Important context for whatever he has to say, between the rants about teh woke gaem jernalizm and cancel culture, and being called out as an edgy harassing asshole by his own employees.
I guess there are some cultures, especially work cultures and those enforcing them, that I don’t mind being “cancelled”, if only it worked.
A couple years ago my non-gamer girlfriend came home from work and asked if I had ever seen the Leroy Jenkins video since I used to play WoW. I was like, “yes, yes I know about that video.” She thought it was hilarious even though she had no idea what it meant.
There’s an app called Active911 used by first responders like EMS and firemen to receive dispatch pages in lieu of a physical digital pager, and as far back as I can remember one of the selectable alert tones alongside various beep patterns, horns, and klaxons, was a recording of Leeroy Jenkins’ famous yell lmao
I never really understood that. Everyone hyped up skyrim so hard and when i played it it was… Meh? It was all grey and jank that apparently is enjoyable for some people.
I really liked new vegas and when fallout 4 came out, i never watched a trailer or anything, but i was sick on release day, so on that day, i watched the release trailer and thought why not. I was truly shocked how god damn ugly the game was and how shallow and broken it was.
People had high hopes for starfield and i thought i was taking crazy pills. It’s just the same thing again but somehow even worse. I think i just don’t get it.
When people found out PhysX doesn’t work on the new Nvidia cards I saw several people here on Lemmy say that it doesn’t matter because almost no one plays older games. I seriously don’t understand how anyone could think that, it’s astoundingly stupid and ignorant.
It’s very simple, really. The meteoric rise of the gaming industry is unparalleled in entertainment so of course it quickly attracted an entourage of greedy finance people with dollar bills in their eyes who wouldn‘t even think of touching a controller or even watch a game trailer. They‘re in it for the money and think in numbers and spreadsheets. That‘s the root of many problems plaguing AAA studios today.
You would think a game journalist would at least have heard of Luna though. Even when it was dead on arrival.
the problem is, they see the market like its a brand recognition situation, which pc gamers it isnt exactly that. PC gamers are very incentive based buyers and will opt for something else if the incentive is “worth it” for them. the problem is, most platforms are really terrible at generating this incentive for consumers. GOG does with drm. free content, and to a lesser extent, epic does it with free games and tight unreal integration.
I’ll give an example that wont happen because someone looking at the numbers wont let it happen. Amazon for example could easily develop a propietary media reader, and invest in a physical media printing line, and basically become the defacto publisher for physical pc releases if they wanted to, giving PC players a HUGE incentive on buying on their platform (enabling the buying, selling, and trading of used games on pc), and could easoly also be the platform that buy/sells used copies. we all just know they wont because they dont want any of the risk and cost associated on doing so.
If Gaben wasn’t in it for the money, he wouldn’t be able to afford a fleet of 6 mega yatchs worth 1 billion and costing him 100 million per year just to maintain. He grabs 30% and enjoys his soft monopoly just like every other big videogame store.
A lot of that 30% goes to things other digital stores aren’t even close to offering. Also, if your game does well enough the cut Steam takes is lowered, albeit this only really happens for very successful games.
If there’s one thing that Sony’s transition from a quality electronics company to a copyright-heavy media-driven pro-DMCA-lobbying company back in then 00s has taught me it’s to “Never, ever trust Sony”.
To be fair Sony may have produced quality electronics but their tactics have always been anti consumer.
They always insist on proprietary everything and try to get first mover advantage for each new iteration of tech and then lock the market down. The problem is they hold out for so long with their proprietary formats that it makes their products unattractive. Case in point their memory cards.
Requiring a psn account is just another anti consumer control tactic by the company.
Having dealt with Sony for years as a engineer their non consumer hardware is a true pain. Trying to interface with some of their ccd image sensors was some of the most PITA integration i’ve ever dealt with.
2.1 We give you and other GOG users the personal right (known legally as a ‘license’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.
GOG has the same drawbacks as Steam without any of the useful features. They should cut down on their “owning games” lies and spend time improving their platform instead.
It does not. You can download and backup all your GOG installers, making the games functionally equal to games you purchased on CD ROMs back in the day. They can revoke your license all they want, they wouldn’t be able to keep you from using the software you acquired this way. That makes all the difference.
and to download, access and/or stream (depending on the content) and use GOG content.
Which they define as:
1.3 Also, when we’re talking about games, in-game content, virtual items or currency or GOG videos or other content or services which you can purchase or access via GOG services, we’ll just call them “GOG games” or “GOG videos” respectively and when we talk about them all together they are “GOG content”.
The license is with regards to “GOG Service”, not “GOG Contents”. You need the former to get access to the latter, sure. But what isn’t clear about this?
You still own the contents (though, as mentioned, individual titles may have additional blablabla). If you don’t think this distinction makes sense when it comes to GoG vs Steam, then maybe you’re just discussing something entirely different?
They are now trying to standardize reference to “review bombing” to try to frame it some nefarious and coordinated “campaign” instead of what it is… A bunch of actual people pissed off at your recent bullshit and responding in real time to express that disappointment and frustration.
The problem is publishers and the huge risk you’re selling to create a hit. You still have shareholders. Those who take the risk in financing a game development and those who own the IP.
Unless you got extremely lucky and can gamble with your own cash you always have shareholders in game development.
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