I just want to say that you folk are exactly what I love about indie games. Games with a really cool premise/concept that combine probably overly complicated systems in ways that range from kinda janky to ridiculously janky but lead to genuinely amazing and unique experiences.
And while that might sound like it wasn’t a compliment: Give me something held together with shoestring but interesting over something polished and boring any day of the week.
I still need to set aside some time to learn CK but I am genuinely kind of concerned by how many hours I have put into Star Traders over the years.
Hahaha, thank you. We love games with good depth and make them for people who love the same. That discovery of how different pieces work together is a big part of the fun, and to us way more important than everything being instantly understandable or excellently illustrated. Gameplay > graphics.
We do keep trying to polish and level up the presentation of our games of course. The great thing about indie games is if you support the developers whose ideas you like, you keep getting more of those games at higher and higher production value.
Star Traders is perhaps too obvious of an example, from a basically text-UI mobile game that wasn’t pretty but became an early Android hit for its depth, to a decently-illustrated 2D space sim that Rock Paper Shotgun said was one of the best PC Games of the Decade. 😄
Now Cyber Knights is a huge step up from Star Traders: Frontiers, or more directly our previous squad-based tactics games, Templar Battleforce and Heroes of Steel. I can’t tell you how many people have talked crap about our early games’ hand-drawn art over the years, but we’d never be here without the folks who looked past some awkward faces and supported the cool RPG / tactics games beneath.
If this launch keeps going well I’m excited to see how we’re able to level up from here. Thanks for giving me an excuse to reflect on the journey a bit, and for being part of it!
It ain’t Marvel vs Capcom, but I’ll take it. Looks really good, but I hope there are a lot of playable characters on launch since Arc Systemworks often launches with a meh roster and adds favorites as DLC.
It looks great, and I’m sure the team worked hard on it (from what I’ve seen, at least)… But I just can’t in good conscience support this after what they did to Kojima. The game looks like this in my memories from when I originally played through it years ago, anyway.
These are my feelings too. I loved the trilogy when each came out, and return to them at least once a year. But nice graphics aren’t enough to make me support Konami.
Consider this an opportunity to take the money you could have put towards buying this game, and instead use it to purchase stock in Konami.
Not only as an investor will you have the ability to voice your concerns during meetings, if enough gamers were to do this - they could eventually wrestle controls of the company away from those that seek to monetise every single goddamn thing, while shitting on the creatives that created the work they are now trying to leech off of.
I’ve got well over a thousand hours in Hitman: WOA across PS5 and PC. I’ve put thousands and thousands across the entire series. I am also obsessed with James Bond and know far too much lore.
The level of hype I have for this game cannot be understated. Like… Deltarune type shit.
youtube.com
Najstarsze