videogameschronicle.com

smeg, do gaming w Xbox boss says current-gen console prices ‘won’t come down’ like they used to | VGC

Well he’s not going to say " oh yeah, wait a year or two to buy our hardware for way less" now, is he?

cheeseburger, do gaming w Denuvo security is now on Switch, including new tech to block PC Switch emulation
@cheeseburger@lemmy.ca avatar

Is this some hardware they’re activating or software that’s going to hurt already struggling performance?

Dalinar,

Software probably, it already hurts performance on PC versions.

ipkpjersi,

It will hurt performance, yeah. DRM is evil.

Cannibal_MoshpitV3, do games w Larian working on mid-game Baldur’s Gate 3 character customisation

For role play purposes we could add scars and stuff after particularly nasty fights, or maybe face paint/tattoos if your backstory imaginations involve tribalism and body art trophies.

Maybe if Larian feels like it they can have different npcs react if your character changed since they last spoke to you, like suddenly vibrant blue hair is now red

simple, do games w A new fan-made port of Wipeout can be played in a web browser

What I’d do for a Wipeout Omega Collection PC port…

This is super cool, though

ABCDE,

How do you actually play it without smashing into the walls?

artillect,
@artillect@kbin.social avatar

You've gotta start turning kinda early to avoid running into walls, and the c and v keys (brake right and brake left) will help you on really tight corners

DarkThoughts,

Never got used to the handling of the ships in Wipeout as a kid. Enjoyed F-Zero X a lot more. Didn't really care for the combat aspects either.

I wish there was a good anti gravity racer for the PC with extensive ship customization and lots of unlockables though (as in playing to unlock, not paying). There's pretty much just small indie titles and most of them aren't even particularly good.

JohnEdwa,
@JohnEdwa@kbin.social avatar

The only two decent ones with that Wipeout feel that I know are GRiP and Redout.

DarkThoughts,

https://store.steampowered.com/app/473770/BallisticNG/
Can't get any closer to Wipeout than that.

Redout feels more like F-Zero imo. GRiP isn't anti gravity racer. Maybe more comparable to Extreme G. Reminds me of my old RC car though.

DarkThoughts,

It's not Wipeout, but BallisticNG might still be interesting for you.

wryan,

Man, I used to love futuristic racers when I was a kid. I put in some serious hours into the Xtreme G and the N64 version of Star Wars Podracer. Freaking Jetmoto... man, those were the days!

simple,

I’ve been aware of it for a while but never got around to playing it, thanks for the reminder!

AndrasKrigare, do gaming w Hideki Kamiya thinks Japan should be proud of ‘JRPG’ and wants to use ‘J-Action’

I think it’s generally agreed that pretty much all our genre naming conventions are bad and alternatives exist. youtu.be/uepAJ-rqJKA has a pretty good description of an alternative, where you describe games by their core reason for play as opposed to mechanics or camera perspective

NuPNuA,

Lots of hobbies or industries have terms that are a bit off but accepted by everyone in the know as institutional knowledge. It’s no surprise gaming is the same and it’s unlikely to change 50 odd years in.

MutatedBass,

Interesting watch, thanks for sharing.

thejml, do gaming w Sources: Nintendo targets 2024 with next-gen console | VGC

I don’t care as long as it’s a decent resolution LCD.

Honestly comparing switch game storage with PS5 storage seems off. They’re completely different beasts with games that aren’t nearly as big or as detailed. If I can upgrade it like the current switch with a microSD or with a nVME like the PS5, it’d all the better.

TheRoarer, do gaming w Sources: Ubisoft has cancelled its Immortals Fenyx Rising sequel

The game was better than it had any right to be, and it really deserved to be a franchise.

EvaUnit02,
@EvaUnit02@kbin.social avatar

I had such a blast with it save for that last island.

tal, (edited ) do gaming w Take-Two’s CEO doesn’t think a Grand Theft Auto built with AI would be very good [VGC]
@tal@lemmy.today avatar

Take-Two’s CEO doesn’t think a Grand Theft Auto built with AI would be very good | VGC

Sounds fair to me, at least for near-term AI. A lot of the stuff that I think GTA does well doesn’t map all that well to what we can do very well with generative AI today (and that’s true for a lot of genres).

He added: “Anything that involves backward-looking data compute and LLMs, AI is really good for, and that and that applies to lots of things that we do at Take-Two. Anything that isn’t attached to that, it’s going to be really, really bad at…. there is no creativity that can exist, by definition, in any AI model, because it is data driven.”

To make a statement about any AI seems overly strong. This feels a little like a reformed “can machines think?” question. The human mind is also data-driven; we learn about the world, then create new content based on that. We have more sophisticated mechanisms for synthesizing new data from our memories than present LLMs do. But I’m not sure that those mechanisms need be all that much more complicated, or that one really requires human-level synthesizing ability to be able to create pretty compelling content.

I certainly think that the simple techniques that existing generative AI uses, where you just have a plain-Jane LLM, may very well be limiting in some substantial ways, but I don’t think that holds up in the longer term, and I think that it may not take a lot of sophistication being added to permit a lot of functionality.

I also haven’t been closely following use of AI in video games, but I think that there are some games that do effectively make use of generative AI now. A big one for me is use of diffusion models for dynamic generation of illustration. I like a lot of text-based games — maybe interactive fiction or the kind of text-based choose-your-own-adventure games that Choice of Games publishes. These usually have few or no illustrations. They’re often “long tail” games, made with small budgets by a small team for a niche audience at low cost. The ability to inexpensively illustrate games would be damned useful — and my impression is that some of the Choice Of games crowd have made use of that. With local computation capability, the ability to do so dynamically would be even more useful. The generation doesn’t need to run in real time, and a single illustration might be useful for some time, but could help add atmosphere to the game.

There have been modified versions of (note: very much NSFW and covers a considerable amount of hard kink material, inclusive of stuff like snuff, physical and psychological torture, sex with children and infants, slavery, forced body modification and mutilation, and so forth; you have been warned) that have incorporated this functionality to generate dynamic illustrations based on prompts that the game can procedurally generate running on local diffusion models. As that demonstrates, it is clearly possible from a technical standpoint to do that now, has been for quite some months, and I suspect that it would not be hard to make that an option with relatively-little development effort for a very wide range of text-oriented games. Just needs standardization, ease of deployment, sharing parallel compute resources among software, and so forth.

As it exists in 2025, SillyTavern used as a role-playing software package is not really a game. Rather, it’s a form of interactive storytelling. It has very limited functionality designed around making LLMs support this sort of thing: dealing with a “group” of characters, permitting a player to manually toggle NPC presence, the creation of “lorebooks”, where tokens showing up trigger insertion of additional content into the game context to permit statically-written information about a fictional world that an LLM does not know about to be incorporated into text generation. But it’s not really a game in any traditional sense of the word. One might create characters that have adversarial goals and attempt to overcome those, but it doesn’t really deal well with creating challenges incredibly well, and the line between the player and a DM is fairly blurred today, because the engine requires hand-holding to work. Context of the past story being fed into an LLM as part of its prompt is not a very efficient way to store world state. Some of this might be addressed via use of more-sophisticated AIs that retain far more world state and in a more-efficient-to-process form.

But I am pretty convinced that with a little work even with existing LLMs, it’d be possible to make a whole genre of games that do effectively store world state, where the LLM interacts with a more-conventionally-programmed game world with state that is managed as it has been by more traditional software. For example, I strongly suspect that it would be possible to glue even an existing LLM to something like a MUD world. That might be via use of LoRAs or MoEs, or to have additional “tiny” LLMs. That permits complex characters to add content within a game world with rules defined in the traditional sense. I think I’ve seen one or two early stabs at this, but while I haven’t been watching closely, it doesn’t seem to have real, killer-app examples…yet. But I don’t think that we really need any new technologies to do this, just game developers to pound on this.

twinnie, do gaming w Take-Two’s CEO doesn’t think a Grand Theft Auto built with AI would be very good [VGC]

Personally I think AI generated content could be great when it’s used to create content that otherwise wouldn’t be present. Like when you have a game where all the buildings are just static models with all the doors closed and the curtains shut, imagine resolving all that with buildings you could go in. Basically I want Cyberpunk where all the lights and movement actually mean something.

theangriestbird,

Basically I want Cyberpunk where all the lights and movement actually mean something.

totally valid desire, but I don’t think AI would give you that solution. If you went into a building and it was a weird, hallucinated backroom, would that give you that feeling that you’re looking for? Or would you be left feeling disappointed in a different way?

GammaGames,
mushroommunk,

Yeah AI is not the right choice for this. Plenty of procedural algorithms for this already. It’s just very cost expensive hardware wise.

30p87, (edited )
@30p87@feddit.org avatar

People often don’t realize that most things can be and have been done with very simple algorithms, more advanced algorithms or at most very simple neural networks. Instead, they immediately jump to LLM integrations.

tal,
@tal@lemmy.today avatar

Training a model to generate 3D models for different levels of detail might be possible, if there are enough examples of games with human-created different-LOD models. Like, it could be a way to assess, from a psychovisual standpoint, what elements are “important” based on their geometry or color/texture properties.

We have 3D engines that can use variable-LOD models if they’re there…but they require effort from human modelers to make good ones today. Tweaking that is kinda drudge work, but you want to do it if you want open-world environments with high-resolution models up close.

popcornpizza,

As others said, AI is not proper for this. Having interiors is strictly a human thing, and companies not wanting to invest in it. There should be lore, coherence with the exterior, items, assets. Many things AI is just not good at.

In the days of Fallout 3, there was a great mod that added interiors to many buildings in the game. It was a lot of effort, and very limited. And back then modding was a hobby, so not a lot of people made donations to keep it going.

At the very least, there should be a way to contribute to building interiors in games with official modding support.

prole,

So like Kamurocho in the newer Yakuza/Like a Dragon/Judgement? No need for AI

NutinButNet, do games w ‘It’s about redemption’: Peter Molyneux says Masters of Albion will make up for decades of ‘overpromising on things’

Is he making a promise about promises?

very_well_lost,

I always cringe a little bit when someone says a person has ‘become a parody of themselves’… but honestly, what else is there to say about Molyneaux?

Peter Molyneaux really has become a parody of Peter Molyneaux.

theangriestbird, do gaming w More than 1,200 games journalists have left the media in the last two years [VGC]

that’s 1200 highly self-motivated workers that are now competing with you and me for the “boring” jobs. Not to wish ill on these former journalists - I hope all these people have landed in good places with stable incomes. But man… this job market just keeps getting more and more brutal. Jobs are eliminated and more and more workers are competing for the same tiny pool.

Megaman_EXE,

Whenever these massive tech companies started laying people off during 2020 was when I went “well shit”. I was only a year into my job and struggled to find something even somewhat relevant at that point prior to covid. I thankfully still have that job for now but I don’t know what’s next

Tech workers have become a dime a dozen now it seems. Heck all workers seem to have. Now with the whole AI thing I’m trying to think of what I can pivot to.

Tech is ruined for me personally. I don’t want to touch AI. I’ve been considering some kind of business i can start myself or like…I don’t know really. I’m just burnt out and don’t know what the future will look like. There’s so much uncertainty

rainwall, do gaming w Amazon has ‘completely redesigned’ Luna with party games including an AI Snoop Dogg courtroom title | VGC

Amazon makes a game with a Trump supporter? Neato.

theangriestbird,

Yeah fuck Amazon and fuck Snoop, tbh

Kolanaki, do gaming w Sony is reportedly set to release an updated PS5 DualSense controller with a removable battery | VGC
@Kolanaki@pawb.social avatar

You mean easier to remove? The battery is already removable. It’s not glued or soldered in place. But you do need a spatula thingy to open the shell of the controller and actually get to it.

Broken,

In all my many years of gaming and superfluous amount of controllers, I’ve rarely had problems with a Sony internal battery. When I have, I simply opened up the controller and replaced it (mind you I needed to source the battery). But its never been an issue and a fairly easy process.

The controllers I’ve always had any kind of issue with ensuring I had charged and/or replacement batteries has been Xbox controllers.

Kolanaki,
@Kolanaki@pawb.social avatar

I only know up to the 360, which had the battery casing on the outside you could easily remove with a clip latch. But it also had notoriously bad power issues, not iust with the controllers but the console itself. Faults in the PSU and overheating were the two most common causes of the infamous RROD.

DebatableRaccoon, (edited )

The term “removable battery” typically means there’s no disassembly required. Or at least nothing any more complicated than a battery cover. As much as it’s an easy process for those with even minor mechanical skills, your initial wording creates the sort of slippery slope that led to us needing a government to step in so that phones and other devices would have removable batteries again.

sculd, do gaming w ‘I would like for us, when we fail, to fail early and cheaply’: PlayStation Studios head says Concord taught a big lesson | VGC

During a Q&A session following Sony’s latest financial results, Tao said that despite the negativity surrounding Sony’s live service offerings thanks to the issues with Concord and Marathon, she still believes live service games are worthwhile because they’ve added a revenue stream that didn’t exist for the company five years ago.

so they learnt nothing…

dinckelman, do games w Ubisoft CEO Yves Guillemot summoned to appear before French court in relation to harassment trial

Would love to hear about how he’ll weasel his way out if this one

PushButton,

With money, as it’s usually the case for the CEOs, celebrities, and anyone in that club.

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