When I first saw the headline, my brain immediately thought it was an in-game boss, and I was confused how that worked. Then my brain meat caught up to reality.
Maybe we will all benefit if the 14 year old kids gets a steam machine, instead of some cheap pos with loads of errors, slowness etc = extra rage in games.
E33, Hades 2, and Silksong are all very very close for me. I’d probably pick E33 as it’s the one whose story resonated the most but at the end of the day I’d be happy with any of them getting the recognition.
Hades 2 is tough cause after having played early access for so long I’m almost not that excited about it anymore which hurts it a tiny bit, but that shouldn’t take away from the things it did well.
Hades 2 was one of the few games I’ve ever gone back to after playing in early access. And I played it after every major release. I agree though, I was less excited when it was fully released than I probably would have been if I had waited.
It’s so bad now that nearly all the articles are mainly clickbait or written to favor a particular game (no matter how mediocre), and someone had to create what’s called Saved You A Click.
There is a difference between saying something is too expensive and that it won’t sell. Otherwise live service games wouldn’t be billion dollar industries and NVIDIA cards selling out.
“Too expensive” means "beyond what the market will bear. Objectively, the Switch 2 didn’t cost enough — there was some other higher price that would have given Nintendo numbers such that while it might not have sold quite as well, what it would have sold would have made up for it. Would the market bear a $500 Switch 2? Maybe. $600? That, I doubt. $450 was a bit high for my liking, but the market bore it just fine and now it’s thriving.
I think skins and lootboxes are too expensive but they make billions so pointing to financial success doesn’t mean much aside for companies which we are not.
I think switch 2 would sell fine at 500. Bigger issue for me is them wanting to raise the price of games, but that is once again different from me not willing to buy it at the price and me making claims about if it will sell.
Product sales and whether you think the product is a price you are fine with are very different things. People are usually talking about their perception of price than a market prediction.
I have a console. The games I bought (on sale or no) in reverse order are:
expedition 33 (31?)
It Takes Two
Baldur’s Gate
CP2077 (discount)
No man’s Sky (discount)
Days Gone (discount)
Diablo IV
Jedi: Outcast
Horizon: Forbidden West
And it came with the latest(?) god of war, but I’ve never played it.
So if you’re talking about AAA brand new games, my average is under 2 per year. But I have so many hours logged between BG, DG, and NMS it’s ridiculous.
I definitely buy more than 2 games per year, but the types of games I buy and the maximum price I’m willing to pay has changed. Almost everything I buy now is from indie devs, and I’m very selective of the larger studio games I’ll buy (right now, for example, I’m cranking through Alan Wake 2 after replaying the first one).
In Sony’s defense, this actually seems like a case of copyright working as intended. Tencent basically started creating a Horizon game before getting approval from Sony, then they asked Sony and Sony said no, so they just went ahead and made it anyway, but they did the bare minimum to obscure that the game used to be a Horizon project. If Sony can prove that these facts are true, they definitely have a case. On the other hand, Tencent may have a point when they say that Horizon is in itself a derivative concept, so it’s a bit silly to accuse anyone of ripping off a franchise that is not particularly original.
totally fair. However, I think there’s a case to be made for it, at least so long as we have to live under capitalism. If an individual artist comes up with a unique character that becomes popular, that character is an important piece of that artist’s livelihood. Ripoffs and clones would eat into the artist’s livelihood, and now the artist doesn’t have enough money to live on the earnings from their art alone. They have to go get a soul-sucking job to make ends meet. Should we not be protecting that artist’s livelihood from copycats that would seek to profit from the artist’s creativity without paying the artist for that right? Should we not be doing everything we can to ensure that artists can live off their artwork alone, if they are talented enough?
My neighbor spent 3 years recording an album, but I have a larger online following, so I just took it and put my name on it and now I’m making $10 per sale.
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