Yeah, the games have been stale for a while. I really enjoy the gameplay, especially the liberation mechanics so I got elthe new games even though they just seem like copies.
On the other hand, each new game does look gorgeous, so there’s that.
I believe you’re correct, because they know the exact hardware they don’t need to be compiled for each device unlike how PCs come on every version imaginable.
You can disable that feature, and some people do because they get tired of the constant downloads and shaders taking up space for games they haven’t even played yet.
I have definitely seen my deck compile shaders, however I assume it downloads them if they are available. If you launch a game that uses proton for the first time while offline, you should see it compile.
CS2 compiles shaders on my desktop. It does so every time it updates. Also, why would this make the game worse on AMD? Afaik RADV supports VK_EXT_graphics_pipeline_library, just like Nvidia. Shader compilation performance should be similar between them.
Oh come on! This was one of only two remakes anounced that I was interested in and they scratch it? Well, let’s hope at least Witcher one gets it and gets it right.
I remember getting Donkey Kong on release for the Super Nintendo and it was more expensive than most games are right now, 66 usd. Name one thing that has the same price in 2023 that it did I 1994. It’s insane.
My dad still reminds me that when he bought me Dr. Mario for NES on release, it was $90USD. I remember seeing many a game at Toys R Us with price tags of up to $120.
But I can name plenty of games in 2023 that cost more $66. Shittons of console titles are $70 now!
Apparently you’re illiterate because I was asking how that makes them cheaper. None of those things matter in the slightest and would only cost marginally more to produce.
$70 is still more than $66, regardless of that unnecessary shit.
You’re arguing that media used to play (i.e. a FUCKING SSD in 2023) costs marginally more? Find me an SSD that could fit Sea of Thieves for less than 25 USD (and isn’t trash). If you’re a shill, delete your account.
How is this part of the discussion? What did a SNES cost? This doesn’t matter. Consoles and hardware always costs money. We are talking about the games here. Or do you want to take in to account what a decent TV cost in 1994 as well? And the second gamepad? We can’t compare life as a whole. Saleries. Living cost. Everything matters, yes. But then we can just end the discussion right here and right now because we will never arrive at anything but ifs and buts.
We aren’t talking about the “console” used to run the motherfucking game, or some peripheral. A game for SNES comes with it’s own fucking storage – the bloody cartridge – while a modern digital game doesn’t. If you can’t get two neurons to fire at the same time, then the discussion really is over.
Digital games and physical games are the same price on the Nintendo Switch. They were the same on the Wii U, the Wii as well. Nintendo never stopped selling physical games. It’s the same on PlayStation as well with the same price. At least it was on my Ps4. The larger piece of plastic didn’t cost more in the 90s compared to the smaller piece of plastic in 2023. The manual/handbook also didn’t cost anything noteworthy to produce back then. I really don’t know where you are pulling these costs from.
Holy fuck, imagine being so completely alienated from the process of creating technology that you believe pressing disks costs the same as soldering circuits.
OIC… You’re just an absolute dingus who has no fucking clue what they are on about. Cartridges were only slightly more to produce than a CD, and Nintendo still makes their games on cartridges (fancier ones than the SNES, too) that cost the same as the digital release. The only time this wasn’t true was during the 64 era, when an earthquake shut down the manufacturers of the carts and fucked up production. Do you work for Capcom? I feel like you’d fit in.
I buy physical copies of ps4 games for under $10 pretty regularly. You can find some absurd sales if you know where to look and how to keep an eye out.
Rare spent 18 months developing Donkey Kong Country from an initial concept to a finished game, and according to product manager Dan Owsen, 20 people worked on it in total. It cost an estimated US$1 million to produce, and Rare said that it had the most man hours ever invested in a video game at the time, 22 years. The team worked 12–16-hours every day of the week.
The Donkey Kong you bought in 1994 had to pay not only for development, but also for the package, for the circuits (think a 1TB SSD in 2023), for distribution, etc. Do you see modern companies having to pay for any of that?
You seem to miss the point it was almost 30 years ago and they spend 18 months developing with a team of 20 people. Read those numbers again. Damn, the electrical bills alone to create Starfield most probably surpasses the entire development cost of a handful of SNES games combined. Yes, old games had manuals and came in physical form but those components where cheap at the time.
I’m not saying game SHOULD cost more. I’m just claiming games haven’t become a lot more expensive.
As much as I don’t want to see game prices increase, I’ve been shocked to see that they haven’t kept up with inflation at all. Especially since the cost of developing games has skyrocketed.
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