I don’t wish for game developers at Ubisoft to lose their jobs, I want them to be employed somewhere that doesn’t torpedo the end product of their talent.
Took me a sec to find it on first scan of the article, so highlighting this bit for those curious about the other games:
. . . Prince of Persia: The Sands of Time remake has been cancelled, as well as four unannounced titles, including three new IPs and a mobile title. The identity of the sixth game has not been clarified.
and the delayed games have not been clarified yet either. From the related article:
In addition, Ubisoft said it’s delayed seven games to ensure they meet quality expectations. It did not say which games had slipped, but confirmed that the seven titles include one title that was planned for release before April 2026, which will now be released before April 2027.
Crazy that the Sands of Time remake was supposed to come out early 2021… Remakes are supposed to be quick projects for easy money, how could Ubisoft mess it up that much? Sands of Time isn’t even a long game!
One was a cancelled mobile game but now I’m curious what the other 4 were. I guess we’ll never find out as they funnel all that money to their successful live-service stuff.
It did kind of give that alpha stage vibe, but if it was like a few bucks, it probably buy it. It was a remake after all, with slightly better graphics.
Warrior Within totally fucked up the vibe though, and the combat was rubbish. It’s a puzzle game, the fighting was just a little break, but they tried to make it too big a part.
Two Thrones was 50% SoT and 50% WW, when it should have been 99% SoT and 1% WW. The voice in your head thing from TT was pretty good, until you have to fight it.
I’m going to guess that decision was based on the failures of the recent 2.5D PoP games, which were well reviewed but barely advertised (and oft compared to indie games)
I thought True Colors was decent enough, but by all accounts Double Exposure was nothing special.
I really liked the anthology thing the series was going with, where every game was telling a different story with a different cast. Maybe eventually getting to the core of answering why these random kids have strange abilities.
But the last thing I wanted was them to try to continue from (what I thought was) a perfect ending. Just seems like they’ve lost the point.
videogameschronicle.com
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