I interviewed with the Pokémon Company recently, and their benefits were the absolute #1 I’ve seen of any enterprise level company. If I get the gig I doubt I’d ever leave. I mean, these are CEO level benefit packages for mid-level (minus the goofball CEO golden parachute).
You can get as good as that as standard in the UK.
I get 36 days PTO, the legal minimum is 28 days. 25% bonus. Pension contribution, I pay 4%, company pays 8%. Health insurance included, but the NHS will cover most stuff.
This isn’t even a senior level position, it’s bottom level. Seniors get way more.
… or, you know, you could just match them with eachother and some bots, so they don’t realize anyone is onto them, don’t ruin the experience for others, and still get to play what they’ve paid for(sorry if DoTA2 is f2p … but even there, the best players will usually have spent some money).
Robot Warfare on mobile seems to do something like this(you’ll find references to “AI Hell”/“bot hell” on reddit). Part of what players don’t like about it is that you’ll have maybe one, usually none, lower-ranked human player besides yourself on your team, and the opposing team is usually all bots or all noobs, so you either shoot fish in a barrel or invent challenges/handicaps for yourself.
When I would let my daughter play on my account while I built up hers so she would have a good “mech” or three(she still doesn’t carry matches or get more than a few kills if any, but surviving to the end of a match with her dad on her team is a big deal for a 7yo), I would find my account stuck like so for a good while. Honestly prefer it to playing with the super-competitive “elite”, who all use the same OP bot and play he same ways as eachother(I legit prefer the smaller/weaker/faster mechs … ones where I often would be the first to run out of lives in a higher-teir game).
EDIT: removed the s at the end of bot. There’s one bot specifically that the Pay2Win wannabe’s spam.
I guess I spent 9,99 Euro on 1 month Game Pass to realize that it’s too bad on my GTX 970 to be fun, glad there are other games I can play for the money. Still I need to see for myself, cry a bit and life will go on.
TLDR: Dev is The Chinese Room, developer of Dear Esther and Everybody’s Gone to the Rapture. They still won’t say what happened with Hardsuit Labs, the OG dev, and the mechanics and system will be totally different.
Instead of a thin-blood, you’re an Elder fresh from torpor.
Oh man! This game is finally coming out! I’m so excited and…
The Chinese Room
FUCKING goddamn I hate that studio.
Specifically Dan Pinchbeck. Dude thinks he’s god’s gift to game design despite making walking sims. He got in hot water a while ago for talking shit about fans when his amnesia game wasn’t universally praised. Blah blah we don’t understand horror and video games… standard hipster shit.
Not to mention… they make walking sims… I guess we’ll never get a real VTM game.
The one place I need a map is the confusing ass labyrinths that are the dungeons. My only complaint about the gameplay so far is the dungeon layouts are nonsensical and confusing. I actually have to use the scanner to find a way through everything.
I’m not sure how this is surprising anyone at all, honestly.
The problem (but not for Bethesda) is that we are so used to mods that we seem to forget how absolutely shite a lot of their vanilla UI is. Has everybody forgotten the Skyrim map? Coz I sure as shit have not.
Did they somehow miraculously fix it all in Fallout 4? Genuine question, I kinda gave up on them after Skyrim.
The fallout 4 map is basically the same as the fallout 3 and new vegas map, and now that I think about it oblivion. So this is verry much a two steps forward one step back situation.
I'd say so, but then again Morrowind has a lot of quirks that make it hard to get into for modern players. Like the fact that the game doesn't have quest markers. Instead, you get directions like "follow the road and turn left at the fork, it'll be the first cave you see" and you have to follow those directions if you want to find anything. Or how the game uses a dice roll-like system to decide if you hit with your weapon or succeed at casting a spell. At the same time, there is a lot to like about Morrowind if you give it a chance. Unlike a lot of modern RPGs, you don't start out as anyone special. You're a nobody and you stay as a nobody for a good chunk of the game. To advance in the various guilds you have to actually level up your various skills and do enough quests to earn a promotion. So when you do reach the rank of guild master or complete the main quest and people call you a hero it feels like you've really accomplished something.
So yeah. Definitely worth playing, but it's not for everybody and you have to remember that it's an RPG from the early 2000s. If you play it with OpenMW there's a great site called Modding OpenMW that catalogs mods that are compatible with OpenMW.
I wish RPGs would be more RPG again, immerse us in the world with things like directions rather than a UI for everything. Make players figure things out instead of being so hand-holdy.
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