I thought him including video of a trump rally was too blunt, the audio was enough. I enjoyed the implication he was making about the game’s difference between the US and south american superweapons, which isn’t openly stated and doesn’t have to be.
I appreciate this conversation coming from the developers point of view. Especially, the concerns about the legality conversation. The definitions will be scrutinized by everyone involved.
Question: has his series ascended to action status yet, or is it still an action RPG?
Another way to ask this: does freedom of expression in combat come from combat mechanics or character build? I'm assuming it's still a combo, but 2 and 3 feel as if they're leaning more towards action than RPG.
I don't necessarily have any problem with action RPGs, but I'd be more inclined to add it to my wishlist if combat takes more from Ninja Gaiden than it does from Dark Souls.
In theory, they are souslike takes on character action games.
In practice? They are what Dark Souls 3/Sekiro/Elden Ring aer working towards where you are weaving your lights, heavies, and special attacks together to build combos. Except that in Nioh you tend to have 6-8 special attacks at any given moment, the ability to toggle your stance to swap to a different set of 3 of those, further mode swapping for some weapons, another weapon you can swap to, and a devil trigger for even more options. And I definitely got the counts wrong because holy crap.
But also? You aren’t meant to do a 900 hit Super Sexy Stylish combo. They are very much inspired by sword and sandals movies (which, in turn, are very much inspired by actual martial arts katas people do while learning) where you might do a chain of 3 or 4 hits before ki pulsing to reset. But, in turn, that means that while you aren’t doing a 900 hit combo you ARE basically doing a constant chain of 3-6 hit combos pretty much indefinitely and it feels so good.
So no, they aren’t Ninja Gaiden Black. But Ninja Theory souls games are more or less unique in that there really isn’t anything like them.
While many where complaining about having to wait for silksong, I’ve been awaiting this game from when it was announced… 2012… even before the original kickstarter of Hollow Knight!
Looks absolutely fantastic though and still well worth the wait.
Nothing is more exciting in a gameplay reveal than starting with 5 minutes of slowly driving a car.
But really this looks like Hitman trying to be Uncharted. It's not necessarily a bad thing but it does look too similar to their last games, just with more scripted action sequences.
Sometimes it’s an unfortunate demo effect where the devs have a form of gameplay they prefer that just doesn’t impress investors on a big screen. So, they shift toward the run-and-gun playstyle.
I seem to remember getting surprised by some AAAs in this way, where I expected them to be brainless action, then find myself strategizing in ways that E3 didn’t show since those bits are slower paced. Haven’t watched the video just yet though.
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