The full list is on steam, the main thing is it’s bundled all hl2 games in one package, integrated workshop for mod installation, and added new developer commentary for hl2. Also a bunch of misc fixes etc.
Have you tried enabling and opening the developer console and changed the sv_friction value to something higher than the default of 4? Perhaps 6? Might get rid of the sliding of the character movement and help with your motion sickness.
I was totally fine playing HL1, and HL2, and HL2 episode 1… but I never finished episode 2 because of motion sickness. The problem isn’t really with episode 2 though. The problem is just that I got old, and now I get motion sickness from FPS games that didn’t affect me before.
But I do know that not every FPS makes me sick. I think mouse-look smoothing helps. I’m not certain what else, but I’d try messing with the field-of-view angle and stuff like that.
There is also a VR mod on Steam that works perfectly With Half-Life 2, No need to jump through hoops, it just works. One of the best VR experiences out there.
That’s the difference; does the mod allow interaction with the world like Alyx, or is it just you’re there, but still using basic 2D controls to manipulate shit (press E to use a door instead of grabbing the handle and pushing/pulling)?
I’m not sure how the game engine can incorporate such fine detailed mechanics. It almost seems like it’ll have to be reworked from the ground up, with only the assets being maintained.
Half Life 2 still holds up really well, honestly better than a ton of modern first person shooters. The only places it’s lacking from a non-technical aspect is enemy variety. If valve did a remake just updating the graphics and gun play that would be my only knock on it and that says a lot for a 20 year old game.
The physics puzzles, whole still functioning fine, feel extremely goofy today. It’s easy to forget how revolutionary they were. I’m not saying the game shouldn’t have them or anything, but some are just so silly lol.
On enemy variety, I see the critique of games like Zelda: BOTW and even realistic games like Hitman. Something those games have in common is very well-made enemy AI that presents you many ways to defeat them.
I’ll be straight with you - I never played Ricochet. I was just doing the joke from that one guy who asked Gabe about it that one time. But the fact you ported it to the Source engine is honestly really cool.
Speaking of Richochet and love reminds me of a guy I halfway knew in my youth. He had the bright idea to jerk off a quick one in the middle of a LAN party (I know, right?). After he inevitably got caught (despite being somewhat secluded) he alt tabbed from whatever grainy porn clip he had up straight into Ricochet just as he… well ya know.
He never came to another LAN party again, but 20+ years later he’s still known as the guy who jerked off to Richochet.
The way in which Half-Life maintained a continuous viewpoint over long stretches of gameplay and landscape was always so immersive to me. Games like God of War and Dead Space did something similar, but Valve had an additional challenge.
They almost never take player control, instead relying on mere hints of where to look; they even have the character sequences scripted for wherever the player was standing. That all usually took a lot of their effort.
I could be biased because I even enjoyed toying with their choreography tool, which let you layer simple gestures together; so without making a new animation, you could have someone both lean forward and nod right, and point their thumb right.
As a genre? I would say no. Cyberpunk is usually described as a capitalist dystopia in which a handful of companies supersede government powers and wage wars against each other beyond the concepts of national borders. In addition, cybernetic enhancements become commonplace, as a way for companies to extract more value from their workers. Cyberpunk stories usually are about groups rebelling against the system through organized crime, who ultimately fail to escape the underlying system of capitalism, doomed to repeat history time and time again.
HL2 falls in none of the genre stereotypes. While it is dystopian, it’s not capitalist, so it’s not “punk” and it isn’t “cyber” either because of a lack of commonplace cybernetics.
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