youtube.com

drkt, (edited ) do games w Counter-Strike 2 - Launch Trailer

Okay now make a real game in Source 2

e:wow lmao css players seething

Entropy,

Just because you don’t like competitive shooters doesn’t make CS2 not a “real game”.

Honestly I’m just happy Valve is making games again.

stephenc,

CS is only good if you’re a cheater or a troll because it’s all “shoot at a random moving blob that you can’t even tell if it’s an enemy because CS decided that giving easily identifiable at a glance (like, you know, different colors or some shit, what a concept) characteristics to different teams is NO REALISM HURR and they want their wannabe war shooter kerfuffle to be gritty grimdark real” trash. CS has never been good.

Entropy,

Literal clown take. Mad cuz bad.

Koffiato,

Go play Half Life Alyx, a “real” game on Source 2.

vanontom,
@vanontom@lemmy.world avatar

Is it playable without VR hardware yet (officially)? Would love to play it, but… VR still seems like expensive gimmick to me.

Zoidsberg,
@Zoidsberg@lemmy.ca avatar

Please provide a list of Real Game requirements. I’m sure Valve would be very interested.

Abnorc,
  1. I have to like it.
520, (edited )

I'm sorry, a mainline entry to one of the most important multiplayer games in gaming history isn't a 'real game'?

GrammatonCleric,
@GrammatonCleric@lemmy.world avatar

mad cuz bad

Nioxic,

Is cs2 a fake game?

theodewere, do games w Counter-Strike 2 - Launch Trailer
@theodewere@kbin.social avatar

still just competitive point and click right

e-ratic,
@e-ratic@kbin.social avatar

as opposed to competitive button presses?

NewNewAccount,

By that logic, doesn’t point and click describe every PC game?

all-knight-party,
@all-knight-party@kbin.run avatar

Painting so easy, you just draw lines on some tarp

Gamey,

Film making is even simpler, just start the camera, wait a while and stop it again!

Abnorc,

Well it is a FPS game. There is going to be pointing and clicking as a central mechanic.

skellener, do games w The games industry sucks
@skellener@kbin.social avatar

It’s always sucked - at least with large companies.

Nobsi,
@Nobsi@feddit.de avatar

Nope. All companies started in the 90s as groups of gamerbros. When they started to make loads of money and had to get managers cause they didnt want to do management was when it started to go down.

steakmeout,

That’s really not at all what happened. Gaming development goes back to the 70s and gamerbro culture has almost nothing to do with history of game dev, that’s a more recent thing that happened with DOTA and the like.

DagothUr,

Blizzard made awesome games and was led by someone who wanted to make awesome games. Eventually they gave upper management to someone who doesnt play games and now we have empty sheels

mosiacmango, do games w The games industry sucks

Alanah is a great creator. She worked for IGN as a reporter for years, then at Funhaus as a host/editor, and finally broke into games writing, which was her goal for a long time. She also hosts an excellent cross discipline gaming podcast with gaming actors/musicians/devs talking about all things gaming.

Shes seen the industry from every angle. Its telling that her conclusion as a whole is “this is fucked.”

dojan,
@dojan@lemmy.world avatar

I don’t think you need that much insight to see that the whole institution is fucked.

  • Rampant “frat bro” culture
  • Frequent cases of sexual harrassment, and assault
  • Cases of suicide
  • Cases of burnout
  • Layoffs like clockwork
  • Often deliver rubbish products
  • Frequently employs consumer-hostile and manipulative tactics

What is even the point, really? Maybe I’m an outlier but I don’t feel like the AAA gaming industry provides enough good to warrant all the crap they put their workers through, and the way the sentient wallets customers are treated.

money_loo,

The point is to make as much money as possible while paying the workers as little as is possible. Same as it ever was.

They could always pay us more, but we’re just supposed to be happy they aren’t sending the Pinkertons to shoot our women and children anymore, I guess?

dojan,
@dojan@lemmy.world avatar

By asking “what’s the point” I meant less “what’s their goals” and more “what benefit do they serve?”

I’d love for some big swoop to just upend the entire industry. Create better conditions for the workers. Stop the companies from stealing from artists. Have actual consequences for nepotism, corruption, and abuse of power. Like crunch and all that BS is just expected as though it is because of the job, but it’s not, it’s because of the system.

money_loo,

I guess the “benefit” they serve is to increase the payout % for the people at the top of the ladder and their goal is to do that until the breaking point that some higher up takes the blame and they fall with a golden parachute before landing at another company exactly the same as the last one.

Rinse and repeat until you’re Summering on a yacht? Seems pretty straightforward to me.

WHYAREWEALLCAPS,

Yeah, all that you described? That’s what a union does. points at WGA They did it against some of the biggest multimedia companies. The only people who are going to fix the gaming industry are the workers and that takes a union.

dojan,
@dojan@lemmy.world avatar

Yeah I live in a country where pretty much everyone is unionised. What I described is standard here. It could be over there too.

kromem,

She’s been great for a long time. One of the few people with public comments on the industry that has a really great intuitive grasp on the business side of it.

PeachMan,
@PeachMan@lemmy.world avatar

I mean honestly it makes sense. If we assume that the average game dev is similar to the average “hardcore” gamer, then we can only assume that they’re toxic little shits 😆

mosiacmango,

She has a great deal of respect for the devs/writers/artists/workers. Its the system itself and the execs that are fucked. The toxic atmosphere they cultivate keeps churn high so profits stay high. They build a bad place that attracts bad people that stay and good people that should leave, and they dont give a fuck as long as “number goes up.”

Give the video a watch. It’s a very candid take from someone immersed in all the layers of the field.

Aurenkin, do games w Mirror's Edge - Rainy Mod Project

Amazing. Looks like the perfect excuse to play this incredible game again.

bjoern_tantau, (edited ) do games w Gothic Classic Switch Port | Release Trailer
@bjoern_tantau@swg-empire.de avatar

Let’s see how it is received. That game is not modern-gamer friendly.

But the even more important question: Did they keep the In Extremo concert in?

Edit: Read through the YouTube comments. Apparently it’s littered with bugs and the concert is gone. So I guess it’s a little bit true to the original release.

corrupts_absolutely, do games w Underrail: Heavy Duty Trailer

thats huge! excited for machine guns, but also hopefully this comes with firearm/other systems rebalance

FinalBoy1975, do games w The games industry sucks

deleted_by_author

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  • gramie,

    The solution is not for you to show contempt or lack of empathy to these people, it’s for them and you to demand better treatment from the owners and executives.

    The system is fucked and it is skewed wildly against anyone who is not at the top.

    FinalBoy1975,

    deleted_by_author

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  • skulbuny,
    @skulbuny@sh.itjust.works avatar

    By your own admission you are punching down or sideways at best. Punch up. You see what you want to see, you aren’t the only person in the world who’s a card carrying union member here nor are you the only person who cares about workers in any non-tech industry here. Class infighting is about the dumbest thing ever.

    heydo,

    Boy howdy, you sure are committed to your idiot perspective aren’t you?

    FinalBoy1975,

    deleted_by_author

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  • echo64,

    Me hurt from lack of other people caring about bad things happening to me. Me hate people who care about other people having bad things happen to them.

    FinalBoy1975,

    deleted_by_author

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  • echo64,

    Please learn about paragraphs. Thank you.

    nyoooom,

    I don’t think you realize that video game developers and other related jobs are pretty badly compensated for the job they’re doing. Those devs are among the most skilled ones and could probably earn 5 or 10x what they’re getting now by going to work at some FAANG or big banks. They’re working here because they love video games and want to create something fun, so it sucks when you just get fired like that.

    Also, it’s not because you’ve had it worse that their situation is okay, it’s fairly easy to always find a worse situation and just dismiss any issue.

    Molecular0079, do games w AMD FidelityFX Super Resolution 3 First Look

    They still have not fixed the absolutely terrible dis-occlusion artifacts that were present in FSR 2 and, in fact, it seems to have gotten worse with frame generation. Here’s an example of what the artifacts look like:

    https://lemmy.world/pictrs/image/7fe4d825-2c55-4cfb-b51e-b0002fbb05b6.png

    FSR’s lack of AI reconstruction is still keeping me on DLSS and team green despite Nvidia’s price-gouging and mediocre Linux support.

    BaskinRobbins, do games w AMD FidelityFX Super Resolution 3 First Look

    It’s nice to see Cyberpunk is in the list of games adding support in the future. DLSS saved that game and is the only thing I miss about NVidia after switching to the 7900xtx…

    dudewitbow,

    Both nvidia and amd sees CP2077 as a game to showcase tech now. The only irony is that imo, its actually of the weaker games for specifically DLSS/FSR as its the one game due to it having the most severe ghosting problem, regardless of version

    karpintero, do games w Fate/Samurai Remnant - Launch Trailer

    This looks pretty cool. A Fate game set in the Edo period with samurai. So far reviews seem positive, might have to check this one out

    Even_Adder, do gaming w Volt Tackle, the first official Pokemon x Hatsune Miku crossover song has released

    This has to be the worst Hatsune Miku I’ve ever seen.

    JackGreenEarth, do games w The games industry sucks
    @JackGreenEarth@lemm.ee avatar

    Indie game development works well. It’s really just that large companies suck in video games as well as all other areas, so not really news.

    Potatos_are_not_friends, do gaming w Loop Hero - 🎴 Game Review

    A tldr for us readers?

    ProdigalFrog,

    It has gorgeous pixel art, but the gameplay is very grindy, which can be a plus or a minus depending on the player. The reviewer ultimately felt the story was somewhat compelling, the gameplay was dull, and that it become repetitive a few hours in, recommending it in short bursts.

    Potatos_are_not_friends,

    Thank you op!

    fhqwgads,

    Tldw: it’s boring and grindy. Honestly the video isn’t great.

    Since I played it when it was free from epic too:

    Its a game whose tediousness outstrips its interesting ideas way too quickly. There’s a loop that starts blank that the hero goes around, and the player builds the loop up over the course of a “mission” by placing things like mountains and plains and swamps. Some of these tiles spawn monsters, some help the hero, and some do both. It’s the most interesting thing in the game and also the most underdeveloped. Eventually after placing enough tiles a boss spawns and your “mission” is over and the hero goes back to camp. Technically you can keep going through loops but there’s really no point.

    Camp is made up of buildings that you build out of resources collected during the loop and serves as a sort of meta progression for the game. You build things and get new cards, classes, equipment and whatnot. They’re made of tiles but much larger and less visually distinct than the loop tiles - which is super annoying because much like the loop tiles layout is important but unlike the loop that you will place a million times, you only get one camp, so any mistakes are forever. Camp Tiles are built from resources gathered doing loops, so they feed into each other in a kind of rougelite way.

    The main problem with the game is that the systems are interesting but they have so much tedious stuff attached that the entire experience is bogged down. Take for instance equipment: the game gives you a stream of equipment that functionally can be different, it might buff attack speed, defense, all kinds of things. But the game gives you like hundreds of pieces of equipment per loop, and it’s all random so you wind up babysitting the equipment section of the screen all the time so that the hero doesn’t become underpowered and die, but you also can’t try for a “build” because any equipment you don’t use is slowly deleted. If you want attack speed the only thing you can do is pray to rngsus that it pops up consistently (spoiler, it won’t). Or the camp itself - eventually you unlock furniture for each house, there are a million different ones, and they’re all things like +1%hp Regen.

    But by far the grind gets the most real when you start looking at how many resources you need. Certain tiles grant certain resources that are given during the loop, which is a really good way to incentive players to not get stuck in a rut when building the loop - but the math is way off, and when failing to defeat the boss means that you lose 70% of anything gathered it just adds insult to injury. It’s supposed to be a push your luck thing, but you’re only allowed to leave once a loop and loops can be fairly long and … well like everything else in this game - random.

    It kinda feels like I’m just crapping on the game, but I actually think under the tedium there’s an interesting game here. The first time you find a tile interaction (of which there are far too few) is a little magical, and the plot is kind of interesting even though it’s the most overwrought sequel to the neverending story you’ll ever read. Like an annoying amount of Devolver games, this kinda feels like it would be a really good mobile game if it was somewhat streamlined.

    Prox,

    Great review. This echoes my feelings as well.

    Loop Hero feels like it’s on the precipice of being good, but the path to success with the gameplay loop is pretty hard to sus out. You do stuff, and it seems like you’re getting the pieces needed to progress, but then the game doesn’t really change at all.

    Agreed that it’s fun in bursts. Worth playing for 10-20 min every few days. This isn’t like Enter the Gungeon or Slay the Spire, where you feel like you always need just one more run.

    vrek, do games w Underrail: Heavy Duty Trailer

    I thought this was a trailer for unrailed expansion and was really confused…

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