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TurboHarbinger, do games w Steam is a ticking time bomb.

That blog is just the worst. I haven’t seen any decent article since it appeared on lemmy a few months back. Nvm is the same 1yo article.

DoucheBagMcSwag, do games w Steam is a ticking time bomb.

Get this clown the fuck out of here

TrippyHippyDan, do games w Steam is a ticking time bomb.

This coming from game journalism, which has just turned into a mouthpiece and constantly been used to lie about how good games are.

Funny how the date of this article comes out around the time that Amazon is failing, Epic is failing, Ubisoft is failing, and they’re failing because they hate the people that they sell their products to, and they refuse to be user-friendly and user-focused.

Steam isn’t perfect, but the reason why they’re a monopoly is they actually give a shit about gamers, unlike all of their competition.

Gamers aren’t a product, they’re a user, and Steam understands that offering the voice to those people makes their product what it is. The more users they have, the more money they make. They don’t need to nickel and dime and squeeze.

This is something that every single competitor they have had has just blatantly ignored.

Cross posted from: lemmy.world/comment/15611343

ampersandrew,
@ampersandrew@lemmy.world avatar

The likeliest explanation is that games press lie about how good games are and not that they just have a different opinion than you? Also, this isn’t even a major outlet. It’s just some guy’s blog, not even exclusively about games.

Alexstarfire,

It’s definitely happened before, though I couldn’t say to what extent. The reason has been that if they rate games from major developers too poorly they stop getting access to their new games before release.

I care very little about critics these days though, and it’s mostly for the reason you suggest, differing opinions. If they don’t like the same types of games I like, what good is their rating to me? I’m not taking the time to try to find a critic that has similar tastes as me.

TrippyHippyDan, do gaming w Steam is a ticking time bomb.

This coming from game journalism, which has just turned into a mouthpiece and constantly been used to lie about how good games are.

Funny how the date of this article comes out around the time that Amazon is failing, Epic is failing, Ubisoft is failing, and they’re failing because they hate the people that they sell their products to, and they refuse to be user-friendly and user-focused.

Steam isn’t perfect, but the reason why they’re a monopoly is they actually give a shit about gamers, unlike all of their competition.

Gamers aren’t a product, they’re a user, and Steam understands that offering the voice to those people makes their product what it is. The more users they have, the more money they make. They don’t need to nickel and dime and squeeze.

This is something that every single competitor they have had has just blatantly ignored.

ampersandrew, do games w Steam is a ticking time bomb.
@ampersandrew@lemmy.world avatar

We had a discussion thread on this article here back when it was new, and the same criticisms of the article remain.

woelkchen,
@woelkchen@lemmy.world avatar

back when it was new

So a year later the time bomb still did not go off.

ampersandrew,
@ampersandrew@lemmy.world avatar

To be fair to the author, I knew the AAA game publishers were ticking time bombs too, and it took like 6-8 years longer than I thought for them to start seeing major declines in their increasingly homogeneous offerings.

woelkchen, do games w Steam is a ticking time bomb.
@woelkchen@lemmy.world avatar

This is by a Apple fanboy who is disgruntled that Valve broke up with Macs (Steam is still available but updates like the HL1 remaster aren’t any longer). Yeah, send thoughts an prayers for a cult who buy overpriced computers with weak iGPUs that only recently learned to do some raytracing but understand no Vulkan or somewhat modern OpenGL.

Apple has decided that gaming on Macs is about iPhone games on bigger screens and not about supporting cross-platform APIs and frameworks. Don’t blame any but Apple that your beloved platform is shit for gaming.

Broadfern, do gaming w Steam is a ticking time bomb.
@Broadfern@lemmy.world avatar

There’s very little in the article to indicate imminent demise. A few valid complaints, yes.

Games should be supported across all platforms but the article did not mention a viable alternative for Mac based gaming.

Extraneous launchers are an issue, but I’m not sure what Steam could do for that when they’re the storefront, not the developer.

The article also expresses a concern for continued dominance as a platform so it goes against the title as well.

MyOpinion, do games w Steam is a ticking time bomb.

lol is that you Epic games.

Katana314, do games w Game consoles are now smartphones, and that's okay

The article author honestly made a very valid point, but wrapped it up with a terrible headline.

I even feel like the PS4 and Xbox One currently serve the use case of being “the cheap consoles”. There are a number of games they cannot run or would run poorly - but for their price point they’re much more of an option for the non-wealthy, primarily in other countries. It’s like it’s all one console generation with no signs of ending, and a varying range of specs.

punseye,

This. For many people old second hand iPhones have become good budget options, even in the US.

acosmichippo, do games w Game consoles are now smartphones, and that's okay
@acosmichippo@lemmy.world avatar

game consoles won’t be “smartphones” until there’s way better backwards/forwards game compatibility.

all-knight-party,
@all-knight-party@fedia.io avatar

Are you saying that phones have good backwards compatibility? I do still remember the big iOS cleansing of 32-bit games and apps alongside older Play Store apps being hidden from you due to being developed for "a previous version of android"

ampersandrew,
@ampersandrew@lemmy.world avatar

Yeah, consoles have way better backward compatibility than phones.

acosmichippo, (edited )
@acosmichippo@lemmy.world avatar

better practical compatibility for sure. Of course not literally the entire back catalog of old legacy smartphone apps are still supported but probably like 99.999% of apps people still use are supported on 99.999% of phones people use. 32-bit app devs have had 10 years to update to 64 bit, and most managed it within the first couple. Also the kind of major compatibility jump as with 32bit>64bit should be fairly infrequent, not like every console hardware generation.

compare that to game consoles where the last gen could be cut off from new games at any given time, and next gen is a crapshoot whether the manufacturer will support backwards compatibility.

missingno,
@missingno@fedia.io avatar

compare that to game consoles where the last gen could be cut off from new games at any given time, and next gen is a crapshoot whether the manufacturer will support backwards compatibility.

But that isn't the case anymore, and I expect it never will be again. This generation's transition period has been so heavily reliant on backwards compatibility. Hell, plenty of titles still just launch on PS4 since PS5 can run it anyway.

The only exception has been the Switch, and that's because it was necessary just this once to break away for a new architecture. I can almost guarantee Switch 2 will be an evolution of Switch 1.

At this point the big three are locked into their current architecture. They need backwards compatibility, if a new console ever tries to break from that it will flop as a result.

all-knight-party,
@all-knight-party@fedia.io avatar

True, any lost compatibility is usually due to the devs ceasing support and not because of the OS' limitations.

missingno,
@missingno@fedia.io avatar

If devs have to actively maintain software to support new versions, I would argue that is not better than how consoles handle backwards compatibility. Especially since games tend to be tend to be treated as finished products that devs stop updating once they move on to their next project.

corbin,

Modern consoles are pretty great about backwards compatibility. There’s room to improve for sure, but an Xbox Series X/S can play all Xbox One/Series games, plus hundreds of 360 and original Xbox games. PS5 is a bit worse with only PS4 backwards compat. The Switch is in the roughest shape, because PowerPC emulator or hardware compatibility wasn’t practical with the design or hardware of the original Switch.

aciDC14, do games w Game consoles are now smartphones, and that's okay

Why not just make them mini-PC’s at this point?

KomfortablesKissen,

They already are. Just shut off from unauthorized (read:your) grubby hands.

aciDC14,

Man, how lame.

KomfortablesKissen,

It is. I really like the direction of the steam deck. A PC that’s very open, but still is able to hide most complexity from users that don’t care for that.

corbin,

They still have the benefit of being a fixed hardware platform with guaranteed compatibility for the games built for them.

missingno, do games w Game consoles are now smartphones, and that's okay
@missingno@fedia.io avatar

I figure we're coming to the end of discrete generations sooner or later. We're 4 years into the PS5's lifespan and plenty of games still launch on PS4 because they don't need PS5 hardware, and PS5 will run them anyway.

It doesn't make sense to upgrade to a PS5 Pro if you've already got a base PS5, just as it doesn't make sense to buy a new smartphone every year. But I can see the idea being that whenever you feel due for an upgrade, you buy whatever the current model is.

B0NK3RS, do games w Game consoles are now smartphones, and that's okay
@B0NK3RS@lemmy.world avatar

I’m not sure how I feel about mid-gen upgrades.

I’m all for something like the PS2/PS3 slim or Xbox 360/One S but a PS4/5 pro and One X just don’t interest me.

I also kind of despise the whole smartphone upgrade path that is the norm nowadays so I really hope consoles don’t continue the same way.

jordanlund, do games w Game consoles are now smartphones, and that's okay
@jordanlund@lemmy.world avatar

It’s not quite the same thing… Mid generation refreshes are, generally, due to changes in technology outside of gaming.

Look at the first mid-gen refresh… The Sega CD and NEC Turbo CD for TurboGrafx (released as a separate machine called the Turbo Duo).

CD technology changed gaming, but the console makers at the time weren’t ready yet for a new generation.

Sega and NEC refreshed the current gen with CD technology, Nintendo explored it with Sony, and abandoned it (as Nintendo is generally always a generation behind), which led directly to the Playstation a few years later.

We saw it again in the Xbox 360/PS3 era. Those machines launched in 2005/2006. A global financial crisis took all the air out of the room and made financing R&D for a next generation impossible just when it needed to start ramping up in 2008/2009.

So what Microsoft and Sony did was pivot to try to enter the casual market that the Wii dominated by releasing Kinect and Move respectively in 2010, when a new console SHOULD have launched but did not.

The next true generation was still 3 years away at that point, but Kinect and Move let them limp along until they got there.

The same thing happened with the Xbox One and PS4, television technology greatly advanced after they launched in 2013 and it became apparent that all these 4K television owners were looking for 4K content.

Nobody was prepared to launch a new console, so we got the Xbox One S without 4K gaming, but with a 4K Blu Ray drive, the PS4 Pro, which had no 4K drive, but kinda, sorta on a good day, could almost do 4K gaming, and the Xbox One X which ran 4K games, 4K movies, and massively upgraded older non-4K games.

For the PS5 Pro? There is nothing demanding the refresh. Sony says they’re doing it because players want better frame rates, but those 3/4 of players choosing performance mode are already showing they don’t care about fidelity.

Moreover, the latest thinking is that for GTA6, the promise of increased frame rate STILL won’t be a reality.

rockstarintel.com/gta-6-60-fps-ps5-pro-struggle/

So what’s the point?

billwashere, do games w Steam is a ticking time bomb

This article is essentially written by an Epic fan boy that’s “hoping” Steam will eventually succumb to capitalism and commence the enshittification that is happening elsewhere.

littlebluespark,
@littlebluespark@lemmy.world avatar

Plot twist! OP is actually the “author”, Corbin Davenport. 😱🤫

(Judging by their replies here, you’re 100% spot on.)

Molecular0079,

If anything, it’s Epic that will succumb to capitalism because they’ve been failing to innovate on their platform since the beginning. EGS is still a glorified game launcher without any platform features. Where’s the equivalent to Steam Input, Remote Play and Remote Play Together, Family Sharing, Chat, Discussion Boards, Proton, Steam Deck, etc.?

Maybe spend some of that Fortnite money on your platform instead of buying up exclusives…

partial_accumen,

I don’t think the author is an Epic fan per se. The Epic argument appears to be a distraction from their main point, which appears to be their dissatisfaction with Valve’s support of Steam on Mac. As an example, even though Epic game store ( by a quick google search) seems to support Mac, they make no mention as to why they didn’t exercise consumer choice and simply use Epic game store for their Mac gaming needs.

billwashere,

I agree with your basic assessment.

As a mac user I’d love to see more mac games. I think it’s a relatively underutilized platform. Im not a game developer but it seems like one of the main issues of game development is the complete mishmash of supported hardware and different components and trying to optimize and support all of them. In that respect, macs seem more like consoles in their limited number of configurations and hardware variance so optimizations SHOULD be easier. Or at the very least not as complex. But macs are expensive and there is not a lot of overlap between gamers and mac. So therefore not a lot of mac games. It was easier when you could bootcamp and also play games on windows but that’s not really possible anymore.

TurboHarbinger,

All of OP posts coincide with that blog. Another user for the blacklist.

cottonmon,
@cottonmon@lemmy.world avatar

Are there rules here regarding self-promotion? Seems like OP is just posting his content.

Arbiter,

I mean, it will. Such is the fate of platforms.

After Gabe retires what’s going to happen with Valve?

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