I haven’t played the game, but the reviews are mostly positive. The only negative reviews so far are coming from hit-pieces like Rebekah Valentine, who is just a racist hating the game because it was made by non-white people.
facepalm I truly mixed that in my brain. But Valve also has this Dota Chess Game, right? Not sure if you would count that as a success though, have totally lost track of it.
I think Microsoft has been trying to build towards cloud computing of everything on user devices.
Games pass seems to have been them building towards a Google stadia type system. Getting a large user base of monthly subscribers used to Spotify like game experience, and then slowly running more and more off of the user device.
The contraction of studios, internal fighting, and this price hike makes me think they’re is some internal opposition to go all in on this, even as they go full speed ahead on the windows side of things.
It’s that fucking readyplayerone movie. They all saw that and thought “what if everyone was obsessed with a virtual world, and there was only one virtual world that was basically a monopoly, and what if we controlled it all” without realizing how dumb that is and that competing, and likely better software will definitely end up being created organically by people who care about the end result more than they do about money.
Exactly it needs to be an open standard or there’s no point. Someone pointed out the other day that Epic has a much better chance of creating a metaverse by leveraging fortnite user created content. Still isn’t ideal, but it’s better than anything Facebook is offering, and at least has something that a future standard to build on.
Alternatively, maybe a better work culture that could be advocated for by the union would result in better working conditions, more realistic deadlines, happier developers, and by virtue of these things a reduction in the kind of error you are referencing.
But also people make mistakes sometimes. Unions don’t cause that, and I’m skeptical of claims that they seriously aid or promote mistakes either.
As someone who worked for Activision, in QA, on major CoD titles, I guarantee you that wasn’t QAs fault.
I can’t even count the amount of bugs my team found, documented, and raised a hell of a stink about, that still went live.
Major bugs like that in live are not due to QA missing them. It’s due to the rediculous pace ATVI makes the team put out content. Doesn’t matter if QA reports something, if the devs are not given the time needed to fix it.
This is a shame. But I'm honestly surprised London Studio lasted this long. I loved Blood & Truth, but I'm surprised that they were sustained on Sing Star games for two decades. I mean, I know from a corp perspective they want to buy up people to stifle competition and then they don't need the people because they never intended to utilize the output. But like, gosh, use what you've got. How bad could their fantasy London game have been for them to not only axe it but shut down the dev...
Sure, if Splatoon 3 were actually good. It’s a game designed from the ground up to be frustrating, between terrible matchmaking, peer-to-peer multiplayer, and stage design that forces players into very lopsided combat.
Play something good with your family, not Splatoon 3.
Pretty much nothing you said is true, it was not “designed from the ground up to be frustrating” and the other statements are too vague to even bother attacking. “Not even wrong” is the phrase that comes to mind.
You didn’t even mention an example of a game which would count as “something good”.
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