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AlbertScoot, do games w AMD claims there’s nothing stopping Starfield from adding Nvidia DLSS

I mean, this has always been the case. This is a practice going back decades for video card manufacturers.

BlinkAndItsGone, do games w AMD claims there’s nothing stopping Starfield from adding Nvidia DLSS

Here’s the most important part IMO:

He admits that — in general — when AMD pays publishers to bundle their games with a new graphics card, AMD does expect them to prioritize AMD features in return. “Money absolutely exchanges hands,” he says. “When we do bundles, we ask them: ‘Are you willing to prioritize FSR?’”

But Azor says that — in general — it’s a request rather than a demand. “If they ask us for DLSS support, we always tell them yes.”

SO developers aren’t forced contractually to exclude DLSS, but outside the contract language, they are pressured to ignore it in favor of FSR. That explains why these deals tend to result in DLSS being left out, and also why there are some exceptions (e.g. Sony games–I imagine Sony knows what features it wants its PC releases to have and has decided to push back on DLSS inclusion). I think AMD is being honest this time, and I’m surprised it admitted publicly that it’s doing this. Hopefully the word about this will get out and more developers will insist on including DLSS.

rivalary,

I wish Nvidia and AMD would work together to create these features as open standards.

sugar_in_your_tea,

Well, FSR is open, as is FreeSync and most other AMD tech, it’s just that NVIDIA is so dominant that there’s really no reason for them to use anything other than their own proprietary tech. If Intel can eat away at NVIDIA market share, maybe we’ll see some more openness.

conciselyverbose,

I guess they could just use FSR as a wrapper for DLSS, but they made DLSS because there was nothing like it available, and it leverages the hardware to absolutely blow doors off of FSR. They're not comparable effects.

sugar_in_your_tea,

Last I checked, DLSS requires work by the developers to work properly, so it’s less “leveraging the hardware” and more “leveraging better data,” though maybe FSR 3 has a similar process.

conciselyverbose,

It's a hardware level feature, though. The reason they didn't support hardware prior to RTX was because they didn't have the tensor cores to do the right math.

FSR is substantially less capable because it can't assume it has the correct hardware to get the throughput DLSS needs to work. I know the "corporations suck" talking point is fun and there's some truth to it, but most of the proprietary stuff nvidia does is either first or better by a significant bit. They use the marriage of hardware and software to do things you can't do effectively with broad compatibility, because they use the architecture of the cards it's designed for (and going forward) extremely effectively.

sugar_in_your_tea,

I think it’s more the other way around. They designed the feature around their new hardware as a form of competitive advantage. Most of the time, you can exchange cross platform compatibility for better performance.

Look at CUDA vs OpenCL, for example. Instead of improving OpenCL or making CUDA an open standard, they instead double down on keeping it proprietary. They probably get a small performance advantage here, but the main reason they do this is to secure their monopoly. The same goes for GSync vs FreeSync, but it seems they are backing down and supporting FreeSync as well.

They want you to think it’s a pro-consumer move, but really it’s just a way to keep their competition one step behind.

conciselyverbose,

They can't improve openCL. They can make suggestions or proposals, but because broad compatibility are the priority, most of it wouldn't get added. They'd be stuck with a worse instruction set with tooling that spends half its time trying to figure out all the different hardware compatibility you have to deal with.

Cuda is better than openCL. Gsync was better than freesync (though the gap has closed enough that freesync is viable now). DLSS is better than FSR. None of them are small advantages, and they were all created before there was anything else available even if they wanted to. Supporting any of them in place of their own tech would have been a big step back and abandoning what they had just sold their customers.

It's not "pro consumer". It absolutely is "pro technology", though. Nvidia has driven graphic and gpgpu massively forward. Open technology is nice, but it has limitations as well, and Nvidia's approach has been constant substantial improvement to what can be done.

sugar_in_your_tea,

CUDA is only better because the industry has moved to it, and NVIDIA pumps money into its development. OpenCL could be just as good if the industry adopted it and card manufacturers invested in it. AMD and Intel aren’t going to invest as much in it as NVIDIA invests in CUDA because the marketshare just isn’t there.

Look at Vulkan, it has a ton of potential for greater performance, yet many games (at least Baldur’s Gate) work better with DirectX 12, and that’s because they’ve invested resources into making it work better. If those same resources were out into Vulkan development, Vulkan would outperform DirectX on those games.

The same goes for GSync vs FreeSync, most of the problems with FreeSync were poor implementations by monitors, or poor support from NVIDIA. More people had NVIDIA cards, so GSync monitors tended to work better. If NVIDIA and AMD had worked together at the start, variable refresh would’ve worked better from day one.

Look at web standards, when organizations worked well together (e.g. to overtake IE 6), the web progressed really well and you could largely say “use a modern browser” and things would tend to work well. Now that Chrome has a near monopoly, there’s a ton of little things that don’t work as nicely between Chrome and Firefox. Things were pretty good until Chrome became dominant, and now it’s getting worse.

It absolutely is “pro technology”

Kind of. It’s more of an excuse to be anti-consumer by locking out competition with a somewhat legitimate “pro technology” stance.

If they really were so “pro technology,” why not release DLSS, GSync, and CUDA as open standards? That way other companies could provide that technology in new ways to more segments of the market. But instead of that, they go the proprietary route, and the rest try to make open standards to oppose their monopoly on that tech.

I’m not proposing any solutions here, just pointing out that NVIDIA does this because it works to secure their dominant market share. If AMD and Intel drop out, they’d likely stop the pace of innovation. If AMD and Intel catch up, NVIDIA will likely adopt open standards. But as long as they have a dominant position, there’s no reason for them to play nicely.

conciselyverbose,

Cuda was first, and worked well out of the gate. Resources that could have been spent improving cuda for an ecosystem that was outright bad for a long time didn't make sense.

Gsync was first, and was better because it solved a hardware problem with hardware. It was a decade before displays came default with hardware where solving it with software was short of laughable. There was nothing nvidia could have done to make freesync better than dogshit. The approach was terrible.

DLSS was first, and was better because it came with hardware capable of actually solving the problem. FSR doesn't and is inherently never going to be near as useful because of it. The cycles saved are offset significantly by the fact that it needs its own cycles of the same hardware to work.

Opening the standard sounds good, but it doesn't actually do much unless you also compromise the product massively for compatibility. If you let AMD call FSR DLSS because they badly implement the methods, consumers don't get anything better. AMD's "DLSS" still doesn't work, people now think DLSS is bad, and you get accused of gimping performance on AMD because their cards can't do the math, all while also making design compromises to facilitate interoperability. And that's if they even bother doing the work. There have been nvidia technologies that have been able to run on competitor's cards and that's exactly what happened.

sugar_in_your_tea,

Opening the standard… compromise the product massively

Citation needed.

All NVIDIA needs to do is:

  1. release the spec with a license AMD and Intel can use
  2. form a standards group, or submit it to an existing one
  3. ensure any changes to the spec go through the standards group; they can be first to market, provided they agree on the spec change

That’s it. They don’t need to make changes to suit AMD and Intel’s hardware, that’s on those individual companies to make work correctly.

This works really well in many other areas of computing, such as compression algorithms, web standards, USB specs, etc. Once you have a standard, other products can target it and the consumer has a richer selection of compatible products.

Right now, if you want GPGPU, you need to choose between OpenCL and CUDA, and each choice will essentially lock you out of certain product categories. Just a few years ago, the same as true for FreeSync, though FreeSync seems to have won.

But NVIDIA seems to be allergic to open standards, even going so far as to make their own power cable when they could have worked with the existing relevant standards bodies.

conciselyverbose,

Going through a standards group is a massive compromise. It in and of itself completely kills the marriage between the hardware and software designs. Answering to anyone on architecture design is a huge downgrade that massively degrades the product.

sugar_in_your_tea,

How do you explain PCIe, DDR, and M.2 standards? Maybe we could’ve had similar performance sooner if motherboard vendors did their own thing, but with standardization, we get more variety and broader adoption.

If a company wants or needs a major change, they go through the standards body and all competitors benefit from that work. The time to market for an individual feature may be a little longer, but the overall pace is likely pretty similar, they just need to front load the I/O design work.

conciselyverbose,

Completely and utterly irrelevant? They are explicitly for the purpose of communicating between two pieces of hardware from different manufacturers, and obscenely simple. The entire purpose is to do the same small thing faster. Standardizing communication costs zero.

The architecture of GPUs is many, many orders of magnitude more complex, solving problems many orders more complex than that. There isn't even a slim possibility that hardware ray tracing would exist if Nvidia hadn't unilaterally done so and said "this is happening now". We almost definitely wouldn't have refresh rate synced displays even today, either. It took Nvidia making a massive investment in showing it was possible and worth doing for a solid decade of completely unusable software solutions before freesync became something that wasn't vomit inducing.

There is no such thing as innovation on standards. It's worth the sacrifice for modular PCs. It's not remotely worth the sacrifice to graphics performance. We'd still be doing the "literally nothing but increasing core count and clocks" race that's all AMD can do for GPUs if Nvidia needed to involve other manufacturers in their giant leaps forward.

sugar_in_your_tea,

communicating between two pieces of hardware from different manufacturers

  • like a GPU and a monitor? (FreeSync/GSync)
  • like a GPU and a PSU? (the 12v cable)

DLSS and RTX are the same way, but instead of communicating between two hardware products, it’s communicating between two software components, and then translating those messages onto commands for specialized hardware.

Both DLSS and RTX are a simpler, more specific casez of GPGPU, so they likely could’ve opened and extended CUDA, extended OpenCL, or extended Vulkan/DirectX instead, with the hardware reporting whether it can handle DLSS or RTX extensions efficiently. CPUs do exactly that for things like SIMD instructions, and compilers change the code depending on the features that CPU exposes.

But instead in all of those cases, they went with proprietary and minimal documentation. That means it was intentional that they don’t want competitors to compete directly using those technologies, and instead expect them to make their own competing APIs.

Here’s how the standards track should work:

  1. company proposes new API A for the standards track
  2. company builds a product based on proposal A
  3. standards body considers and debates proposal A
  4. company releases product based on A, ideally after the standards body agrees on A
  5. if there is a change needed to A, company releases a patch to support the new, agreed-upon standard, and competitors start building their own implementations of A

That’s it. Step 1 shouldn’t take much effort, and if they did a good job designing the standard, step 5 should be pretty small.

But instead, NVIDIA ignores the whole process and just does their own thing until either they get their way or they’re essentially forced to adopt the standard. They basically lost the GSync fight (after years of winning), and they seem to have lost the Wayland EGLStream proposal and have adopted the GBM standard. But they win more than they lose, so they keep doing it.

That’s why we need competition, not because NVIDIA isn’t innovating, but because NVIDIA is innovating in a way to lock out competition. If AMD and Intel can eat away at NVIDIA’s dominant market share, NVIDIA will be forced to pay nice more often.

conciselyverbose, (edited )

Every single thing about what you're discussing literally guarantees that GPUs are dogshit. There's no path to any of the features we're discussing getting accepted to open standards if AMD has input. They only added them after Nvidia proved how much better they are than brute force by putting them in people's hands.

Standards do not and fundamentally cannot work when actual innovation is called for. Nvidia competing is exactly 100% of the reason we have the technology we have. We'd be a decade behind, bare minimum, if AMD had any input at all in a standards body that controlled what Nvidia can make.

We're not going to agree, though, so I'll stop here.

sugar_in_your_tea,

The process I detailed does not require consensus before a product can be released, it just allows for that consensus to happen eventually. So by definition, it won’t impede progress. It does encourage direct competition, and that’s something NVIDIA would rather avoid.

mindbleach,

Nvidia of all companies does not get to whine about this.

BlinkAndItsGone, (edited )

Well, Nvidia isn’t directly involved here at all, they’ve only commented on the issue once (to say that they don’t block other companies’ upscaling). The objections tend to come from users, the majority of whom have Nvidia cards and want to use what is widely considered the superior upscaling technology.

mindbleach,

Oh, are they annoyed by vendor-specific software, now that it affects them? My heart bleeds.

all-knight-party, do games w AMD claims there’s nothing stopping Starfield from adding Nvidia DLSS
@all-knight-party@kbin.cafe avatar

Seems sort of weird. They say "when we make a deal we expect prioritization of AMD features" but that they don't explicitly say you can't add DLSS. I think that's too much grey area to say for sure, especially when the one saying it is on one side.

geosoco,

There was a recent game announcement that was Amd sponsored that has both (I think it was the avatar game?). I think it's very likely many of the games are time or budget constrained, and so when they're given money from AMD they implement that first and if they've got time or previous code add DLSS.

This feels like the old console money that Sony & Microsoft would give where developers focused some extra optimization or early engine design around one platform because of extra funding. If I recall, Sony gave a bunch of money to xplatform games.

cerevant, do games w Baldur’s Gate 3 is coming to Xbox ‘this year’

Might be nice if they’d even comment on the Mac version which they supported from day one, but then went silent (beyond saying it was delayed) when it was time for release.

misk,

I was similarly disappointed but IIRC it was delayed to September 6th.

I wonder how will it run in Act 3 since DX11 is so much more performant than Vulkan and I assume they use either MoltenVK or straight Metal. It’s likely the reason for the delay.

cerevant,

9/6 is the PS5 date. Still no word from Larian on the Mac date - the last I heard was when they originally announced it would be delayed, and that they didn’t want to give a date and not meet it. What worries me is that they are willing to give these other dates - PS5 & Xbox - but not even a window for Mac.

They were touted as having their engine running on Metal, and it was one of the first major apps to port to Apple Silicon. The early access worked fine. Unless there was something in the later acts that really broke performance, I can’t see why they didn’t go ahead and release with the engine they had.

misk,

9/6 is the PS5 date. Still no word from Larian on the Mac date - the last I heard was when they originally announced it would be delayed, and that they didn’t want to give a date and not meet it.

I just checked Wikipedia which I think I got it from and it states 9/6 but the link cited as source doesn’t state it anywhere.

grumble

TWeaK,

They probably have no contractual date with Apple, so they’re prioritising the ones where they do. Also, PS5 and Xbox are both probably bigger markets than Mac.

pretzelise,
@pretzelise@mlem.me avatar

is DX11 more performant?? I’ve been running it using Vulkan this whole time assuming it’d be better omg

misk,

Yeah, it’s surprising since it should have lower CPU overhead. Here’s Digital Foundry analysis: youtu.be/V9Kc8025H7U

Toribor, do gaming w Microsoft is no longer making Xbox One games
@Toribor@corndog.social avatar

I’m pretty tuned into gaming news, and although I haven’t owned an Xbox since the 360 era I still keep an eye on gaming console hardware. I have no clue at all which Xbox is which. This naming convention is even worse than the ill-fated ‘Wii-U’.

At least with the PlayStation I know the bigger number is newer and the pro version is better than the non-pro and that slim means small.

I sympathize with the moms and grandmas of the world trying to shop for the Xbox gamers in their life. It’s a minefield of confusing names.

eleanor, do gaming w Microsoft Teams is now part of the Xbox Game Bar so you can stream gameplay to friends - The Verge

Why tho? The Venn diagram of people who use Teams and enjoy it enough to use outside of the workplace and PC gamers is two separate circles.

lustyargonian, do gaming w Microsoft Teams is now part of the Xbox Game Bar so you can stream gameplay to friends - The Verge

This is for msft employees working on game bar who can’t use discord on work computer.

MossBear, do games w Microsoft’s Xbox 360 Store to close in July 2024

Just out of curiosity, where’s emulation at with the x360 these days?

simple,

Xenia has gotten really good. A friend of mine played through Red Dead Redemption on it without issues. You still need a good CPU, though.

melkore, do gaming w Microsoft Teams is now part of the Xbox Game Bar so you can stream gameplay to friends - The Verge

At 5fps. Al.lst every time we try streaming a YouTube video it’s a slideshow and unwatchable.

lemming007, do gaming w Microsoft Teams is now part of the Xbox Game Bar so you can stream gameplay to friends - The Verge

Microsoft is shoving Teams down everyone’s throats harder than, I don’t know what. Teams is just awful, it’s slow, clunky, and a piece of shit that nobody asked for.

nostalgicgamerz, do games w Microsoft’s Xbox 360 Store to close in July 2024

The scene needs to get to work and “archive” what’s left since it will be gone forever

Hubi, (edited )

It’s already been archived. Pretty much every single 360 retail, indie and arcade game is out there to download.

kratoz29,
@kratoz29@lemm.ee avatar

I could expect no less from archiving/emulation teams.

nostalgicgamerz,

Nice. Thank goodness

Vordus,

Now we wait for XBLIG/XNA emulation…

ArchmageAzor, do games w Microsoft’s Xbox 360 Store to close in July 2024
@ArchmageAzor@lemmy.world avatar

It’s still open?

FrankTheHealer, do games w Microsoft’s Xbox 360 Store to close in July 2024

Rest in Peace

Empricorn, do games w Microsoft’s Xbox 360 Store to close in July 2024

Okay, thanks! You’re right, that’s the main thing I care about. The far-superior Original Xbox version of GTA: San Andreas (among others) can only be played on Xbox and Xbox 360…

kratoz29,
@kratoz29@lemm.ee avatar

I have only played GTA SA in my PS2 and almost a full playthrough in my iPhone 6s 😂

I agree that the Xbox version is the best one (not sure about the PC version though), which is weird that this statement remains valid as of today lol.

CharlesReed, do games w Microsoft’s Xbox 360 Store to close in July 2024

Man, I knew this day would come, but I hate now that it actually has a date. My 360 is still going strong, and I'm dreading the day it gives out. Yeah, I could just move everything over to my Xbox One, but I'm not even sure all the 360 games I own are backwards compatible.

verysoft,

You can still play/download games you own, just cannot buy new ones from their digital store.

CharlesReed,

Not if my 360 quits on me and they're not backwards compatible or available with my Xbox One.

verysoft,

I suppose you could buy another 360? There's a lot still out there.

BlemboTheThird,

Xbox emulation looks underdeveloped compared to PlayStation and Wii, but from what I can tell Xenia has come a long way in the last couple of years. If you’re willing to give it a go, you could try ripping the games off your discs and just play on PC

CharlesReed,

That definitely sounds like something I should look into, especially since I play on PC as well. Also sounds good for a couple older Xbox games I love that never got ported to PC. Thanks for the suggestion!

Zoidsberg, (edited )
@Zoidsberg@lemmy.ca avatar

360s are in their golden age of cheapness right now. They’re outdated, but not yet retro. Buy a couple extras and toss them in the closet for when you need spare parts.

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