with compatibility with modern systems that aren't always on the Steam version.) It isn't necessarily meant to imply that any other versions have DRM (though in a lot of cases they do).
At some level, even a "DRM Free" game like The Witcher could still be argued as having DRM since you need to authenticate your purchase with steam to download it.
Pretty close to the same at least. The main distinction would be that the Steam version still requires a copy of Steam to be running and logged in on the computer you copy it to, which at least means Steam has to have been online once ever to get the account logged in before using offline mode. GOG has offline installers that can be backed up and used without any client.
For the vast majority of use cases, it’s a pretty minor difference, but one way in which it might be significant is that the GOG installers will never stop working, but if one day years down the road Steam were to shut down, the Steam version could only run on computers that could be running offline-mode Steam. There’d probably be ways to break that simple bit of DRM, but a legal offline installer is a very nice bonus for things like archival sites or research applications.
It’s the kind of thing that even if you’re not choosing to use it, it’s nice that it exists, and hopefully it can continue to.
I don’t think you do need Steam running. If it’s truly DRM-free, just copy the game directory to a new machine and the game will run. Don’t launch through Steam, launch it directly from the game directory.
I’ve run games directly without Steam running on a handful of occasions, such as when someone else is using my Steam account (e.g. my kids on my other computer) and I want to play a game. I could probably play in offline mode I guess, but running it directly isn’t that hard.
It’s not an installer, but I don’t need an installer when I already have all the game files in one directory.
The developer worked designing slots for the gambling industry before.
Part his game mechanics are really addictive as they are similar to how people gets addicted to gambling (lootboxes, coins, spins, colorful lights, win animations, sounds similar to slots machines).
It’s been 10 years in development and as far as I understand it, you can get off the ship at certain sports but most of the time you’re basically just playing as a ship while at sea, not a pirate sailing a ship. I say you’re right, this game will be DOA with a game like Sea of Thieves around.
As soon as I remembered this was Ubisoft, I had zero interest. I’m sure I’m not the only one with this perspective either, so yeah, probably gonna be DOA.
Yep. Just set it so it launches to desktop instead of BP and you can launch anything from anywhere. There might be some finagling to do with controller input/mapping depending on the game/launcher but it should be fine in most cases.
Steam Remote Play is basically my Remote Desktop these days. Steam Link Box on the TV or Steam Link App from the phone, and I’m golden. It works surprisingly well with very little latency.
Steam and an Internet connection. That’s it. If you log in to the same Steam account on your PC and Phone/Steam Link/Steam Deck/etc, Steam will take care of everything and hook you up seamlessly. It’s worth trying out!
In fact i’d say this is a significant emergent feature that has been overlooked, you can set up a windows box in a dark corner of your house and stream games to your deck/laptop/phone/fridge without worrying about noise or compatibility.
I feel like valve needs to hire a guy to just sit around the office and occasionally go “hey uh, sounds like we could just polish up this edge case and market it as a rather mind-blowing feature?”
WallSoGB really just burst onto the scene last year and established himself as one of the absolute top tier FNV modders alongside lStewieAl, Xilandro et al.
Incredible the things people are doing with this game. We got true picture-in-picture scopes earlier this year, now real time reflections. What’s next?
I like these games. I do. But at the same time I don’t. They’re repetitive in the gameplay and it gets stale to the point where I never finish them.
Along with the Assassins Creed series, they have sucked me in and don’t deliver enough to maintain my business, yet a couple of months after a release when I see them go on sale the end up in my collection.
I’m hoping this news will end in an awesome game that I’m obviously going to buy and that I will actually finish, for once
Agree. I’m playing Far Cry 6 and somehow got the feeling it’s even slightly worse (more stupid) than the 5th entry.
The map is filled to the brim with NPCs and animals, yet I’ve rarely witnessed such a dead world. Not a single NPC has a purpose or life. Cars outside the render distance disappear from the game too: turn around and that vehicle is gone like in those 1980’s video games. Turn around again: new NPC.
Finished a checkpoint / road block: your car is gone Baddies reappear in enemy areas although I just cleared it out. Such a lack of persistence is almost an offense.
Not one car that doesn’t sound their horn at me because they think I’m trying to ram them off the road. Arcade games from decades ago were less dumb.
Ubi really need to scale down the size of these games and adopt a quality over quantity mindset. I’ve played multiple Ubi IPs and they’re the fucking same at its core.
Fsr frame gen was just released. Dlss frame gen wasn’t perfect either at release (even now it still has ui issues).
Fsr frame gen for me looks pretty impressive for a rushed release. I’ll need to see how it evolves and if amd can solve the antilag+ latency with frame gen and enhance smoothness.
I also want to see how amd can enhance fsr upscaling image quality, as currently the worse image quality compared to dlss frame gen is because of fsr beeing less good than dlss upscaling.
For consoles, well it’s another reason for devs to create unoptimised games, while giving the 60 fps console players could “finally” experience, and want with the curent gen.
However on another side it’s also a way to get better smoothness (well see), at at negligible (for console players) image quality loss. Most console players play on a TV, pretty far from it. So quality won’t affect them much.
Guarantee you the FSR-DLSS gap will be filled shortly after AMD has competitive AI coprocessors on their cards. People say a lot about all the training DLSS does on NVIDIAs cloud blah blah but the real reason it’s better is because it runs on hardware that is otherwise idle and so can just do more without eating into latency or performance. It’s the same reason XeSS on Intel GPUs is better than FSR.
What would really be impressive is if AMD can get FSR to leverage the AI cores on all three cards. If the goal of being “open” is trying to nullify NVIDIAs advantage then that would go a long way to killing DLSS as a point of distinction.
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