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wcSyndrome, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

I get everyone’s sentiment here, boiling it down to “better games are better” but also keep in mind the development costs and times for making new games are constantly going up. Yeah of course there are fantastic indie games out there (and I love them myself) that have a fraction of AAA game budgets and dev time but those are the gems in the rough, not the norm.

I’m all for better gaming experiences but they do come with tradeoffs. Also, flops are now death sentences for studios so the pressure to perform is even higher

theodewere,
@theodewere@kbin.social avatar

you sound like EA public relations

Chozo,

He's not wrong, though. Game development is a business, like any other, and larger-scale games require exponentially more resources to produce than smaller indie titles.

Obviously one could make the argument "Well they shouldn't be making every single game into a huge, multi-billion dollar blockbuster title that costs the player an arm and a leg to gain access to, then they wouldn't need that amount of resources to begin with", and that would be a fair argument. But ultimately, people keep buying those games, anyway. And not by force, they buy them of their own volition. So those games continue to be profitable. There's no incentive for big studios to change their ways when consumers keep giving them money, so they're going to keep making huge games that require huge resources and huge payments from the players.

theodewere,
@theodewere@kbin.social avatar

yeah you guys are working really hard here

Chozo,

I'm not sure what you mean. Were you offering some sort of insight into what I or the other person was actually saying, or just whining? Some of us are having a conversation here.

theodewere,
@theodewere@kbin.social avatar

you're working really hard to try to stipulate something, i agree

Chozo,

Okay, thanks for sharing that. Much appreciated. Have a nice day, then.

theodewere,
@theodewere@kbin.social avatar

my day's fine, and your point isn't very interesting.. it sounds like corporate spin..

wcSyndrome,

It’s mind boggling when the costs of games get leaked (or revealed during court cases). It makes me sad that so many studios have pivoted to the strategy you’ve described because it means we’ll have less games of a franchise I enjoy since the development takes so long or the developement is never even started because people have decided the profit won’t be as high as making a blockbuster game. Hell, look at Rockstar milking whales with GTA V, that’s a slightly different conversation, but it’s crazy how long the gap between GTA V and GTA VI are

acastcandream, (edited )

deleted_by_author

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  • theodewere,
    @theodewere@kbin.social avatar

    it's interesting that you needed to try to insult me

    wcSyndrome,

    If EA is willing to cut me a check for telling you that games are getting more expensive and take longer to make then tell me where to sign

    theodewere,
    @theodewere@kbin.social avatar

    i wonder if you think you are even trying to pretend to discuss Baldur's Gate 3

    jballs, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
    @jballs@sh.itjust.works avatar

    Lol dude absolutely tore apart Diablo at the end there.

    WarmSoda, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

    How does it cost millions of dollars to make a current AAA game, and they’re rarely worth it?

    If you have 5,000 people on your payroll for a game what the hell are they doing? Every game should be fantastic.

    I love indie and AA games. Smaller teams. More focus. More fun. Usually more quality content.

    insomniac_lemon,

    I know that's probably rhetorical, but probably a similar problem to modern movies where (as described in the video Why Modern Movies Suck - They're Too Expensive) they are going after spectacle (rather than story or other elements) and due to cost they must make a 'safe' product to stay profitable, where a bland but universally palatable product will sell more tickets/copies than a stellar niche thing.

    I'd also add that companies know they can usually ride the success of their own name/brand recognition. Even worse here with games because of pre-ordering, early-access as a product, and crowd-funding (which some wildly successful publishers still do--on top of unpaid self-promotion and all the other things--because people still think of them as indie).

    stopthatgirl7,
    !deleted7120 avatar

    Did you intend to link you the video you mentioned? Because I’d like to watch it.

    insomniac_lemon,

    I gave the title of it and I figured that would easily be found (title only because it was something I saw in not-logged-in YT recommendations, figured others may have seen it too).

    But here it is since I'm making a comment now: https://www.youtube.com/watch?v=9FQgp_sLGjg

    stopthatgirl7,
    !deleted7120 avatar

    Thanks!

    WagesOf,

    The main problem is they drop $20mil on effects and star faces and fucking spend $20/hr for a fucking committee to write a story in a week that wouldn't pass a screenwriting 101 course.

    The problem with movies and games these days is where the money goes, not how much of it there is.

    AMuscelid,

    It’s an issue of time and scalability. Going from 100 employees to 200 employees wont make the game in half the time. And corporate accounting would rather have 2 mediocre games per year than 1 extremely good game every 2 years, even if it sold 4 times as well since revenue is analyzed within fiscal years and financing isn’t free. Capitalism sucks.

    Murvel,

    Capitalism sucks.

    All the greatest games ever made were created in capitalistic economies so i cannot see how that is a determining factor. I don’t know what games your thinking of. Tetris?

    NuPNuA,

    Without capitalism Tetris would have remained an obscure piece of shareware probably vaguely known outside of ex-soviet nations. It’s only the desire to monitise the IP that saw it on every platform under the sun and packaged with every Gameboy.

    acastcandream, (edited )

    deleted_by_author

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  • NuPNuA,

    Yeah, the creator didn’t profit at the time because of communism and their belief that his creation belonged to the state. If he had been in a capitalist country at the time he could have copyrighted his game asap and exploited it for profit himself.

    acastcandream, (edited )

    deleted_by_author

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  • NuPNuA,

    At the very least a smart creator in the US can go to a solicitor and make sure he isn’t being mugged off before they sign a deal, you didn’t have that that with the Soviet Government.

    Yes lots of creators have been screwed by the people that worked for, notably in the comics field. But a lot of the time it’s because they signed a contract having no inkling how big the work would be.

    acastcandream, (edited )

    deleted_by_author

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  • NuPNuA,

    I don’t believe some people were tricked but we’re a victim of their own success. Take Alan Moore and Watchman for example. He signed the deal that he would get the rights to the book back once it went out of print as that’s how the industry model worked at the time. The book was so popular that it’s stayed in print for the last 40 odd years, so the rights didn’t revert. Maybe DC should have renegotiated things in light of that, but I see that he and they went into the deal on good faith based on industry realities at the time.

    maynarkh,

    I think there is a difference between “capitalism” and “capitalism”.

    I think a more nuanced argument is that better games come from companies that are not primarily driven by the quarterly revenue cycle of Wall Street, that is defined as “capitalism”.

    I think it’s more of a hit-and-miss, and good corporate leadership is the kind that people forget it’s there when good games come out. I mean CDPR had a CEO both when Witcher 3 was the thing, and also when Cyberpunk 2077 was the thing that flopped. Obviously, people were more interested in the beancounters’ influence in the latter case.

    irmoz,

    I think you’re missing the point. They’re just saying the incentive structure of capitalism doesn’t necessarily encourage the best types of games. We see this with borked EA launches, predatory MTX, loot boxes, battle passes, etc

    acastcandream, (edited )

    deleted_by_author

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  • bmaxv,
    @bmaxv@noc.social avatar

    @acastcandream @Murvel

    Trust me, I get it and I agree, sucks. Mostly.

    But that's not how it works.

    You can't just take an arbitrary event and claim it came to be despite the circumstances, not because of them.

    Like, that's not how causality works.

    Besides, It's a way stronger argument to point at the overwhelming amount of bad games and bad features and say those got produced under capitalism and that's why it's bad full stop.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Counter point: Baldur's Gate is selling well within capitalism because it satisfies what the customer wants, which capitalism rewards in an environment with lots of competition, and video games have lots of competition. As big publishers like Ubisoft, EA, Activision-Blizzard, and Take Two have scaled back their offerings of lots of different types of games, including the type of RPG that Larian makes, it's no surprise that the likes of Larian are rewarded for making that type of game. It's why companies like Embracer, Anna Purna, Devolver, and Paradox are going to be growing a ton over the next decade.

    SkyeStarfall,

    We don’t exactly have many non-capitalistic economies.

    But we have games that people made outside of the incentives of capitalism. i.e., because they wanted to make the game they wanted to make. This is what has created the absolute best games in existence. Not the incentive of money.

    Was terraria made for the purposes of money? Was outer wilds? No. They were passion projects. Of course they had to earn money, because you need to earn money to survive, but that wasn’t their primary goals. Contrary to games such as call of duty or whatever. Which are just incredibly bland in comparison.

    I mean see how much microtransactions, loot boxes, etc. Is ruining the atmosphere of games and exploiting the hell out of people and kids. Don’t tell me devs are putting that in because that is what their dream game would contain. No, they put it in purely because of capitalistic incentives. Would you argue that that is good?

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Making a good product is an incentive of capitalism too. Microtransactions, battle passes, loot boxes, and other "live service" trappings dilute once-good products because people are often too attached to brands. As people tire of bad products, good ones can come along and thrive, which is what Battlebit appears to be doing for Battlefield fans, what Baldur's Gate 3 appears to be doing for RPGs, and what Elden Ring and the last two Zelda games are doing for open world games; what Cities: Skylines did for SimCity fans and maybe what Life By You could do for Sims fans. There's money to be made for making a good version of something that the reigning champs screwed up, abandoned, couldn't think of, or didn't bother to bring to market; that's capitalism.

    SkyeStarfall,

    Do you think those games wouldn’t have been made without capitalism?

    All of those examples are driven by people wanting to make a good game because that is their passion.

    If they were given infinite resources to make a game, and would gain nothing else beyond just a decent standard of living or whatever, do you think they wouldn’t made them? Because I think they would.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    How hypothetical are we getting here? Somehow we live in a world where everyone has infinite resources? Capitalism just distributes the finite ones we have to things that people buy. A government can do that as well, but we don't have a great track record of them being able to buck the realities of where those resources need to go. If there's a UBI, you could end up with more games of the scope of Stardew Valley, or once tools and game engines get to be good enough, you could end up with more games that are feasible to be made by one or two people in a handful of years like that one was. But Baldur's Gate 3, Elden Ring, Zelda...no, probably not. I can't predict the future, but they seem to be impossible to be made by small teams even with magical game engines that automate a lot of work that went in to make them.

    Once you get beyond the profit motive, you're now at this point where you need to hire more people. Anything beyond really small teams are going to have a hard time sticking to someone else's vision unless one person is the boss calling the shots; otherwise known as the one with capital, paying those other talented people to work toward that goal. Of the 600 people making Baldur's Gate 3, I'll bet 550 of them disagreed on lots of directions that it went in, and it just becomes an insurmountable problem to wrangle that many people otherwise and keep them on track. If you don't need the money and you disagree with what the boss is doing, you'll just do your own project instead.

    Meanwhile, we just got a Titan Quest II announcement, which I'll bet is a reaction to the general direction Blizzard has been going in since Diablo Immortal was announced, much like I was saying earlier. There's also another perspective I'd like to add on here, which proves both of our points. Ryan Clark of Brace Yourself Games, makers of Crypt of the NecroDancer, used to do a YouTube show called Clark Tank, similar to Shark Tank, talking about how to make indie games that make money. Creatives have tons of passion projects they want to make, and you'll never get through all of them in a lifetime. However, you know types of games that you would like to make, that you can observe are also making money, that you're confident you can deliver while they're still popular, so that you can profit, expand, and repeat the cycle. In a sense, passion projects and what the market is asking for via where they're spending their money.

    SkyeStarfall,

    My point was that capitalism and its incentives do not create good games.

    Capitalism rewards profit at any cost, and nothing more. In the end this allows for cash grabs and terrible working conditions, which the industry is riddled with. Good games would still have gotten made without these incentives.

    There’s many assumptions in this text, and it ignores great games that were financial flops (or couldn’t get made in the first place), and terrible ones (like gacha games or basically the whole mobile games ecosystem) which are greatly rewarded and successful. There are so many resources wasted on objectively not good things for players such as how to exploit their psyche to spend money which compromises the game design, or resources spent on stuff like marketing just because that’s what pays back, instead of spending those on making a better game.

    I would argue that capitalism’s incentives hampers the creation of good games if anything. Because now instead of thinking what makes a game good, devs are instead forced or incentivized to think what makes money. And they are very much not the same thing.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Someone could make the best game of all time according to one random guy, but if it's not a game I want, I'm not playing it, and there are games I'd like to be made so that I can play them. Great games that people want to play create profit. Exploitative games also profit, but I'd lay that at the feet of poor regulation. If you want to profit, generally, you're making a game that as many people as possible will want to play, or a game that enough want to play but that itch hasn't been scratched by your competitors. How do you make money with Baldur's Gate 3? You make a really good Baldur's Gate game, and then people buy it. Even the exploitative games are desirable to their audience for one reason or another before they get to the exploitative parts.

    JohnEdwa,
    @JohnEdwa@kbin.social avatar

    Usually they don't. Something like Horizon Forbidden West credits almost 3500 people even though Guerilla Game has less than 500 employees, most of the rest is absolutely massive bloat from different outsourced teams and Sony departments - like the "Head of Opportunity Markets Business Operations Tim Stokes from Sony Interactive Entertainment Inc.: Global Business Operations" was undoubtedly very important for the development of the game.

    As for Baldurs Gate 3, Larian Studios currently has 450 employees in 6 different locations, so they are actually around the same size as Guerilla. I wouldn't be surprised if the credits end up being well above a thousand people (D:OS2 has around 500 credits even though Larian back then had only 130 people).

    50MYT,

    Battlebit has 4.

    4 people. That’s it.

    50gp,

    games are art projects at the end of the day and there are often many non-art people (or just people without the right skills or vision) making executive decisions on direction, deadlines etc.

    Diplomjodler, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

    OMG OMG OMG!!! The peasants will expect quality now! We’re doomed! Doomed!

    CarolineJohnson,
    @CarolineJohnson@sh.itjust.works avatar

    Not only quality, but they’ll also expect a released game to be finished at launch!

    Poiar,

    In my area of business, 'being finished" is a part of “quality”.

    I.e., something that’s unfinished, cannot be said to have high quality

    Eggyhead,
    @Eggyhead@artemis.camp avatar

    …from a developer that disavows micro transactions!

    Ronno,
    @Ronno@kbin.social avatar

    ... proceeds with another yearly installment of game X that could have been released as DLC, but instead built it as "a new game", selling at 1 cent per bug.

    CalcProgrammer1, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
    @CalcProgrammer1@lemmy.ml avatar

    If you have to panic because a competitor makes a good game maybe you should reconsider why you’re a game developer in the first place. If it’s not to make the best games you can make, you shouldn’t be a game developer. I’m guessing the developers panicking aren’t the ones who pour their heart and soul into every game they make.

    worfamerryman,

    Maybe release 1 good game every year or two instead of 10 mediocre games a year to make as much cash as possible.

    I don’t have a convenient way to play this game at the moment, but I’ll pick it up as soon as I get a steam deck.

    sparky,

    Sir, allow me to introduce you to capitalism

    worfamerryman,

    Yeah! This is why I’m mostly play retro games before the j turner was introduced to consoles.

    CalcProgrammer1,
    @CalcProgrammer1@lemmy.ml avatar

    The ultimate enshittification speedrun

    ampersandrew,
    @ampersandrew@kbin.social avatar

    The companies we're all complaining about stopped making 10 games per year a long time ago.

    acastcandream, (edited )

    spoilerasdfasdfsadfasfasdf

    stopthatgirl7, (edited )
    !deleted7120 avatar

    My counter to that is the last 2.5 BioWare games - I say 2.5 because Dreadwolf has been in development for ten years total now and still isn’t out. Andromeda was in development for 5 years. Anthem had money galore thrown at it until it came out. Too many devs, not just BioWare, are wasting years of development time because they haven’t got a clue what they can feasibly make then rush to get things out the door.

    Instead of making excuses for why gave dev is the way it is now - a way that isn’t working - maybe look at what Larian did right and ask why more studios aren’t doing that. Early Access is normal used by indies with overinflated budgets? Well, why aren’t larger studios taking advantage of it or using systems like it?

    The new normal for a have to be developed is turning into 5+ years, and there’s no excuse for the hot messes that have been coming out lately.

    CalcProgrammer1,
    @CalcProgrammer1@lemmy.ml avatar

    I’d like to ask…why are publishers even required anymore? Games don’t need physical releases anymore. You don’t need a publisher to host a zip file on a web server. Storefronts let indie developers self-publish so why do the big names still fall for the publishers who exist only to enshittify gaming anymore? They bring negative value to the industry.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    They bring funding when you have none. Also marketing. How likely are we to have heard of The Plucky Squire without it being featured alongside several other Devolver games?

    theneverfox,
    @theneverfox@pawb.social avatar

    Because all those things make it possible to release independently, it’s still not easy. Marketing and getting exposure is hard, it’s a totally different skill. With a publisher, you don’t have to worry about any of that - you might even get funding up front.

    Personally, I still think it’s worth doing - I’m in that position, and although I’m having a lot of trouble getting off the ground, at least I’m free to follow my visions

    But I get why people would do it. A slice of a big pie is worth more than all of a tiny one.

    It’s also stressful if it’s not in your skillset - I’ve started using chat gpt to rewrite my announcements and such. Before I’d stress trying to put them together and focused on being clear and honest, but no one was reading them. I find it worse than public speaking, at least when I get on stage I’m too busy to feel self conscious.

    The stuff I come up with using chat-gpt is a bit cringe, but at least people read them - sadly corpo speak draws people in

    whataboutshutup,

    The only thing I can think of is branching dialogs in RPGs. J. Sawyer said that better than I can: youtu.be/eeUwPLxsp7Y

    wrath-sedan, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
    @wrath-sedan@kbin.social avatar

    “Oh no fans might demand good games at release! The horror!”

    Thavron,
    @Thavron@lemmy.ca avatar

    Won’t anybody think of the stockholders‽

    Aussiemandeus, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
    @Aussiemandeus@aussie.zone avatar

    Nothing better then moving the benchmark forward.

    whataboutshutup, do games w Quake II - Official Trailer (2023)

    I loved Q1 and custom maps Machinehead (devs behind new Wolfenstein) added to it, but Q2 is fucking boring. Like, really, besides the cool engine, it was just a slow and unimpressive bullshit. Not a Doom 2 level of making a comeback. What I disliked the most, besides irritating enemies, is backtracking to previous maps. It could’ve been shown as creating a consistent world across maps, but in the end it’s just bad design.

    I suggest to those reading it to take Q1 instead. Surprisingly, the remastered version runs on Linux without problems. As do many engines created by fans’ community. It’s just better.

    jasondj,

    I turned 10 in 1995, and had a decent (for the time) gaming PC. Quake, and Quake 2, were a huge part of my childhood.

    I’d agree that Q1 is probably the better game all-in-all, especially for single-player. But for internet multiplayer, Q2 was genre-defining. It was the fast-paced arena FPS by which literally all games were compared until like UT2003.

    Murdoc,

    Yeah I felt that while Q2 was technically superior, it just lost all the charm that Q1 had, in the enemies, the general ambience, etc. It just seemed so generic to me. Happened to Blood 1 & 2 as well. It’s much like how many movies rely on special effects instead of their story and characters.

    explodicle,

    And the Q1 soundtrack was done by Trent Reznor, even better than the (still good) Q2 soundtrack.

    vd1n, do games w Quake II - Official Trailer (2023)

    This is my favorite generation of graphic style. It’s simple and doesn’t get in the way of the game. I swear new games will add trash and random objects in your way just because…

    In new games with up to date graphics I end up losing attention on the game and start looking at all the random objects.

    Naked_Yoga,

    Couldn’t agree more. That’s exactly what I felt like when Quake III came out… “Why is the screen so busy? So much garbage to distract from the game”.

    Maybe I’m just old now, but damn I loved Q2.

    Also, all of the mods were incredible. Hopefully they will work… I think I have my WOD paks around still.

    Pxtl, do games w Quake II - Official Trailer (2023)
    @Pxtl@lemmy.ca avatar

    Yay, muzzle flashes! So, anybody know if old mods will be compatible? Like, can we bring back Transformers Quake 2?

    steal_your_face, do games w Quake II - Official Trailer (2023)
    @steal_your_face@lemmy.ml avatar

    If you already own quake ii on steam this is a free update which is cool.

    Altreus,

    I just discovered this. Insane! Not that I’m complaining. Wanted to stream it but wasn’t sure if I’d be able to get it … Win!

    Gabadabs, do games w Quake II - Official Trailer (2023)
    @Gabadabs@kbin.social avatar

    Looks awesome! Glad to see quake getting more love.

    NanoooK,

    I would love for a remake of Quake III.

    whataboutshutup,

    To populate the community, maybe, but QuakeLive, original Q3 servers and open alternatives still have people. And what I love about them more than the idea of a remaster is that they aren’t gated by software or hardware. This possible remaster may require a W10-11 and lots of powerful hardware to show all these fancy things you, by default, disable to participate in competitive Quake.

    Quake Champions (or how it’s called) is what current gen have instead, while old people don’t care having old Quake 3 Arena things running.

    gnzl, do games w Quake II - Official Trailer (2023)
    @gnzl@nc.gnzl.cl avatar

    This is awesome. To this day Rage is one of my favorite music tracks from any game.

    amio, do gaming w Insomniac, Blizzard, Obsidian Devs Attack Baldur's Gate 3 Scope, Call it "Rockstar-Like Nonsense"...

    Sounds clickbaity as fuck.

    Goronmon, (edited ) do gaming w Insomniac, Blizzard, Obsidian Devs Attack Baldur's Gate 3 Scope, Call it "Rockstar-Like Nonsense"...

    Where are the devs criticizing the scope of it?

    It seems the summary of most of the posts are "smaller studies can't create games as big as BG3" and "not every game/RPG needs to be as big and complex as BG3".

    Are those responses incorrect and how is that being critical of BG3?

    If anything, they are critcizing the idea that BG3 is the game all RPGs need to strive to be.

    Neato,
    @Neato@kbin.social avatar

    They're complaining because they make RPGs that are pathetically shallow and now people know what a AA studio can do.

    Goronmon,

    Sounds more like a straw-man you're criticizing than anything.

    And Larian is definitely a AAA developer at this point. Once you have hundreds of people working on a game you aren't a small developer anymore.

    ThunderingJerboa,
    @ThunderingJerboa@kbin.social avatar

    I mean James Berg did though

    "I would not be surprised if this was more dev effort than the next 2 or 3 games in the genre combined. It's Rockstar-level nonsense for scope.

    Only a few studio groups could even try this. I cannot wait to play, but this kind of effort likely won't be replicated this decade"

    Yes the original starter of the thread Xalavier Nelson Jr. has a very fair point that this can set a standard for indie games however most people have big problems when these complaints are also coming from other AAA developers. James Berg works for bloody microsoft one of the largest companies that is absorbing huge portions of the gaming industry in a monopolistic pattern. Josh Sawyer is a Design Director for Obsidian who is a company who basically follow a very similar path as Larian, its just they sort of failed with their Pillars of Eternity series especially after Deadfire. Maybe Avowed will turn out well but their recent stuff has not found much favor at least in terms of RPGs.

    BG3 is what AAA development should be if it was about making good products but at the end of the day these companies are here to make as much money as possible. I mean there is nothing wrong with making money but its clear many publishers have been pushing quite hard on consumers to paying more for less. As long as gaming budgets are this expensive we should be getting things of this quality more frequently but its not likely. I doubt we will see anything close to BG3 from Bethesda with ES6 a game they have teased for nearly 5 years now with almost nothing beyond that little teaser.

    Like gamers especially RPG gamers just want a complete game. Its clear the success of BG3, DOS 1 & 2, and Owlcat's pathfinder games show there is a clear market for this. It just needs to be handled with well.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Plenty of games are "complete" and have a similar or larger scope then BG3, and they're not getting the attention that BG3 is getting now. On the other side of the coin, people really responded to Disco Elysium, and a lot of that had to do with what they did within a small space. If all I wanted was "big" and "complete", I'd be interested in Starfield, not Baldur's Gate 3.

    ThunderingJerboa,
    @ThunderingJerboa@kbin.social avatar

    I think you are confusing my term for complete with big and shallow. BG3,DOS2, Disco Elysium did well with their confines. The world felts very reactive to your decisions as a player and there is connecting sinew to most of the game with itself. Starfield and Bethesda's game are in a way glorified puddles they may be miles wide but typically underneath there is very little depth to it. Typically modders are the ones who add the depth that Bethesda didn't want to deal with. So you basically have a game where the puddle dips in an irregular fashion. This was honestly the biggest problem of CP2077. It was just a huge puddle, it had a fantastic writing for its main and side stories but almost everything else was pretty meh. I rather they just had a smaller world but pack it fuller with far more cool stuff than have vast spaces of nothingness.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    No, I thought you were saying that a game was incomplete just because they added an expansion pack to it at any point, ever, which is a definition I find to be pretty absurd but plenty of people use. In this case it sounds like you're saying that some games are incomplete just because you prefer a modded, remixed version of the game rather than the one they actually made, which is a definition I'd also disagree with. Large swaths of empty space, particularly in Elder Scrolls and Fallout, is an aesthetic and design choice, among other things, and more or less reactivity may or may not mean that there isn't as much depth in the story, but those games have other strengths, like build variety, exploration, and such.

    ThunderingJerboa,
    @ThunderingJerboa@kbin.social avatar

    you're saying that some games are incomplete just because you prefer a modded, remixed version of the game rather than the one they actually made, which is a definition I'd also disagree with.

    I would argue no, its more the systems in place feel like a first pass. For instance, the civil war of skyrim feels like a very unfinished concept. Its something that was slap together to just say they have it as content. You do a few side missions then a siege and repeat. There is little ebb and flow to it, it is a straight line, you as a player are on a monorail. Your actions have little impact on the world besides what arbitrary flag is being flown. Also build variety of Stealth archer? There is very little reason to change your playstyle compared to DOS 2 or BG3 where your different classes/attributes do have a major factor in how you solve encounters. The teleportation gloves of DOS 2 are the perfect example of how equipment can easily change how people interact with the game. Sure we don't need games where there are exclusive routes but the common Open world approach is keep it as open as possible. Like cyberpunk 2077 suffered from problems with the empty space that Witcher 3 didn't because you are on the hunt for recipes for new armor sets and witcher potions.

    Hell even some of the games I recommended do suffer from some mechanics not hitting well. Pathfinder Wrath of Righteousness had some issues like the crusade minigame since it feels like the devs said hey would it be cool if we had a HOMMlike minigame in our already packed crpg. That sounds badass but the minigame wasn't that fun however everything around it was phenomenal like the troop recruitment even though it didn't matter had some very interesting talking points and choices. Like you pick the lich route, should you use death row inmates as undead meatshields to liberate your nation under assault of demons. Like it didn't hit well but it felt like the mechanic was thought about and had effort put into it from other sections of the game. It isn't some isolated system that is just there.

    I am not a fool who thinks expansion packs are the devil. Hell I am in favor of hefty expansion packs since I remember when you got 1 or 2 and that was about it for the game.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    None of what you said makes those games incomplete though. It's just something about it that you didn't care for. The systems are hardly a first pass; they've been making that game for about 15-20 years before Skyrim, and they're not going to deviate too far from the formula for Starfield either, I'll wager. It doesn't mean they didn't finish making it. They've finished making games that way over and over again.

    Goronmon,

    I mean James Berg did though

    Those aren't criticisms of Larian or Baldur's Gate 3. They are opinions that creating games at a certain scale isn't something developers can just replicate at will. Just like Rockstar games aren't something any studio can't just go out and put together.

    It's like how someone would argue that not all books/novels need to be as long and complex as the Song of Ice and Fire series. Not all books need to be like those books, just like not all games need to be like BG3 (or GTA or RDR to use the other comparison).

    BG3 is what AAA development should be if it was about making good products but at the end of the day these companies are here to make as much money as possible.

    I think the quality of game, and lack of monetization, is certainly something that AAA games should strive for. I wouldn't agree that all AAA needs to be as big and complex as BG3 though. Just as Elden Ring being a great game doesn't mean that all similar games need to be massive and open-world in the same way.

    ThunderingJerboa,
    @ThunderingJerboa@kbin.social avatar

    Those aren't criticisms of Larian or Baldur's Gate 3. They are opinions that creating games at a certain scale isn't something developers can just replicate at will. Just like Rockstar games aren't something any studio can't just go out and put together.

    It's like how someone would argue that not all books/novels need to be as long and complex as the Song of Ice and Fire series. Not all books need to be like those books, just like not all games need to be like BG3 (or GTA or RDR to use the other comparison).

    Except my point has very little to do with complexity or how long it is. I rather a game be short than waste your fucking time, we don't need 200+ hour games. It is one of those things I hate about modern gaming where if a game is less than 20 hours of enjoyment it is worthless to many. I want quality yet many AAA studios don't pump out the best stuff. Halo infinite ended up as a trash fire that didn't respect its players and has basically been put down because of pointless money grubbing. Every Ubisoft game follows the very same formula make a large empty world where you clear towers.

    We as gamers should strive for games like BG3 because they were quality works that were made for the enjoyment of the player. They aren't meant to fuck with you and hand over your wallet. Hell one of the biggest games this summer was a fucking roblox Battlefield game. People just want to play a good game that isn't trying to always nickle and dime them. Its a plus when there is complexity but its not a requirement for it to work.

    Edit: Larian is a studio that has basically been the poster child for "crowdfunding" and I personally am fine with that. This can be what happens when we support studios with an idea. There will be a ton of failure but crowdfunding has brought many top tier indie games especially in genres thought dead in modern gaming (FTL, Divinity Original sin, Shovel Knight, Wasteland 2, Superhot, Yooka-Laylee, Night in the Woods, A Hat in Time, Elite Dangerous, Ready or Not, etc.)

    Goronmon,

    We as gamers should strive for games like BG3 because they were quality works that were made for the enjoyment of the player.

    But that's what the comments that people are taking as "criticisms of BG3" are talking about, and is the context for the video from OP. There aren't developers saying "High quality games shouldn't be the standard".

    I asked for examples of developers criticizing the scope of BG3, and you replied with examples. I guess I'm confused as to how I was supposed to know you weren't talking about "complexity or how long it is" (aka. scope)?

    But yes, if your point is "developers should make good games, and not bad games" (yes, I'm being reductionist) then sure, I agree with that, but that's not really what I was trying to point out, and that's not what the video was about.

    ThunderingJerboa,
    @ThunderingJerboa@kbin.social avatar

    I think saying you can make 2/3 games out of the effort of 1 is a more cynical approach of you should be milking your consumers, you don't need to put this much effort into the game when 1/3 of that would have been "worthy" of release in the modern AAA space.

    Since yes in a reductive point I'm just saying "Make good games, not bad ones idiot AAA devs" I'm just anti devs (more realistically publishers) trying to milk consumer's wallets.

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