I love GTAV and play Online almost everyday. But this bullshit about delays and more delays every year is just annoying as hell. How many years have they had to get this right?
I'm reminded of the quote "Don't let perfect get in the way of good." and I'm beginning to wonder if that's what's going on here? Are they delaying a good game because it's not "perfect" or are they just so incompetent that they have to keep going back to "fix" things???
And watch, when it does come out it'll be buggy as hell. Everyone will be asking "You've had all of this time. Why are there so many bugs?" and Rockstar will just shrug their shoulders all of the way to the bank.
Apparently there is a lot more info about the game on the official site: www.rockstargames.com/VI
It’s not loading at the moment but it contains some screenshots, character info, and confirms certain locations that will appear.
The trailer looked gorgeous, possibly the most photorealistic game we’ve seen yet. I know it was probably recorded on a PS5 Pro, but the fact that it looks this good on console is wild. Still lame that it won’t release on PC at release.
I’ve never regretted a GTA purchase (admittedly I didn’t get the remasters so that might be why…) so I’m cautiously looking forward to this one. Started up 5 again recently with the Enhanced version dropping on PC and man its still stupid fun.
This could be great, but I’ll wait around for reviews. I’d be very excited about this if it weren’t for Fromsoft’s bad experience with online play. In the beta you couldn’t play with 2 players and if someone disconnected there apparently wasn’t a way to reconnect, and the netcode could be janky. Really hope they fixed those issues before release.
You won’t be able to play with 2 players in the final game either, they’ve already said as much when they first announced it.
Last I’ve heard they said they were looking into it but haven’t confirmed anything. They also mentioned they were surprised so many people wanted a 2 player mode which is… Surprising.
I have faith that, with this and Duskbloods, they’re taking online play more seriously. But still I’m with you in waiting for reviews to confirm that’s the case before considering buying it. Network test existing doesn’t tell us anything about how the final product performs until the final product is released.
i guess i’m the only one really excited for this? i already play elden ring randomizer runs for fun and this offers a lot more variety than that. i am very interested in seeing what they can accomplish in a new formula.
Man I played the living shit out of elden ring and the dlc but this battle royale roguelike reskin does not have me excited to fight the same enemies I already fought many times already. Might be the first fromsoft thing I pass on in a very long time.
I hear you, was a little disappointed when I saw the same bosses 😕. I’ve gotta have well over 100 hours into elden ring, I think I’ve smashed them enough.
I’m happy to see that it looks good! The return to a more serious style is welcome after 3 games of perhaps taking it too far.
First impression is it seems a lot more Destiny-like: personal vehicles, quests you can pick up anywhere, dynamic events. I’m not complaining necessarily, but looks like they took some notes.
The movement options seem nice but not sure they add that much really. If they don’t solve a challenge that the enemies provide then it’s kinda pointless. I almost never used slide or ground pound in combat in previous games because I was better off just shooting the enemies.
And as much as I love my Jakobs weapons, I was hoping to see a manufacturer revamp. They even used the same companies in Tiny Tina’s with only minor tweaks. The heavy weapons sharing a slot with grenades looks to be a fantastic change though, very welcome.
Also, no lip-sync on NPCs? Looks weird having Amara speaking but her character do nothing.
Overall though looks like a solid but not ground-breaking entry. The guns look just as fun as before and the art design is a step up (those bosses!) from before which I love to see. I know people complained about the Vault Hunters being generic but I don’t have a huge issue with it. I don’t need my characters to be the blue-haired anime character sitting by the window.
Thanks for posting, I wouldn’t have seen this otherwise.
Playing through those old games now, I feel like they could use some kind of dodge move to get an escape from guaranteed damage, so if the movement does that, I’ll be happy. But those games are also littered with level designs that make you take the long way around due to a single ledge being too high, so hopefully it alleviates that problem a bit too. The Destiny personal vehicle seems like a departure from Catch a Ride, but maybe those already weren’t in 3 for all I know, and being able to spawn it out of nowhere probably is an improvement.
Movement techniques should always be optional and not necessity to do. Somebody wants to zip around and somebody wants to stay still and fire away. Some mechanics solve problems, but some just are there to give freedom.
Guns. They have spend three main games and four spinoffs building the companies. At this point the manufactorers are basically characters. Why chance it?
I think 2 can also be used as an argument for why they should switch it up. After all, we switch playable characters each game to keep things fresh, so why not do the same with guns? A new planet should bring some new gun modifiers, and they could still bring back some of the old manufacturers as rare loot or legendaries to get even more variety. After 13 years and 4 entries, I’m just a little tired of reloading Tediore’s and throwing away all Hyperion and Torgue guns I pick up (exaggerating!).
I somewhat agree with you on movement: it doesn’t have to be for combat or necessary. But you have to adjust the enemies to account for the extra player tools lest you make melee or slow projectiles trivial. That and I believe that the best games implement features that solve something, even if the devs create the problem the feature solves. Take Doom Eternal for example: I wouldn’t have used half the tools in that game if they hadn’t provided challenges that were best overcome by using them. On medium-high difficulties you end up using everything at hand to get through the levels because otherwise you die, and that’s fulfilling! If I had the same tools at hand but the enemies were all .5x speed then it wouldn’t be very engaging.
Gotta love arbitrary rules like requiring 3 players for coop. Gonna pass on this one, even though I love all of the souls games and elden ring to death
youtube.com
Aktywne