Tbh I'm still not sure what the point of it is. In gtav you get into trouble with police if you rob shops, steal cars or drive over pedestrians, among other things like scripted missions. In saints row it's about gang warfare and them being a nuisance during your city demolition. In mafia you have to obey road laws, hide weapons from plain sight and they are generally a bigger threat.
You can't rob stuff or do heists in 2077, you can summon your own car for free at any point so no need to steal them and since you can fast travel you don't drive as much anyway. The missions that do have car chases are heavily scripted and on the rails.
Is this something just for people who want to go out of their way to fight endless waves of cops and thats it or am I missing something that makes it such a hype worthy feature?
It was a huge immersion breaker for anyone not going stealth/low profile (as the author admits he does). In fact, it was the reason I haven’t played until now. I guess I’m a patient gamer and it irked me what was missing from launch. I’d built my 2070 machine for this game years ago and now I’m stoked to have a 3080 to break it in with.
Seems more immersion breaking to me that you can fight maxtac and get away with it in the first place, or that they all still just forget about you if you hide for a minute or two out of sight, but we'll see. Maybe I'm just missing something and will appreciate it ingame more.
I mean what features are removed exactly? They have all the components needed to install windows/mac/linux and hook up a mouse and keyboard. I really don’t see any distinction besides they come with gamepads and a gaming oriented OS instead of keyboards and a more general OS.
Also I saw that cutscenes once before making it as far as you describe, I don’t even remember how, pretty sure it was midway through act 2. But it’s definitely a semi generic cutscene for when you lose in a particular type of way.
Don’t get me wrong - I’m absolutely happy that this game is doing well, that people love it, that it isn’t exploitative, etc. those are all great things.
But do we need a daily article essentially restating the same thing?
State Medicaid. Just make sure you keep your wage under the limits.
Don’t do this… But that’s what he means.
Sell drugs or have a hustle on the side and get more money. /S
It’s the same game from the street to the big businesses. Big businesses and rich people just make charities and get offshore bank accounts to rape our economy.
Looking forward to the federal thc hemp ban. Then I can grow weed for huge profit margins, quit my real job, and actually sit around and play video games without giving anything back to society all day like he’s accusing us all of doing. Wish they’d make alcohol illegal too. We have enough dipshits in congress for this to happen after they do all this horrible stuff and then get angry when non of it accomplishes what they think it will accomplish. Moonshine is even easier to mass produce than weed and like 4000% easier to get away with.
I stopped playing when they decided to require an Epic account to log in years AFTER I bought the game on Steam. It shouldn’t be allowed to alter the terms and conditions in that way afterwards. I bought the game on steam to play it on Steam and wouldn’t have otherwise if a third party account would’ve been necessary.
I didn’t like it either, but you could still play locally against ai without it, it was their online matchmaking and game servers that required the new epic account.
Still sucks, but it’s not quite the same rug pull that’s often seen.
I have a friend who does game QA. A lot of the time issues this major are caught, documented, and then management decides the extra delay to solve it isn’t worth the effort because “it’s not going to impact enough people to matter”. Then, once a firestorm erupts due to public backlash, they try and blame it on QA.
My friend has gotten very good at ass-covering, and makes sure every issue ticket is very explicit, not only in terms of what the issue is, the cause, reproducibility, but also how likely the average user is to hit it just to avoid blame.
They just keep doing it. I haven’t played any of their post-halo games and it seems like it’s going to stay that way. Feels like controversy after controversy. Removing content from Destiny 2. Stealing art. Stealing art. Stealing art. Stealing art…
I really wanted to like Destiny 2, but then they started releasing expansion packs faster than I could feasibly buy or play them. Then I learned that most of those expansions had no content anymore anyway because they think removing content is a good idea, so I just gave up.
Sadly it seems like they really would have been better off as a Halo-Making Machine like Microsoft wanted them to be.
It’s such a damn shame, too. Destiny 2 was some of the most fun I’ve had in gaming over the last decade. Absolutely jaw-dropping environments at times, clever encounter designs, the gunplay, so many things to love. And I have no doubt Marathon will be a hell of a thing from what I’ve seen. These people can design a game.
But GODDAMN stop stealing art from people. Upper management has got to be atrocious with all the bullshit they’ve pulled over the years. And you know that bullshit starts at C-suite and rolls downhill.
It’s surprising how few people at the top you need to change in order to change a company culture. One of the companies that I regularly work with has gone from being a nightmare because we could never get information out of them, to a nightmare because of how whiny and demanding they’ve become. That was the result of the CEO changing, that’s it one person and it results in a totally different corporate personality.
Is it only the management though? You mean to tell me absolutely none of the artists knew about this, or that literally ONLY ONE “ex-employee” artist knew this was going on among the art team? Do Bungie only have one artist making art assets for textures across various objects, as well as assets they use on their website and in their trailers?
“Ex-employee” is a scapegoat, but I guarantee you there was more than one artist, entirely unrelated to management, that knew this was going on and will happily blame the scapegoat to absolve themselves of their involvement.
Is it far fetched to say their art team could be large, but also underpaid and ignored it so the work was done? Not right but sums up my work experience in an entirely unrelated and uncreative field.
Really just devil’s advocate, im curious for any corporate artist opinion
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