Tibert,

Yes and no.

Fsr frame gen was just released. Dlss frame gen wasn’t perfect either at release (even now it still has ui issues).

Fsr frame gen for me looks pretty impressive for a rushed release. I’ll need to see how it evolves and if amd can solve the antilag+ latency with frame gen and enhance smoothness.

I also want to see how amd can enhance fsr upscaling image quality, as currently the worse image quality compared to dlss frame gen is because of fsr beeing less good than dlss upscaling.

Here is the hardware unboxed analysis of fsr 3 : youtu.be/jnUCYHvorrk?si=RXUZMBJXLelM-h2O

For consoles, well it’s another reason for devs to create unoptimised games, while giving the 60 fps console players could “finally” experience, and want with the curent gen.

However on another side it’s also a way to get better smoothness (well see), at at negligible (for console players) image quality loss. Most console players play on a TV, pretty far from it. So quality won’t affect them much.

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