videogameschronicle.com

the_white_wolf, do gaming w MindsEye studio Build a Rocket Boy has reportedly started mass layoff proceedings [VGC]
@the_white_wolf@social.tchncs.de avatar

@theangriestbird

It's not suprising but nevertheless very sad.

Hopefully the rest of the team can save the game still.
And for all the rest i wish them that they find jobs fast again.

I purchased the game at launch to support the devs.

DoucheBagMcSwag,

Sorry but there’s no saving this. When EVERYWHERE. GAME shut down that was the end

theangriestbird, do gaming w MindsEye studio Build a Rocket Boy has reportedly started mass layoff proceedings [VGC]

Link to the original report by IGN (sorry IGN I read the article too fast)

30p87, do gaming w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support [VGC]
@30p87@feddit.org avatar

Life in prison in 3, 2, 1…

theangriestbird,

From the article:

Reverse engineering projects such as these are technically made legal because the developers involved do not use any leaked content or copyrighted assets. They also require players to provide their own legally-sourced ROMs for them to work.

30p87,
@30p87@feddit.org avatar

What is legal and morally correct does not matter, only if you somehow have a billion money, for lawyers. Especially against Ninshitto.

theangriestbird,

This specific PC “port” comes from a team that has done several other PC ports of N64 games in recent months, all released under a similar legal framework. Nintendo has yet to challenge any of those previous releases, so one can imagine that they may actually be safe from Nintendo’s fury.

GammaGames,

Stop with your logic, I just came here to be mad!

Sixtyforce, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
@Sixtyforce@sh.itjust.works avatar

I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.

Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.

OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.

twice_hatch, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at www.romhacking.net/hash/.

It’s so sad that Windows still doesn’t ship with an easy-to-use hash toolkit

TonyOstrich,
@TonyOstrich@lemmy.world avatar

Indeed. I usually use 7-zip’s built in tool to do it when I need to.

Link,

certutil is built into windows and can be used in cmd.

I do agree there is no built in GUI method though.

Flatfire,

Powershell’s Get-FileHash does exactly this though.

stoy, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

Impressive to see that the software can distinguish between a legal and an illegal ROM file

Psythik,

lol sarcasm aside, it actually can’t. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora’s Mask, for the unaware.)

stoy,

Yeah, I just found the article really annoying at constantly talking about legal roms…

Denjin,

And 3 paragraphs talking about Mario Kart World.

Lumisal,

I mean, have you seen Nintendo?

stoy,

Yeah, I know they are psychotic about this shit, doesn’t stop me from getting annoyed

slaacaa, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
astro_plane, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

I played it on my modded Switch, had to overclock it just to keep a stable 30fps. I hope we get a vulkan renderer in the future.

Psythik,

PC gamers: Look what Nintendo needs to mimic a fraction of our power.

Deflated0ne, (edited ) do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
@Deflated0ne@lemmy.world avatar
altima_neo, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
@altima_neo@lemmy.zip avatar

Not just ultrawide support, but also interpolated frames for super smooth frame rate.

secret300,

What is that?

zalgotext,

In a nutshell, interpolated frames are basically just extra generated frames that go between the frames outputted by the video game itself. They’re used to combat things like motion blur, and to make animations look smoother.

TwinTitans, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
@TwinTitans@lemmy.world avatar

Let me know when Diddy Kong Racing’s done. GOAT.

Tronn4,

Nice try, diddy

Deflated0ne,
@Deflated0ne@lemmy.world avatar

HEY. Diddy Kong does not deserve that slander.

mondomon,

You never heard of the banana oil freakoffs?

SomethingBurger,

This game would greatly benefit from a PC port. It barely reaches 15FPS at times on N64, it’s damn near unplayable.

AMillionMonkeys, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
@AMillionMonkeys@lemmy.world avatar

Might as well link to it:
github.com/HarbourMasters/SpaghettiKart
You need to supply your own ROM of the correct version.

secret300,

I will honestly never understand why people link shit articles instead

addie,
@addie@feddit.uk avatar

They might be former users of FARK, where submitting stories didn’t allow duplicate links? And so you would see the top article in the aggregator frequently being blog links and some right weird ‘news’ websites.

Lemmy has the opposite problem, where the same link can be posted again and again even on the same instance, of course.

RamblingPanda, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

If they’re not complete idiots, they’d license this to release all their stuff. But they’re Nintendo, so…

catloaf,

Stuff like this almost never happens due to the legal liability. They can’t ensure that the authors aren’t violating some other contract, like using some library unlicensed, or violating an employer’s noncompete or something.

hddsx, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

And Nintendo has not yet sued because…?

catloaf,

On what grounds?

baldingpudenda,

For making a port? A succulent Japanese port of a 30 year old game? Unhand me, sir!

the_q,

This is Nintendo manifest!

Empricorn,

Get your hands off my keyboard!

huquad,

Its Nintendo, do they need grounds?

cyberpunk007,

Well I think for one, you need to supply your own rom so it doesn’t contain any Nintendo stuff?

hddsx,

Does this differ from emulators with which you have to supply a rom? I thought they sued for that too

Psythik,

IDK but Ship of Harkinian has been around for years, and Nintendo has left that one alone too. This MK64 port is being developed by the same team (HarbourMasters).

cyberpunk007,

Yeah you aren’t wrong, this happened with a switch emulator. I don’t think it had legal footing but it’s enough to scare people off so they don’t need to deal with a law suit

victorz, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

Man, MK64 already had a pretty high FOV as it was, and now with ultra wide support lol

RobotZap10000,
@RobotZap10000@feddit.nl avatar

How else am I supposed to see the green shells behind me?

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

360° monitor setup including rear view mirrors.

victorz,

I love the idea of having a 360° monitor and rear view mirrors instead of just smaller rear view screens, or even digital on-screen rear view mirrors. 😄

Appoxo, (edited )
@Appoxo@lemmy.dbzer0.com avatar

New proposal:
360°C monitor setup
3 small (something like 10") monitors as side/rearview mirrors
actual side-/rearview mirrors

victorz,

360°C monitor setup

Better wear some oven mitts. 🔥

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Lol…Neat typo xD

Psythik,

As someone who uses a 65" LG OLED as my primary monitor and sits 5ft away, the FoV can never be high enough in nearly every game.

victorz,

You’d think it would be the opposite? High FOV when you are far away doesn’t match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn’t mess with my perception, even though you’d think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I’m so close to my monitor, probably 2 ft or so.)

Psythik,

5ft is close for a 65" screen. Most people sit about 8-10ft away from a screen that size. And to be clear, I’m referring to distance from my eyeballs. The foot of the recliner is about 2ft away.

victorz,

It’s not that close. You were right about one thing, the front end of my couch is probably 5–6 ft away from the TV. But I crouched down at exactly 5 ft and the TV still has a smaller apparent size than my 27" LG OLED PC monitor when I sit by the computer for gaming. I would turn down the FOV if I were you, to match the expected projection, but that’s just me. You can of course do what you feel is comfortable. But the distance argument doesn’t hold up is all I’m saying. 😁👍

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