$70 million on gpu cluster + $21 million yearly on employee AI tools and training. They could fund 21 $1 million indie games per year with zero expectations, but no push the money to the slop and get nothing in return. Fuck them.
Not saying krafton deserves the benefit of the doubt but:
Understand that “agentic AI” is almost entirely a buzzword that means “Microservices with an LLM somewhere in the mix”. Which… is what people are already doing.
Yes, there are some (idiots) who think that means EVERY single node in the graph needs to be an LLM and fuck the planet, Jensen needs a new zipper. But, by and large, what that means is they are using the exact same infrastructure they were last week but MAYBE added an LLM for preprocessing or postprocessing. It makes management happy because “We are using AI” and it makes everyone else happy because they can keep using the tools that actually work.
Glad to hear this. Years ago I worked with Obsidian engineers (who may or may not still be there, I have no idea) and I absolutely loved the systems they had built for their games. They were able to create games with a massive amount of content with a relatively small team of engineers, so I’ve always rooted for them.
I liked (didn’t love) and completed the first Outer Worlds but I thoroughly enjoyed Grounded - even though I never played through to the end game. I’ll definitely give this one a go.
Sony (Horizon vs Light of Motiram) and Nintendo (Pokemon vs Palword), man. They really hurt the gaming industries freedom. Now we just need Microsoft (Blizzard) to sue Marvel Rivals for copying Overwatch in some form, then the Triforce is complete.
Tencent's Arena Breakout is very similar to Tarkov. Like, watching it, you'd just think tarkov got a bit of an update. They don't really care about IP unless it's their own.
You not being able to tell the difference in screenshots is not an infringement. These are two different games, that look similar and play similar. Its totally fine to do this. It’s sad that companies and even some players (like you) do not want that. Doing something similar should be okay.
Imagine cars couldn’t look the same, or websites couldn’t look the same or couldn’t be structured the same. Or imagine every music you listen to has to be vastly different from anything else. This stifles creativity and competition. Otherwise no one can improve on existing games.
As long as nothing directly is stolen, like the exact art, program code or whatever copyright is, it’s okay. I want more of the “same”, from more devs, more competition. I want more Pokemon, more Horizon, more Overwatch and I’m not even joking.
An identical sound means its a theft. That’s not the issue “we” or “I” am talking about. The issue with the games getting sued is, because they are similar. There is no audio, graphic or code being identical. It’s more like, if the music sounds similar, then you can sue someone.
Edit: Off course the situation with the “beat” being identical is petty and probably not under copyright anyway. I don’t think you can copyright a “beat”.
“Stifles creativity” when talking about this game is hilarious. Running defence of this game is ridiculous, it’s clearly a total ripoff which is why Sony is challenging them on it. Tencent has the budget to actually take risks and do something creative. This is just pathetic. Lots of games do what you are talking about. This isn’t one of them. It reeks of being designed in a corporate office by committee.
I’m all for game “copies” like this to exist, otherwise we end up in situations like Nintendo suing Palword or worse. And yes, I am talking about stifles creativity. No company should be in a position to sue for a game that looks, plays and feels similar or same. That should not be punishable. Even if they did not add much, it is a different game and should be treated as such.
Or we should start banning Mario Kart clones, fighting games like Street Fighter 2 because Capcom didn’t allow copies to exist in early history of videogames and so on. You are blind to see the problem if you want to ban this Horizon clone. At least it gives us a similar game to explore, without Sony having the full power over this type of game.
Imagine movies couldn’t look or feel the same as other movies before, because it is very similar to it. God i hate this idea of banning and suing similar games, even if they do not add much to it.
There are TONS of awesome RPGs out there to explore. lol you keep talking about creativity but nobody else seems to have that problem other than this team. This game is not creative or interesting, it’s just Horizon at home. Not to mention it hurts the reputation of other Chinese developers at a time when games like Black Myth are starting to blow up and get attention globally.
The upshot is that since nobody knows whether they own it or not there is nobody bothering to actively enforce copyright, so you can just download the games for free if you want on NOLFrevival.
Both NOLF 1&2 and Contract JACK are available on the website above, patched and fixed to work on modern machines.
YMMV but when I tried NOLF 1 for the first time earlier this year I sadly found the gameplay so poorly aged I wasn’t having enough fun to make myself finish it - despite the setting, theme and writing being quite fun.
I might give it another shot at some point though, it was a critic’s darling back in the day and I’d like to be able to say I have played it.
That’s a good question though. What happens if a right’s holder dies and doesn’t transfer the rights to others? Are the rights then public domain or what?
I guess that depends on where you are in the world, but I’d imagine that the rights would be inherited by the closest family member? If not, it would probably go to the public domain.
It may depend on the country and state, but with a lack of heirs, it likely goes to the state like all other possessions. I’m no expert on this, though.
In particular including the mouse. The reason why the age is so long is because Disney keeps lobbying to get it extended. It used to be a much shorter period of time.
That’s Microsoft now. And they’ve never seemed gung ho about GOG (I can’t think of any MS game that GOG listed while MS had control over it). Considering their “Dreamlist” thing and the status of Freelancer on it, I’m sure GOG has been lobbying hard with Microsoft to work with them, though.
Oh shit it is, and is owned by a Microsoft subsidiary that owns all sorts of games on GOG. Elder scrolls, Fallout, Doom, Quake, Dishonored, and more. GOG would be screwed if they pissed them off enough to get all those series taken off!
Marcin Paczynski told The Game Business he could “write a book”
Please do
He didn’t even know that he owned the rights because this was just a package with his inheritance … we have a lot of stories like that.
Wow, no wonder the dude wasn’t aware. “Oh, just a box with papers. Meh”
stories like developers whose physical documentation of IP ownership was torched in a fire
It’s always interesting to know which games’ rights might seem “completely lost”, just so we can 🏴☠️ in peace. Say, wasn’t this strategy something GOG did originally? Just sell and see if the current rights-holder shows up?
pcgamer.com
Aktywne