That was my biggest gripe watching the Luke Stephens video on it as well. The announcement trailer looked great, why the hard pivot into an oversaturated mushroom kingdom aesthetic? Especially since it sounds like the actual game is pretty solid, beyond technical issues (that may or maybe fixed by now with a day 1 patch).
I’ll probably get it if I hear Obsidian took any creative risks, but so far I’m hearing that it’s a mass appeal oversimplified ARPG with looter shooter vibes. Not really the kind of thing I crave from Obsidian.
I haven’t seen much coverage on the game yet myself, but I did see the review SkillUp uploaded. Apparently, the writing is pretty bland and mid, like that of Veilguard.
Geez, I wish it didn’t all come down to which sold more. They’ll probably over-learn some grand arbitrary lesson from this. Outlaws was an awesome game. Granted, I had very low expectations, but it blew them away with the main gameplay and the minigames.
It felt genuinely like Star Wars, and they managed to pull that off without lightsabers or Jedi. Kind of like Andor did to be honest, though they’re not really comparable.
The locations were unique and variable, but very familiar to fans. The combat was simple and nobody is overpowered, and you feel like you’re part of a massive anonymous galaxy filled with scoundrels trying to survive.
And again, the minigames…I lost sooo many hours to Sabacc.
I also loved both Outcast and Survivor, but they’re very different, and I really hope not everybody judges Outlaws with those games as the only reference.
Edit: I don’t understand the downvotes. This is just, like, my opinion, man.
From time to time I go to the steam page of Jedi Survivor. Loved Fallen Order but apparently they shat the bed with Survivor and STILL haven’t fixed the dogshit performance. At this point I’ll probably have to wait for a RTX 7000 series to be able to play it
Apparently the way they coded Dead Space remake, even future upgrades might not be able to solve the stutters, because it involves loading levels as you walk towards a door.
Depending on your luck, it’s not as bad as it seems. I was able to play fine on an 6950 XT except for one location that I only ever was in for 3 minutes or so. Didn’t even had to use any upscaling settings, played it native at 1440p and it was consistently above 90 FPS iirc.
It was way more fun than Fallen Order and I already thought Fallen Order was hella fun.
Is Jedi not considered open world? I get that it has closed off parts and progress gatekeeping but you ae free to ram entirely and travel between planets. Most planets are not linear levels and have other stuff to do.
I just don’t want a massive open world game all of the time. I’d already played ffvii rebirth and put 90 hours into it. After that I want something different for the rest of the year. No matter how much I enjoy star wars
Borderlands 1 was a bit too slow both with the gameplay and the humor, this is obviously understandable due to it being the first game.
Borderlands 2 had humor that was really, really perfectly on the edge, the story was a classic freedom fighter story set in a bizarre sarcastic universe.
Borderlands TPS kept going with the same type of humor that B2 had but added a lot of fun backstory to Jack and the loaders/constructors.
Borderlands 3 took it too far with the toilet humor, and the whole social media storyline. At times it felt as if I was acting out a scene rather than playing a hero. Oh and I absolutely hated Vaughn.
I couldn’t fully get through 3 to the very end but when I was playing, I had to turn off subtitles and dialogue audio to get through it without cringing the entire way through. Rough story aside, lot of the humour of 3 felt dated at the time of release whereas 2 /TPS still fit the humor at the time, which I lets me still appreciate it now. Course, it also helped the general stories for 2 and TPS were also enjoyable.
I would consider myself a borderlands fan since I’ve played every game in the series a bunch of times (except the tell-tale ones). Being obnoxiously stupid was one of the key charms of the franchise. I think if you go and look at how the fanbase feels about 3, it’s going to be the gameplay was really fun but the main story and everything associated with it was terrible. I think most other side missions were pretty decently written and had the charming campyness of the series. Taking out the toilet humor is a real ship of Theseus activity to do in a series where toilets are chests.
Tell tale ones aren’t the best, but as a fan of the series I’d recommend watching a play through just for the lore bits (particularly in the 1st). But yah, dialing back the toilet humor is just gonna dial back fan engagement, it’s what really defined the series early on in a time where you wouldn’t find lots of foul language in games.
I don’t remember a lot of toilet humor in B1, B2 or BTPS, it was a very childish humor with SOME toilet humor, I think just moving back to the sarcastic/frustrated slightly immature humor of B2 would do wonders for the series.
That’s fair, I was kind of pumping in all the immature humor in with toilet humor, I see there’s room for distinction there. And yes, B2 was the peak of the series imo.
There’s a lot of decent non toilet humor and some really good gunplay. The tiny Tina dlc was amazing, but I’ve heard a lot of mixed reviews of the stand alone game.
I’d heard the story was kind of a letdown (I don’t have hardware I can play 3 on, so I haven’t gotten to it yet) so I’m really just hoping the story gets the focus and effort it needs; 1 & 2 had really excellent writing and story design and it feels like a huge loss for the series if they can’t find that again
I played a few hours of 3 and tiny Tina’s and both just felt really meh. Like the villains were annoying , the characters were annoying, and the weapons felt same old. Maybe I’ve changed and they’re not meant for me anymore but it’s a shame.
I’m hoping the next game makes the weapons feel exciting again. I don’t want to see or hear claptrap anymore
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