Competing with their own old games has probably been a nuisance for them and anything that makes playing their old games more difficult is probably welcome.
Ignoring the price change itself. The original switch launched March 3, 2017. The only excuse for this thing costing more than about 90 usd pre-tarrifs is due to the outdated hardware being so old and hard to get (though knowing nintendo they have tooling in-house for “reasons”).
Do people just seriously not give a fuck and buy this ancient thing because of the exclusive games? I mean, I get it, nintendo are royal pieces of shit for locking all their games down inside of a captive platform. But that’s a great reason not to buy this shit.
I know our house got it bc we wanted to play Animal Crossing. A lot of homes get a Switch 1 because it makes the most sense for kids, especially after the durable Switch Lite came out. It’s just cheaper and easier-to-use than competing devices. The only real competition is phones and iPads, and smart parents know that games on those devices can be predatory in a way that Switch games usually aren’t. I know it’s not exactly as black-and-white as that, but I think a lot of parents see it that way.
Do people just seriously not give a fuck and buy this ancient thing because of the exclusive games?
This is pretty much true of all consoles. People play games, not consoles, and they’ll use whatever hardware they need to.
I mean, I get it, nintendo are royal pieces of shit for locking all their games down inside of a captive platform. But that’s a great reason not to buy this shit.
Again, universally true of consoles, though unlike Xbox where games have become more and more crossplatform, or PS where some games are getting licensed for PC ports, Nintendo’s head is so far up its own ass that it won’t even let you record gameplay without worrying about a DMCA.
Fuck Nintendo, but for the same reason as Oracle: because they spend more on lawyers than the people who actually do the work creating something. Also, they could use some modern hardware for a change instead of always being multiple generations behind.
I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.
Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.
OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.
Nintendo is clearly hiding something; they clearly are highly afraid of critical reviews and this is clearly a strategy that is not unlike what Nvidia, led by Jensen Huang, does.
What they are hiding will remain to be seen. I’m sure that the bad reviews will not go away…only be delayed by a week or so.
If you are wise; you will avoid buying the Switch 2 for at least a month. If you can’t wait a month to see what Nintendo is hiding; just be advised; you bought into it blind and have no right to complain about the bad reviews later, nor should you take it personally when people start talking poorly about the Switch 2.
Good god, just let it die already. Pass the reins on to someone who can actually make a decent CyberPunk game. I do not trust CDPR to make entertaining games anymore.
What? The launch was definitely botched, but after all the updates it’s now a great game. Personally one of my favorites. Honestly I’m not sure if there are many studios who would do a better job than CDPR in making such a large scale Cyberpunk game.
I’m really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?
Outside of what I assume you mean by the “scripted gameplay” of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn’t deliver on?
Go play Deus Ex in the same genre, or some cyberpunk based CRPGs. Those games lots of mechanics that play into the game, DXMD’s Augment system wipes it’s ass with Cyberpunk’s Chrome for one.
Also it would help if they didn’t rush the story so much, it was a product of crunch and it shows. You can fix the bugs but you can’t fix fundamental problems with pacing
None of what you’ve just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.
At this point I’m not convinced you actually know what it is that you don’t like about it.
It still has some rough edges, even after the major updates. I liked the Panam ending a lot, arguably one of my favorite game endings ever, but the police spawn and logic is still terrible compared to the likes of older GTA games, and the cars still feel gross to drive. Just Cause 2 had better vehicle handling, and that’s a title from 2010.
Before they get too far, can someone please make sure they have the rights to Joe Walsh’s “In The City” this time? It would be fantastic music for an intro, outro, or act break.
On the other hand, I’ll be curios how far Steam Input integration will go. Assuming these don’t self-destruct every few weeks like the original Joy-cons, these might make a neat portable controller.
He’s really not thinking. I hope he tariffs everyone harder. Let’s get everyone pissed and ready for protest.
We’ve really come to the “You’ll slave away and not be able to afford anything” stage. It’s kind of exciting. I hate it, but I also want him to go faster. Crash and burn faster. Maybe regulations will come in after he’s removed, and we can possibly see some improvements in our lifetime.
Man, development times are getting pretty crazy at this point. Hard to believe that we are starting to see decades between sequels to titles as a normal thing in the high end of the market.
It’s no wonder more games are aiming for games-as-a-service style models.
Well, given the implosion in the industry due to live service games, that’s not really a solution either. The actual solution is seemingly to just make smaller games, but they’re not really interested in that, so they’ll go out of business the first time they have a game that doesn’t hit.
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