He is not. But he is a regular, who posts hight quality content most of the time, and is well known for that.
So which side would we chose? A random guy trying to gatekeep for some personal reason a valid content, or someone who consistently post high quality content, participate in the community while, with some exception, consistently respecting the rules?
Such a difficult question…
I realized I probably badly explained my point here. I will not act differently for someone well known in the community or someone new. The rules are the rules.
The unwelcome behaviour here is the gatekeeping. Videos are welcome, as are links to article or plain text posts.
This mod comment is in contrast to your previous mod comment, where you were publicly weighing the commentors status in the community to gauge whether to take fair action.
While I agree with OP, I'm glad to see "if yoire a dick, you get treated equally" win out.
Agreed. The media is the message. I watched most of the video and it was fascinating in a way an article would not be, largely because the video isn't just a description of a piece of art, but rather a piece of art on its own.
An article could still be interesting and maybe excellent, but it's an oddly entitled thing to demand that someone offering you art go find a different type of art you like better.
Crosscode was a RIDICULOUSLY good game. It genuinely captured the feeling of playing an MMO for the first time and making new friends while having VERY dot hack vibes as you learn more about the world as a whole.
Combat was… fine. When it worked, it worked. When it didn’t, you lowered the difficulty.
Then you get to the dungeons. Which… honestly, I just did not have the patience for puzzles that spanned two or three rooms that I worked on over the course of five overall puzzles and had to have pinpoint accuracy to launch an orb six screens away. I love a good puzzle game (Talos Principle is love. Talos Principle is life) but far too many of these were just more frustrating than fun.
Which is a shame. Because most people nope the fuck out after the second or third dungeon… and that is basically right before the story goes completely off the rails in all the best ways. Shit went REAL hard in ways it had no business even trying but pulled off perfectly.
And… the engine was a technical marvel even if it was also a huge mistake.
So yeah. VERY VERY excited about Alabaster Dawn. And here is hoping Radical Fish didn’t write it in html5 this time.
I don’t know enough about the underlying code (I am the guy who still makes jokes about how html is super easy before remembering that it has been 30 years since I made websites with frames…) but yeah. HTLM5+Javascript with a heavy reliance on Impact support libraries.
The end result is that it is a god damned shitshow to get running on modern platforms and controller support is an even bigger mess. Like, I STILL don’t entirely understand how it manages to detect the difference between an xinput device and a device Steam is binding to xinput… on Linux via Proton. And it tends to break for anything but a proper microsoft made xinput device…
Nice. The first time I ever played CrossCode, I was shocked at how much it felt like a Nintendo DS game. The sprites, UI, and music are so representative of the DS era. Plus, playing the game with Mouse & Keyboard controls is so reminiscent of using the stylus for games it’s ridiculous.
It looks like they’re doing the same thing with this, except it looks like a 3DS game. I’m in.
Incredible game. Highly recommend to everyone. It’s another of those games where every piece of brilliance gets destroyed of I spoil them for you in a review
Thank you! I’ve yet to sign up for mastodon (pretty new to Lemmy, too), but feel free to share it there yourself if you can think of any nerds who might appreciate it!
I just played the most recent round of stress testing after the initial invite-only beta a few months back. The game is in WAY better shape post-delay than it was initially, but I can’t help but feel it still needs some significant additional time to bake. The devs definitely seem to be taking player feedback to heart, so I do have faith it could get to a good spot, but I’m personally going to wait for a steep sale to purchase, at which point it would ideally be patched into an even better place.
Weapon attachments, a more on-the-fly equipment and gear game… Some small QoL items… Honestly aside from getting to ride the hype of a new release there isn’t much to this iteration that “elevates” it beyond KF2. That’s largely why I said it still needs time to cook. If you took everything that KF2 did right and polish the shit out of it, crank it to 11 so to speak, then I could see a full separate release as justifiable. This one is definitely feeling more like a rebase so that they can go even HARDER after micro transactions and battle pass monetization.
I played only a bit of Oolite about 10 years ago and man, this does not look like the same game at all. In a good way, of course! There’s actualy detail on the ships now! Props to the Oolite team!
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Aktywne