Give it a try on the high seas. I did and I ended up buying it because it really is that good. I never interacted with a cash shop in my entire time playing
… On the story. Their priority is the story. The cash shop is quite recent and the time it takes to develop isn’t even in the same universe as story content. Story content requires developing new zones, new enemy types, voice acting… They spent tons of time developing multiplayer, that’s a huge undertaking by itself where they are improving constantly. They just reworked some quests and remade the tylesets of some campaign zones. Developing the cash shop can’t have been more than 5% of the time they spent developing last year.
Either you don’t know about development in general, you are blinded by rage with the drama they had with the release of the cash shop (which they reworked) or you are being malicious. I’m guessing 1 or 2.
I’ve seen early access games that go their entire dev cycle without adding real-cash shops. this pervasive idea that microtransactions are just an acceptable thing in any new game has me absolutely incredulated.
it doesn’t matter how long it takes to develop, putting a cash shop in an unfinished game is a bad move optics wise.
Makes sense. No need to burn bridges or salt the wound.
Maybe Eidos would love to get another Deus ex out there but there’s no publisher interest. Passionate game developers still need financial backing to pay rent and put food on the table.
And honestly silence is the best policy here. They probably want to stop him from fucking up before he ends up like voice actor who played Niko Bellick and say something that pisses off their parent publishers.
Yeah, the way he talks about it does not help the chances of a new game with. I can understand the frustration of an artist that is popular worldwide, while sometimes living paycheck to paycheck doing small roles. Still, maybe he should discuss with his agent how to share his views with the press in a more positive way, to avoid biting the hand that might feed him again in the future.
Maybe Eidos would love to get another Deus Ex out there but there’s no publisher interest
You know, they could just… Say this, and placate everyone. I’m honestly sick and tired of companies in general, and game companies specifically, being afforded this stupid level of opaqueness.
If you were to talk to someone that would exclusively stonewall you, you’d be quick to stop talking to this person. When it’s game companies though, everyone bends over backwards to try to find justifications for their behavior on their behalf.
Exactly. If companies didn’t want their workers and their customers to say stuff and make conjectures on their behalf, then they should communicate about it.
That was just the assets he purchased, but yeah even if we are being generous in terms of salary how did someone put together a better game with like 1% of the time and resources?
Wow, Larian really breaking the 4th wall in this game.
One of those boss fights where you really regret having to fight him because he actually has a good point.
Probably still evil though.
Exactly what I was thinking. I’m still running on the fumes of gfe+moonlight while thats still working. Hopefully Steam RP has taken cues from all the recent competition.
But as with all RP options it’s probably still gonna be a ymmv situation.
One plus of remote play is that I can set the controller bindings via Steam Input. On moonlight I wasn’t able to do the same since it just seemed to emulate an xbox controller.
I feel like the kind of “freedom” players want from an RPG is somewhat inconsistent with playing as a specific character, i.e. Geralt. For me, I want to be my own character and decide who they are and what they do. I never really got on with Geralt because I don’t want to be a moody medieval jedi, I’d much rather be a whimsical wizard or something.
As someone who personally enjoys a told story more than a lot of directionless freedom (because I get bored after a few dozen hours, so I want the game to get its thing told and then I’m ready for the next game, basically) I of course enjoyed Geralt’s directed character more, but the two are definitely incompatible at a very basic level.
And honestly, none is inherently better, though I wish studios understood more readily just how different the underlying approach is. If someone creates a defined story then give me those fully defined characters. Give me a cool story through which I learn of them. With a few surprises. Make it like a book! On the other hand, if something is freeform, then go hard the opposite way. Make it sandbox-y! Allow me to create narrative myself through what I do, don’t hold my hand and try to guide me back onto rails.
(That is, the main story was just about the part I enjoyed the least in CP2077 next to the bugs, and I really don’t think V’s character fits the gameplay and what we players do in it very well. V is an interesting character, but not for an open world do-whatever-you-want game, and the game they created doesn’t fit a character that is supposed to have a specific design very well.)
I’m not suggesting it should be at all. Not sure how you got that from my comment. I liked the Witcher 3, honestly, but it isn’t a game about freedom and it shouldn’t be imo. It tells character focused stories well, which is harder to do the more choice you give the player.
“You don’t want to be forced to play a specific role, and that removes the R in RPG” is what they are saying. However, I disagree with them. Real RPGs let you choose your role, ethical alignment, and quirks of behavior. Even older video games like Fallout 3 have that. Being forced to play a specific role is almost antithetical to the concept of RPGs.
Of course, maybe that’s not what they meant at all.
Well there’s a reason it’s not a verified game. Valve is rightfully not targeting the steam deck for it because the gameplay experience wouldn’t be good. If you want to still play it that’s on you but I don’t blame them for not supporting it. It shows that they are serious about cs this time, imo
I like to play all my games on the deck and just dock it for shooters. If they were serious about cs this time they’d optimize it. A lot of people including me still have PC’s less powerful than the deck. Plus a competitive game needs to be optimized well enough to run smoothly.
That’s not the target usecase for the deck or for cs2. It’s cool that it’s possible and really showcases how flexible and capable the deck is, but valve has no obligation to support or optimize for it.
Cs2 is quite optimized for a typical Windows gaming PC, aka the target platform. I get well over 300fps on my midrange build. Valve is putting a lot of extra work into proton configurations to get Windows games working well out of the box on the deck, it’s perfectly fine that they haven’t done that specific work for the deck yet, if at all.
I’m sorry to say but you’re an outlier. Most people with decks aren’t typically docking them, and even less are docking them as a desktop replacement. For me it’s a portable with the flexibility of easy couch coop but I never want to have to use a mouse and keyboard on it.
Controlling scope of supported systems to ones that are most commonly used is the smartest thing they could do. There’s a reason cs2 isn’t supporting consoles this time around and it’s telegraphing great things for the game this time. They aren’t making the same mistakes they had to correct with cs:go on launch.
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