Alanah is a great creator. She worked for IGN as a reporter for years, then at Funhaus as a host/editor, and finally broke into games writing, which was her goal for a long time. She also hosts an excellent cross discipline gaming podcast with gaming actors/musicians/devs talking about all things gaming.
Shes seen the industry from every angle. Its telling that her conclusion as a whole is “this is fucked.”
I don’t think you need that much insight to see that the whole institution is fucked.
Rampant “frat bro” culture
Frequent cases of sexual harrassment, and assault
Cases of suicide
Cases of burnout
Layoffs like clockwork
Often deliver rubbish products
Frequently employs consumer-hostile and manipulative tactics
What is even the point, really? Maybe I’m an outlier but I don’t feel like the AAA gaming industry provides enough good to warrant all the crap they put their workers through, and the way the sentient wallets customers are treated.
The point is to make as much money as possible while paying the workers as little as is possible. Same as it ever was.
They could always pay us more, but we’re just supposed to be happy they aren’t sending the Pinkertons to shoot our women and children anymore, I guess?
By asking “what’s the point” I meant less “what’s their goals” and more “what benefit do they serve?”
I’d love for some big swoop to just upend the entire industry. Create better conditions for the workers. Stop the companies from stealing from artists. Have actual consequences for nepotism, corruption, and abuse of power. Like crunch and all that BS is just expected as though it is because of the job, but it’s not, it’s because of the system.
I guess the “benefit” they serve is to increase the payout % for the people at the top of the ladder and their goal is to do that until the breaking point that some higher up takes the blame and they fall with a golden parachute before landing at another company exactly the same as the last one.
Rinse and repeat until you’re Summering on a yacht? Seems pretty straightforward to me.
Yeah, all that you described? That’s what a union does. points at WGA They did it against some of the biggest multimedia companies. The only people who are going to fix the gaming industry are the workers and that takes a union.
She’s been great for a long time. One of the few people with public comments on the industry that has a really great intuitive grasp on the business side of it.
I mean honestly it makes sense. If we assume that the average game dev is similar to the average “hardcore” gamer, then we can only assume that they’re toxic little shits 😆
She has a great deal of respect for the devs/writers/artists/workers. Its the system itself and the execs that are fucked. The toxic atmosphere they cultivate keeps churn high so profits stay high. They build a bad place that attracts bad people that stay and good people that should leave, and they dont give a fuck as long as “number goes up.”
Give the video a watch. It’s a very candid take from someone immersed in all the layers of the field.
It’s nice to see Cyberpunk is in the list of games adding support in the future. DLSS saved that game and is the only thing I miss about NVidia after switching to the 7900xtx…
Both nvidia and amd sees CP2077 as a game to showcase tech now. The only irony is that imo, its actually of the weaker games for specifically DLSS/FSR as its the one game due to it having the most severe ghosting problem, regardless of version
Yes, launching the game launches Ubisoft’s launcher and you have to sign into that to play.
Also if you use Proton it doesn’t auto close the launcher when you quit the game so it’ll run up your play time while the launcher is minimized to the system tray.
Imo it currently plays like shit. Cs has a feel to it and to me, this doesn’t quite feel like cs. The gunplay hasa very specific feel and I just don’t get the same feedback when shooting on it.
Spraying feels awful as well. Meta at the moment seems to be burst, strafe, burst strafe… Performance is pretty dogsshit on my 5800X3D and 6700XT, get 3 seconds freezes randomly.
What are you on about? It’s exactly like it was in CSGO. What specifically is this “feel” you think is so different that it’s gone to shit now?
The only tangible difference is that the netcode is different so the peeking or response of processing hits can be off when up against someone with a different latency but that’s minor in the grand scheme of gameplay, and not enough to make it not “feel” like CS anymore.
This is going to come off as ‘non technical’, because well, it’s my personal opinion of course… Anyway, as someone who’s been playing this game since Action: Quake, the gameplay just feels different to me.
The two things I can think of offhand with the limited play I’ve had so far (about 3 days now) 1) things feel zoomed out (I’m not quite sure how to describe it). I’m sure this has something to do with the vision/perspective of the new engine. 2) the gunplay itself, while having hints of CSGO/counterstrike, feels inherently different. Spray feels different, burst feels different. I’m finding single fire to be way more prevelent then before and headshots feeling different as well.
Again, my personal opinion and feeling of the game. Maybe it’ll grow on me with time, but similar to CS: Source, it just doesn’t feel the same currently.
To put it into perspective I guess, I felt that CSGO felt more like counterstrike (minus the guys and other technical issues of course) then CSGO did at launch.
Oh I know. But every time I try to go back and play counterstrike it bothers me that I can’t aim down the sights and I really wish that was something they “fixed” in counterstrike 2.
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