What’s a good game for soccer (football for non Americans don’t jump down my throat please) these days? I mostly play the PS2 madden games when I need my sports game fix, and there are plenty of mods to bring those up to date
the answer is, Fifa (now ea sports fc). there’s a reason that it’s the only game in town when it comes to the most popular sport on the planet. For all it’s many many faults around ethics, it’s far and away the “best”
I found Cal Kestis to be the most generic sounding and looking Star wars character. The games are fun but I found myself uninterested in him as a character
I agree with you, he’s kind of a blank slate.
I think that works for a video game though.
It’s also refreshingly NOT the chosen one or blood line thing that’s a bit overdone in Star Wars.
(Crossing my fingers he’s not secretly a long lost Skywalker, Palpatine or Kenobi relative)
Many stories introduce the protagonist in their prime, or when they’re at their most interesting, then eventually release an origin story.
The first game felt like an origin story for a dude I didn’t know. (Haven’t played the second game yet)
My guess (hope) is he’ll feel more interesting as he gets more exposure and character development as games come out and we kinda get to see him grow as we play.
Yeah I get what you're saying about him being a blank slate. I guess I'm just tired of generic white dudes as being the definition of blank slate. I hope he does get more interesting, I found the other characters far more fun to follow than Cal
Yea for sure, he could have been a blank slate without being as bland or generic. By that I absolutely don’t mean to imply the actor is any of these things, but that they played it safe in character design.
Expecially in a universe of endless aliens.
It’s not even a choice that has to be limited between our own human heritages.
First and foremost, if Itsuno-san doesn’t have time to be the director of the game, it can’t really get made. So having an opportunity to have him spend the time he needed on the game and being able to bring together the other resources needed, such as a large team to work on a game with this scope, just took some years for that all to really fit together. And then once it did, we got started.
Aside from Square, MS seem to have a good relationship with most Japanese publishers at the moment. Bamco, Capcom, Konami and Sega all support the format with Sega seemingly all in on Gamepass (the Yakuza franchise has been a mainstay on there since I signed up four odd years ago). Capcom just put a game on GP day one.
Well they’re a little late at least. All the good games worth getting on the Switch are already out, and it’ll be about a year until Switch 2 will probably be out.
Farcry is one of my favorite series, and like so many ubisoft titles, they ruined it.
Leveled gear and enemies can fuck right off.
At least they spent time and fixed most of the issues with breakpoint.
I made the mistake of preordering 6, played for a couple hours, and never touched it again.
Still go back and play 2, 3, Primal, and 5 about once a year and have a wonderful time.
I’d love to see another good farcry, as well as ghost recon and splinter cell. Going to wait to see the reviews and understand the game mechanics before ever buying another ubisoft product.
Ive had more issues on this game than not having the right haircut… ive had scenes turn black mid dialogue, clipping through walls, weird camera angles that force my character to T-pose… the list goes on. The game is great as long as it doesnt get bugged out
They sound minor, they look hilarious, but then your smile fades as whatever is causing the bug blocks input to try and get past it, forcing a reload. I’m LOVING this game, but out of the 20 or so hours I’ve been able to sink into it since launch, a solid 2-3 of those hours have been retracing steps or generally trying to circumvent big bugs.
(Full disclosure: I am playing exclusively on the Steam Deck which I am 99.9% certain is the reason for all of the bugs I face)
That’s so strange, I am 40 hrs in and can’t remember any bugs.
The only annoying thing is the camera that sometimes doesn’t show the layer I want so see and it’s sometimes hard to navigate, but I wouldn’t count that as a bug. Also characters in my party walking over hazardous areas when following the main char is so fucking annoying. I’m like 99% sure they didn’t do that in divinity original sin 2
Yeah im also about 40 hours in and ive had at least 4 or 5 force quits where ive lost about an hour of time. Ive had bugs right from the beginning. In the cutscene where you leave the ship, ive had 2 friends say their screen either just flickered or their screen froze on screen for minutes. It was funny because they were playing naked and the screen froze on their butt for a solid 2 minutes. This is only within the first 1 hour. Ive had maybe 20 or 30 occurances where the screen freezes and I have to either wait for the game to unfreeze or it goes to that force quit i mentioned earlier.
I know the teams are different but i just thought its weird that its not talked about. It cant be just my group of friends that has these issues.
Ive had more issues on this game than not having the right haircut…
Sure, but it’s not like the team responsible for fixing those bugs is likely to be the same team working on character creation. Any time any studio announces something like this, people suddenly act like division of labor isn’t a thing. If you’re running a store and new inventory needs to get unloaded off the truck, you wouldn’t shut down the checkouts and send your cashiers who don’t drive forklifts to go do it.
It’s a very interesting trend, it seems like companies are convinced that this form factor is the future, that consumers will choose something with a portable option over something stationary.
Like when the steam deck and switch came out, they both did well, I think the switch did well mainly on the grounds that it was the Nintendo device for that console generation generation. But they’ve hardly taken over the market.
I think the console industry kind of just wrote off the mobile market because they were late to the party, despite it being immensely profitable and a huge market segment. It seems now they’re becoming interested in it again, and I wonder if it’s due to there being an unmet demand, people who want to play games outside of their living room, but who are turned off by the state of games on mobile.
Like, the mobile games market is just a swamp, and people who want a more meaningful experience than a time waster puzzle game, or a cash grab gatcha game, are kind of left out in the cold. Maybe this is the legacy games companies seeing an opportunity, all it would take to smash that opportunity is for the mobile phone games market to start being… not awful.
the problem with the mobile game market is that it is aggressively opposed to any kind of premium experience. Time and again, the market has proven that they are not willing to pay very much upfront for a premium gaming experience. Games that try to charge a “premium” price like $10 or $20 tend to suffer for the choice to charge that much. You’ve seen attempts to address this problem (like Apple Arcade), and they’ve seen moderate success, but it doesn’t seem to be changing the overall shape of the market. App stores are still full of free-to-play slop because that is what gets the most downloads and plays and positive reviews.
How much of it is that no one is willing to pay 20 or 30 dollars for a mobile game, and how much is it that anyone willing to pay is unable to find them, or has just given up on the segment entirely.
Of course the mobile store fronts have no incentive to increase the visibility, because a free to play game is liable to make them significantly more money in the long term due to their cut of each micro transaction.
PC game and console storefronts are full of free to play slop, but they’re not the first thing people are shown, even when they are popular. They make an active effort to highlight quality games, and thus users willing to pay for them can actually find them.
There is a lot to be said of the atrocious design of mobile application storefronts.
There really aren’t that many premium experiences on mobile that are worth a damn imo. They’re usually just ports of games from other platforms that control terribly on a touch screen. For me to be willing to pay for a mobile game it has to be a good game and a good fit for the platform. Apart from Balatro not much comes to mind.
But, they do for mobiles, because mobile app storefronts force micro transactions to go the through them and they take a significant cut on each one. The 30% apple tax for example.
So they have a huge incentive to put F2P slop front and center which other storefronts on other devices don’t. In the context of steam, they do make money on the micro transitions of games that valve owns, but they make more money selling everyone else’s games over all, so they still have a reasons to show those.
It’s not so much saying that other storefronts are angles who love their customer, but more that their incentive structures are aligned differently.
If there were significant shake up in the mobile storefront market, or in terms of how they can make money, there might be a shift in they type of content they push.
I find a big impetus to mobile games (on phones) is the interface. Touch screens absolutely SUCK for most games. Holding a rectangle is uncomfortable.
Its interesting to me that playstation isn’t new to the mobile market.
They’ve had the accessories for the psOne to add a battery and monitor, the psp, and the psvita. They are one of the companies I’d be interested in another mobile platform.
It’s a very interesting trend, it seems like companies are convinced that this form factor is the future, that consumers will choose something with a portable option over something stationary.
I at least like the idea that a console can act as both. I just can’t get behind this form factor of “handheld” consoles that are so large. Like, yeah, I can hold it in my hands. But a steam deck, or even a switch aren’t exactly easy to carry around.
Not in the way that my old DS or GBA could. Hell, there’s a reason I do most of my handheld gaming on a Miyoo Mini Plus. The idea of taking a full console experience with me, on the go, was a neat idea when I was 10. But those kinds of games just don’t lend themselves to riding the bus, or sitting in the doctors office waiting room.
Something like the steam deck or the original switch were probably on the upper end of meaningfully “portable” in that sense, and even they can’t really compete with smartphones on that front. But with the currently available chips/batteries/screens, you cannot really get much smaller without starting to limit the games that can be played on them.
There is a whole other conversation to be had about game optimization and the push in large parts of the games industry towards more power intensive games. If the PC/console games space had an incentive to better optimize for lightweight devices, that could change. Especially if something shifted on the smartphone storefront market that created more demand for better less exploitative games there.
I think people just go for the cheaper option which coincides with being a mobile form factor. If Sony thinks they can be more expensive than the switch they are mistaken.
I would really like to see a company go back and make unique handhelds. Handhelds have become portable consoles, which is cool, but I miss the unique games that were built around limitations or unique hardware like the DS and 3ds.
Also I would really like a handheld that doesn’t hurt when you hold it for extended periods of time.
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