Not much to understand. A chunk is a small part of a map. People do challenges to do everything in a chunk then move to the next. This guy chose a part of a map that took hundreds of hours to complete and did it.
Have you heard of Cookie Clicker? It’s an idler game where you click a cookie to get points. You can spend those points on upgrades like automated clicking and more points per click. The goal is to get like a billion points or something but with the upgrades you’re eventually getting millions of points a second without even clicking. Now imagine saying “I want to hit a billion points without buying a single upgrade. I’m literally just going to click the cookie a billion times.” That’s what this guy did, but with Old School Runescape.
There’s been a trend of extreme OSRS players trying to one up each other in dedicating years of their life to doing a repetitive task for 18 hours a day, every day.
I stopped playing when they decided to require an Epic account to log in years AFTER I bought the game on Steam. It shouldn’t be allowed to alter the terms and conditions in that way afterwards. I bought the game on steam to play it on Steam and wouldn’t have otherwise if a third party account would’ve been necessary.
I didn’t like it either, but you could still play locally against ai without it, it was their online matchmaking and game servers that required the new epic account.
Still sucks, but it’s not quite the same rug pull that’s often seen.
I’ve been modding games and making mods for games since before Nexus or SteamWorkshop or anything even existed… I guess people just genuinely have never even heard of moddb these days, like how gamefaqs is an ‘ancient relic’ or w/e.
basically just a huge compendium of everywhere all kinds of mods for anything are hosted, that’ll give you an idea of how the game modding scene is actually rather dispersed, not only monopolized by nexusmods.
not sure if its in this huge list but:
fpsbanana
is another one i am quite familiar with, been going strong with mostly source mods… possibly since the late 90s, at the least the early 2000’s.
Rematch hasn’t released yet, but a few public playtests happened. While there are some strong similarities to Rocket League like controlling a single player, the walled arena and having a form of boost, it’s still very different and hasn’t yet given me the same thrill.
Rematch does not have the verticality, and so it’s missing a whole dimension (and multiple degrees of freedom) of skill expression. The arena is significantly larger, as it’s built for more players, which results in a much slower game. It has the potential to be a very solid new esports game, however I can’t see it pulling away many players from Rocket League.
Clearly never played proball, a quake3 mod which was a fucking hoot and laid a lot of groundwork for Rocket League. Did hours of this at LAN parties
Soccer tournament for unreal was also excellent. Deathball for 2004 for was also brilliant. I’d love to see CoD or Fortnite do a modern fps take on the concept
pcgamer.com
Aktywne