If you want to blame someone, blame the producers, not the devs. They don’t want to be pushed to strict deadlines with artificially limited budgets and whatever enshittification method the execs bought into this week. They want to make good games, but often they work under stifling conditions.
How’s the frame rate? I saw some reports of 7-12fps from systems that kick the absolute shit out of my 2 year old gaming laptop and had flashbacks of wasting $50 on KSP2, which I still can’t play despite exceeding the minimum specs. So I figured I’d wait to hear from people for a week or so this time instead of potentially wasting money on release day.
There’s a lot of entitled people who are upset because they kicked everything to ultra and yeah , that’s where that 7-12 fps is. Most people can’t fathom fiddling with the settings a bit and maybe lowering them.
The dev sent out a forum post on what settings are causing the biggest lag. I followed their advice and it is completely playable. I’m about 10 hours in and I’m loving it
I am a firm believer that if you have a bleeding edge system you are 100% entitled to playing stuff in max settings (at least in reasonable resolution). I don’t see the point in blaming the customers when there is clearly a faulty product here.
Just to clear things up I am definitely not one of those people with the bleeding edge system with my 3060.
I don’t have a dog in this fight but bleeding edge literally implies that unreliability is to be expected. That’s why it’s bleeding edge and not leading edge.
No worries; that would be leading edge, which you’re probably correct in your original statement with that in mind.
Bleeding edge in English generally refers to day zero hardware, software, or services, in which mainstream support most likely doesn’t exist and it is generally anticipated that issues will be encountered.
It’s not being pedantic; I’m not correcting their use of an incorrect word that doesn’t matter. There’s a pretty big distinction between leading edge and bleeding edge, especially when it comes to stated disappointment that a software or program isn’t as stable as expected.
No need to toss insults just to jump to the defense of someone in a pretty simple misunderstanding.
There isnt jack shit difference in the colloquial sense, except for the fact that one word people generally know, and the other people dont. If you were telling this to a native english speaker I wouldnt care, but to an ESL person I feel the need to step in and say “Yeah no, everyone will understand what you mean with the phrasing you chose, the person correcting you is being hyper literal”
Difference here is, Crysis had graphics never seen before. C:S2 on max settings is nothing groundbreaking, it doesn’t even have raytracing. In this case there’s performance issues, not futuristic technologies.
100% a top of the line cpu and gpu should not have problems running the game on max settings. It’s so weird seeing everyone defend a game with terrible performance if you want to exercise any of the graphics options
Can you send that forum post? It would have been cool for Paradox to have put a link in their useless launcher, or the steam news, or in the launch announcement, or wherever else. My observation is that Volumetrics and Global Illumination make the game run like garbage, but with global illumination off entirely, the game looks flaaaaaaat.
A laptop with a 1660ti 6GB got me 20-25fps 1080p low to medium around 10- 20k population. But I turned nearly everything off except for level of detail. Turning off Vsync somehow made it run around 5fps faster.
I was getting 7 fps in the main menu before poking at the settings, but my VII is damaged due to a new faulty 1kW psu that suicide-bombed my machine. I’m amazed it works at all, tbh.
Ultra with 1080 and no motion blur (e: and no AA), I’m getting the same as I got in 1 on 1440 (25-30, also with half dead gpu). I have hope that the additional fixes will bring it on par with 1 for fps.
I’ve been playing on my 7840U (integrated graphics) laptop, 1440x900 low settings and FSR averaged around 30fps in early game, so not great but playable
Radeon VII (damaged from a psu failure, though). 1080 ultra, no motion blur, no AA. 25-30 fps, as expected on this card (a fully working one I’d expect ~70, it’s about half dead).
Also played a ton yesterday. Biggest issue I had was a small stutter every 20 mins or so when zooming in or something. Maybe with certain hardware it’s having issues, high end cards or something? Overall I’m having a great time
Yeah, honestly, the state of the game is fine. Yes, they should have taken a couple of more weeks to fix up the performance, and they definitively should have chosen more sane default settings…
But, other than that, the launch state is fine. There are no major bugs, and there is nothing too major missing. A lot of things are done and designed quite well actually, I’d say.
Just give it a month or two and then look again. There’s no rush, it’s not a story game. But I’ve been enjoying my time so far.
‘Despite the technical problems outlined in our own review of Cities Skylines 2, Colossal Order says the game is “ready enough to be released.”’
Next time they’re at a restaurant someone should bring them undercooked chicken that looks done on the outside but is raw in the center. When they complain? “The chicken was ready enough to serve”
Hey guys the chicken is going to be undercooked depending on your tableware so don't order it yet if you think your chicken will end up undercooked.
I'M GONNA ORDER THE CHICKEN! WHY IS THIS CHICKEN UNDERCOOKED? WHY WASN'T I WARNED?
It’s a bit like developing a microwave meal and it turns out that it only really cooks in 2 minutes if you have an ultra powerful microwave then putting out a press release that says I know it says it’ll cook in 2 minutes on the packaging but unless you have a really powerful microwave add a few minutes to it.
The responsibility is still on the players to have reasonable expectations of the game depending on the hardware that they have.
Also it’s 100% my fault for pre-ordering the damn thing, I don’t know why I did that. But that’s on me because if I really wanted to I could have refunded it.
Yes it is nowhere state of the art in looks but considering it’s very slow development from what’s mostly a one dev show I find that a lot more impressive.
Yeah that’s right! Games like stardew valley, factorio, Terraria, Binding of Isaac, Hades and others could really learn from those brave heroes and finally remove the Battle pass and all the other payed content!
Those titles don’t, the person you’re responding to is being sarcastic because the article sorta implies that removing the microtransactions from an indie title is somehow novel.
Maybe I’m off base, but does anyone really want a game about fighting vampires? Cyberpunk (the genre) is incredibly popular, vampire stuff seems to be pretty much relegated to the background in fantasy RPGs especially when compared to say zombie games.
Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game’s not ugly, but it’s not pretty enough to sell skins in my opinion.
If anyone’s curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can’t think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it’s progressing beautifully in early access with some excellent redesigns on various systems and new classes.
Arcane’s studios are no longer the same ones that brought us dishonored unfortunately and I don’t think it is gonna get better any time soon. Really hope I’m wrong there was a time where Arcane was my favorite people making games.
I think this is the real problem with the gaming industry. Development studios are treated as if they're sources of IP when in fact it's more about the people working for them.
A good dev team is the people who made the games. A team gets bought out by a big publishing giant and it seems they inevitably lose the people who made them great.
That's not to say big publsiher owned studios can't make great games but I'd argue the best games are coming from the indy studies whether that by one man bands like ConcernedApe or big independent studios like CD Projekt Red.
Also CD Projekt Red was highly motivated to fix Cyberpunk as it's a smaller studio, and pretty much their entire future business needed it to be fixed and work. They need and want to make more Cyberpunk games. Microsoft has zero motivation to fix Redfall - it was a commercial failure in a big coroportation; they will just dump it and move on but also be more averse to trying to make new IP.
I mean, cyberpunk had issues at launch but at its core it was an excellently written game in a vibrant world with phenomenal NPC performances and fun combat. It was worth spending the time and effort to fix up.
Redfall has none of that, from everything I’ve seen. Sometimes you need to release and move on.
Cyberpunk was fundamentally a good game at launch, but needed cleaning and tidying(if you ignore the last gen consoles, it was terrible and should never have come out on them). Redfall is fundamentally bad, it doesnt need a spit and polish, this needs a meteor.
The title should read "Redfall can be the next Final Fantasy XIV, if Microsoft wants it to be.", Nuke it from orbit, and release a basically new game. Except Redfall doesn't have the long standing francise name attached to it.
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