I was expecting shit content… Oh boy was I wrong. This video was absolute bonkers hilarious. The nostalgia driven host delivers a top notch hyperbolic criticism coupled with acid sarcasm that not only hits Nintendo in the right spots but does so in a hilarious and original way.
Some of them are just fine with the switch 2 hardware and even understand that game prices have been stagnant for some time. But Nintendo has been constantly showing us they aren’t a company we want to continue to support and if you couple that with affordability you’re gonna have a bad time.
They’re charging $90 for a game that plays better on non-oem hardware than it did on it’s original intended hardware, a game a lot of fans have already bought (who would still need to pay an additional $10 fee just to get the game running the way it probably should have run from the start).
I mean this in the best possible way, but Nintendo fans are avid collectors and they want this, but Nintendo dissuades them in multiple ways from showing support.
I have to disagree with you on the pricing point. Just because people “understand” that pricing for games has been behind other entertainment doesn’t mean they are willing to stomach that increase. Most people buy video games as an impulse buy from their discretionary funds after bills have been paid. At the price point they are at currently it has stopped being impulse buys. This has led to so.many of the AAA failures of the past two console gens(current and last). When a brand new game costs $60(and gaining) and a weeks worth of groceries cost $100 you don’t think in terms of “will this game be fun” but instead "will this game be worth a weeks worth of groceries. And while this isn’t a problem for indies who are currently eating the lunch of the AAA pubs right in front of their faces, it will crater those legacy studios.
It’s a bad time for an increase economically. But when you realize that we have been paying $60 USD for games since at least the 90’s and $60 in 90’s money is something like $150 in 2025 money, you realize just how good we’ve had it for a long time. And then take into account that games have become more and more expensive to make (yeah yeah I understand that a lot of the cost is down to a lot of non-game development relevant jobs), you don’t start to wonder why they didn’t increase prices before?
I’m not saying we like it. I’m saying that anyone who’s given it some thought can see why they might want to increase prices.
No one with sense is saying that they wouldn’t want to increase prices. The debate is whether or not the publishers who are pushing for higher cost of games realize that the higher it goes the less sales they’re actually going to make. Because again it doesn’t matter if the consumer knows why the cost has gone up or not. It’s a matter of whether or not the cost is going to seem justifiable for the customer. And that’s the rub everyone keeps saying that oh games should cost more game should cost more. The problem with that statement is after a certain price point games are no longer going to be a hobby purchase. They’re no longer going to be that impulse buy that they’ve survived on. They’re going to be that thing where you end up waiting for it to go below $25 or for it to be a runaway smash hit that everyone is telling you is a great game. And that isn’t even to say that good games are always going to cost more money look at Balatro, look at schedule 1, look at Repo. These are games that were made on shoestring budgets that players enjoyed. The problem with ballooning costs isn’t that games are getting bank breakingly expensive to make. It’s that risk averse publishers and investors are chasing trends that players have moved on from and they no longer are made up of people who actually play games.
Thanks for the share. I laughed and agreed with most talking points. I do wish it was shorter, 20 minutes where a lot of the topics are repeated throughout definitely could have been edited down a bit. The funniest part to me is that this may cost US folks $600 when the $450 price was already on the idk if i can justify buying this side.
Yeah it was a bit lengthy. That’s why i only watch youtube videos when i am cleaning the house or doing other stuff. Well when they are more like a podcast anyway.
I never played ArmA before Reforger, but coming from Squad it feels great. From my understanding of common gripes long time ArmA players have with Reforger, it’s a bit less milsim, so take that into account if you want to jump in.
The vanilla community doesn’t seem to be always onboard with milsiming or tactics in general, , but as far as the mechanics and capabilities of the game I think you can get miles closer to simulating than we have in Squad. I love reforger and would recommend it to anybody.
Definitely. I love the freedom ArmA gives. It allows to really engage with any objective as you see fit. The structure of a typical AAS or RAAS match in squad doesn’t really allow for that to happen.
The day before yesterday a buddy and I managed to round up 4 people to come with us to retake Cabin on a WCS server. W After that we went to Chotain. While the team took farm, we went on to take Laruns, then quarry while the team took Camurac, and then Penant’s . We went from losing Military Hospital to the enemy team struggling to even field helicopters to the western coast.
Haven’t ever gotten close to that in Squad. Though I will say that rounding up enough volunteers to do that is kind of hard.
The mammoths and art style really are too much taken from Tabs for me to want to try this. It looks like copy that doesn’t offer any new or original ideas.
I feel like i see this a lot in indie games now (and some big name games too). The most common one i see is Stardew Valley. As happy as it makes me seeing someone try something new, it gets a bit tiring seeing 10 games every month that’s just “Stardew Valley but X”
Same reason Skyblivion is allowed to exist; they’re making all the assets from scratch. Usually, the issue developers have with in-engine remakes has little to do with the modification of the engine, but everything to do with the mod team basically stealing assets from a different game. In truth, there’s no difference between Skywind and your favorite Skyrim overhaul mod besides the scope and scale of what they’re trying to do.
Clarification: Skyblivion is making most of the assets from scratch, but requires users to own Oblivion in order to import some additional assets and the full voicework which is still coming from Oblivion. There’s an installer which checks for both.
BGS have shown us nothing but good will, we’re following their guidelines strictly on assets - i.e. nothing ported, everything remade from scratch - and we’re requiring both Morrowind and Skywind to be installed… but there’s no guarantee. We’re not stressed about it.
I honestly have no idea who greenlit this or why; but given just how obscure the source is - I have hopes that it’s a passion project, and will be made with love and care.
Didn’t know about the NES game, thanks for the heads-up! It looks like it was only released in Japan and based on the original Kyatto Ninden Teyandee version, and not the deranged English dub.
Even calling the original series notionally relevant is probably a stretch, it wasn’t even renewed for a second season! 🤣 But I guess we have its general failure to thank for setting in the Rube Goldberg series of events which led to the absurd English dub?
The video itself is as you say, surprisingly interesting. But to be honest, I expected that. This channel has often interesting content like this. BTW Masahiro Sakurai, the creator of Kirby and game designer of Smash Bros., had posted a video about this system too. Its very interesting watch as well: Family BASIC [Programming & Tech] by Masahiro Sakurai on Creating Games
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