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lime, do games w Moonbase Alpha: That time NASA made a meme video game
@lime@feddit.nu avatar

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CallateCoyote, do games w Steam is a ticking time bomb.
@CallateCoyote@lemmy.world avatar

I can think of very few companies or services that I approve of more than Valve and Steam. Being private and free of shareholder greed is huge. They’ve never once screwed me over.

Only moment of worry will be when the company changes hands, but I’m sure Gabe has already thought about a worthy successor who won’t destroy the soul of the company.

Katana314,

I’ve even wanted to bring up Valve in some recent political discussions on corporate governance. With the blatant exception of CSGO child-focused gambling, it is otherwise the “shining ideal” of a good company: They invented a product that people like and enjoy, maintain it well to please their customers, and pay their employees well without growing excessively or finding ways to cheat customers out of their money.

serpineslair, do games w Steam is a ticking time bomb
@serpineslair@lemmy.world avatar

Although I disagree with some of the points (which have been mentioned in other comments), I do wish Steam had less of a monopoly. That’s not to say I blame Valve, I just think there is a lack of good competitors and people willing to budge. Epic launcher is just a joke. I only use it for the free games, which is why I assume they are giving away the games for free in the first place. Not enough people use GOG. Thankful to Valve for making proton, Linux gaming would be a lot worse than it is if it weren’t for proton. But damn, make a 64 bit client already, I have to use the multilib repo because it is the only 32 bit application on my system XD. EDIT: not to mention the terrible performance on some older systems.

littlebluespark,
@littlebluespark@lemmy.world avatar

Insofar as your point is a call to action for Steam’s competitors to do better with their own services, I completely agree with you. Epic & OP are whiny bitches with half-assed output that expect to be taken seriously without putting in the work. 🤌🏽

serpineslair,
@serpineslair@lemmy.world avatar

Exactly.

PlzGivHugs, (edited )

I saw this posted a couple days ago which pretty succinctly summarizes the current state of the market. https://sh.itjust.works/pictrs/image/86a0067e-80f9-434b-963e-194a1a3df651.webp

That said, worth noting that these launchers and complex storefronts aren’t really needed either, which is part of why I don’t have an issue with Steam. If you have a good game, you can just sell it on your own website like Minecraft, League of Legends, or Tarkov. Steam’s biggest (or at least most universal) utility for developers is just that it provides very cheap, very effective marketing.

serpineslair,
@serpineslair@lemmy.world avatar

Yes. The problem is that a lot of devs release their games primarily for steam, or the dreaded Microsoft Store.

Dremor,
@Dremor@lemmy.world avatar

You could try the Flatpak version. At least your OS will be clean, and the only 32-bits parts will be inside the flatpak runtimes.

serpineslair,
@serpineslair@lemmy.world avatar

True, although correct me if I’m wrong, people have issues with the flatpak version? I apologise if I’m talking out my ass, I couldn’t tell you what these “problems” are. It may just be a baseless claim. XD

Dremor,
@Dremor@lemmy.world avatar

After many years playing on the Flatpaked Steam, I’m yet to see any problem.

serpineslair,
@serpineslair@lemmy.world avatar

Ahh, thanks for that, I’m probably making shit up.

Dremor,
@Dremor@lemmy.world avatar

Maybe not. Like every new format, Flatpak probably had some rough edges at first, and a software as complex as Steam must have been a nightmare to convert. It was probably broken at first, but it was probably enough for some to consider it as unredeemable.

brsrklf, do games w Steam is a ticking time bomb

I’ve kind of drifted away from Steam around the Greenlight/Direct debacle, when it quickly went from too tightly curated to an unexplorable paradise for thousands of fake games. Steam is not the inescapable monopoly this weird editorial makes it to be.

Nowadays, I need a good reason to buy on Steam, like decent workshop integration. And even then, I don’t even have to buy on Steam to have that. I bought Rimworld and Dwarf Fortress DRM-free from Ludeon’s site and itch.io and that included Steam key activations too.

Centralised library may have been an argument once, but it has not been for a long time. Stuff like Playnite obfuscates all that launcher explosion crap.

corbin,

Also, every game launcher on Windows still puts games in the start menu.

brsrklf,

Honestly, it’s been a very long time since I last used start/windows menu as a… menu I guess. I don’t think I’ve tried to explore it since early XP. Back then I’d even try to organise it a bit by categories and such.

Now I have way too many games to make it readable, with a lot of these not currently installed but available. The only way I’m using the windows menu is with the search bar.

Having a dedicated game library (with everything in it) makes sense to me.

Zahille7,

It’s why I’m a fan of GoG. You can link all your accounts to it so it’ll show you all the games you own across all launchers/platforms. And you can even start them from the GoG launcher.

brsrklf,

I did use Gog Galaxy as my main library for a while too. I switched to playnite at one point because it had more options and updates.

VerilyFemme, do games w Moonbase Alpha: That time NASA made a meme video game

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jordanlund, do games w Game consoles are now smartphones, and that's okay
@jordanlund@lemmy.world avatar

It’s not quite the same thing… Mid generation refreshes are, generally, due to changes in technology outside of gaming.

Look at the first mid-gen refresh… The Sega CD and NEC Turbo CD for TurboGrafx (released as a separate machine called the Turbo Duo).

CD technology changed gaming, but the console makers at the time weren’t ready yet for a new generation.

Sega and NEC refreshed the current gen with CD technology, Nintendo explored it with Sony, and abandoned it (as Nintendo is generally always a generation behind), which led directly to the Playstation a few years later.

We saw it again in the Xbox 360/PS3 era. Those machines launched in 2005/2006. A global financial crisis took all the air out of the room and made financing R&D for a next generation impossible just when it needed to start ramping up in 2008/2009.

So what Microsoft and Sony did was pivot to try to enter the casual market that the Wii dominated by releasing Kinect and Move respectively in 2010, when a new console SHOULD have launched but did not.

The next true generation was still 3 years away at that point, but Kinect and Move let them limp along until they got there.

The same thing happened with the Xbox One and PS4, television technology greatly advanced after they launched in 2013 and it became apparent that all these 4K television owners were looking for 4K content.

Nobody was prepared to launch a new console, so we got the Xbox One S without 4K gaming, but with a 4K Blu Ray drive, the PS4 Pro, which had no 4K drive, but kinda, sorta on a good day, could almost do 4K gaming, and the Xbox One X which ran 4K games, 4K movies, and massively upgraded older non-4K games.

For the PS5 Pro? There is nothing demanding the refresh. Sony says they’re doing it because players want better frame rates, but those 3/4 of players choosing performance mode are already showing they don’t care about fidelity.

Moreover, the latest thinking is that for GTA6, the promise of increased frame rate STILL won’t be a reality.

rockstarintel.com/gta-6-60-fps-ps5-pro-struggle/

So what’s the point?

BakedCatboy, do games w Moonbase Alpha: That time NASA made a meme video game

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Broadfern, do gaming w Steam is a ticking time bomb.
@Broadfern@lemmy.world avatar

There’s very little in the article to indicate imminent demise. A few valid complaints, yes.

Games should be supported across all platforms but the article did not mention a viable alternative for Mac based gaming.

Extraneous launchers are an issue, but I’m not sure what Steam could do for that when they’re the storefront, not the developer.

The article also expresses a concern for continued dominance as a platform so it goes against the title as well.

Tikiporch, do games w Steam is a ticking time bomb

Oof, what a shit take.

GoodEye8,

Which take? The headline that barely has anything to do with the title or the venting about the poor Steam support of Mac that OP eventually gets to?

Oh who am I kidding, they’re both shit takes.

De_Narm, do games w Steam is a ticking time bomb

Correct me if I’m wrong, but enshitification seems like a problem entirely contained to publicly traded companies. Valve is a privately owned company and doesn’t need to grow, thus they can just enjoy the millions if not billions of dollar revenue.

carpelbridgesyndrome,

I’m a bit concerned what happens when Gabe Newell dies

crossmr, (edited )

Nothing stops a private company from becoming shitty. They still enjoy profit. Valve isn't your friend, despite whatever image they try to project.

Approaching this from a developer point of view, let's talk about how Valve has changed and what they do.

Many people will point to how Steam removed Greenlight and made it easy for indie developer to just put out whatever they wanted. The problem is Valve tends to treat indie developers like the dirt on their shoe and let well known devs skate on their requirements and policies. A lot of people don't know that one of Valve's requirements for screenshots is that they be of actual gameplay. I can't count the number of store pages I've seen for unreleased games from well known studios that contain screenshots, or are entirely made up of screenshots, that clearly aren't gameplay. Things that are either cinematic shots, or simply from angles that wouldn't allow any gameplay at all, etc.

Meanwhile indie devs get their pages and games rejected for absolutely trivial reasons. A couple of great things I can highlight is them rejecting some library assets because 'the UI can be seen'. The library assets were generated from screenshots using Unreal's Hires screenshot tool. It's incapable of capturing the UI. That's kind of its thing. Another rejection came from them saying 'You claimed the game has full gamepad support, but when we tried it in local multiplayer the first player had to use the keyboard and mouse while the second player used a gamepad'. I sent them back a screenshot of the start button which had a checkbox beside it which said: "First player uses keyboard and mouse", because I wanted people to be able to play local multiplayer even if they only had a single gamepad. I could give a dozen more examples of absolute nonsense from Steam support in getting that game released, but it was was all of that type. Their support is inconsistent and abysmal.

Most recently trying to get taxes figured out with them because I moved from one country to another. I went back and forth with them went through a bunch of steps only to be finally told 'oh we can't actually update your account fully to the new country, you'll have to make a new account for the new country with the new business information'. So I did that, but oh.. the only way to do that was to buy an app credit. And I'd already bought the app credit on the original account because it was supposed to work. Took 2 more days of back and forth before they'd let me transfer that to the other account.

Steams in-game purchase support is laughable. Yes they technically have it. But as a developer, it makes no sense to use it. They take 30% to do nothing more than maintain a transaction record. You still need to keep a server on your own that matches that transaction to unlocked content the user has. Looking at that, we questioned why even use Steam for that? We now have a system set up on our own website where players can purchase things, we use a payment processor that only costs like 3%, and now players have a completely portable DLC account. When we release on other platforms later, players can just use the same content they've already bought.

From a consumer point of view. There are things they do, that I don't particularly like. The trashy meme 'curators' they tried to shove down our throat for the longest time. Trying to label any concentrated negative reviews a 'review bomb' regardless of whether or not it was related to legitimate criticism of the game, the march towards mediocrity with the sales.

But they gave us refunds! Only because it started as a legal issue in one place and it was just easier for them to just roll that out worldwide with the absolute bare minimum of effort.

There is no way you could look at the state of Valve sales in the early 2010s, compare them to now and think that they haven't gotten shittier. They used to be an event. The flash sales kept people coming back all the time, they had things going on on the website, the scavenger hunts, the mini games, etc. But they can't have refunds and flash sales at the same time! Sure they can. You're entitled to a refund. There is no law requiring they sell you a game over and over again. Absolutely nothing prevents them from saying 'If you refund a game during this sale, you can't buy it again until the sale is over'.

People were engaged. now the Steam sale is just 'meh'. This hurts developers as well. Especially smaller developers. People flood the website the first hour of the sale, check what's on sale, and then put the sale out of their mind for the next 2 weeks until its over. Because it never changes. Smaller devs greatly benefited from the high engagement and the 'event' of the sale. Users kept coming back. The more they come back the greater the chance there was that some of them might come across your game.

De_Narm,

You’re right, nothing stops them from becoming shitty. However, unlike public companies, a private company isn’t encouraged to prioritize short term profit over long term profit. Doing something blatantly stupid to bolster your short term profit only makes sense for your shareholders or if you want to extract as much money before jumping ship - neither should happen anytime soon with steam.

Your pain points from the developer side all seems valid, and they should absolutely be improved. They probably treat unknown indie devs like dirt because for every good game they get thousands of submissions with blatant lies in them. E.g. your typical asset flips. Of course, that’s no excuse, but at least I can kinda get where that could be coming from. Have you experienced the old system? I simply cannot tell whether they have truly become worse for indie devs or just traded some problems for others.

Regarding the sales, I have mixed feelings. Sales were a lot more exciting, that’s just true. However, because of flash sales, I mostly never bought anything but those, at least until the very end of the sale. While it is boring in comparison, as a consumer, I also quite enjoy the ability to only check the sale once, get what I want, and be done with it. Seems way more convenient.

Mozingo, do games w The best (and worst) video games I played in 2023
@Mozingo@lemmy.world avatar

You put Banjo Kazooie on your worst list and Minecraft Legends on your best list? Hard disagree there bud.

vikingtons,
@vikingtons@lemmy.world avatar

starfield on the best list is sus asf too

Phegan,

I didn’t hate Starfield, but there is no way it deserves to be on any best list.

corbin,

Minecraft Legends doesn’t have a broken camera that makes you fall off cliffs constantly ¯_(ツ)_/¯

LuigiMaoFrance, do games w Moonbase Alpha: That time NASA made a meme video game

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LaLuzDelSol, do games w Moonbase Alpha: That time NASA made a meme video game

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acosmichippo, do games w Game consoles are now smartphones, and that's okay
@acosmichippo@lemmy.world avatar

game consoles won’t be “smartphones” until there’s way better backwards/forwards game compatibility.

all-knight-party,
@all-knight-party@fedia.io avatar

Are you saying that phones have good backwards compatibility? I do still remember the big iOS cleansing of 32-bit games and apps alongside older Play Store apps being hidden from you due to being developed for "a previous version of android"

ampersandrew,
@ampersandrew@lemmy.world avatar

Yeah, consoles have way better backward compatibility than phones.

acosmichippo, (edited )
@acosmichippo@lemmy.world avatar

better practical compatibility for sure. Of course not literally the entire back catalog of old legacy smartphone apps are still supported but probably like 99.999% of apps people still use are supported on 99.999% of phones people use. 32-bit app devs have had 10 years to update to 64 bit, and most managed it within the first couple. Also the kind of major compatibility jump as with 32bit>64bit should be fairly infrequent, not like every console hardware generation.

compare that to game consoles where the last gen could be cut off from new games at any given time, and next gen is a crapshoot whether the manufacturer will support backwards compatibility.

missingno,
@missingno@fedia.io avatar

compare that to game consoles where the last gen could be cut off from new games at any given time, and next gen is a crapshoot whether the manufacturer will support backwards compatibility.

But that isn't the case anymore, and I expect it never will be again. This generation's transition period has been so heavily reliant on backwards compatibility. Hell, plenty of titles still just launch on PS4 since PS5 can run it anyway.

The only exception has been the Switch, and that's because it was necessary just this once to break away for a new architecture. I can almost guarantee Switch 2 will be an evolution of Switch 1.

At this point the big three are locked into their current architecture. They need backwards compatibility, if a new console ever tries to break from that it will flop as a result.

all-knight-party,
@all-knight-party@fedia.io avatar

True, any lost compatibility is usually due to the devs ceasing support and not because of the OS' limitations.

missingno,
@missingno@fedia.io avatar

If devs have to actively maintain software to support new versions, I would argue that is not better than how consoles handle backwards compatibility. Especially since games tend to be tend to be treated as finished products that devs stop updating once they move on to their next project.

corbin,

Modern consoles are pretty great about backwards compatibility. There’s room to improve for sure, but an Xbox Series X/S can play all Xbox One/Series games, plus hundreds of 360 and original Xbox games. PS5 is a bit worse with only PS4 backwards compat. The Switch is in the roughest shape, because PowerPC emulator or hardware compatibility wasn’t practical with the design or hardware of the original Switch.

OmenAtom, do games w The best (and worst) video games I played in 2023

Hahahahahahahaha good joke list

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