Question: has his series ascended to action status yet, or is it still an action RPG?
Another way to ask this: does freedom of expression in combat come from combat mechanics or character build? I'm assuming it's still a combo, but 2 and 3 feel as if they're leaning more towards action than RPG.
I don't necessarily have any problem with action RPGs, but I'd be more inclined to add it to my wishlist if combat takes more from Ninja Gaiden than it does from Dark Souls.
In theory, they are souslike takes on character action games.
In practice? They are what Dark Souls 3/Sekiro/Elden Ring aer working towards where you are weaving your lights, heavies, and special attacks together to build combos. Except that in Nioh you tend to have 6-8 special attacks at any given moment, the ability to toggle your stance to swap to a different set of 3 of those, further mode swapping for some weapons, another weapon you can swap to, and a devil trigger for even more options. And I definitely got the counts wrong because holy crap.
But also? You aren’t meant to do a 900 hit Super Sexy Stylish combo. They are very much inspired by sword and sandals movies (which, in turn, are very much inspired by actual martial arts katas people do while learning) where you might do a chain of 3 or 4 hits before ki pulsing to reset. But, in turn, that means that while you aren’t doing a 900 hit combo you ARE basically doing a constant chain of 3-6 hit combos pretty much indefinitely and it feels so good.
So no, they aren’t Ninja Gaiden Black. But Ninja Theory souls games are more or less unique in that there really isn’t anything like them.
While many where complaining about having to wait for silksong, I’ve been awaiting this game from when it was announced… 2012… even before the original kickstarter of Hollow Knight!
Looks absolutely fantastic though and still well worth the wait.
Nothing is more exciting in a gameplay reveal than starting with 5 minutes of slowly driving a car.
But really this looks like Hitman trying to be Uncharted. It's not necessarily a bad thing but it does look too similar to their last games, just with more scripted action sequences.
Sometimes it’s an unfortunate demo effect where the devs have a form of gameplay they prefer that just doesn’t impress investors on a big screen. So, they shift toward the run-and-gun playstyle.
I seem to remember getting surprised by some AAAs in this way, where I expected them to be brainless action, then find myself strategizing in ways that E3 didn’t show since those bits are slower paced. Haven’t watched the video just yet though.
My biggest gripe with noclip is that their documentaries feel just a tad too corporate. Like i'm(!) personally(!) convinced some money was exchanged between the dev/publisher to make these docs happen. (allegedly, no proof, vibes)
BUT(!!) idk how else you would get that close access to the stories they like to tell. Also they're really fucking good at telling and surfacing stories in these tight constraints tbh. If you're not a particular fan of a topic they cover it can feel sometimes a bit 'shilly'. But if you are in some capacity fan they always give you some really cool insights into the development of 'your' game. Danny O'Dwyer is a fucking magician in that regard. I never feel cheated besides the thoughts in my first sentences in my post.
Honestly from the reviews I’ve seen I don’t think I’d ever expect end game. More “you win… here’s the credits” and now I realize it’s been a long time since I’ve played a game that did that.
I mean, there is end game in that you can go out on missions to collect the parts you need. It just gets pretty grindy and boring without any story missions to do and nothing left to explore.
Seems too soon to be announcing a 3D Mario or Zelda for holiday release, but I could see them announcing something for spring release in hopes of boosting holiday sales.
Tbh I think TOTK and BOTW have enough legs, especially with the Switch 2 releases, and I suspect the next Zelda will take some time because it’ll be a much different installment than the last two. But goddamn if I’m not ready for a new 3D Mario.
Wasn't a lot of the usual names from the 3d mario studio's last game (dk) missing from the credits? I heard someone say it's probably because they were working on a 3d mario in parallel... hopefully
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