Steam Link performance was terrible for me. Like half the frame rate and crunchy as hell. No idea why. I assume it was using CPU rather than GPU, or maybe using too much GPU…
GFE worked for a bit (until Nvidia killed it) but would often use the wrong monitor with no way to configure it.
The one thing I don’t care much for in PalWorld is building structures (walled structures), it feels kinda janky and restrictive at the moment. Which it hasn’t been a major part of the game so far, but it’s one of the few things that’s bothered me about it. Otherwise, it’s been a breath of fresh air compared to Pokemon’s recent outings.
You don’t want to build much anyway, because you need every inch of your base ring for pal stations, but yeah. We have a 1x1 lean-to with 2 beds in it, the rest is the massive fucking breeding operation we’ve set up
I’ve got a dedicated server I play with a few friends, and I got really stoned on the first day and just kept building a building for our base. Next thing I know I’ve spent six hours on 5 floors (not including an attic space and WiP rooftop garden… need to unlock more building stuff).
I got excited but unfortunately the first game is Destiny and they don’t even mention the rest of them. That’s probably the one game I wouldn’t even take free.
I had a steam deck for a bit. I never used it as a handheld. it is a great little linux gaming box. my guess for anyone that wants to use one connected to a keyboard, mouse, and monitor the older ones are going to be a great deal.
The mating of the dinosaurs. This is the same shit that happened to record labels the minute people were able to record quality sounds in their own homes. What happens when all the gaming industry is rolled under some parent organization?
I have a bad feeling about an Oblivion and Fallout 3 remaster. Due to the last two games they made. Fallout 76 is trash, and Starfield is mediocre. I hope the remasters are good.
Of all the games to choose to remaster they decided on Oblivion and not Morrowind? Man, Bethesda couldn’t confirm how out of touch they are even harder if they tried
I can kinda see why they went with Oblivion. For one, Morrowind would be harder to do because it relies heavily on invisible dice rolls and she stats of you vs the enemy for…basically everything. From hit chance, to if your spell is succesfully cast, to how much damage your armor (or the enemy’s) eats up. Unless they gut that entire system and do a more modernized one instead (like Oblivion/Skyrim’s)
Another reason i wanna say they picked Oblivion is because, frankly, it’s the middle redhead child of the “modern” elder scrolls main games. Everyone praises Morrowind and Skyrim, but Oblivion…yeah. I love it, it was what Skyrim was to many players, but yeah it can be rough in a lot of aspects. Sometimes even more so than Morrowind (YMMV. I could easily get used to Morrowind, even vanilla. Everytime i go back to Oblivion, I have to make myself look past the roughness to see the good stuff).
IDK, i see this as a great second chance for the game…and, foolish it may be but, I’m also hoping they restore Cyrodiil to the jungle it was hyped up to be in Morrowind and the pocket guides since the tech is there now, plus they no longer have to cash in on the Lord of the Rings movies. They won’t. But i can dream.
It’s not so much the dice rolls that are the problem…but, they kinda are…let me try and explain what i mean
It isn’t so much that going back to Morrowind’s style of gameplay is a bad thing. Like you said, a lot of games do that and do it well, even today (Baldur’s Gate 3 does Dice Rolls for everything too, and its great) it’s more of is Bethesda going to keep it intact (either completely or modernize it) and risk potentially alienating the part of the fans that have only played Skyrim (A large part of players, at least from what I’ve seen) or are they going to scrap it and replace it with a more Oblivion/Skyrim system, thus potentially alienating the ones that are wanting an Elder Scrolls game to go back to when there were tangiable RPG mechanics in there (and that’s not assuming they don’t try and have it both ways…IDK how that’d look, but if you try pleasing everyone, well…).
Did that make sense? I’m kinda running on an energy drink and a dream atm
But really, i think it’s more of they looked at Morrowind, Oblivion, and Skyrim, and just went “out of those 3, Oblivion’s the one that could use the tuneup the most” (again, it’s the redhead middle child, sandwiched between the much more universally loved Skyrim and respected older Morrowind).
My big point here is that Bethesda isn’t aware of what their fan base enjoys. There are plenty of people who have played their games who are not fans. When I say fan what I’m talking about is the kind of people who play all of their games throughout history. You garner good will with your community by catering to the desires of the fan base itself. that said even if they wanted to do the most money grabbiest thing they could it would still make more sense to start with 3 and work their way toward 5 again. It would give them more games to monotize and would also let them build hype for the games that did penetrate the general audience
I don't think they're interested in gatekeeping which group of their customers are considered "fans", nor do I think it's them that's out of touch. I know Morrowind is the cult classic, but Oblivion just does better numbers.
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