That’s awesome. Buncha nerds, hehe. I miss when games were made by a handful of friends, sure sometimes it meant they leaned a little too heavily on a mechanic that only played well in their opinion and stuff like that, the upsides were worth it though.
Crunch made sense then when all employees more or less owned the company.
I also like the fact that Sid Meier was never on board with having his name sticked on every product but the publishers pushed him to do so because of people like Peter Molyneux.
I read somewhere it was actually Robin Williams that convinced him it was a good idea. There a ton of c64 shovelware and brand recognition is a powerful tool if you can build something worthwhile
You can still get that by just playing very small indie games. There’s tons of small games out there being made by just a handful or even one person that have these kinds of little fun things scattered throughout them. They are harder to find by their nature but that culture is still very much alive in the indie space.
I played the hell out of this game in the 90’s, and then again when they re-released it. How fun is it to actually have to sneak into town and complete a stealth mission when your pirate’s got a high level of notoriety?
Same. I remember playing the original on an Amstrad in the 90s and it was already mind blowing. I was so happy they remade it, and even happier that they barely changed anything about it.
Running it wasn’t exactly straightforward. My CD-ROM copy was a no-go, but I managed to get the GOG version working in a 32-bit Wine prefix with DXVK. (I’m on linux.) Remaining problems are lack of wide-screen support (so I run it in a full-height window) and pauses between various scenes (which I might be able to solve with an older Wine version). It’s playable already, though; I’m glad I put in a little effort.
Other linux users wanting to try it might want to use Lutris, which seems to have install scripts for it, or a console emulator. Or maybe the Steam version works fine through Proton? I haven’t tried it.
I am on windows, so I’m not quite sure why my steam version of the game just…stopped working one day. And the work around fixed it. Until it didn’t. But now it’s better? Maybe? I haven’t checked in a few months, maybe it’s back to Not Better.
@harcesz w ramach "masakra, na youtubie nawet przy ograniczeniach wieku nie da się zablokować niektórych kanałów ani stworzyć whitelisty" zainwestowaliśmy w YouTube Kids - okazało się, że nie ma tam wartościowych programów edukacyjnych dla dzieci, bo z jakiegoś powodu YT uznał je za nieodpowiednie dla dzieci, są za to wątpliwej jakości YouTuberzy czy instrukcje typu "jak wrzucić Putina do Minecrafta"....
Jest jeszcze masa zupełnie powalonej generatywnej treści, jeszcze z przed obecnej fali AI. Jest to mocno niepokojące i własnego dziecka bym z tym na pewno nie zostawił (ta, wiem, że łatwo powiedzieć).
Bardzo chętnie, ale mam nagły wyjazd w celu organizacji rewolucji w jakiejś bardzo odległej dżungli, pustyni czy jakimś innym środowisku bardzo nie dla dzieci… 🤪
Znacznie bardziej; nie obędzie się bez przekleństw i jest realne zagrożenie nagością. Bardzo mi przykro KSZSZSZ sorry tracę KSSZSZSYZSYZSYSYZ ZASIĘG TRA SZSZKSKZSZKSZZ CĘ POROZMAWIAMY JAK WRÓCĘ KSKKSKZKSKZKSZKZ.
@harcesz@skillissuer
Patentowanie oczywistych rzeczy, które już dawno ktoś wymyślił i używa i wyciąganie za te "prawa" kasy ma się po drugiej stronie oceanu coraz lepiej: mastodon.social/
I used to think this idea was kinda silly and based on flimsy and handwavey justification, but then I saw a colloquium by a famous black hole physicist on it. Now I REALLY think this idea is silly and made up!
lemmy.sdf.org
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