That aint a bad thing, their start screens are simple but functional. Why put too much effort into it when 80 percent of the time it wont even be active for more than 5 seconds. Make it look nice but dont go overboard.
“This is a third person, roguelike shooter. Every time you start a new single player campaign, everything changes. The locations change, the missions change, the characters change, the bosses change, and most of all, the story changes. Characters who you trusted before, may turn against you. Enemies who tried to kill you, may end up helping you. Simple missions can turn into deadly traps. No two campaigns are the same.”
If they pull that off cleanly this game will actually be so amazing
Looks amazing and I don’t know it for a fact but it feels like the devs takes the time to perfect the game and it will come out polished… Of course this just my feeling
If they need more revenue, I wish they would try console releases instead of deteriorating the value of newer DLC. Company of Heroes did it so it is not unheard of, and surely the hardware of latest gen consoles is enough to run a semi-decent experience of Total War titles.
As much as I love the franchise, I'm kinda concerned for its future if they continue down the current route, not gonna lie.
I think that will be dreadful. Like not a huge fan of the dlc price increases (seriously almost 150% increase over the last game when their last lord pack COC was already an increase), just TW on console just sounds awful since the controls just aren't precise enough for what you need to do in those games. Yes, you can plug in a keyboard and mouse in a console but I don't think many people would be willing to do that for just a singular game except for the most tryhardy of people
I think bg3 is also a lot easier to get into than dos 1 and 2. Having actual cut scenes and voice acting for everything goes a long way in making the game immersive. I also feel its easier to get into the combat (though that may just be me having got used to dos beforehand)
I’m really looking forward to playing it (I’ve promised myself to fully beat TotK before I pick it up). I played a ton of BG 1 and 2 when I was a kid and even for me they are hard to pick back up now. A slightly more accessible version of that sounds amazing.
I tried playing bg 1 and 2 about 10 years ago. I put about 40 hours in between them and enjoyed it, but I found it tough going. I’ve found bg3 way easier to get into and have already far surpassed the hours I put into the original games. On top of what I’ve already mentioned, the change to fully turn based is a huge improvement on that weird pausable real time used in the previous games
I’m really excited to hear that. The real time but actually not combat I think is what really killed me when I played them. I was only like 15 years old but I think I just didn’t “get” it and tried to just go for it in real time which made many encounters incredibly difficult.
I said it once before but this is exactly the game that needed to come out after Final Fantasy 16, and Dragon Age Dreadwolf’s bullshit is going to look even worse in this game’s shadow. Just to shut up the think pieces and comment sections that claim RPGs becoming God of War clones is somehow the only “modern” direction to take them.
I meant … it’s not. There have been 3 larian games in the last 9 years, and all 3 have been great. And they’re not the only good games or RPGs. So the title is just the usual click bait crap
I played Divine Divinity some when it was released. It was interesting but clunky. It was no Neverwinter Nights.
I want to see us as gamers get away from sequelitis and get full games again without lock boxes or cash shops or battle passes. The excitement of Doom or Battlefield 2 or Elden Ring.
Wont happen. Average consumer consumes without thought for the larger picture, theres a reason we got to this point, people are suckers and buy it all, the most recent trap they willingly jump into is "pre order for X days early access", I will never understand.
Early access as in still in development, sure some are, but that is not what I was talking about. It's preorder our finished game (and/or buy a 'deluxe' edition) and get the game 'early' before its release date. Reality is, its just a delayed release for smarter consumers.
How is that not bad? It's preying on people to soak up more money. If you cant understand the difference between buying a game in development vs spending extra to play a game a few days early, then the sun might as well be the moon.
I wouldnt recommend buying games in early access either, especially if they are not discounted. If done properly theres no malice in a company asking for funds as you join the development process of a game. Whereas asking for more money to simply play a game 3 days before its official release with no other differences to the game is just predatory, abusing people excitement and hype to squeeze every last penny out where they can. Keep in mind its the multimillion or multibillion dollar companies pulling this, not your indie studios who are the ones who usually use the in dev early access program.
If you cant understand the difference between buying a game in development
I didn’t say anything about development.
If people want to spend money to play a game early that’s their choice. Just because it’s not something you wouldn’t do doesn’t mean it has no value to anyone. If anything it provides value to the people who aren’t going to buy the game blind on release date (unless the company postpones the release date to make room for early access I guess). Plus the dev has a chance to find and fix bugs before most people start playing.
Also is there a specific game you’re talking about? I’ve only seen games get more expensive after early access, not less.
I imagine the term Early Access is causing confusion here.
I am not talking about the Steam Early Access program, where developers can get some early funding of their game and community feedback on the game during development. I have no issue with this program if it used correctly, which it is mostly. Games generally do get more expensive when leaving yes, as most developers recognise that charging people full price for an unfinished game is unfair.
What I was referring to is different, the early access I am referring to is a recent marketing strategy, generally used to make people spend more money on 'deluxe' editions of video games.
The most recent example would be Starfield, Bethesda are offering a 'Premium Edition' which costs almost 50% more than the base game, it contains some art and soundtrack along with some skins (I won't rant about that right now, but come on...), but it's main selling point being the '5 days early access' to the game. The game releases officially on 6th September, but if you purchase this 'Premium Edition' you can play the game on the 1st September instead.
This is what I have issue with and it is a horrible new practice that many of these multi-billion dollar companies are pulling to try and get more money from people. I understand it's ultimately the choice of the consumer to buy this, but it is preying on their hype and excitement for a game to make them fork over more money that they otherwise would not do.
It's sad to see. Games used to just have a standard price, you paid it got a full game and off you went, now there's all these special editions with extra bullshit attached in an attempt to milk consumers. You should absolutely be against these practices.
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