If this game had dropped in 2016, I’d be ecstatic. But… I played Elden Ring & it felt a bit like a modded Skyrim, that was better than Skyrim. Now, Bethesda games feel stale.
Jesus. That pattern someone recognized with the releases of the toolset for each game might have been right on the money. The last game it took 6 months. The previous game was 3. Before that it was under 2. Starfield’s will come in a year 😩
Friend, I’m not trolling. I’m just being silly. I apologize if I was antagonizing you. The post was a joke and I was making a joke as well, I’m sorry it didn’t land.
I’m not suprised. On one hand, there wasn’t exactly a lot of marketing around it. I didn’t even know it was announced until last week, and I follow gaming news and some VR news. On top of this, its an expensive, casual device - the sort of thing a kid will ask for after seeing someone else using it, not something people are lining up day-one to buy. At least something like the Valve Index, for all its disadvantages, very clearly targets enthusiasts who will go out of their way to seek out newer or better products. If Valve decided to release a Valve Index 2 (or for a more direct comparison, a Valve Index Pro) I’d be willing to bet their day-one numbers would look better, even if their overall market is much smaller.
Redfall studio job listing indicates returning focus to single-player
A job listing for Redfall studio Arkane Austin appears to indicate that the Dishonored and Deathloop studio could be returning to single-player games soon.
Honestly, the proliferation of widely-available Internet access and the fact that multiplayer games can be harder to pirate has, IMHO, tilted things a bit overly towards multiplayer games. That’s not to say that multiplayer games can’t be fun, but there is a lot to like about single-player games.
They don’t go away forever once the player base drops off.
On the PC, modding provides for a lot of life for many games. Modding competitive multiplayer games tends to run into issues with people cheating.
More-broadly, it’s not a problem if someone cheats in a single-player game, but it’s usually a problem for single-player, so all the anti-cheat infrastructure has to come along in multiplayer games.
For competitive multiplayer games, providing an even playing field is important, so using a controller with more buttons tied to game functions – a nice quality-of-life improvement – becomes a problwm, whereas it’s fine in single-player games.
Single-player games can be played offline.
Single-player games don’t have issues with connectivity interruptions.
While it’s true that playing against or with a human can be a good way to provide “AI” for other characters, humans aren’t getting better at filling that role, whereas the advance of computing power and software improvement permits for games to have better AI. I still feel like there’s a lot of room for improvement, but most first-person shooters have drastically more-interesting enemy AI than they did in the 1990s, and the technology isn’t going to generally go downhill. If someone makes a good “AI engine”, then many games benefit from improvement.
Single-player games are normally free to let the player pause what’s going on and deal with things In The Real World. If you’ve got an infant who needs their diaper to be changed, say, it’s not an issue. Multiplayer doesn’t generally deal so well with that.
It’s not as bad with centrally-controlled servers, which is the norm these days, but multiplayer games do have security concerns – you’re letting random other people affect your computer via software that probably isn’t very well-hardened.
With Gamepass Ultimate you can do that without even buying it ONCE! Out of all the subscription services I pay for these days, I feel like Gamepass is one of the better values. YMMV of course, but I love it.
Sadly, nothing good remains that way forever. The structure and terms of Gamepass will eventually change to something less optimal.
Right now, the focus is to draw in people and create a “loyal” userbase.
Once they’re content with the state of the userbase, they’ll start restricting access and features to make people pay extra for different “premiums” and it’ll slowly go to shit.
I guess. But it’s been pretty good for years at this point and it’s pretty easy to get REALLY good deals on it if you keep an eye out. I got three years of Ultimate for like $120.
Either way, just because it may get worse later is no reason not to take advantage now.
Why anyone would spend 1500 dollars and 300 hours on a parody is beyond me but it’s impressive work nonetheless for a solo dev.
The gameplay was fun to watch, but mostly just because the characters steps sounded like their shoes were sticky after they stepped into some spilled cola or zombie guts or whatever.
This is all well and good, but what of all those MMORPGs that got shut down?
The Crew is a bizarre game to do this kinda treatment for, since the sequel is very similar to the first, less terrible crime syndicate story, more planes and other nonsense. It’s also pretty middling, car handling is really weird, and the lack of rear view mirrors looks pretty weird nowadays.
I’m guessing it’s car licensing that’s causing the shutdown. It’s what happened to Forza Horizon 1 and 2. If that is the case, this game isn’t going to get open sourced ever. Also: why didn’t this guy go after Microsoft to make them playable again?
It’s because MMOs were sold as subscriptions (most of the time) so they’re legally covered in being allowed to end their service. The crew however was sold as a full game with no subscription. They didn’t make it clear that the game could cease to exist even though you paid for it outright.
Sadly, I feel like a lawsuit line this won’t have the benefit we’re all hoping for (open sourcing on closure of services) but will instead just make all subsequent games free-to-play, which would make them more exempt to the same scrutiny. And we’re already seemingly heading that way too, warts and all.
For the future maybe. For games that were sold one day, they would have to either keep supporting it, or release server software.
It is up to the gamers to keep supporting this practice in the future.
I can still play Unreal Tournament '99 and 2004 even though the servers are offline. I can even still play it online with the server ip and even use the server browser with fan mods.
You can’t say the same for the crew when it goes offline.
The reason you can still play UT99 and 2004 is because those games were never hosted by epic on a central server. The game shipped with the server hosting tools, and it was designed to allow you to host your own server (if your connection was fast enough) or to rent your own server from a third party.
They’re also very different types of games from the current crop of live service games that this youtuber is targeting.
I am aware it’s different. All I’m trying to say is either make it single player, release dedicated server software or keep supporting it. You sold it as a product. Don’t remove access to a product.
For the last few years, most MMOs have been, or become, Free to Play, with (a lot of) microtransactions. The only subscription MMOs I can think of off the top of my head are FFXIV, WoW and Eve. Then you have the buy to play, with no sub (or optional sub, but not required to play), games like New World and Elder Scrolls Online. Making the vast majority F2P.
All of those games can become EOL and be removed from sale for any number of reasons, and they’ll have the same terms in the EULA that the crew would have. There is literally nothing different legally between The Crew and something like Elyon. Both were paid for up front, no subscription with some optional microtransactions.
Since legallly there is nothing different between all these live service games, it makes this youtubers campaign all the more odd. Car Licensing is notoriously well enforced, so why is this guy, a Half Life youtuber of all things, thinking he can go after Ubisoft on this when it’s pretty obvious that it’s the license agreements that are the likely cause of the shutdown.
Since it’s free they were never sold to you as product, their asses are covered on this one, you can make an arguement for Elder Scrolls Online, Black Desert Online (I bought this one, I have the receipt to prove it) and Guild Wars 2 since they use the b2p model with an optional subscription. Car licensing can only prevent ubisoft to sell the game, it’s not required for them to shut it down and render your copy unusable.
It’s all about how they’re sold and marketed rather than what’s in a EULA. They can’t be used the same way as a contract upon purchase and have been shown just as such in law cases in the past. FFXIV, WOW and Eve have always been sold under the pretence you need to keep paying to keep playing.
You just made it look even worse for Ubisoft since the first 3 Horizon games work offline and everyone that bought them can still play it just fine, you just can’t buy them right now.
I don’t care if it’s true please let’s just leave it dead and not encourage this. I don’t want to buy games wondering if the studio is going to make it 100x better after I’ve already played through the plot. Like, I’m happy CDPR fixed Cyberpunk, I really am, but it should have been good day one.
We (Payday 2 Players) also racked up hours upon hours (I think I am around 1000 total) and they didn’t really give us anything for all that work. We got a underwhelming skin. A bare bones weapon, and some weapon charms …do they realize how hard it was to beat every heist on Deathwish without a hacker in the lobby? A Charm? For Real? Give me my deathwish mask back and I will play your new game
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