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PushButton, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

Please, don’t make it a DRPG.

Like in Dodge Roll Playing Game. I hated POE2 for that.

Dodge,Dodge,Dodge,Dodge, hit once, Dodge,Dodge, hit, get hit, die.

Shiiittt, it’s 4 dodges!

Restart for another 5-10 mins. That’s not hard, that’s annoying.

Please, don’t make that new game into a Dodge fest please…

LiveLM, (edited ) do games w Valve is fixin' to start some arguments over the holidays because 'All adult members in a Steam Family' can see your Steam Replay page

While I don’t get why Valve did this, if your Steam Replay is starting arguments it’s time to kick the arguing party from the family share lmao

Carighan, do games w Valve is fixin' to start some arguments over the holidays because 'All adult members in a Steam Family' can see your Steam Replay page
@Carighan@lemmy.world avatar

I find it fascinating how prude other people are from what is the level of “normal” in my social circle.

As if I don’t proudly rock that Subverse and Aurelia on my Steam Library! 💗

Kolanaki, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'
!deleted6508 avatar

Not one mention of Titan Quest in these comments 😔

icecreamtaco,
@icecreamtaco@lemmy.world avatar

Whenever you see hardcore fans say “this obscure low budget game is the actually the greatest of all time”, chances are it’s just bad. TQ is one of those games. I played it this year (all expacs) because of the hype and it was not a good use of my time.

PieMePlenty, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

I thought OG Diablo devs made Torchlight, which is an excellent game.

Gamoc,

The first two are great. The latest one is shite.

PieMePlenty,

T1 was enough to scratch an itch. T2 was the complete experience. Never tried T3. I remembe they made it an MMO at first but changed it later? No clue.

Gamoc,

I agree with you completely about the first two. I actually reviewed the third.

icecreamtaco,
@icecreamtaco@lemmy.world avatar

T3 was supposed to be a microtransaction trash game. They changed their minds during development but it came out weird/bad as a result.

Jessica,

The same composer worked on both as well

eyeon, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

I hope they find a way to add more variety to the gameplay interactions. Not just having a variety of builds that work though that’s important too. but it feels like no matter what your build is you then have the same approach to all encounters. There’s lots of different mob types and random modifiers on them but either it breaks your build and you can’t clear them…or you clear them the same way you clear everything else.

Murvel, do games w Helldivers 2 players rip into Arrowhead for 'straight-up ridiculous' Killzone crossover prices, CEO defends the choice

Who the fuck is complaining? All the players I’ve played with think the armors awesome

squirrelwithnut, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

Diablo 2 is still in my top 5 games of so time, so I’m absolutely on board for whatever those devs want to try next for an ARPG. Diablo 3 and 4 were both good in different ways, but I feel like Blizzard has never been able to match the atmosphere and overall feeling of D2. So far, POE 2 has come the closest and it will only get better as time for on. By the time this comes out they’re going to have to do a lot to compete with a mature POE 2.

AliasAKA, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

In the meantime, highly encourage folks to checkout grim dawn. Still gets updates even though it released years ago. Game worthy of buying to support these types of devs.

DicJacobus, do games w Helldivers 2 players rip into Arrowhead for 'straight-up ridiculous' Killzone crossover prices, CEO defends the choice

They released the rest of the kill zone stuff for free

dejected_warp_core, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

We’re going back

Awesome. Another high-quality graphical Rogue spinoff? I’m there.

In the meantime, check out Torchlight 1&2 if you need something to tide you over. They’re on the old side, but IMO scratch that itch.

etchinghillside, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

Hellgate London 2

nesc,

I can only dream. 😿

DarkThoughts,
nesc,

Literally no one asked for what they are trying to push, lol. Oh yes give me more of those cloud servers, and battle passes! 🥴

DarkThoughts,

What? How do you think multiplayer games work. lol

nesc,

Tell me how they work, if you are trying to insinuate that mentioned things are required somehow, I won’t laugh.

DarkThoughts,

Cloud based gaming servers are simply flexible game servers that have multiple international locations with dynamic load distributions instead of old fixed location game servers. There's literally nothing wrong with that over the old and less flexible method because this gives you servers that are closer to your personal location, which means less ping, and them being able to scale means it is less likely of them just crapping themselves under heavier load, because they can scale up dynamically when needed.

GrayBackgroundMusic, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

What does that even mean? Why were d1 and d2 good? Plenty of games have come and gone with similar features.

Just as Harry potter wasn’t a great story, but had great timing, I think d2 was the same. It was good but it also was at the right time.

GhiLA,
@GhiLA@sh.itjust.works avatar

Walk up to area full of rather boss looking dudes, fuck em all up, take their gear and then spend 30 minutes ooing and aaahing over said gear has been a cornerstone gameplay loop for many games for decades.

It’s, dare I say it?

fun?

Fill the area with cool lore, art direction and fold it into a story and hey, maybe it’s a little more fun.

MilitantAtheist, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

“Sounds great, but hear me out, how about everything is AI generated!”

I’m sure I’ve called it.

CptOblivius,

They’ve used procedurally generated parts since the start, which is basically early ai. Hopefully they don’t go full monty though.

RandomVideos,

AI is also used to describe enemy behavior

caseyweederman, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

“Every monster is the Butcher”

grrgyle,

A Butcher that stalked you from the shadows like a kobold would be terrifying

DarkDarkHouse, (edited )
@DarkDarkHouse@lemmy.sdf.org avatar

Diablo had great lighting effects. In the catacombs you’d see a flash of movement in the dark, before being attacked by a goat demon who had used the darkness to get around behind you. The later instalments in the series made enemies much more visible, and lost something for it.

grrgyle,

Yes! I was trying to explain this at a PoE 2 launch party but no one got it. I know Diablo is likely dated in a lot of ways, but unlike with other entries, I remember actually getting scared while playing it. Like it actually felt like overcoming an ordeal.

nesc,

Fresh meat!

DrSleepless,

You play as the butcher

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