We already had that - it’s called “early access.” But people gunked that up, so they have to roll along the euphemism treadmill, and make a fancier name for paying extra to get an incomplete game.
RIP the fixed version of SR2 PC, but good riddance to the developers (probably new ones and not the ones that made their good games) that insulted their fans after the reboot was announced.
<span style="color:#323232;">Free Update:
</span><span style="color:#323232;">* Redesign skill trees and perks
</span><span style="color:#323232;">* Revamped cyberware and new capacity system
</span><span style="color:#323232;">* Vehicle combat and car chases
</span><span style="color:#323232;">* Combat AI improvements
</span><span style="color:#323232;">* New police system
</span><span style="color:#323232;">* UI and UX improvements
</span><span style="color:#323232;">* Loot, items, and crafting changes
</span><span style="color:#323232;">* New radio stations (including Community Radio Station Growl FM)
</span><span style="color:#323232;">
</span><span style="color:#323232;">Paid Expansion:
</span><span style="color:#323232;">* Dogtown - a dangerous new district
</span><span style="color:#323232;">* Brand-new storyline and characters
</span><span style="color:#323232;">* New quests, gigs, boss fights, and more
</span><span style="color:#323232;">* Vehicle missions and airdrops - endless dynamic events
</span><span style="color:#323232;">* All new Relic skill tree and abilities
</span><span style="color:#323232;">* 100+ new items - weapons, cyberware, cars, and fashion
</span><span style="color:#323232;">* Vehicle missile launchers
</span><span style="color:#323232;">* Level cap increased to 60
</span>
The headline doesnt make any sense. It crossed 230k CONCURRENT (playing at the same time right now) on steam. That does not mean that 230k players have bought the early access. They have probably more than a million or two early access players at least between xbox and pc (both steam and microsoft store) to have those numbers on steam alone in concurrent players.
Ooof that's unfortunate for Intel. They were building some momentum and credibility in the GPU market that might have helped the future release of Battlemage, and this could put a dent in that.
Aw. From the thumbnail, I was hoping for 3D shaders that somehow matched the cartoon. Transformers: Devastation pulled it off mumble-mumble years ago and looked friggin’ incredible. I know it’s mostly using environment maps for squiggly cell-shaded reflections, but just, god dang. The execution can be masterful.
Remember back when triple AAA games were released and didn’t need to be patched immediately so you can play because the game devs actually decided to make a proper functioning game instead of going for greed?
I lived it and fucking NOPE so many broken games. Check out AVGN or any Games Done Quick glitch speed run for many examples.
Games had less moving parts back then so they seemed like they worked, until you find out that there were entire spells that didn’t work in Final Fantasy or how you can jump just right and enter a game breaking bug thay required a reset (SMB1 minus world). Or how uninstalling the game would uninstall Windows (Kohan? And Pools Of Radiance 2)
Plus now they can make patches in between the time they start pressing discs (gone gold) and release, hense the “day 1 patch”. Personally I’m glad games can be fixed post release although I would prefer it to be more complete/fix at launch than usual.
Yeah, a mix of both would be ideal. The fact that we’re surprised that Starfield and Baldur’s Gate 3 were solid on release is a problem, all AAA releases should have that level of quality at a minimum on release.
If games are consistently solid at release, I’d probably preorder like I used to. Now I wait and see because, more often than not, it’s a buggy mess the first few weeks.
I remember those days as having no Internet let alone high speed, I recall reading old ads for some PC games. So they don’t seem as great as you’re implying because at least the game will most likely be fixed with an accessible patch these days. You’d have to do a lot more work to get one before or completely wasted your money in rare cases.
Also usually publishers set the release date, though in this case I’m not sure if it was in house or not so may not be a point, though you called out developers so figured I’d add it in.
This is pretty normal behavior in response to any game published by an AAA studio.
Intel is trying to break into the home GPU market, and you’re surprised that they’re trying to make sure a game that has a lot of interest is able to be run on their GPU?
People who buy or recommend GPUs expect to be able to use them to run any software that relies upon a GPU. It’s already a bad look for Intel that this is a problem. The article says you can’t even launch the game at the moment.
Imagine if Word or Excel or Chrome failed to launch because of the GPU you had installed?
They always do. The main reason graphics drivers are so fucking huge is that they contain tons of game specific patches. Nvidia has what they call “game-ready” updates which are supposed to increase performance of popular games or patch specific bugs.
Why? They do that pretty much with every major release, especially for demanding titles. People tend to build PCs specifically for a specific game, so the major GPU vendors want to fill that high end need.
In terms of looks, I will say the rocky textures are pretty nice. Also they managed to map actors faces without getting that weird bugeye effect so many other games suffer from.
The character models seemed pretty simple for such a demanding game. I was hoping at least major characters would be a little more detailed. Then again, this was from watching a stream on my phone, so maybe it looks better in person.
Aside from looks, the voice acting I saw seemed a little odd. It could also just be a poor script, but it just didn’t seem all that great.
But overall, the game seemed pretty good, but not something I’m dying to run out and buy. I’ll have some more time this fall, so I’ll probably wait for a few patches to land.
This is pretty common. A graphic card company bragging it can now run X game. Cyberpunk did this. Doom eternal. Hell, I remember when Dishonored 2 from a few years ago was the highlight.
Arc is having a lot of issues with older games as well. I can't run Quake II RTX in raytracing mode & the Neverwinter Nights toolset doesn't work either.
As much as that would annoy me if I owned one, it’s somewhat understandable I think given those games were designed before this card or its GPU family existed, and they can’t possibly test a huge back catalog from 5+ years ago
I can’t believe all those things in Update 2.0 haven’t been patched in already. It’s almost been THREE FRICKIN’ YEARS since launch and they’re still not done fixing essential stuff.
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