Rumors are that, aside from being a major engine overhaul, they’re looking to do a soft reset for R6Siege to attract new users. Nobody’s sure what that could mean since I doubt they’ll remove characters from the game, maybe it’ll be a separate game mode.
Rumors are that, aside from being a major engine overhaul, they’re looking to do a soft reset for R6Siege to attract new users reset their monetization scheme
they fully won’t but I’d like for you to be able to play once again if you enjoyed it way back when. Hell I think they even went to far as to detect & prevent play on a Linux host when running the game through a win VM with Gfx pass through.
One of the ways I’m know I’m getting older is that I just can’t get into any of the last 15 years of third-person action games. There is something that just feels deeply disconnected about pushing the trigger 4 times with maybe a jump in the middle, and having my avatar do a 360, swing their weapon or throw punches three times, judo flip one opponent, and somersault behind another to decapitate him. I feel more like the director of a film than the hero. I’ve tried a few assassin’s creed games, the Spider-Man Miles Morales game, Jedi Survivor, and a couple of other,s plus running across other footage fairly regularly. Just not my genre. Oddly though, if you abstract it another layer or two more and make it an RPG, suddenly I’m back with you. Go figure. Maybe I just need to git gud.
For anything actiony, I’m more engaged when the universe of what I can do is more limited, but I’m in complete control. I haven’t been gaming much at all lately (i.e. a few months or so), but it’s one of the reasons I still love Minecraft when I do. Whatever is there to be done, I’m the one making it happen directly from the inputs I provide.
Oh well. No reason not to enjoy your favorite games, but that’s my get-off-my-lawn griping for the day.
I’d say it’s a step more “serious racing” than Kart. Transformed had more complex drifting and boosting mechanics to emphasize good racing skills. There are still powerups, but they’re relatively weak. The closest blue shell equivalent is the swarm, which summons a swarm of giant wasps to sit in front of the race leader, but it’s always dodgeable with good steering. The medium-level pickups require good aim or awareness of who’s near you. The Kart strategy of only caring about the last lap is still possible in Transformed, but trying to get ahead as far as possible is also a doable strategy.
My only frustration was that you had to essentially master the game completely to unlock all the racers. Sure, rewards for mastery all the way to the highest levels of the single player mode are good, but I felt they should have changed it up so you unlock all the racers earlier and offered some different rewatds for the end. Or maybe I’m just salty that I had to go to the very end on the highest difficulty to play as characters I wanted to play from the start, in a Sega racer, no less, which are generally harder than most. At least in a game like Smash Bros Brawl, you just had to beat the final boss to unlock Sonic, you didn’t have to perfect it on the highest difficulty.
They have a much better design than the blue shell.
In Mario, the guy in 8th place sends a bomb into the ether, and sends the guy in 1st place to 5th…while the guy in 8th stays there.
In Sonic, the guy in 8th sends a swarm of hornets, essentially a minefield. The guy in first CAN evade them skillfully, but has the most to deal with. As more people hit some, others will have fewer. The whole crowd gets slowed just a bit (and the person who threw it is unaffected when they reach them)
Aside from everything said, the best thing about it is that it has a proper story mode. There are lots of singleplayer gamemodes like 1v1 races, eliminations, drift challenges, time attacks, ones where you have to fly through rings, etc.
There’s also good progression in that you unlock characters and mods for ones you play, such enhancing drifting or focusing on balanced stats.
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Aktywne