It’s a mix, even if the names are more celtic, the culture is inspired by norse culture. CDPR initially considered having the people of Skellige speak Norwegian.
The Scottish Hebrides have changed hands between Celtic, Norse, and later Scots ownership multiple times. The area has a smorgasbord of cultural influences.
Skellige is similar, it’s Celtic with a huge slathering of Nordic, but still ultimately Celtic at the end of the day.
(Note: I don’t read anything from games I play, I like to keep the suspense) I’d love for this to be set after Ciri going into the Avalac’h’s portal. That’s considered a bad ending for TW3 but we don’t exactly know what happened and if she would eventually make it back.
Yes, she always goes through the portal. It’s what happens after that varies. She either becomes a Witcher (looks like that will be the canon ending considering Witcher 4), becomes an empress or she doesn’t come back. In the latter ending it’s implied (but left up for debate) that she dies. It’s also very heavily implied that Geralt dies in that one.
What does it matter what it was running on? This looks pre rendered and anything pre rendered will look good even on a potato. Case in point Blizzard’s old pre renders in warcraft and diablo.
Don’t get me wrong, i’m excited for new witcher, just be realistic on the requirements. I’d rather not have another cyberpunk ps4 fiasco.
Ugh, I can already tell this is my deadline for my getting a GPU upgrade.
Hopefully the switch to a third-party engine means I won’t have to wait a year after release like I did with CP2077. I imagine this game has to be super important to Epic.
Well damn I know it’s just footage of a tech demo so there is a lot that can happen still and Ciri was definitely not controlled live (as they tried to make us believe if you watched the full event. Like seriously, who’s going to believe you when you slice up a horse and voxelize trees? Holding the controller on stage was just corny, sorry guys) BUT it looks amazing! I especially loved how they showcased some of the technical details. I really didn’t think it would impress me this much because they showed way more about a game that’s probably years away from release than I ever anticipated. And again, a lot can still happen and go wrong but I would lie if I said I wasn’t hyped already. Mission accomplished I guess.
That’s not unbelievable. If the trees voxelization thing is just a visualisation mode in the engine, it’s stupidly easy to “ship” it into a dev build and activate it with a shortcut. Hell the nanite visualisation thing they showed on foliage before that one is exactly that, and iirc enabled by default in dev, you just need to toggle a cvar to see it.
The presentation looks too fluid. I don‘t see any room or reason to use a controller live on stage there other than to pretend. The entire thing looks scripted through and through so why would you even make Ciri controlled live there? Feel free to send me time codes where the camera itself actually looks like it‘s controlled by the guy behind the pult, though. I can‘t see anything. It looks like a normal tech demo with preselected inputs to me and I see no reason why they would give the guy control over anything.
So they should omit the tech demo because people can’t read? Nah. And what was wrong with the Witcher 3‘s launch? Is this about the color grading again?
They’ve come out and said specifically this is a tech demo in the world of the Witcher 4 but its not actually witcher 4 the game. As in, they’re showing off the new tech, like foliage nanite.
Surely digital foundry will find improvements but to me this doesn’t look that different than witcher 3. Better animations and hair looks better I think? Never noticed lod transitions myself. The promise of increaaed interactivity means nothing in a trailer neither. I only hope it has better multi core performance especially with ray tracing
Have you gone and looked at what W3 looks like recently? It’s not a bad looking game by any stretch but this still looks significantly better imo. The vegetation density definitely looks way better, as well as the lighting.
Huh, I don’t really get the trailer. Is that guy from the previous games? Or is he just a random monster victim. What’s the significance of salt? Why would the coin have her fooled?
Now that it’s launched, might you be interested in a GOG version? I’ve got this game on my radar, but I won’t be able to get around to it at least until I finish a few other long games I’m working through.
It’s tough to say; we’re a small studio so every extra platform we support adds a lot of extra overhead to our process. We’ve looked at GOG a few times in the past for our previous games but couldn’t justify it. We’ll look again for Cyber Knights when we have the bandwidth to consider it, but for now we’re just focused on Steam (Windows/Mac/Linux), our planned mobile ports, and potential console ports.
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