Now I’m curious what your criteria are. Do none of the shaders shown in the video appeal to you? To me at least, they look remarkably close to several types of old CRT TVs that I remember.
I only know of filters in emulators I’ve used for nes, super nes, Genesis, gb advance, dolphan, duckstation, and whatever other emulators over the years.
I’m currently toying around with ares (the only fully cycle-accurate SNES emulator) and it has a lovely selection of CRT shaders (that are also available for other emulators). Try out crt-maximus-royale (or the half-res-mode variant). At least to me, the latter looks perfect, with just the right amount of blur, distortion, bloom and scanlines - and it comes with lovely details, like the bezel reflecting the image in real time and speaker grills filling the rest of the screen.
Someone uploaded a gallery with various games to reddit that shows just how versatile this shader is:
Honestly, I hate the CRT aesthetic. I grew up with CRTs. Leaving them behind for LCDs was one of the greatest transitions of growing up. By all means, enjoy them if you do, but I don’t.
It’s not just the look of it, but the art and games were designed with the limitations of CRT in mind. Not all games off course. An example is the transparency effect on Genesis / Mega Drive:
There are two variants, one with motion-blur and one without. Besides that, often shaders have additional settings. One can change settings and save it as a new Shader Preset and use that instead. I have described it here: thingsiplay.game.blog/2024/10/19/…/8/#learn-and-e…
Thanks. I shall avoid the motion blur variant as best as I can, because that’s one of several aspects of this device I do not remember fondly.
I borrowed a friend’s Game Boy for an afternoon when I was a kid and I was so disappointed by it (primarily the screen, but also poor ergonomics and the limited nature of its games) that I lost nearly all interest in gaming for a year.
Getting the settings right for video is critically important, too. Scaling needs to be done with the nearest neighbor pixel method, not more modern blend methods.
Seems pretty interesting! Not sure how I’ll feel about a roguelike take on a souls game but if the price is right I’ll definitely get it.
Also looks like the Nameless King and the firekeeper (in a cloak) in the trailer! Could be cool if it’s all integrated into the story nicely and not just a lazy way to fill things out
I guess I’m worried it will lose some depth but to be fair I have no reason to assume that. Maybe the movement and new combat mechanics will give it more of a roguelike feel too, seems faster paced
To answer the OP, it’s an expandalone with flight mechanics and new powers. Regular Elden Ring is also a co-op action adventure game, but more notably in this trailer is that none of the other players are phantoms, meaning that, like they said in a previous interview, the “seamless co-op” mod and its popularity has influenced how they’re handling multiplayer going forward.
My big question is whether this can be played singleplayer or if it’s designed from the ground up to be multiplayer, since the trailer put a lot of focus on it being co-op. Man, I’m hyped either way!
I actually still own one of these Alienware Alphas (a Windows variant). Traded out the HD for an SSD and it’s surprising how much they could be overclocked.
Now that Steam OS is leaps and bounds better I really do hope Valve try again with this kind of gaming PC. It’s been a great entertainment center PC.
If I recall correctly at the time I bought mine, the specs and price generally made sense. But I honestly doubt that Valve will be partnering with anyone for this in regards to hardware after the steam deck’s success except perhaps as an alternative to windows. It would honestly be better for most consumers to have that alternative in store. We want steam os to become more popular.
I could have sworn they removed it and replaced it with opt in but this is worse. minecraft.wiki/w/TelemetryIt says they removed it in snapshot 18w21a to comply with the GDPR but re-added it in snapshot 21w38a and since then.
Spammer? Their lasts two posts were 2 weeks ago and 1 month ago. What the fuck are you talking about?
I’ve seen the video, he wants to sue but I’m not sure the process has started yet.
I don’t know, but he seems to have actual contract breaches to sue over, a real stake in it as a mod developer. Mojang is trying to just force out every mod with a weapon more historically recent than the crossbow.
Ultimately I think this is going to be another case of gamers voluntarily ignoring overreach and allowing corporate complete sovereignty over the software. Just like the Ubisoft game deletion thing, “StopKillingGames”. Gamers just don’t want to get in the way of Bobby, Phil and Guillemot.
As far as I can tell, unfair terms in their EULA which are illegal in some places, and silently changing the terms of the EULA after the fact without informing anyone. Removal of content/mods under the new terms that they deemed they “didnt like” it because it had guns while putting guns in their own shop. Probably a number of other things.
I believe there’s also the fact that they flat out ban the selling of mods, but “add-ons” that do the exact same thing can be sold through their store.
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