pcgamer.com

CitricBase, do games w Valve is fixin' to start some arguments over the holidays because 'All adult members in a Steam Family' can see your Steam Replay page

Valve has always been pretty awful at granular privacy. For the longest time, no settings between “hide literally everything” and “broadcast to everyone I know every time I purchase or play anything.”

Still no setting between those two options, but at least it’s on a game-by-game basis now.

einlander,

Also the fact that on the steam deck there is no choice to add a pin before purchases is mind boggling to me. Hand it to a kid and they could run up serious bills.

9point6,

Do you not need to put your CCV in on most purchases? I’d say it’s more often than not that it asks

einlander,

Not every purchase, same if you use the PayPal option. At least not in my state in USA.

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

Not every purchase in the UK either.

inclementimmigrant,

I just put in a purchase and no, it did not ask me to re-enter the CCV.

zipzoopaboop,

Seems pretty random when it asks or not

Dettweiler42,

I think that’s store driven. I recall having to input my PIN on my Deck multiple times, but there was at least a few days between each purchase.

einlander,

I would prefer if it behaved like phone app stores. Have an option to ask for a pin right before completing a purchase.

Fiivemacs,

It took me too long to realize you folks didn’t mean pin as in pin the game to a dash board of something but a personal identification number for pin.

wizardbeard,

At least that one has a simple solution: delete your saved card.

moody,

As a matter of principle, I don’t save my credit card number anywhere. It’s a little more tedious when I make a purchase, but I’ve got my number memorized anyway, so it’s not a big deal, and it’s definitely more secure in that respect.

axby,

I leave my credit card stored with some places, but I specifically don’t leave it on steam just to add a speed bump for me to avoid buying a game unless I really want it. I tend to add games to my wish list, then sort of impulse buy if they go on sale for really cheap, or remove them later if I’ve decided I’ll never get around to playing them.

I’m not too worried about security, worst case I can get a new credit card number. But it seems like steam and other online retailers are pretty good about not leaking your credit card number.

acosmichippo,
@acosmichippo@lemmy.world avatar

the number of times i add a game to my isthereanydeal list and have no idea wtf it is when i get a sale notification.

srock,
@srock@sh.itjust.works avatar

The process being tedious helps you think before purchasing too, so it’s definitely a good thing in more ways than one.

greenskye,

Also in several games my ability to join friends in-game broke if I turned my profile completely private. As soon as I set it to friends only I could join them again.

rc__buggy, do games w Valve is fixin' to start some arguments over the holidays because 'All adult members in a Steam Family' can see your Steam Replay page

Sweet Story Wet-Bottom Pie 18+ Adult Only Content

OK, that has almost enough syllables for me to be interested

inclementimmigrant,

steamdb.info/app/1382940/charts/

There’s a dedicated fan base of one apparently.

cobysev,
@cobysev@lemmy.world avatar

Is it just me or does this not exist on Steam anymore? This SteamDB page just redirects me to the Steam homepage when I click on the game’s store page.

Yes, I was curious enough to click for more information. 😒

Skullgrid,
@Skullgrid@lemmy.world avatar

I’m in the same situation, I can see various other pervert games

BatrickPateman,
eyeon, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

I hope they find a way to add more variety to the gameplay interactions. Not just having a variety of builds that work though that’s important too. but it feels like no matter what your build is you then have the same approach to all encounters. There’s lots of different mob types and random modifiers on them but either it breaks your build and you can’t clear them…or you clear them the same way you clear everything else.

Murvel, do games w Helldivers 2 players rip into Arrowhead for 'straight-up ridiculous' Killzone crossover prices, CEO defends the choice

Who the fuck is complaining? All the players I’ve played with think the armors awesome

squirrelwithnut, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

Diablo 2 is still in my top 5 games of so time, so I’m absolutely on board for whatever those devs want to try next for an ARPG. Diablo 3 and 4 were both good in different ways, but I feel like Blizzard has never been able to match the atmosphere and overall feeling of D2. So far, POE 2 has come the closest and it will only get better as time for on. By the time this comes out they’re going to have to do a lot to compete with a mature POE 2.

Kolanaki, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'
!deleted6508 avatar

Not one mention of Titan Quest in these comments 😔

icecreamtaco,
@icecreamtaco@lemmy.world avatar

Whenever you see hardcore fans say “this obscure low budget game is the actually the greatest of all time”, chances are it’s just bad. TQ is one of those games. I played it this year (all expacs) because of the hype and it was not a good use of my time.

AliasAKA, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

In the meantime, highly encourage folks to checkout grim dawn. Still gets updates even though it released years ago. Game worthy of buying to support these types of devs.

DicJacobus, do games w Helldivers 2 players rip into Arrowhead for 'straight-up ridiculous' Killzone crossover prices, CEO defends the choice

They released the rest of the kill zone stuff for free

Feathercrown, do games w Helldivers 2 players rip into Arrowhead for 'straight-up ridiculous' Killzone crossover prices, CEO defends the choice

Helldivers players have no idea how good they have it. What a bunch of whiny entitled losers lmao

Atomic,

Just because others have it worse, doesn’t mean you should settle for slightly better than terrible.

Feathercrown,

Your dev team and management cares about the players, that’s much better than terrible already

Atomic,

let’s make sure we keep them to that standard then.

dejected_warp_core, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

We’re going back

Awesome. Another high-quality graphical Rogue spinoff? I’m there.

In the meantime, check out Torchlight 1&2 if you need something to tide you over. They’re on the old side, but IMO scratch that itch.

GrayBackgroundMusic, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

What does that even mean? Why were d1 and d2 good? Plenty of games have come and gone with similar features.

Just as Harry potter wasn’t a great story, but had great timing, I think d2 was the same. It was good but it also was at the right time.

GhiLA,
@GhiLA@sh.itjust.works avatar

Walk up to area full of rather boss looking dudes, fuck em all up, take their gear and then spend 30 minutes ooing and aaahing over said gear has been a cornerstone gameplay loop for many games for decades.

It’s, dare I say it?

fun?

Fill the area with cool lore, art direction and fold it into a story and hey, maybe it’s a little more fun.

MilitantAtheist, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

“Sounds great, but hear me out, how about everything is AI generated!”

I’m sure I’ve called it.

CptOblivius,

They’ve used procedurally generated parts since the start, which is basically early ai. Hopefully they don’t go full monty though.

RandomVideos,

AI is also used to describe enemy behavior

Viri4thus, do games w Helldivers 2 players rip into Arrowhead for 'straight-up ridiculous' Killzone crossover prices, CEO defends the choice

"“615 SC for a primary weapon is straight-up ridiculous,” wrote user Goopmaster_ in a top-upvoted post on the Helldivers subreddit. “”

This is what passes for news today… Holy shit.

slaacaa,

“Commenters online are SLAMMING pcgamer’s article on the Helldivers 2 controversy - click for more details”

Viri4thus,

slaacaa destroys PCGAMER’s coverage of the helldivers2 microtransaction implementation.

PieMePlenty, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

I thought OG Diablo devs made Torchlight, which is an excellent game.

Gamoc,

The first two are great. The latest one is shite.

PieMePlenty,

T1 was enough to scratch an itch. T2 was the complete experience. Never tried T3. I remembe they made it an MMO at first but changed it later? No clue.

Gamoc,

I agree with you completely about the first two. I actually reviewed the third.

icecreamtaco,
@icecreamtaco@lemmy.world avatar

T3 was supposed to be a microtransaction trash game. They changed their minds during development but it came out weird/bad as a result.

Jessica,

The same composer worked on both as well

Zeusz13, do games w Helldivers 2 players rip into Arrowhead for 'straight-up ridiculous' Killzone crossover prices, CEO defends the choice

I don’t get the bitching. Is it brutally expensive? Yes. Do you have to buy it? No. In terms of stats the gun is nothing special, the armor is quite good, but not essential. For a one time crossover, it’s fine.

Mora,

Is it brutally expensive? Yes. Do you have to buy it? No.

Will people buy it? Yes.

Will there be more brutally expensive items because of it? Yes.

Kbobabob,

Will people still bitch about the price? Yes.

Atomic,

Can you easily farm SC in the game? Yes.

CaptPretentious,

They hire psychologists to explicitly figure out how to better make sales. Logical thinking will not win. Microtransactions, which consists of crap you don’t need, is a billion dollar industry and has bankrupted numerous homes.

lepinkainen,

Nobody is forcing people to buy anything, you CAN resist.

Womble,

Thats true in a surface level way. Buts its equally true about cigarettes, heroin any other adictive substance you can think of.

lepinkainen,

In-app purchases and limited time game passes are hardly heroin

Womble,

No but your argument that no-one is forced to buy cigarettes is equally valid to arguing that for micro-transactions. One is chemically adictive, the other uses physchological tricks and is almost entirely unregulated.

ripripripriprip,

“This doesn’t affect me therefore it should be a non-issue for everyone else.”

MrScottyTay,

It generates FOMO though. I remember when you didn’t have to pay for stuff in games, so I personally still find it very shitty to have to buy skins etc.

Zeusz13,

Yeah, I can see that one. Using dark patterns is not ok

lepinkainen,

If you’re too weak to resist FOMO, maybe stay off the internet

MrScottyTay,

Even so. There was once a magical time when games did not have FOMO at all.

lepinkainen,

Yes they did, not owning the game was FOMO, and they weren’t free at the time.

MrScottyTay,

I’d much rather buy a full game from the get go and have everything available with no time limit on when i need to buy it.

There is no FOMO if you can leave it for years, actually get the game with all dlc cheaper second hand for a couple of quid and still finding a thriving community online that isn’t focused on completing timed challenges for various currencies to get cosmetics you like the look of before they disappear from the store or the deal for the cheaper price runs out.

Katana314,

I’m still a bit unsure how plausible it is to make a multiplayer game, keep it updated, and not sell content within the game.

The good devs restrict it to cosmetic options, but I can’t say I’ve moralistically stuck to that kind of perfection - I’m okay with new weapons/characters as long as they stay balanced against old ones. It becomes a sort of hazy issue.

MrScottyTay,

Halo 3 and other games of it’s time did well enough, and the multiplayer for them lasted way longer than most live service games.

Actual DLC was better than FOMO cosmetics in my opinion.

Katana314,

Hello? Halo 3 sold map packs, and possibly other things I’m not remembering.

That’s setting aside that Halo 3 was an exclusive. It wasn’t made to sell itself - it was made to sell Xboxes.

MrScottyTay,

Yep, map packs are dlc. And it wasn’t alone. Every multiplayer game worked like that at the time. Exclusive or not.

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