New Vegas uses Bethesda’s Fallout 3 engine, but it was made by Obsidian. It’s not the most representative of what Bethesda does (well, except the part where it’s very buggy, I guess. That part mostly comes with the engine).
On a dockable PC, with full peripheral support. I travel for work, and could get set up where I go to play decent comp games. Now I can’t. It’s not common for me to have the time, but I know it’s not that unique of a situation.
They still have not fixed the absolutely terrible dis-occlusion artifacts that were present in FSR 2 and, in fact, it seems to have gotten worse with frame generation. Here’s an example of what the artifacts look like:
I forgot about this the minute there was drama with it and the writers were changing the story. All they had to do was remake the models and textures for it to be a masterpiece for the second time. Sad, but glad it wasn’t turned into a dumpster fire.
I fed Gale his robe when he was bitching about magic items once, had to have the whole deep.lore conversation with him suddenly naked. My point being Gale is a great thumbnail for this article about naked men.
It’s nice to see Cyberpunk is in the list of games adding support in the future. DLSS saved that game and is the only thing I miss about NVidia after switching to the 7900xtx…
Both nvidia and amd sees CP2077 as a game to showcase tech now. The only irony is that imo, its actually of the weaker games for specifically DLSS/FSR as its the one game due to it having the most severe ghosting problem, regardless of version
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