Unity is done for. Nobody is going to start a new project with their product. Devs are risk adverse. Making a game that is original is already a big enough risk for any studio. Why add an infinite amount of risk but building your game on an engine with unstable management. It is even worth retraining people to use a different engine.
Japan has one of the most draconian copyright laws in the world. You can’t even rent your own books or disks unless the copyright holder allows for it. I’ve been puzzled at the fact that they have allowed Let’s Plays (and memes and remixes and doujin works for that matter) for such a long time.
Saints Row reboot at least had an interesting setting and played okay. But it was let down by awful writing and a lack of scope.
It didnt have all the features of even Saints Row 2. The plot seemed to pander to millennials in a very “how do you do fellow kids” kinda way. Some of the gameplay was repetitive and boring and it had a few bugs.
With a different writing team and another year in development, it could have been a huge success, but they didnt so it wasn’t. RIP Volition.
I’m an Xbox owner since forever. Next generation (and sooner if I can) I’m out, PC and linux will be my new home. Sick of Microsoft and big corporate companies.
It’s long due for people to realize this, the whole, “pay a monthly subscription to play with your friends” shtick was to begin with and still is the biggest scam ever existed, but somehow everyone just endured it.
I mean, when you could convert Xbox Live Gold credits to Gamepass and get it for like $60 a year, it was genuinely a great deal. And that lasted for like 4+ years.
I mean… What is a console, but a prebuilt running custom firmware and manufacturer’s OS? You can literally install Linux on a jailbroken PS5. Old consoles were obviously bespoke pieces of hardware that wouldn’t match any computer OS… But modern consoles are closer to prebuilt PCs than they are to old consoles.
It’s meant to be used with a TV, just like a console is. It’s targeting the console crowd, to try and capture that wing of the market and bring the console players into the PC ecosystem. It’s also trying to give PC players the flexibility to play in their living room, instead of at a computer desk.
That last part is primarily what I use my Steam Deck for right now. And it’s why I’m excited to potentially have something a little more powerful than the Steam Deck for my TV. My partner started to resent my gaming habits. After some discussions, we figured out that it was because they couldn’t cuddle me when I was at my computer desk. They missed the physical snuggle time that we got on the couch. So I got a Steam Deck, and made a point of shifting my gaming habits to be able to play more games on the couch.
Suddenly, the complaints about my gaming dried up. Because they could snuggle up next to me and read a book or scroll on TikTok while I played, which is all they really wanted. I’m still able to play my game to de-stress after work, they get their physical touch time, and we’re both happy. The only real change was in what kinds of games I played, because I had to shift more towards controller-based games instead of Keyboard+Mouse games. So fewer shooters, more hack-n-slash type stuff. But I enjoy playing both, so I just wait until after they go to bed to play the KB+M games at my desk.
And thus far, my only real complaint about the setup has been that the Steam Deck has started to struggle to run newer games. It was never meant to be a super high powered top-of-the-line device. The first consideration was portability, which meant they had to make some concessions on processing power in order to get an acceptable battery life. But with a standalone TV console, that isn’t really a big factor. So the standalone console can be much more powerful, because it’s not needing to take things like battery power consumption into account.
I understand it’s not just impacting US developers, as the price of these development kits is also going up across Europe and elsewhere. That’s likely because those “macroeconomic” conditions extend beyond just US tariffs, with currency fluctuations, production costs, and other elements impacting pricing.
I’m thinking they don’t sell that many dev kits so maybe the price is going up for Europe also simply because all of the kits ship from China to Redmond and get distributed to the rest of the world from there. Like, I kind of doubt they even build and sell enough in a year to fill a single shipping container.
That and they likely also would donate to the orange man fund to avoid impacting the businesses related to them, f the people that actually pay for it (given that those people likely have no choice).
There isn’t a CFW for PS4. But what we have is GoldHEN (which enables us to run decrypted games, also called fPKG’s) and various methods to run GoldHEN.
Up to firmware 9.00 (I believe) there is a browser exploit to run it, up to 11.00 you can also hack the console via PPP (pppwn) and up to 12.02 GoldHEN can be loaded with a BluRay you have burned before.
So you basically start the system and put it in a state where it accepts unsigned code. It’s very similar to PS3HEN. There’s also a method of hacking the console with some obscure Japanese games and one with a PS2 game. Some absolute madlads even made it possible to hack the PS4 with an LG Smart TV. 😆
The channel MODDED WARFARE always reports on those methods and makes tutorials, highly recommended.
theverge.com
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