Original hardware, especially CRTs, is increasingly difficult to find and getting more expensive and less reliable by the day (both of my N64 are completely dead right now - just from sitting unused in a dry cupboard for a few years).
Love it or hate it, this is the future of retro gaming.
Honestly, I hate the CRT aesthetic. I grew up with CRTs. Leaving them behind for LCDs was one of the greatest transitions of growing up. By all means, enjoy them if you do, but I don’t.
It’s not just the look of it, but the art and games were designed with the limitations of CRT in mind. Not all games off course. An example is the transparency effect on Genesis / Mega Drive:
There are two variants, one with motion-blur and one without. Besides that, often shaders have additional settings. One can change settings and save it as a new Shader Preset and use that instead. I have described it here: thingsiplay.game.blog/2024/10/19/…/8/#learn-and-e…
Thanks. I shall avoid the motion blur variant as best as I can, because that’s one of several aspects of this device I do not remember fondly.
I borrowed a friend’s Game Boy for an afternoon when I was a kid and I was so disappointed by it (primarily the screen, but also poor ergonomics and the limited nature of its games) that I lost nearly all interest in gaming for a year.
Getting the settings right for video is critically important, too. Scaling needs to be done with the nearest neighbor pixel method, not more modern blend methods.
The benefit of CRTs is most apparent in pre-rendered backgrounds (See Final Fantasy, Resident Evil). These backgrounds look incredible with shaders, and, indeed, on real displays.
Real. Ever since I spent some time setting up good CRT shaders, playing retro games feels a lot cooler. They just give the best feeling and look pretty nice with them on. Sometimes for fun, I leave the shader on for regular Windows usage.
Seems pretty interesting! Not sure how I’ll feel about a roguelike take on a souls game but if the price is right I’ll definitely get it.
Also looks like the Nameless King and the firekeeper (in a cloak) in the trailer! Could be cool if it’s all integrated into the story nicely and not just a lazy way to fill things out
I guess I’m worried it will lose some depth but to be fair I have no reason to assume that. Maybe the movement and new combat mechanics will give it more of a roguelike feel too, seems faster paced
To answer the OP, it’s an expandalone with flight mechanics and new powers. Regular Elden Ring is also a co-op action adventure game, but more notably in this trailer is that none of the other players are phantoms, meaning that, like they said in a previous interview, the “seamless co-op” mod and its popularity has influenced how they’re handling multiplayer going forward.
My big question is whether this can be played singleplayer or if it’s designed from the ground up to be multiplayer, since the trailer put a lot of focus on it being co-op. Man, I’m hyped either way!
Calling this glitchless is a little misleading, unless you’re suggesting that carrying spells over from one run to the next was intended / normal functionality. This also requires a mod-constructed wand that isn’t possible to get in a non-modded game.
It’s still awesome from a theorycrafting standpoint, but there’s no one arguing that this is a legitimate speedrun.
It’s not a mod wand. Wands have a super rare chance of having more that 26 slots.
I think there is an effort to gather seeds and locations of 26+ slot wand spawns, in order to try and make calculators/finders.
I would agree that a run should be a run in isolation.
I could have sworn they removed it and replaced it with opt in but this is worse. minecraft.wiki/w/TelemetryIt says they removed it in snapshot 18w21a to comply with the GDPR but re-added it in snapshot 21w38a and since then.
Spammer? Their lasts two posts were 2 weeks ago and 1 month ago. What the fuck are you talking about?
I’ve seen the video, he wants to sue but I’m not sure the process has started yet.
I don’t know, but he seems to have actual contract breaches to sue over, a real stake in it as a mod developer. Mojang is trying to just force out every mod with a weapon more historically recent than the crossbow.
Ultimately I think this is going to be another case of gamers voluntarily ignoring overreach and allowing corporate complete sovereignty over the software. Just like the Ubisoft game deletion thing, “StopKillingGames”. Gamers just don’t want to get in the way of Bobby, Phil and Guillemot.
youtu.be
Aktywne