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shiveyarbles, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

BG 3 is so stupid, it’s not even optimizing micro transactions for maximum profits

forgotaboutlaye,

How am I supposed to feel a sense of pride and accomplishment without paying for my dice rolls?

orbitz,

Wonder what a divine crit roll would cost, $5 in combat $3 outside? Heck that’s too complicated $10 for all, $7 for season pass holders.

For those wondering there is no season pass.

Kolanaki,
!deleted6508 avatar

They would have to also start charging to save scum. Why would I pay $5 for a crit when I can just reload my save and try until I get one? Every new save is $0.50 and every reload is also $0.50.

reverendsteveii,

Fuck it, exiting the game now costs $2. We need to recoup the opportunity cost of you not being somewhere you can be directly marketed to.

AdmiralShat,

Unity CEO has entered the chat

ours,

“Leaving money on the table” must be the exec’s perspective.

raccoona_nongrata, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@raccoona_nongrata@beehaw.org avatar

deleted_by_author

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  • SnepKayz,

    Star Citizen is its own greatest obstacle lol. Doesn’t need a shadowy cabal of all the major game studios conspiring to keep it down.

    AlexisFR,
    @AlexisFR@jlai.lu avatar

    Well it’s main competitor also collapsed on it self, maybe it’s just hard to do?

    Borat,
    @Borat@lemmynsfw.com avatar

    main competitor also collapsed on it self

    Elite Dangerous is alive and well, thank you. I still play it.

    Magrath, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

    Click baiting video. Other devs don’t care. As long as they can make money pumping out mediocre games then they will continue to do so. Acting like this is the first good game to come out in a decade or something.

    DrM,

    DEVs do care. As a developer working on something you want to be proud of it. Publishers do not care.

    bionicjoey,

    Looking at how many games have stood in Dragon Age: Origins’ shadow over the past decade, I get the sense that lots of studios wanted to create the true spiritual successor but couldn’t come up with the resources to do so.

    storksforlegs,
    @storksforlegs@beehaw.org avatar

    Or if not lacking resources, definitely lacking the creative freedom.

    Kolanaki,
    !deleted6508 avatar

    The individuals working on the game might care.

    The managers who make the decisions don’t. Doesn’t matter if they are a publisher or the development company itself. It’s a bit blurry these days anyway, what with how easy it is to self publish and how many publishers have their own internal development studios.

    Ilflish,

    The managers who make the decisions is also unclear as power differs on the company. They could care all the way up to the CEO but if the CEO puts an unrealistic deadline, the game has an unrealistic deadline

    zer0, do games w Quake II - Official Trailer (2023)

    Closed source spyware by microsoft. Just play Xonotic or Nexuiz

    ezures,

    Lmao, they actually released the source code

    zer0,

    Excellent, make sure not to use closed launchers to play this

    recursive_recursion, do games w BIONICLE: Masks of Power - Demo Trailer
    @recursive_recursion@programming.dev avatar

    damn a new Bionicle product

    I thought it would never happen in my lifetime
    pog

    Rozauhtuno, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
    @Rozauhtuno@lemmy.blahaj.zone avatar

    Oh no, if people remember that games are supposed to be good, no one will buy our lootbox-infested crap anymore.

    Good.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Loot boxes are so 2017. It's all about battle passes, engagement, and player retention now.

    Kolanaki,
    !deleted6508 avatar

    You know what creates engagement and retains players?

    Making a good game that’s actually fun to play instead of focusing on how you’re gonna sell me hats and paint jobs and weaponizing FOMO.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Sorry, but the other methods are demonstrably better at it. We didn't arrive at them by accident. There are outliers like Civilization keeping people hooked for years; the people still playing Skullgirls all these years later sure aren't doing it for any type of reward system. But the fast track to keeping people playing your game is to use all the scummy bullshit.

    Lowbird,

    I wonder why they haven’t tried the model airport books and comics use, though. We could do it with games at this point. Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.

    Even just text adventure style games, wireframe arcade style games, bullethells, shooters like Vampire Survivor & etc, visual novels, syuff like Undertale, whatever? I think it’s clear that a low budget or small team doesn’t equate to unpopularity these days, if the game is made with care and attention to detail.

    We do have series now but they’re high budget and long and kind of also trying to be the 1 mega game at the same time.

    There’s also a lot of options for reaching new/underserved audience. Like. Make a high quality horse game for once, please? And profit off a bazillion horse girls who’ve been waiting for just that for decades.

    Or make games for other countries that don’t have a big video games market yet, maybe. Like sell a console real cheap, at a loss, and then sell games in an area where there’s less competition? Maybe.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    I wonder why they haven’t tried the model airport books and comics use, though. We could do it with games at this point. Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.

    I think that's exactly what Fortnite and Destiny 2 do, even though I object to the way they do it for so many reasons.

    Trainguyrom,

    Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.

    Urban Games currently does this with Transport Fever. They flat out said while hyping the release of Transport Fever 2 (which was their third transport tycoon style game) that their goal as a development studio is to make the best transportation tycoon game they can. So they intend to continuously iterate.

    N3V Games, who developes the Trainz simulator game was literally formed to buy up the property and talent from its original developer Auran and continue the franchise

    There’s a third example I was going to give but got distracted while writing this comment and forgot

    ezures,

    One example might be Fnaf (before security breach or help wanted), since they are relatively simple, short games made by one guy, not on high budget. Most of them launched like 3-6 months after each other, keeping up interest in the series.

    Something big aaa games also miss is the creativity, since a cool gimick can be implemented as a main mechanic in a 1-2 hour game, since it doesnt over stay its welcome.

    So yeah, most games are getting too long for their own good (like ubi sandbox games), not to mention the ‘games as a service’ games.

    t3rmit3,

    a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games

    Telltale has entered (and exited) the chat.

    acastcandream,

    As much as I prefer this model that actually isn’t what creates engagement and retains players over several games and years. They don’t do it because it’s fun to make predatory things. They do it because it makes them heaps of money. If it didn’t work, they wouldn’t do it. That’s the sad truth here.

    Re: hats and paint jobs…hats dominated TF2 for how long? There was a black market and widespread scamming for cosmetics, that’s how nuts it got.

    Lowbird,

    I wonder if the TF2 “buds” item is still used as a game-trading currency.

    Valliac,
    @Valliac@beehaw.org avatar

    But however will the poor shareholders get their value this quarter?

    Someone think of the shareholders!

    eskimofry,

    Oh I am thinking of them… how to murder shareholders in various unique ways… could be neat game idea too!

    prole,

    people remember that games are supposed to be good

    I’ve played a lot of great games in the past few years 🤷‍♂️

    rich, do games w Quake II - Official Trailer (2023)

    Been playing Quake 1 with the pc VR mod, which was an experience. Hoping quake 2 gets the same

    stagen, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
    @stagen@feddit.dk avatar

    Honestly I hope this does indeed set a new gold standard. Probably not with the whole early access thing, though. It’s a thing that needs to go away.

    pixel,
    @pixel@beehaw.org avatar

    EA is an immensely useful tool for game devs, the issue is EA as an excuse to ship unpolished games or to leave games unfinished forever. Neither of which are problems intrinsic to early access, they’re just bad business practice that should be shunned like any other

    soulsource,
    @soulsource@discuss.tchncs.de avatar

    As a gamedev: Early Access was useful for devs, back when it was real Early Access. Think: Kerbal Space Program (the first, not the second).

    Nowadays it’s mostly a marketing tool, that allows to generate the hype for launch twice… Publishers and players expect “Early Access” games to be feature complete and polished before the “Early Access” launch…

    Maultasche,

    I liked what Daemon X Machina did, where they released a demo, sent out questionnaires to everyone who downloaded it, published a video about the results save how they were planning to act on it, and a few months later released a new demo with a new questionnaire.

    soulsource,
    @soulsource@discuss.tchncs.de avatar

    Yep, that’s probably the most helpful thing for devs. This sadly often conflicts with publishers’ announcement schedules. There are, however, companies that do NDA-protected play-tests, where you get the same kind of information, without publicly announcing the game.

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    Ubisoft did (does?) it to a degree with their Rainbow 6 TTS (beta) servers to test the sandbox and did so for a few technical alpha/beta releases acting as selected pewviews to see how the game is received and where bugs are.

    Nalivai,

    And again, Larian Studios used EA as intended, which allowed them to publish a good, polished game.

    stopthatgirl7,
    !deleted7120 avatar

    As did Supergiant, with Hades. When Early Access is used properly, it can help make a great game.

    TauriWarrior,

    Early access worked well for them, part of the start of the game was able to be play tested, the community got to give feedback, and they actually listened, its how it should be done

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    Yeah but not how the remaining whole industry treats it.
    I saw literally no outcry regarding BG3 and early game bugs. Comparing it to CP2077 it was a stellar release in terms of PR.

    Lojcs,

    CP2077 didn’t have early access tho? How is this an argument against early access

    Kolanaki,
    !deleted6508 avatar

    I don’t think Early Access should go away as it’s not inherently bad in and of itself.

    What’s bad about it is when it’s used to sell a totally unfinished piece of shit that stays an unfinished piece of shit indefinitely.

    jordanlund, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
    !deleted7836 avatar

    Making bad developers panic maybe?

    I can’t imagine something like this makes the Redfall devs feel good about themselves.

    Actually Redfall likely doesn’t make the Redfall devs feel good about themselves.

    sparky678348,

    Such a shame, I was immensely sold on the initial trailer. I did not even end up playing it

    Lowbird,

    For what it’s worth, I thought it’d be horrible from the reviews and ended up trying it anyway, and I actually really enjoyed it. shrug Rather feels like I played a different game than everyone else.

    I’m sure it’s partly the difference between starting with rock bottom expectations vs starting with Prey/Dishonored expectations, but I think even without that I’d like it.

    Also, it has no micro transactions! Zero. Not even for cosmetics - those are just unlockables. Credit where credit is due.

    Anyway if you liked the look of the trailer and you have gamepass, it’s worth at least trying, imo.

    sandriver,

    Wasn’t the whole thing with Redfall that it was Bethesda mismanagement? I’m not going to put that on the Redfall team. Does make me completely disinterested in buying any Bethesda games that aren’t mainline TES though.

    jordanlund,
    !deleted7836 avatar

    Looks like it went way deeper than that…

    escapistmagazine.com/redfall-development-lost-70-…

    Kolanaki,
    !deleted6508 avatar

    That’s just part of the mismanagement.

    What worries me is that one of the leakers who was leaking shit about Redfall prior to release who was 100% correct about everything, also said he saw Starfield and it was in worse shape than Redfall was. It’s obviously coming out later, but not that much later.

    jordanlund,
    !deleted7836 avatar

    Starfield is a Bethesda game proper and it’s wise to have appropriate expectations. :)

    youtu.be/ITOrKb5HP6s

    I forget, on launch wasn’t Fallout COMPLETELY broken for Nvidia cards? Or was it AMD? I can’t remember, it was one or the other…

    Kolanaki,
    !deleted6508 avatar

    While true, the state of Redfall was far worse than the expectation for a mainline Bethesda RPG (comparatively), even as bad as they have been in the past. So saying Starfield was in worse shape still has some hefty weight to it, if the leak is true. It will have at least had more time in the oven for things to be fixed up a bit more in line with normal expectations. And that’s my hope.

    stopthatgirl7,
    !deleted7120 avatar

    Plus, Microsoft needs a win, especially after Redfall. They need this one to be hit outside the park.

    stopthatgirl7,
    !deleted7120 avatar

    That’s upsetting. I was never going to play Starfield, but I want games coming out to be good. We don’t need another dumpster fire like the CP2077 launch was.

    luthis, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

    I might just buy this at full price even though I don’t have any intention of playing it any time soon, just to show support for a game studio that is still doing it right.

    Nitrate55, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
    @Nitrate55@lemmy.dbzer0.com avatar

    This reminds me of the time Ubisoft developers decided to have a bitchfit about Elden Ring because it didn’t have any of the same shitty monetization or trash formulaic design choices as their games.

    It’s like these developers think that because they’re painfully mediocre, every other studio is required to be as well.

    50MYT,

    In similar fashion, EA/Dice woukd have desperately tried to ignore battlebit.

    4 devs made a game that is better in nearly every way than any of the last few battlefield games in their spare time.

    I hope AAA studios clear house and find a new formula that doesn’t ruin good IP.

    50gp,

    dice is the perfect example of a studio with the worst kind of incompetent people in charge of game direction

    they released a great game in battlefield 1 and went to shit after that chasing trends and monetisation strategies over everything else

    (shoutout to the guys who worked on base gameplay of BFV, they got fucked over by dumb decisions from higher up)

    Wahots,
    @Wahots@pawb.social avatar

    Battlefield 1 is still good. God it’s fun to play. Though they left balance kinda weird on the last update. I wish standard issue rifles were better than the theoretical automatics that most soldiers didn’t have, or the ones that were invented in the last week of the war.

    jordanlund,
    !deleted7836 avatar

    Or Hogwarts Legacy, which did the Ubi formula without the nonsense.

    barsoap,

    HZD is also extremely Ubisofty, but done right.

    Nitrate55, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

    This reminds me of the time Ubisoft developers decided to have a removedfit about Elden Ring because it didn’t have any of the same shitty monetization or trash formulaic design choices as their games.

    It’s like these developers think that because they’re painfully mediocre, every other studio is required to be as well.

    MoonlitSanguine, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

    Fans expectations for games are already insanely high. Baldur’s Gate 3 isn’t going to change much.

    Also the video implies that this complaint is industry wide but only has 3 tweets (or X’s?).

    eleefece,
    @eleefece@kbin.social avatar

    I believe the correct term is "Xhit" or "excretion"

    hanni,

    Your expectations from video game journalism is too high.

    IWantToFuckSpez,

    This just feels like an excuse of this IGN content creator to rant against developers.

    ono, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

    I have no doubt that the game is outstanding, but after seeing headlines like this all week, it really smells like an advertising campaign.

    Chozo,

    It might be, but what would that change about the story? Unless Larian is paying other studios to say that they're panicking (which I doubt, for a million reasons), then I'm not so sure there's any difference to the situation.

    luthis,

    Not advertising. These are the Steam reviews. It’s organic hype. It’s just wierd because we have had such a shit time with AAA games for years.

    https://files.catbox.moe/6q8d5p.png

    ono,

    Not advertising. These are the Steam reviews.

    Those two things are not mutually exclusive, but I hope you’re right.

    bionicjoey,

    It is actually that good. First game to fully recapture the magic of Dragon Age Origins

    Neato,
    @Neato@kbin.social avatar

    Sites like IGN must follow gaming trends to survive. BG3 is a huge release and I've been seeing this story everywhere for weeks, increasing in frequency.

    MJBrune, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

    I’m a game developer. No game developers are panicking about this game. I’ve not played it but I’ll probably play it soon. It looks great but even if it blows my mind it doesn’t cause me to panic. It inspires me. I don’t know of a game developer that gets panicked at the sight of good games. I know monetary goblins that might realize they can’t push heartless games anymore but in the last decade we’ve started to see games really take shape as cinematic masterpieces. Experiences that truly top movies. This is the inevitable next step. Games with more interactions and more meaningful choice out of those interactions.

    Chozo,

    I think by "some developers", they're referring more toward the AAA studios who have spent the last couple decades baking MTX into every nook and cranny they can find in their games, and not indie devs.

    MJBrune,

    There are even great AAA studios out there that aren’t pushing mtx. I just played uncharted 4 and I can’t believe that is almost a decade old. It still holds up. Far better than Rockstar’s red dead redemption 2. That said there is room in the industry for everyone. The indie team that takes 6 years to make high quality games to the AAA studio pushing games out every 2 years. Including small indie studios of 5 people making huge hit survival games and indie games that were made in 9 months but have a lot of heart.

    Quality is subjective and I think we’ll start to see our genres break down as people go towards more and more specific definitions. We’ve already seen this a bit with the fps reverting back to doomlike with games like prodeus.

    peter,
    @peter@feddit.uk avatar

    Even so they won’t be panicking. They can just pull a trusty piece of IP out and slap some microtransactions on it and the core target group will be all over it.

    notintheface,
    @notintheface@feddit.nu avatar

    Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.

    SkyeStarfall,

    AAA games are very rarely as innovative as indie games, it’s all just the same rehashed stuff I feel like. Just whatever is “safe”.

    So, I very much agree, the typical AAA stuff from studios like EA, Ubisoft, etc. Don’t interest me.

    Although maybe Starfield will be interesting, we’ll see. I didn’t really like Fallout 4 though, I wished the RPGs were a bit more like the more old school ones lol.

    Thrashy,
    @Thrashy@beehaw.org avatar

    I’m willing to be surprised by it, but I’m not optimistic for Starfield. What I’ve seen of it so far looks mainly like they grafted chunks of No Man’s Sky onto a Bethesda Fallout game and are trying hard to pitch it as The Next Big Thing. Frankly, I’d much rather have the next mainline Elder Scrolls game instead, but at this rate I’m going to be 40 before I get to play a sequel to a game that came out in my 20s.

    Xero,
    @Xero@infosec.pub avatar

    They also lifted chunks of Star Citizen.

    Thrashy,
    @Thrashy@beehaw.org avatar

    I’m fairness, incomplete chunks is all that exists of Star Citizen.

    Well, that and a whaling operation on the scale of Victorian England’s.

    cambriakilgannon,

    I am in the SC club and it’s a glitchy, broken, incomplete mess while also being one of the coolest gaming experiences I’ve ever had when it works.

    Thrashy,
    @Thrashy@beehaw.org avatar

    About $500 of the ~$600 million they’ve raised is mine, dating from the original crowdfunding campaigns and the first year or two of development. I still check in every year or two to see if they’re any closer to having a complete game, and every time I do, I come away with the sense that they’ve put vastly more effort into developing and selling spaceship JPEGs than they have into making the game those spaceships are supposed to be used in.

    cambriakilgannon,

    Whenever I play I just assume there’s a reason no one else has tried to make star citizen before. Though they def have a problem with management and scope creep though

    Trainguyrom,

    I saw a tier list meme that some teenager made on Discord of every game they’d ever played. You know what didn’t appear once on the list? Not a single Grand Theft Auto game nor a single Elder Scrolls game. I asked them why and they said because GTA5 and Skyrim are “old”

    They’re taking so long between releases now that they missed an entire generation of gamers

    cambriakilgannon,

    because it’s more profitable to re-release those games over and over again and sell shark cards

    Goronmon,

    Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.

    Larian is about as indie/small as Bethesda was when Skyrim released.

    acastcandream,

    The bar has been reset and folks like you are eager to meet the challenge :)

    MJBrune,

    I also question how much that bar has truly been raised. I’ve not played Baldur’s Gate but I have seen people treat games like generation-defining games for them to just kind of not exist outside of their bubble. Like Uncharted 4, Last of Us, Spiderman, and God Of War. I just finished Uncharted 4 and it was truly amazing but for a lot of people, it did not raise their standards for the entire industry. I feel like, if anything, Baldur’s Gate 3 will raise standards for AAA RPGs. Then again, it might have just preemptively killed Starfield.

    acastcandream,

    I’ve not played…

    Then go play it and then judge it. This game is a seismic as Mass Effect 1 or even Doom.

    MJBrune,

    See, that’s what I am talking about. Mass Effect 1 didn’t have a huge impact on the industry as a whole. Doom only had a huge impact on the industry because it was very small and they started licensing out their engine with groundbreaking tech. The industry is huge now.

    I remember a lot of people were saying Half-Life: Alyx was a huge industry changer and that it would prove that games are far more enjoyable in VR. It is the best-reviewed VR game on Steam. Yet, now, VR is essentially dead.

    I remember when people were saying PUBG just changed the entire industry and we’d never look at it the same again. Which honestly, PUBG did have a large but temporary impact on the games industry. A lot of battle royals came out after. Now though, you’d be lucky to find a successful battle royal release in the last 2 years.

    I’ll certainly play it when I can but a 20+ hour game commitment is not what I am honestly looking for anymore. I like far shorter experiences. So overall, it feels like counting the chickens before they hatch. Is Baldur’s Gate 3 really going to stay in people’s minds? Is it going to influence the next games that come out? Are AAA studios building more classic isometric-inspired RPGs because of it?

    acastcandream,

    deleted_by_author

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  • MJBrune, (edited )

    Doom did have a significant impact on the industry but only because the industry was small. Doom 2016 was released and people said it was “industry” changing but realistically counter-strike, valorant, and other FPSs are the same as before. I am just cautious between the whole industry changing and realistically only transforming a small subset.

    True industry-changing games can be felt today. I will say that Doom is industry changing but again because it was so small. Half-Life 2, was that industry changing? Frankly, between Half-Life and Half-Life 2, the first feels far more influential to me. I’d say Doom’s offshoots are more influential than actual Doom at this point. Minecraft feels industry changing and was around that time indie game development got huge. In part, because of Minecraft’s success. Mass Effect though? I remember it being called a fine RPG with terrible combat mechanics. I think people far remember more about Mass Effect 2 and 3 rather than Mass Effect in 2007. Your article was written in 2021 and the only other one I found was written in 2012 and talked about Mass Effect 3’s ending and how it changed the industry because Bioware listened to fans and caved to change it.

    Actually, let me put it this way. An industry-influential game is a game that any game developer should absolutely play even if they are making a console or PC game or mobile game. It doesn’t truly exist anymore but even if you cut off the mobile game developers and stick t just console or PC, BG3 is probably not industry-influential because someone making Slime Rancher or Survival Crafting games doesn’t really need to have knowledge from BG3. BG3 will probably influence RPG games and probably solely RPG games. That’s a subset of games that a lot of developers do not need to worry about. I do not need to go rush out and play BG3 in order to build any game.

    acastcandream,

    deleted_by_author

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  • MJBrune,

    I’m literally not disagreeing that Doom was industry-changing. I said it multiple times. You seem to be just reaching through any hole to continue to argue about something we both agree on.

    acastcandream,

    deleted_by_author

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  • MJBrune,

    Yes. I said:

    Doom only had a huge impact on the industry because it was very small and they started licensing out their engine with groundbreaking tech. The industry is huge now.

    So I said 1) doom had a huge impact on the industry because it, (the industry) was small and they started licensing out their engine. Now that the industry is bigger it’s not really a good comparison to any game.

    You then said:

    Let’s say that didn’t have a big impact though, to say Doom didn’t? I don’t even know where to begin. Doom + Quake basically shaped the next 20 years of FPS’s with goldeneye being one of the other major iterators on how MP was handled.

    I literally said the opposite and said Doom had a huge impact on the industry.

    So I made that clear:

    I will say that Doom is industry changing but again because it was so small. […] I’d say Doom’s offshoots are more influential than actual Doom at this point.

    This is absolutely true and you agreed by saying:

    You would not have doom off-shoots without doom. You’re really reaching here to disagree with me over something that is pretty much consensus. 

    We agree Doom was industry-changing, but Doom is currently not as directly influential to the industry today. We both agree and you state that’s somehow a point of disagreement.

    So I fail to see why you are pulling at this small nitpick part that we both agree on when I’ve made a slew of points in the comments above that you ignored. If you want to engage, try to do so in terms of having a conversation rather than just trying to point out something you feel is wrong. Take into context the things I’ve said, don’t just focus on one little thing you think you disagree with. If you actually disagree with what I said, please be clear in how you think I’ve said something because it might just be a point of clarity rather than actual disagreement.

    acastcandream, (edited )

    deleted_by_author

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  • MJBrune,

    When you said we wouldn’t have the games that influence the industry today. The argument only works as a point if you don’t think the argument that doom directly influences the industry today. Otherwise you would have argued that which is a stronger point.

    acastcandream, (edited )

    deleted_by_author

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  • MJBrune,

    Fair enough, I see your point.

    EremesZorn, (edited )

    Not even close. I’m playing it right now, well into act 2, and while it is THE ultimate example of what a cRPG should be, that doesn’t necessarily mean the breadth and scope would work in other genres. You’re WAY overestimating the impact this is having on the gaming industry, and that’s evidenced by how other developers are responding to it.
    Also. I’ve played through all the Mass Effects (even Andromeda, which I actually enjoyed more) and to say that it was industry-defining is a fanboy take. Full stop. From where I’m sitting ME1 did not introduce anything groundbreaking that hadn’t been done already by that point, and to be honest the early Fallout games had way more gravity when it came to choices and decision-making. I’d say of games in that era, the original Borderlands was more ground-breaking given it kind of kickstarted the looter-shooter genre, and that’s a stretch.

    acastcandream, (edited )

    You are free to disagree, but to hand wave me away as having “fan boy takes” is pretty rude and does not make me want to engage further. Thanks and have a great weekend. 

    conciselyverbose,

    Then again, it might have just preemptively killed Starfield.

    They're pretty different games. They're both RPGs, and there's some overlap, but turn based is ultimately very different gameplay than action, and one isn't going to scratch the itch for the other to a lot of us.

    MJBrune,

    Yeah, honestly, I doubt BG3 is going to cover the same ground for a lot of players. I don’t think people are going to play BG3 and expect more from Starfield. People will understand that they are far different games and BG3’s influence is probably going to stay in turn-based CRPGs rather than being an industry-wide influential game.

    conciselyverbose,

    I'm fully expecting to go pretty hard at both, and BG3 might have me engaged enough to not jump straight into Starfield at launch, but I need immersive 3D games, too, and except Elden Ring which is it's own thing (even if it does pretty comfortably check the boxes of ARPG), I've been waiting for something of comparable scope to Skyrim that doesn't have a fatal flaw for a long time. Even as old and janky as it is now, it's still a scale that's only matched by a handful of games in the decade since.

    EremesZorn,

    The beauty of Bethesda’s flagship titles (namely Fallout and TES) is even if they end up as buggy messes upon release, or have empty maps, the modding community corrects those flaws relatively quickly.
    It’s one of the reasons that I, a long-time veteran of S.T.A.L.K.E.R., am not worried if GSC Game World fucks up S.T.A.L.K.E.R. 2. Today, the best part of the first titles is the mods that fix, improve, and add content to the games. It’ll be the same with this one, and I’m excited to see what people do with A-Life 2.0.

    MoonlitSanguine,

    The video tries to imply it’s industry wide, but only show 3 tweets. I’ve also seen nothing but praise from other game developers I know.

    NuPNuA,

    I sware that’s happened with all big games of late, Elden Ring, TotK, etc. A few Devs decide to be contraian to the praise and then the media decides it a huge backlash.

    nan,

    That’s just modern media, they often write about the internet exploding about something and then it’s just a few tweets from random people.

    Goronmon,

    A few Devs decide to be contraian to the praise and then the media decides it a huge backlash.

    They are not even criticizing the game.

    The opinions are basically either "Smaller studios won't be able to replicate BG3" and "Not all games/RPGs need to be as deep and long as BG3".

    MJBrune,

    Absolutely what I noticed too. The tweets didn’t seem like they were even “panicking” but just saying to players “Don’t expect this because most studios aren’t going to devote the same resources and ability to the party-based classic isometric-inspired RPG genre because the genre is fairly niche.”

    Steeve,

    It a headline says “some” in it, it’s clickbait.

    oce,
    @oce@jlai.lu avatar

    in the last decade we’ve started to see games really take shape as cinematic masterpieces. Experiences that truly top movies.

    Metal Gear Solid is from 1998

    EremesZorn,

    Real talk. I don’t game on console anymore, but Metal Gear Solid is the crowning jewel of console game plots.
    Ever tried explaining the series to someone unfamiliar with it? You end up sounding like a fuckin meth head coming off a binge, and to me that makes it a narrative worth diving in to.

    MJBrune,

    Sure but I am talking about games as a whole. You see more cinematography today in most games than you saw in MGS 1998. In fact, MGS 1998 has cutscenes and it has gameplay. Games today are removing that divide. Your gameplay is in your cutscene. In MGS1 you’d hit a video and walk away for 10 minutes while listening to it and it’d be fine. Today you hit a cut scene and you stay because you’ll have to shoot someone as the conversation breaks down or the building collapses and you have to jump out.

    That’s what I am talking about when I say cinematic masterpieces. They don’t have jarring cuts between a cutscene and gameplay and they feel like cinematic moments while you are never taken out of the gameplay. Eventually, we’ll get to the point where you could show a game in a theater and people wouldn’t know the difference.

    Wahots,
    @Wahots@pawb.social avatar

    Man, parts of Death Stranding were so interesting they should have won movie awards. Brilliant supporting character/mocapped actors. Couldn’t agree more on that front.

    lotanis,

    Yeah, it can and should be a warning to studio heads, but as game consumers we absolutely should raise our expectations (and stop buying micro transaction crap). There are plenty of big studios with money who could buy the licence and spend years making the game, but those studios belong to the big publishers who optimise for profit not for game quality.

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