The Eldenring and Silksong communities’ collective mental health deteriorating bottomlessly up to the release date announcements will forever be one of my favourite parts of internet history.
I’ve played Lunacid! It was good, but the limited equipment slots (just your weapon and two rings) meant it didn’t have the same feeling of gradual progression that Kings Field had. Haven’t played Tears of the Moon yet.
I would definitely have preferred armor but I found the weapon and spell progression to be really good up until it kinda just stops maybe 80% through ending A. Although I think making the “use it until it upgrades” explicit was a mistake since it encourages you to stick with one. Rather than learning, 10 hours in, that the starting sword was actually OP.
And entering the catacombs from the wrong (right?) direction is the kind of bullshit From aspires to. Pitch black, invisible enemies that feel like they are respawning, all just constantly rushing you from every direction as they walk through walls. And you are just struggling to find the torches while feeling like you are getting smacked with a greatsword every step you take.
I’ve heard REALLY good things about that short game where you play as a bug in a bug kingdom but haven’t gotten around to it yet.
I was in both communities at the time… Only the OGs will remember when the only thing we had to go off of Elden Ring was a random rumor that called it Great Rune.
I don’t think it will suck. It will just be “more Hollow Knight” - which is perfectly fine and what people should have been expecting. Don’t think it will live up to the irrational hype though unless it’s literally the best game ever made.
Would you happen to know whether the “platinum” rating on protonDB is applicable the GOG version as well ? I’m gradually switching to Linux and would like to do as much as possible there (including games). Cheers
Even if they are bugs, this kingdom is ridiculously huge. I find it hard to believe that there are so many places that we never found in hollow knight, also an absolutely sprawling game.
At least what the perception of proc gen is. I can only name one metroidvania roguelike (A Robot Named Fight; Dead Cells doesn’t count, regardless of its marketing), so this genre is probably way harder to make with proc gen. To me, someone who doesn’t enjoy Hades, it feels a lot like people only played Hades, acknowledged its proc gen is bad, and then said all proc gen is bad and asked for hand crafted levels as a response. There are so many games that are good at proc gen.
Absolutely. Procedural generation is not the same as AI generated. Spelunky’s level generation is great and the different combinations of hand-created rooms with smart rules on how they connect. Unexplored (that’s the name of the game) is a full on multi-level dungeon with puzzles and combat. Proc gen gives these games their life, but designing a good proc gen system is level design unto itself.
The sudden flood of roguelike is what really killed the reputation of procgen. In the early days, it’s seen as something fresh because every playthrough is different and you have to adapt to situation. Games like binding of issac(the first release) and spelunky(the free one) pushed the boundary on how level design can be assigned randomly and still be good, then more and more game started to capitalise on this sort of design but conveniently forgot they still have to be designed to be good. To a lot of people(including me) , the fatigue set in and the mere mention of procgen is revolting, even though they might also enjoy game like dead cell or hades. Then comes the AI and people are simply too weary on all these stuff.
I’m not saying this is what prompted them to include that tagline in their marketing, but i’m not surprised if it is.
as someone who finally did that and am still playing through it, it’s great! i’m having a blast. sorry to the OGs since i won’t have the long wait you guys did, but im looking forward to it
OK, never played hollow knight. this seems to be a “sink one million hours into it and git gud” game, and I have an arcade stick that I’ve been dying to use constantly on a game with.
Does hollow knight use both analog sticks? can this be played with a standard 1 stick, 8 button arcade stick?
yep, actually I use 9 keys but one of those is quick cast which really good for quick combat but it’s not actually needed since you have the same thing on the regular spell button, just a tad bit slower
It’s a melee oriented Metroidvania. Think Ori And The Blind Forest but with more insects and inexplicable frilly faux-Victorian edifices, and less pokey combat. You could play it on a SNES pad if you wanted to. I got to 100% on it back when using a cheap wireless keyboard from my couch.
I don’t know about you, but Hollow Knight’s main contribution to my household is that my wife and I still call any filigree wrought ironwork benches we see “save points.”
If it will be like the first it won’t be a wall of difficulty checks thrown in your way. What I liked most of Hollow Knight it was how masterly designed it was. It took you by your hand and thought every skill check you needed beforehand. You got good as you progressed. It it not frustrating as Dark Souls, it has a curve that kept increasing.
A couple of days ago I started it using Steam remote play to the deck, just assuming that it would suck on Deck itself. Apparently it gets 40fps on low settings on Deck which is better than I expected but still kinda sucky.
I mean I never checked the stats but the play was fine with me. im not exactly a l33t guy with a decked out tower, multi high end panels, and gaming peripherals though. Filthy casual.
I’m going to pass on some advice that a friend of mine gave me: get Apollo (a fork of Sunshine) on your computer and Moonlight on your Steam Deck. You can install Moonlight in Desktop Mode and add it to your Steam Library so you can access it in Steam mode.
It’s far better at streaming than Steam’s own streaming system. Apollo treats it like a monitor on your desktop. I have it set up so that the Steam Deck is the ONLY monitor when I’m streaming to it. You can also specify resolution in Moonlight, so I tell it to give me 2560x1440 or 2560x1600. Because of the way chroma subsampling works, this looks much better when downscaled on the Deck’s screen than simply streaming the Deck’s resolution. Cyberpunk 2077 looks GORGEOUS on the Deck like this.
(Note this is best if your PC is on a wired connection to a router with WiFi 6/6E/7 support.)
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