A lot of the article is focused on how games journalism has adapted to meet the current business environment (read advertising). Gaming is certainly not alone in that. Newspapers were hit a long time ago, and we've seen the same issues there too.
I'm curious -- what value do most people get from games journalism? Would people really miss if pcgamer, kotaku, or eurogamer just disappeared?
I'd really love to see a detailed balance sheet for some of these orgs to see what the actual operating costs are and how much is going to exec salaries.
People always claim they wanna see reviews before they buy their games, it’s the anthem of the anti-pre-orderer. Surely some of those reviews would come from games journalists.
The problem though is that it’s not sustainable to give away your content for free. You have to get advertisers to pay you and most people interested in games journalism are probably gonna have ad blockers, so then you have to fall back to whoever will pay you. You also have to avoid getting on a publishers bad side as a smaller journalist, or you’ll be black listed and your career will be over. So what can you do besides take money to fudge some reviews?
This is the problem with all free news content also, by the way. Somebody’s gonna pay for it, if it’s not you then it’s the people who want their opinions to be the prevailing one.
The only one I really value is Digital Foundry. I like how they break down games technically and give insight on how to get the most out of them through settings and whatnot.
But outside of that, I generally trust user reviews more.
Year’s of rumours and nothing ever happens. One day would be nice. Be better if they got it on PC. Probably never play it. Real shame they lock games away
Crash remake sold great too, but not the Crash 4. It feels like people ony really wanted to briefly relive the “good old days” and checked out after playing some of the N. Sane trilogy.
I propose a Red Faction retro spinoff. Cash in on the underused franchise and the modern boom-shoot glut by doing a voxel-based game where everything, and I mean everything, is destructible. Like if Teardown was a setpiece-heavy FPS pretending to be from the Delta Force / Outcast era. Low fidelity keeps costs down, the genre is weirdly underused for all its indie-demo examples, and if the immersive sim curse kills any sequels then they’re only back to square one.
I mean the original Red Faction isn’t very good. I’d like to see a proper version of that game. A new entry that takes all the good ideas of the original and properly executes them.
Honestly my biggest problem with embracer group is they don’t have a “real stake” in gaming or actual interest like Xbox does when they buy studios. (Please correct me if I’m wrong) but all they do is buy companies and then when they see profits go down they just lay people off.
They’re jumping into a very crowded space, one where Valve is the first-to-market. That said, Valve is good at proving a hardware market viable and then flubbing at actually dominating it (VR, PC set-top boxes) so I could see somebody like Lenovo winning at this.
I’m kind of surprised they went for the Switch/Tablet form-factor for this instead of targeting the phone scale, but Lenovorola already cratered at trying to do this as a phone once before (Moto Z with the gamepad mod).
I’m kind of surprised they went for the Switch/Tablet form-factor for this instead of targeting the phone scale
It seems like every one of these new handhelds is trying to have the best specs in the market no matter what. The ROG Ally was sold as a more powerful steam deck, and now the Legion Go comes in with a better screen and battery. It does seem really big, though.
The Logitech G-Cloud is similarly top-specced and pricy, although iirc it’s supposedly more lightweight and comfortable than its counterparts. It’s getting very crowded in that space, I don’t envy any of these companies that jumped onto this band wagon and found everybody else doing the same thing at the same time.
I’ve tried using gamer-clips on my phone and the top-heavy weight distribution makes them uncomfortable despite the lower-mass of phone+controller, so I can see how that would be a design challenge. I still wish Lenovorola had stuck to it harder with the Moto-mods, but I suppose the death of the Atom processor line and Windows Phone means that any such device would have to be Android, and gamers want x86-64 PC-compatible devices, and that’s probably not doable in a phone form-factor.
I’m eyeing the GPD Win Mini right now. It’s not out yet and I’m waiting for reviews but it looks like a comfy small handheld with great specs. Not quite a phone form factor but it’s close enough. May be close to what you’re looking for.
Ooh, that’s neat! My only complaint looking at it is that they didn’t figure out some place to put a right-side thumbpad for a better mouse-mode. Joystick mouse emulation is a miserable solution, and the central thumbpad is too far for gaming (ask anybody who played Mario 64 or Metroid Hunters on the DS). My dream machine would be to use the old Blackberry trick of making the right-side of the keyboard able to masquerade as a touchpad (you literally run your thumb along the keyboard and it’s a pointing device), add a face-toggle-button to switch between mouse-mode and keyboard mode, and then add a scrollwheel shoulder-button.
Valve wasn’t first to market by a long shot. Valve was the first to offer a great price and a great operating system. But the general category of devices existed long before the Deck. They just were fucking expensive.
Meanwhile, the game won't even launch for me because apparently if you don't have the most recent version of Windows, it won't recognize your graphics card. And for whatever reason absolutely refuses to update to 22H2.
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