Of course, Ubisoft is going to replace this 40 CAD game with a subscription service model called Rocksmith+ which is 20 CAD per month and not available on Steam. On the other hand, RS2014 works without the need of a Uplay account and can be played offline (Just press Esc twice at the signin screen).
More likely the music license expires and they can’t distribute the game without one.
You would think licenses for a game hardly anyone buys anymore would be incredibly cheap to renew. OTOH I know the music industry is run by greedy fucks who make Ubisoft look like a charity, so I don’t expect reasonable license terms to be offered.
Nah its more that they don’t want to further canibalize there own customers. New customers will/are steered towards the subscription game. However old players may or may not have all content so if they want new dlc for their current game they are out of luck and will be funneled twords you guessed it the subscription model.
I bet they will probably launch a massive mail campaign for old and new players and update the game as well so they can insert a pop up with a message like "want more and better experience " or “want to continue the journey…” I fear they will alter the game a bit nothing major just slightly to steer you
You do know how exploitative the record labels can be, right? Those license fees will not be small. This is part of the reason games like Guitar Hero stopped being made.
Oh no, they're interested in making money. The problem is the record labels have formed an oligopoly on a massive part of our culture, so there's nowhere else to go.
At least you get to keep the DLC titles you purchased, which probably wouldn’t happen with a SaaS title
Precisely. This is why I’m giving people a heads up that this is the last opportunity for this game with the “buy it, keep it forever and do whatever with it” model.
Since I’m not aware of CustomDLC for Rocksmith+ or if there will ever be, you’d be entirely at the mercy of what songs Ubisoft has the license for you to play, even if their catalogue is sizable.
Because it’s a 10 year old game with few players and even fewer that are going to buy it new….
Music licenses are expensive as a hell and it doesn’t make sense to pay for a license when you’re only gonna have a few hundred/thousand people using it.
You’re probably correct, they’ve already delisted some DLC songs due to license expiry…
But if they are or will be relicensing many of the songs for their subscription service Rocksmith+, why couldn’t they use those same licenses to keep distributing Rocksmith 2014 and its DLC in stores? Unfortunately I’m not too thorough with music licensing.
My guess is the record companies refused to renew the perpetual license for a cost that Ubi could justify in order to keep the one time purchase model. Everyone wants subscription model from the top to the bottom.
I’m still not over how they ruined Rocksmith. The first two were amazing games, they improved my skills so much and I had so much fun playing them. And I kept waiting word for a Rocksmith 3, because the team behind it is amazing so I was really hopeful. But then one day without ever hearing of it being announced I stumbled upon Rocksmith+ and that’s when I realized this is where the license had gone to die, in a shitty closed Ubisoft online subscription, a shadow of its former shell. I hope one day we get a better spiritual successor that isn’t in the hands of such a trash company.
The music industry wants their license fees and people want to play using those special controllers. So it's prohibitively expensive to make this type of game on top of the added burden of the hardware. It's a miracle the game even exists as is.
osus source code i think is public, clone heros not that im aware of. different games will have varying levels of openess. all will share that adding official songs into the game is the least of their efforts, as thats more on the community to build.
I don’t know if any exists. But it’s theoretically possible and I think going from separated track to stems might be one of the easier parts (thanks Fourier!), though complicated by most notes appearing on each string in different places, but I bet there’s an algorithm (again possible, not necessarily currently existing) for determining one of the easiest combinations to play rather than having to jump all over the fretboard.
As for sounding the same, you’d need to recreate the guitar effects used, and then it can be mixed back with the other tracks. Easier said than done, but I suspect this part does exist, though maybe not as open source.
Apologies if that wording should only be used for things one can download and use right now rather than a cool project idea I hope gets created. I might even give it a go, but I’m least confident about the track seperation part.
The one thing a subscription kinda makes sense for, as opposed to paying for every song a la carte, and they don’t even have all the songs of the previous games. What a fucking embarrassment.
I imagine the licensing just doesn’t carry forward and it has to be re-negotiated, but if that’s the case then they’re hilariously slow at it. I check every six months or so and there’s still only a handful of bands I recognize.
Dude rocksmith+ has zero songs from either jimi Hendrix or Chuck berry. Moving closer in time, no green day or sublime. Even closer, no Paramore or fall out boy. I don’t know who rocksmith+ is supposed to be for but… It’s not people that want to play guitar.
Yeah it’s really weird. They have like, a ton of songs from a couple of bands I know, Alice Cooper and Bowling for Soup, one whole song from Amon Amarth, two from Ozzy Osborne, and then a ton of obscure artists.
It seems like they went for the cheapest songs to license just to pad the numbers with the least amount of capital investment. But then threw in a few big names just to make it seem like they might have more music you’d know.
The ozzy ones aren’t even ozzy songs. They’re from an album of covers that ozzy did. Total clown show.
Not to mention, a majority of “songs” in their database are only chord charts which are barely useful for someone that actually wants to play a song on their instrument.
I think you could probably find the game on the high seas even after a delist, probably some of them could have a lot of DLC included but I haven’t checked. Custom DLC might take a little more setup but idk, there are tutorials at least.
Custom DLCs exist that “cover” some of the same songs as the official DLCs do exist, though you won’t find them on CustomsForge. The Internet Archive has a folder with over 60k custom song maps, and hasn’t needlessly bound itself with restrictions.
On the one hand, yes, this is both stupid and really dickish behaviour from Ubisoft. On the other hand…
This should be illegal.
No. Full stop. no. No one should be compelled to continue selling something they don’t want to sell anymore. If it has social value, it should be reproduced and superseded by something owned by society as a whole. The seller shouldn’t, under any circumstances, have the right to disable the things you bought outright from them, but that’s about it.
We have channels we can use to access things that are no longer supported or sold by the developer (and selling something implies – and should imply – support from the developers). It’s absolutely messed up that those channels are themselves illegal, but believing that you should be able to compel someone else to do what you want, against their will, just because you want them to do it is just an authoritarian hissy fit.
I mean...they're removing it from sale because they have a more egregious business model to sell you instead that no one wants. And that last qualifier you added about alternative channels being illegal is the problem, because we have no measures to preserve things like this.
If it’s any consolation, Ubisoft removed Denuvo sometime in the last couple years, and the UPlay sign in screen is annoying but can be bypassed fairly simply.
Selling or licensing IP should be a hard requirement for maintaining ownership of it. That doesn’t require compelling anyone to do anything; it’s merely withdrawing privilege of IP ownership from someone not using it for its intended purpose, which is, to quote the US Constitution, “[t]o promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries.”
I don’t consider Anno to be a city builder, really. At least certainly not first and foremost. Anno is a production management sim. I’d probably compare it more similarly to something like Factorio than I would to City Skylines or SimCity.
Generally it will work. If it’s recognized as an audio input or microphone then it will work just fine under Microphone mode, if you want to use it like a RealTone Cable or whatever it was called, you will have to rename that audio input interface and make sure the bitrate and number of channels matches that cable.
Focusrite interfaces have been known to have issues with RS ASIO in general. I never got it to work properly with my Solo 3rd gen but I also haven’t tried recently. YMMV.
Any microphone or better yet audio interface with an “instrument in” jack will work with the game. I’d personally rather not rely on a single use type computerized cable from a game company that doesn’t support the game anymore.
Ubisoft has announced that people who have the game and official DLCs, will continue to be able to use them after delisting.
And as far as I can tell, the game still works despite not connecting to Ubisoft servers, so Ubisoft would have to release an update to the game purposely to break its offline function (now I wouldn’t put it past Ubi to do it but unlikely).
ubisoft.com
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