The world has potential. I assume they would want to use a cat as the protagonist, so if it isn’t a retelling or Sequel/Prequel, I’m not sure how it wouldn’t feel forced. But I’m certainly curious.
I absolutely adore that game, but in all honesty I’m not sure I want a straight adaption. When I finished the game I was left feeling like wanted more beyond the game, I want to see more of the world and lore that the writers built.
I downloaded that movie on a whim for a long flight to Australia and it was surprisingly solid. I didn’t know the source material and assumed it was a original concept. Annapurna’s games are usually top tier so hopefully their movies will be as well.
I’m curious what the movie would contain that the game didn’t. The game was very linear and almost played like a movie itself. Don’t get me wrong, I’m all for a cat movie! Just curious how it will differ from the game.
“In the beginning, animated movies starring Chris Pratt were spaced by 24 weeks, then 12, then six, then every two weeks. The last one, with Garfield, was a week. In four days, we could be seeing new casting announcements every eight hours, until they’re coming every four minutes.”
They had some kickass developer streams on YouTube. I still remember when they were playing Saints Row 3 and (I think it was the lead designer) being amazed that a helicopter had an interior texture for the cargobay even though 99% of the time you wouldn’t see it. Also skinballs and how they used markers to determine NPC behaviour out in the world.
Also the horror story of how they spent weeks compiling visibility volumes for Saints row 1 and having to satisfy silly requirements set by Microsoft such as having a game trailer play on the title screen if no input was detected for a set period of time. They just played a video of them playing the fucking game so they didn’t have to do any cinematics lmao.
The Red Fraction Guerilla stream was extremely interesting. How they managed to make destructible buildings and the limitations of that system. They used a stress mechanic that used key parts of a buildings frame to determine how stable it is (can’t remember if they used vertex weighing or not).
But unfortunately the most talented on the team didn’t get much of an input of where the IP went
In my dreams, Hideo Kojima, the old Castlevania people, the fired senior writers at BioWare, and now, the old gods of Volition when it was good, are quietly building a studio together somewhere. With Mick Gordon and Jeremy Soule running OSTs.
That’s entirely unconfirmed hearsay. He’s also been in this industry since FF6, working with a heck of a lot of people, so it would very much be sudden and unusual.
Volition died a long time ago. It started in 2017 with Agents of Mayhem. Saints Row: The Third Remastered and Saints Row IV: Re-Elected Edition continue the fall. SR 2022 finished the job.
They made good games in the past. But we’re talking about the past not now.
This game had all kinda of problems, but problem #1 was releasing on epic games with 0 hype. At least with a wider release they could have secured a decent launch.
It wasn’t published by some rogue and inexperienced entity. Accepting Epic’s offer meant that it beat the projected sales figures. The game also ended up being a top seller on Epic, possibly adding to that revenue. On Steam, a negative score would likely bury the game, though we can only speculate.
Yeah since they explicitly say performance met mangement expectations, I suspect they knew ahead of time that it’s going to bomb, so they took Epic’s money and thereby guaranteed some monetary return at least.
It’s a shame, because while I loved SR3 (and enjoyed SR4 and even GOOH albeit I could not stand playing as Johnny), Agents of Mayhem and now the new Saints Row showed that not only is the humor outdated by modern standards and they didn’t know how to modernize it, they also couldn’t even properly recreate the actual humor the way it was.
The issue with SR Reboot is that they did try to modernize the humor, they went and dove head first to new style of humor and it clearly didn’t work for them.
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